• 제목/요약/키워드: apparel technology

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3차원 인체형상과 3차원 동작분석에 의한 방화복 소매패턴 개발 (Development of Sleeve Patterns of Structural Firefighting Protective Clothing using by 3D Body Shape and 3D Motion Analysis)

  • 한설아;남윤자;윤혜준;이상희;김현주
    • 한국의류산업학회지
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    • 제14권1호
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    • pp.109-121
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    • 2012
  • This study aims at developing ergonomics patterns for the sleeve of structural firefighting protective clothing through 3D motion analysis in order to ensure efficiency and safety of firefighters who are exposed to harmful environment at work. A new research pattern was developed by applying the total results of 3D motion analysis, changes of body surface length measurements, and 2D data on 3D body shape analysis on the size 3 patterns of the existing coat sleeve. For the sleeves, we used the body surface length of the range of shoulder's flexion and the joint angle of the range of wrist's ulnar deviation. And for the production of structural firefighting protective clothing using the research pattern, we recruited a recognized producer of structural firefighting protective clothing designated by KFI. Unlike everyday clothes, structural firefighting protective clothing should be able to fully protect the wearers from the harmful environment that threatens their lives and should not cause any restrictions on their movement. Therefore, the focus of research and development of such protective clothing should be placed on consistent development of new technologies and production methods that will provide protection and comfort for the wearer rather than production cost reduction or operational efficiency. This study is meaningful as it applied 3D motion analysis instead of the existing methods to develop the patterns. In particular, since 3D motion analysis enables the measurement of the range of motion, there should be continuous research on the development of ergonomics patterns that consider workers' range of motion.

한국의류산업학회지 논문의 양적정보에 대한 연구동향 (Research Trends in Fashion and Textiles Research Journal through Quantitative Informations)

  • ;전은경
    • 한국의류산업학회지
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    • 제19권1호
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    • pp.70-78
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    • 2017
  • To predict and foster professional research issues for the present and future, it is important to understand the stream of research trends. This study is to provide information of research trend through analysis of quantitative variables in 1,374 articles from the first issue to the present(2015) of the Fashion and Textiles Research Journal. As a result, in the former periods, articles in the field of textile science & technology and fashion design & historical concerns, and articles that used experiments and others as a research method were dominant; in the latter periods, articles in the field of fashion marketing & merchandising and apparel production & technology, and articles that used survey as a research method were dominant. According to each detailed research field and method, there were significant differences in the number of pages, authors and references of articles. In addition, it was found that the number of pages and the number of references increased sharply in the latter period, indicating that the contents of the papers were more detailed and faithful to references of other studies. Through the analysis of this study, it was found that Fashion and Textiles Research Journal published a variety of articles in the academic fields. The research information analyzed in this study will contribute to the future design for the research as well as the academic societies.

증강현실을 이용한 3D 가상 피팅룸 시뮬레이터의 개발 (Development of the 3D Virtual Fitting Room Simulator using Augmented Reality)

  • 김성호
    • 디지털융복합연구
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    • 제11권11호
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    • pp.449-454
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    • 2013
  • 최근 홈 쇼핑 이용자의 수가 급증하면서 각 매장에서는 소비자의 눈높이에 맞는 서비스를 제공하기 위한 많은 노력들이 있어왔다. 특히 의류 관련 매장에서는 온 오프라인에서 소비자들의 취향에 맞는 의상들을 실시간으로 체험해볼 수 있는 증강현실 기술 기반의 가상 피팅룸에 대한 연구가 진행되어왔으며 일부에서는 이미 서비스를 진행하고 있다. 이를 위해서는 일반적으로 OpenCV, 증강현실용 API 및 Kinect 등과 같은 시스템을 사용하여 사용자 인터페이스를 구축한다. 그러나 장비가 고가라는 단점을 가지고 있다. 그러므로 본 논문에서는 일반 가정에서도 특별한 장비 없이 쉽게 시뮬레이션해볼 수 있는 OpenCV 및 libsigc$^{++}$을 사용한 증강현실 기술 기반의 3D 가상 피팅룸 시뮬레이터를 개발한다. 본 시뮬레이터는 홈 쇼핑뿐만 아니라 온 오프라인 매장에서 매우 효율적으로 사용할 수 있을 것으로 판단된다.

