• Title/Summary/Keyword: amusement park

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A Study on Multipurpose Fashion Design with the Motif of Surrealist Objects (초현실주의 오브제를 모티프로 한 다목적 패션 디자인에 관한 연구)

  • Eun, Sook;Lee, Youn-Hee;Park, Jae-Ok
    • The Research Journal of the Costume Culture
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    • v.15 no.1 s.66
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    • pp.68-80
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    • 2007
  • Surrealism's method of expression and inspiration has been a continuous influence on fashion. What is important is how to identify and research a source of inspiration, and how to use this inspiration to guide the designs that can be worn on a real human body. Therefore, the purpose of this study was to show how to develop ideas and designs from Surrealist objects and how to contribute to the development of designs to the diversity in visual and functional effects along with the changes in consumer's interest. Documentary studies about Surrealism and Surrealist-inflected fashion applying the works of Surrealist and fashion images as a tool of historical research were proceeded. And the ideas for theme, the motifs for print patterns, and the concept of designs were borrowed from Surrealist objects touching on the imagery between the real and reflected, optical and artificial, and the designs were developed with several different visual and functional effects changing color, pattern, size, and length with the function of zippers in each item. It also gives the person wearing it amusement because it includes the concept of play and D.I.Y. With effective planning, it is possible to attract consumer's interest in the market.

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A plan for the development of botanic garden displays using local landscape resources (지역경관자원을 활용한 식물원 전시방식의 발전방안)

  • Park, Eun-Yeong
    • Korean Journal of Agricultural Science
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    • v.39 no.4
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    • pp.535-543
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    • 2012
  • Botanic gardens are steadily increasing based on people's increased interests in environment and ecology, lengthened leisure hours and improved transportation. However, similar florae and undifferentiated display are considered as problems, while their functions, purposes and characteristics have been more diversified. This study aims to investigate the present conditions and problems of display at botanic gardens and to find out solutions to make them exhibit plants through various ways of display and have their own characteristic, through a case study of seven botanic gardens. As botanic gardens are being recognized as a cultural institution, they should have limitations in the aspect of places that simply collect and exhibit rare plants. The current problems are unclear setting of design goals and communication with visitors. The gardens should escape from the existing supplier-oriented view to a visitor-oriented view, thinking about what the visitors will be able to see and get there. In particular, their display lacks differency, aesthetics, eye-level display, and multi-layered display. In addition to the essential functions of collecting the world's plants, exhibiting them according to purposes and giving scientific learning, botanic gardens should also show a sense of seasons with plants, trigger interests and amusement through unique plants, make visitors more interested in florae and closer to plants, and include social functions. Botanic gardens should be capable of leaning resources display, speciated display, complex and convergent garden-type display, and display fit for local and cultural contexts.

Analysis on the Use Fluctuation of Amusementpark -The Case Study of Tong-Ch$\acute{o}$n Amusement Park- (유원지(遊園地)의 이용변동분석(利用變動分析) -동촌유원지(東村遊園地) 사례연구(事例硏究)-)

  • Kim, Young Soo;Lim, Won Hyeon
    • Current Research on Agriculture and Life Sciences
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    • v.5
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    • pp.134-142
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    • 1987
  • The purpose of this study is to establish more rational and practical planning theory for amusementpark. It analyze and considerate the fluctuation of the people who come and use a Tong-Ch'on amusementpark. The results drawn from this research work are as follows ; There are considerable correlation between use fluctuation and some factors. The factors are season (spring, summer, autumn) as a time, temperature, cloud amount, duration of sunshine, weather (rainy day) as a climate and date (weekday, holiday) as a social system. The important variables are temperature, cloud amount, duration of sunshine and date (week day, holiday) to estimate the user of amusementpark. I can reduce the following two types of regression models. 1.${\log}_eY1=6.9114+0.1135TEM+0.00002_eSUM-0.4068WI+0.4316W3$ ($R^2=0.94$) 2. ${\log}_eY2=7.2069+0.1177TEM-0.0990CLO+0.488W3$ ($R^2=0.95$) Y ; Number of User TEM ; Temperature CLO ; Amount of cloud SUN ; Duration of Sunshine WI ; Weekday W3 ; Holiday Those model is inorder to estimate the user for management of Tong-Ch'on amusementpark and use on the computation of facility size for reconstruction. Besides the amusementpark, city park and outdoor recreation area could estimate of user throuth this method. But, I am not sure about the regression models because I didn't apply the regression models to the other amusementpark, city park or outdoor recreation area. Therefore, I think that this problem needs to study in the future.

