• 제목/요약/키워드: analysis of character

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독서를 통한 인성교육의 프레임워크 개발에 관한 연구 (A Study on the Framework Development of Character Education by Reading)

  • 이병기
    • 한국도서관정보학회지
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    • 제45권4호
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    • pp.95-117
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    • 2014
  • 인성교육에 있어서 독서의 중요성과 가치에 대해서는 많은 연구에서 강조하고 있으나 정작 독서를 통한 인성교육 프로그램을 개발하는데 도움을 줄 수 있는 도구 혹은 프레임워크는 전무한 실정이다. 독서를 통한 인성교육 프로그램을 개발하기 위해서는 독서교육의 관점과 인성교육의 관점을 함께 고려한 프레임워크의 개발이 선행되어야 한다. 따라서 본 연구는 독서교육을 담당하는 사서교사가 독서를 통한 인성교육 프로그램을 개발하고자 할 때 참고할 수 있는 프레임워크를 개발하는데 목적이 있다. 본 연구에서는 독서 및 인성과 관련된 핵심 변인으로서 인성 덕목, 인성교육에 적합한 독서자료, 독서전략, 수업 방법으로 구분하여 교육 프로그램을 개발할 때 고려해야 할 요소를 분석한 후에 이를 바탕으로 프레임워크를 제안하였다. 본 연구에서 제안한 프레임워크는 분석 내용과 동일하게 프로그램을 통해 개발하고자 하는 인성 덕목, 인성교육에 적합한 독서자료, 인성교육을 위한 독서전략, 인성교육에 적합한 수업방법으로 구성하였다.

영유아교사의 인성교육 지도역량 요인에 대한 요구도 분석 (Demand Analysis of Factors of Teaching Competency for Character Education of Early Childhood Teachers)

  • 고은경;전효정
    • 한국보육지원학회지
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    • 제12권5호
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    • pp.47-69
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    • 2016
  • The purpose of this study was to examine teaching competency for character education of early childhood teachers and their demands to improve their capacities. 152 kindergarten and child care teachers responded to 30 survey questionnaires, which included 3 sub-factors(commutative, practical, instrumental) of teaching competency for character education of the teachers, as well as 16 detailed components, designed to check their current competency for character education and to investigate the priority elements that they desired to improve. The data were analyzed based on the Borich request formula, the locus for focus model, and the independent sample t-test across the teacher groups. The results were as follows: Firstly, the most highly demanded teaching competency by the teachers was using tools interactively for character education. And the teachers, among the sub-elements, requested (a) recording and evaluating character education systematically, (b) using local or national resources, (c) planning member's participation, and (d) performing character education related activities systematically. Secondly, more new teachers demanded instrumental competency and answered the need of parents' participation among the sub-elements, more than the more experienced teachers, respectively. The study discussed the implications of promoting early childhood teachers' teaching competency for character education.

온라인 게임 캐릭터 복식 색채와 패션 트렌드 색채의 비교 분석 (Comparative Analysis of On-Line Game Characters' Costumes and Fashion Trend Color)

  • 신하나;이민선;유지헌
    • 복식문화연구
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    • 제18권3호
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    • pp.436-451
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    • 2010
  • The purpose of this study is to come up with ways that cooperate between on-line game design and fashion design by analyzing trend color and on-line game character's costume color in on-line game. As for the research methodology, First, on-line games were selected with reference to www.ranky.com. Second, 2009 SS trend color palettes suggested by Copenhagen International Fashion Fair was used as a criterion of fashion trend. Third, on-line game character's costume colors were analyzed in relation to the degree of reflection of trend and the game character's type. The results are as follows. Each on-line game character costume's colors were made in accordance with typical character types. But we can find a one-to-one correspondence between fashion trend colors and game character costume's colors. That's because both trends and character types are the results of the continuing interactions between human-beings and societies. In comparison with fashion trend colors, game character costume colors are partly raw and inharmonious. Therefore, it is necessary to apply fashion trend color in game character costume design for enhancing competitiveness in the world market.