<복식문화연구>의 지적구조와 연구동향 - 계량정보학적 양적 접근과 의미연결망의 질적 접근 - (Intellectual structure and research trends of The Research Journal of the Costume Culture - Bibliometric quantitative and qualitative semantic network approaches -)

  • 최영현;최미화
    • 복식문화연구
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    • 제30권4호
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    • pp.608-630
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    • 2022
  • The purpose of this study is to examine the relationships between citations and the research trends of The Research Journal of the Costume Culture (RJCC) using bibliometric and network analyses. The results are as follows. First, the RJCC has been cited by a greater number of journals and high-reputation journals today. The RJCC has been mentioned in global academic journals in various fields, and it has been noted the most in environmental science. Second, because of examining the articles published in the RJCC over the past three years (2019 - 2021), it was found that the number of topics was evenly distributed in various subfields of the clothing and textiles sector. The RJCC principally deals with traditional clothing, ethics and sustainability, and technology, which means that the RJCC reflects the past, present, and future. As a result of conducting a cluster analysis using the Wakita-Tsurumi algorithm, the subjects of ethical fashion and sustainability were derived from the subdivisions of the RJCC. This suggests that the RJCC is a journal specialized in ethical fashion and sustainability sectors such as environmental, animal, and labor ethics. This study outlined the current status and future direction of academic journals in the field of clothing through an analysis of the RJCC's influence change and the relationship between citations. In addition, it is academically significant because it identifies research trends and knowledge-structure changes in the apparel science field by identifying changes in research keywords and significant research topics by sector.

메타버스 기반 브랜드 가상 공간 내 플로우가 만족과 가상 및 실제 패션 제품 구매의도에 미치는 영향 (The Effects of Flow in a Metaverse-based Virtual Brand Space on Satisfaction and Purchase Intention of Virtual and Actual Fashion Products)

  • 서혜심;여은아
    • 한국의류학회지
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    • 제47권5호
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    • pp.891-906
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    • 2023
  • The essence of fashion brands' marketing with metaverse-based virtual spaces is to capture more potential consumers and boost the sales of companies' virtual and physical products. However, existing research has not fully addressed customer responses and behavioral outcomes regarding fashion virtual brand spaces. This study uses flow theory to address this gap and explores the factors that lead to the flow experience in virtual brand spaces. It also establishes the causal relationships between the flow experience, satisfaction with virtual spaces, the intention to purchase virtual products, and the intention to purchase actual products. We chose "Ralph Lauren World" of Ralph Lauren on Zepeto as the virtual brand space for this study and analyzed 239 valid data sets. We tested the hypotheses using structural equation modeling and bootstrapping for the mediation analyses. The findings indicate that the flow experience in virtual brand spaces positively and indirectly affects the purchase intention of virtual products via satisfaction with virtual brand spaces. In addition, virtual space satisfaction had an indirect, positive effect on actual product purchase intention through virtual product purchase intention. The research emphasizes that the purchase intention of virtual and actual products has a positive causal relationship.

중소제조기업의 기업가정신과 기술사업화역량이 기술적 성과를 매개로 재무성과에 미치는 영향 (A Study on the Effects of Entrepreneurship and Technology Commercialization Capabilities of Small and Medium-Sized Manufacturing Enterprises on Financial Performance by Mediating Technological Performance)