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Real-Time Source Classification with an Waveform Parameter Filtering of Acoustic Emission Signals (음향방출 파형 파라미터 필터링 기법을 이용한 실시간 음원 분류)

  • Cho, Seung-Hyun;Park, Jae-Ha;Ahn, Bong-Young
    • Journal of the Korean Society for Nondestructive Testing
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    • v.31 no.2
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    • pp.165-173
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    • 2011
  • The acoustic emission(AE) technique is a well established method to carry out structural health monitoring(SHM) of large structures. However, the real-time monitoring of the crack growth in the roller coaster support structures is not easy since the vehicle operation produces very large noise as well as crack growth. In this investigation, we present the waveform parameter filtering method to classify acoustic sources in real-time. This method filtrates only the AE hits by the target acoustic source as passing hits in a specific parameter band. According to various acoustic sources, the waveform parameters were measured and analyzed to verify the present filtering method. Also, the AE system employing the waveform parameter filter was manufactured and applied to the roller coaster support structure in an actual amusement park.

Design for System Architecture of Multiple AVPs with Fail-safe based on Dynamic Network (Fail-safe를 적용한 다수 AVP 차량 및 아키텍처 설계)

  • Woo, Hoon-Je;Kim, Jae-Hwan;Sung, Kyung-Bok;Kim, Jung-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.6
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    • pp.584-593
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    • 2012
  • This paper introduces an AVP (Automated Valet Parking) system which applies an autonomous driving concept into the current PAS (Parking Assistant System). The present commercial PAS technology is limited into vehicle. It means vehicle only senses and controls by and for itself to assist the parking. Therefore, the present PAS is restricted to simple parking events. But AVP includes wider parking events and planning because it uses infra-sensor network as well as vehicle sensor. For the realization of AVP, the commercial steering system of a compact vehicle was modified into steer-by-wire structure and various sensors like LRF (Long Range Finder) and camera were installed in a parking area. And local & global server decides where and when the vehicle can go and park in the testing area after recognized the status of environment and vehicle from those sensors. GPS solution was used to validate the AVP performance. More various parking situations, vehicles and obstacles will be considered in the next research stages based on these results. And we expect this AVP solution with more intelligent vehicles can be applied in a big parking lot like a market, an amusement park, etc.

A Study on Perceived City Brand Image and Consumer Behavior (도시브랜드이미지 인식과 소비자 행동 연구)

  • Park, Gwijeong;Park, Soyoung
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.145-151
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    • 2018
  • This paper is a study on city brand development which is increasingly interested as a means to enhance the attractiveness of the city. the previous research, the design of city brand identity was an application from the internal stakeholder's point of view related to the metropolitan government. However, in the present study, we tried to take a external approach that perceptions and designs city brands from the related to the consumer. For the purpose of research, based on previous studies, we extracted three images of leading, stable and amusing city brand images and prepared three scenarios for the imaginary city as experimental stimuli. The results showed that the overall city brand attitude, residence intention, and tourism intention to the imaginary city were significantly different according to the leading, stability and amusement brand image. According to the results of this study, it is necessary to continuously effort the development of city brand image which is perceived by consumers in order to differentiate city.

Selection of New High-maintenance Children's Activity Spaces based on Children's Life Patterns (어린이 활동양상 설문분석을 통한 신규관리 활동공간 검토)

  • Kim, Ho-Hyun;Choi, In-Seak;Nam, Yi-Hyun;Lee, Jeong-Hun;Yoo, Si-Eun;Park, Choong-Hee;Lee, Jung-Sub
    • Journal of Environmental Health Sciences
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    • v.45 no.2
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    • pp.164-172
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    • 2019
  • Objectives: This study's purpose is finding children's activity spaces that demand environmental safety management. Methods: The method of this study is analysing children's life patterns based on a questionnaire survey. Results: This study analyzed children's life patterns through a questionnaire survey. In total, 2,447 questionnaires were provided to analyze children's life patterns. The results of the questionnaire indicated a highly simple form because many children generally stayed in their home (66%) or nursery facility (2%). In the case of other facilities, playground was ranked first and amusement park was ranked second. In addition, kids cafe (including play facilities installed in shopping centers, etc.), library, and internet cafe were among the responses. Conclusions: The priority for new high-maintenance children's activity spaces are academy (rank 1), kids cafe (rank 2), indoor playground (rank 3).