타인의 정서 및 행동 추론 시 아동의 개인화된 추론 (Children's Personalized Inferences when Reasoning about Other's Emotion or Behavior)

  • 정하나;이순형
    • 가정과삶의질연구
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    • 제24권2호
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    • pp.15-26
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    • 2006
  • The purposes of this study were (1) to investigate children's personalized inferences of characters emotional reactions depending on character's personality trait, emotional situation, children's age and gender, (2) to investigate children's personalized inferences of character's behavioral reactions depending on character's personality trait, emotional situation, children's age and gender, (3) to investigate differences between children's personalized inferences of character's emotional reaction and that of character's behavioral reactions. The subjects were 103 children from three age groups (thirty-four 3-year-olds, thirty-three 5-year-olds and thirty-six 7-year-olds). The statistical methods adopted for the data analysis were frequency, percentile, mean, standard deviation, repeated measure ANOVA and paired t-test. The result showed that there were significant differences in children's personalized inferences of character's emotional reaction depending on character's personality trait, emotional situation and their age. There were significant differences in children's personalized inferences of character's behavioral reaction depending on children's age and gender. There were significant differences between personalized inferences of character's emotional reaction and behavioral reactions.

페트리네트 기반 플레이어 타입 분석을 이용한 게임 캐릭터 성장 시스템 (Game Character Growing System using Player Type Analysis based on Petri-Net)

  • 이신구;강민수;이상준
    • 한국게임학회 논문지
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    • 제15권6호
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    • pp.131-140
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    • 2015
  • 많은 장르의 게임들에서 타 플레이어의 캐릭터와 다르게 특성화된 플레이어 고유의 캐릭터는 게임의 주된 흥미 요소 중 하나이다. 현재 보통의 경우, 이러한 요소를 제공해주기 위한 시스템은 대부분 유저들이 직접 특성 항목에 캐릭터 성장에 따라 주어지는 포인트를 할당하여 캐릭터에 고유한 특성을 부여하는 형태로 이루어져 있다. 이러한 시스템에서 개개의 유저 스스로에게 합리적인 캐릭터 특성화를 제공하기에 많은 어려움과 제약이 따른다. 이 연구에서는 유저의 플레이 타입에 입각한 성장 시스템을 제안한다. 플레이어의 행동이나 타입에 의해 결정되는 성장 형태는 페트리네트에 의해 생성되며, 실험 결과와 분석을 통해 제안된 방식이 캐릭터 성장 시스템에 적합함을 보인다.

기본 평면도형을 활용한 국내 TV 유아동 애니메이션 캐릭터 형태 분석 -한국교육방송 방영작을 중심으로- (By Basic Plane Figure, An Analysis Study on Appearance Type of Character in Domestic Kids TV Animation -Focus on the Broadcasting Animation on EBS-)

  • 김석래;정진헌
    • 디지털융복합연구
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    • 제14권4호
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    • pp.397-405
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    • 2016
  • 유아동 애니메이션 작품의 등장인물인 캐릭터의 경우, 작품의 핵심적 시각요소로서의 역할뿐만 아니라, 다양한 형태의 관련 비즈니스를 전개하는데 있어 핵심 콘텐츠로서 또한 그 가치가 크다고 하겠다. 본 연구의 목적은 사물을 인식할 때 단순한 형태를 더 빠르고 명확히 인식한다는 인간의 인지능력을 근거로, 기하학 평면도형을 활용하여 캐릭터 기본 형태를 분석하는 연구이다. 이를 위해 분석 기준을 확립, 이를 EBS에서 방영되고 있는 국산 유아동 애니메이션 작품들의 캐릭터들에게 적용하고 그 결과를 산출, 분석하는 일련의 과정을 통하여, 유아동 애니메이션 캐릭터의 외형을 결정짓는 기본 평면도형의 유형을 파악, 두상에서는 정원의, 몸통에서는 세로방향 원형 형태의 사용 빈도가 가장 높다는 결과를 도출할 수 있었다. 마지막으로 본 연구의 분석결과가 캐릭터 제작 시, 실무적 적용이 가능한 객관적 디자인 창작지표의 하나로 그 의미를 가질 수 있기를 희망해 본다.