  • 전인선;이록;박주경
    • 한국산학기술학회논문지
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    • 제21권6호
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    • pp.508-519
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    • 2020
  • 본 연구는 국내 중소제조기업의 기업가정신과 기술사업화역량이 기술적 성과를 매개로 하여 재무적 성과에 미치는 영향력을 밝히기 위해 실증조사하였다. 연구 대상은 국내 중소제조기업체 중 R&D 업무를 수행하고 있는 실무종사자들을 대상으로 설문조사를 실시하고, 그 결과를 구조방정식 모형을 통하여 분석하였다. 연구결과, 중소제조기업의 기업가정신은 기술적 성과와 재무성과에 영향을 미치는 것으로 나타났고, 기술사업화역량 또한, 기술적 성과에 영향을 미치는 것으로 나타났다. 하지만 기술사업화역량은 재무성과에 미치지 않은 것으로 평가되는데, 재무성과가 기술사업화역량에 있어서 개인 또는 조직 간의 역량 차이가 있는 것으로 판단되는 것으로 또 다른 요인에 의해서 영향을 받기 때문으로 해석된다. 그리고 기술적 성과는 재무성과에 영향을 미치고, 기업가정신과 기술사업화역량이 재무성과에 미치는 영향에서 기술적 성과는 매개역할을 하는 것으로 나타났다. 이는 기업가정신과 기술사업화역량이 강화되어 재무성과 향상에 있어서 기술적 성과가 매개적 역할을 하기 때문인 것으로 해석되었다. 또한, 중소제조기업의 기업가정신과 기술사업화역량이 재무성과를 높이는 기제임을 실증시켜준 것으로 재무상태나 운영 시스템의 완성도가 미흡한 중소제조업체에서의 신제품개발과 성과향상에 기업가정신과 기술사업화역량이 매우 중요함을 시사한 것으로 평가할 수 있다.

A Study on the Costume of The Korean-Chinese Women in Yanbian, China - Focusing on 1990′s -

  • Zhang, Shun-Ai;Kim, Jin-Goo
    • The International Journal of Costume Culture
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    • 제4권1호
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    • pp.25-33
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    • 2001
  • This study is to analyze Korean-Chinese women's Costume in Yabian with factors such as reform opening-up, economic growth, change of social values, development of technology, more education opportunities and influence of mass media. It divides the 1990's into two halves. Photos, interview, observation and relevant literature were used for this study. Even though economy grew rapidly, they needed to purchase daily goods other than clothes. In a way that they preferred practicality, it showed somewhat it was still developing. The trend in the first half of the 1990's was characterized : first, Synthetic or artificial fibers and ready-made suits were popular ; second, there still remained the men's style ; third, they wore Tanrikoo(彈力袴), Tisingkoo(體型袴), Jiaotakoo(脚袴) because of its properties of activeness and comfort ; fourth, shoulders looked ore prominent with pads as they were used in Chungsanfoo(中山服) ; fifth, clothes in grey and dark blue was in fashion ; sixth, they wore hand-made knit vests and sweaters and often mountain-climbing gears for its light and warm quality ; seventh, along with opening-up, various materials and colorful clothes were in style, which satisfied women's desire for beauty. They decorated Hanbok(韓服), using sleeves with colors, golden ornaments, flower patterns embroidery, materials of different color in collar and tie and dyes of sleeves and skirts. In the first half of the 1990's when the opening-up was beginning, there were diverse styles and colors in fashion, yet not close to good quality. As the economy grew, the second half of the 1990's was characterized by good palate, individuality, favouritism on foreign goods, rapid change of fashion. For instance, fur coat and woolen fabric were favored. Economic growth led to abundance of cloth, dyes and decorative materials. In addition, people possessed more clothing and it was possible for them to wear both Hanbok and wedding dress in wedding ceremony. People placed their standards on competency and financial ability rather than ideology. Worship disappeared and individuality arose. Therefore, apparel functioned not only as protection but as suits with aesthetic purpose. This resulted in introduction of bold style, imitation of western countries and extension of use of Hanbok. With the help of mass media, transportation, telecommunication, contact with Korean company and civilians, Korean and western cultures, through Korea, were accepted. Change in structure of economic status caused excessive spending and more educational opportunities that enabled people to accept foreign culture quickly. Values moved onto new, beautiful and better characteristics. it was possible to have suits ready-made due to improvement of mass production and cotten, wool, linen, silk became popular owing to technology. New technology, the bases of mass consumption, increased possession of clothing and accelerated change of fashion. In summary, women's Costume in Yanbian were affected by the factors in economy, politics, culture contact as well as change of society and technology.