Analysis of Success Factors For Creating A Korean Theme Park - With a Focus on Culture Contents-Based Theme Park Strategy - (한국형 테마파크 조성을 위한 성공 요인 분석 - 문화콘텐츠 기반형 테마파크 전략을 중심으로-)

  • Lee, Kee-ho;Kim, Hyeong-soo
    • Cartoon and Animation Studies
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    • s.51
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    • pp.321-359
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    • 2018
  • A theme park, in general, can be defined as a space that has both 'theme factor' and 'hands-on factor'. But theme parks in Korea are not recognized as having unity even though they provide diverse services, because they lack in a theme factor, which is the essence of a theme park. On the other side of the issue, themes and concepts that a theme park claims to stand for are not consistent, and they fail to provide representative themes as well. For this reason, although a business plan to invite overseas theme parks is pushed ahead, it causes a vicious circle to weaken the competitive edge of domestic theme park industry as well as capital outflow. Consequently, from a theoretical viewpoint, a theme park with no specific theme is in critical situation to be out of the limelight by failing to provide visitors with purposefulness and attract their attention. To overcome the limitations in domestic theme park industry, and to gain profitability and expanded customers lie in heightening their receptiveness through creating unique image of each theme park. With the awareness of the issue, this study aims to propose a theme-centered park which has culture contents in it and to suggest a viable alternative that helps to create hands-on theme parks that reflect customers' receptiveness.

Water Quality Improvement of Stagnant Water using an Upflow Activated Carbon Biofilm Process and Microbial Community Analysis (상향류 활성탄 생물막 공정을 이용한 정체 수역 수질 개선 및 공정 내 미생물 군집 해석)

  • Oh, Yu-Mi;Lee, Jae-Ho;Park, Jeung-Jin;Choi, Gi-Choong;Park, Tae-Joo;Lee, Tae-Ho
    • Journal of Korean Society of Environmental Engineers
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    • v.32 no.1
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    • pp.23-32
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    • 2010
  • The capacity of natural purification was limited by the interruption of natural flow and the problems such as eutrophication were occurred by nutritive salts accumulation in stagnant stream. Moreover, the inflow of non-point sources causes non-degradable materials to increase in stagnant stream. In this study, an upflow biological activated carbon (BAC) biofilm process comprised of anoxic, aerobic 1, and aerobic 2 reactors were introduced for treatment of stagnant stream and SS, $BOD_5$, $COD_{Mn}$, $COD_{Cr}$, TN, and TP were monitored in the upflow BAC biofilm reactors with continuous cycling. In order to simulate stagnant stream, the lake water of amusement park and golf course were stored as influent in a tank of $2m^3$ and hydraulic retention time (HRT) was changed into 6, 4, and 2 hours. At HRT 4hr and the lake water of amusement park as influent, the removal efficiencies of SS, $BOD_5$, $COD_{Mn}$, $COD_{Cr}$, TN, and TP showed the best water quality improvement and were 69.8, 83.0, 91.3, 74.1, 74.7, and 88.9%, respectively. At HRT 4hr and the lake water of golf course as influent, the removal efficiencies of SS, $BOD_5$, $COD_{Mn}$, $COD_{Cr}$, TN and TP were 78.5, 78.0, 80.2, 74.9, 55.6 and 97.5%, respectively. As the results of polymerase chain reaction - denaturing gel gradient electrophoresis (PCR-DGGE), microbial community was different depending on influent type. Fluorescence in situ hybridization (FISH) showed that nitrifying bacteria was dominant at HRT 4 hr. The biomass amount and microbial activities by INT-DHA test were not decrease even at lower HRT condition. In this study, the upflow BAC biofilm process would be considered to the water quality improvement of stagnant stream.

Landscape Design Proposal for Gangbuk Large Park (강북 대형공원 기본계획)

  • Kim, Do-Kyong;Choi, Won-Man;Hong, Hyoung-Soon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.4
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    • pp.1-14
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    • 2008
  • Although the Dreamland site was the only flat amusement park in the northern part of Seoul, the site lost its function as a regional park due to aging and, therefore, was no longer in use. The site is surrounded by currently existing high dense low-story housing blocks and proposed new towns. A renovation plan for Dreamland was raised by the City of Seoul to enhance the quality of the urban environment in the northern part of Seoul. This study articulates the design concepts and strategies of the prizewinning work of the International Design Competition for Gangbuk Large Park. The three key points can be summarized as follows: First, this design proposal tried to find a new possibility for a large mountain park in an urban areas. These days, mountain parks are used limitedly as ordinary living spaces for activities such as a walking, hiking, and physical training. New strategies were sought to reconstruct the sentiment with which our ancestors enjoyed the mountains. Second, this proposal tried to make Dreamland a socially self-sufficient park. We designed a park which generates self-energy and which communicates with the city, not a park which only exists as a green island in a city. Lastly, rain fed paddy fields, a typical Korean vernacular landscape, was a tangible space which represented people's life-styles harmonizing with the nature. Rain fed paddy fields is a design motif which puts the three surrounding mountains together with the site. It is expected that the new design will works as a noted place.