어린이 성격유형별 학습능력 향상을 위한 공간디자인 구축 방안 - 에니어그램 성격 특성 분석을 통하여 - (Space Design for Enhancing Learning Ability with Children's Character Type - Through Analyzed Enneagram Tool -)

  • 김국선
    • 한국가구학회지
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    • 제24권1호
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    • pp.42-50
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    • 2013
  • The objective of this study is to explore basic type of character of humans and to suggest a design method of establishing a spatial construction environment for developing effective learning ability based on such type of character. As a range of research, spatial formative language was deduced and space design strategy for the children was suggested through an analysis of spatial requirements by exploring connectivity depending on features of 9 types of character through Enneagram. As a method of research, a process of suggesting a concrete method after defining an element of spatial construction and deducing a formative language for developing and strengthening effective learning ability for each type of character. As a result of research, the methods of children space design strategy for enhancing learning ability for leadership in a future specific fields were suggested through 9 different type of character with image of case study.

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캐릭터 도안(圖案)의 창작성 판단 기준 - 저작권침해소송 판례를 중심으로 - (Judiciary Elements of Originality in 2D Character Design - Focused on the Precedents of Copyright Infringement -)

  • 조경숙
    • 복식
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    • 제66권5호
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    • pp.33-48
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    • 2016
  • Upon the needs to draw the judicial elements of creativity in the copyrighted character designs, this paper aims to draw and categorize the elements based on the analysis of preceding court decisions. The results are as follows: the form of body, the features in its face and its composition, the overall image, the degree of personification, and aesthetic sensation. These elements reflect formative skills required to portray the intrinsic quality of a character. This paper is of significant interest in that it suggested the legal basis and elements of creativity in character design to professionals in both areas of design and judicial decisions.

남악신도시 연약점토의 물리적 특성 및 역학적 특성 연구 (Physcial and Mechanical Characteristics of Soft Clay in Nam-Ak New City)

  • 김종렬;배성웅;이치열
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2002년도 가을 학술발표회 논문집
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    • pp.271-278
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    • 2002
  • Soft ground has complex features in mechanic character of ground. Some problems about the settlement and transformation occur if the ground strength is comparatively weak and the depth is large. Therefore, we should consider physical and mechanical characters for safe, economical design and management. As the result of the course, we can compare them with those of field then solve the limitations which were came from the complex character of the soft ground. I have considered the soil's physical character (specific gravity of soil particles, moisture content, grain-size analysis etc) and mechanical character (direct shear test, consolidation, triaxial shear test etc), and then make out a linear interpolation by regression using the two, those and connection of the depth

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창의·인성교육의 현장 실천도 및 효과성에 관한 교사들의 인식 분석 (A Study on Analysis of Teachers' Recognition on Field Practice and Effectiveness of Creativity and Character Education)

  • 원효헌;박소영;임성민;오정숙;박종운;강버들
    • 수산해양교육연구
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    • 제26권5호
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    • pp.1096-1107
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    • 2014
  • The purpose of this study was to investigate teachers' recognition on field practice and effectiveness of creativity and character education. This study used post tests to examine the effects of teacher training for creativity and character education on 451 teachers. The results were as follows. Firstly, the average in satisfaction of teacher training for creativity and character education was 4.65 for elementary teachers and 4.35 for secondary teachers in summer, and 4.55 for elementary teachers and 4.42 for secondary teachers in winter. Secondly, effectiveness of teacher training on creativity and character education was showed highly as more than 4.0 and was higher in winter than in summer. Thirdly, in the case of field practice and effectiveness of teacher training for creativity and character education, the average of elementary teachers(3,66) was higher in respect of educational environment than that of secondary teachers(3.20) and the averages of elementary teachers and secondary teachers were 3.85 and 3.42 in respect of subject activity, respectively. In practising creativity and character education, it was analyzed that both elementary(ave. 3.89) and secondary(ave. 3.84) teachers went through some difficulties for curriculum reconstruction, development of instructional model, program development, and human and physical supports.