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국내 대학 의류패션계열학과 의복원형설계 교육실태 조사 (Research on Education Conditions of Basic Clothing Patterns in Korean Colleges & Universities)

  • 오송윤;최혜선
    • 한국의류학회지
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    • 제36권3호
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    • pp.346-359
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    • 2012
  • This study provides basic guidelines to enrich lecture content and teaching methods for university lecturers about basic clothing construction (flat pattern making). The survey was conducted from October $13^{th}$ to December $20^{th}$ 2010 by mail and e-mail on 96 selected clothing departments in Korean universities to investigate the content, method and condition of the course of basic pattern making. A total of 63.3% of survey respondents were PhD graduates, 80 percent majored 'Apparel Science and Technology', average of total teaching experience was 12.84 years and 40 percent had studied abroad. The surveyed universities were 4 year universities (70%), 2-3 year tenure colleges (27%), and Cyber Universities (3%). The average number of students in a class was 28.08 and the lab space and equipment was evaluated positively only when the number of students was 20 or less. The type of measurements for basic pattern drafting were 'individual student's sizes' (62%), 'ready-made clothes sizing system' (25%), 'professor's experiential sizes' (5%), 'dress form sizes' (3%). In addition, the percentage of using 'ready-made clothes sizing system' increased 13% over the previous study (Lee, 2000). At a basic pattern drafting stage, 'the error of body measurements' in the case of using individual student's sizes, 'the poor results of fitting for students who deviate from standard body size' in the case of using ready-made clothes sizing system, 'the lack of education about fitting' in the case of using dress form sizes had been pointed out as shortcomings. A total of 66% of survey respondents carried out muslin fitting; however, a lack of students and teacher feedback about fitting & alteration of paper patterns remained a problem.

패션스토어 VMD에서 나타난 디지털 사이니지의 적용방안에 관한 연구 - 국내의 글로벌 SPA브랜드를 중심으로 - (A Study on the Method of Digital Signage in the Fashion Store VMD - Focusing on Global SPA Brands in Korea -)

  • 김윤희;이주형;한혜련
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.220-232
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    • 2013
  • Ever-evolving diverse communication tools bring numerous changes and improvements into the lives of humans. It is extremely important to provide visual information when communicating with consumers in the commercial arena because humans acquire over eighty percent of the information around them through sense of sight. One cannot compete with just sheer quality in today's world. Therefore, the applications of digital technology in the visual merchandising became crucial, for it can dramatically improve the market value. Among these applications is digital signage, a new media for esthetic experience. I strongly believe that this would be a new marketing tool for the brand's distinctive and unique publicity. This research has been conducted in order to find out how the fast-growing digital signage, defined by the contents, has become not just a mere digital video clip but an esthetic merchandising tool that can produce various effective marketing strategies; and to discover the characteristics that this application has brought out in the visual merchandising field of fashion stores' global SPA brands. Based on the market case study, analyses have been made for the digital signage types and strategies regarding the visual merchandising expressive elements and for the effects the digital signage application will have on publicity. According to the results, the digital signage has proven to be informative, diversely applicable and contributes greatly to the increase in sales and to the improvement of company and brand image. Thus, it is much more than just a media tool for advertisement.

패션 브랜드 CuteCircuit에 나타난 패션 공학의 적용 유형과 의미 (Application Types and Meanings of Fashion Engineering in Fashion Brand CuteCircuit)

  • 김장현;김영삼
    • 한국의류산업학회지
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    • 제20권3호
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    • pp.245-256
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    • 2018
  • This study considers application types and meanings of fashion engineering by analyzing CuteCircuit. The conclusions of this study are as follows. The application type of fashion engineering shown in CuteCircuit is first, electronic fashion, which attaches LED or WL on the surface of clothes to express the decorative function in clothes as optical light change, ultimately performing one-dimensional function. Second, interactive fashion is a medium in which clothing connects human beings with other human beings with sensors that can recognize the changes in tactile or movement with the wearer or with a light source that can visualize the emotional changes of the wearer. Third, scientific fashion has emerged as a new type of fashion in which new materials introduced in the field of engineering are fused with clothing to expand functionality and aesthetics. The meanings of fashion engineering in CuteCircuit is first, trying to conceptualize a new beauty as an open fashion that can freely change with the creation of a dual beauty by combining analog and digital sensibility. Second is the external representation of human psychological change or emotional exchange, which helps to form a consensus by understanding and exchanging emotions of different people. Third, reorganization of apparel pursuing integrated value appeared. Clothing, as a connection body in which the human body and the mechanical environment are combined with each other, is reestablished as a product of variable body that can embody an integrated value that includes various characteristics and can be diversified appropriately in any circumstance.