• Title/Summary/Keyword: ambiguous boundary

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A Study on the Characteristics of Furniture Design Using Generative Design - Focus on the Furniture Design using Fractal Geometry and Voronoi Diagram - (생성적 디자인을 이용한 가구디자인의 특성에 관한 연구 - 프랙탈 기하학과 보로노이 다이어그램을 적용한 가구디자인을 중심으로 -)

  • Lee, Jin-Wook
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.89-97
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    • 2011
  • Furniture design is no exception to human desire for pursuit of the nature. In various design fields, it has turned out nature-decorative method in the past, and also recently it has turned out bio-adaptive method which is more root design process using principal of generation in nature world. The purpose of this study is to analyze application methods and characteristics of fractal geometry and voronoi diagram which are most representative principals of generative design in nature by research on the example of furniture design using these principals. The results of having analyzed fumitures by generative design can be summarized as follows; design principals of fractal; superposition, scaling, repetition & gradation, deformation, distortion and voronoi diagram; individual speciation, variational patten, repetition gradation, ambiguous boundary create new design concept and emergent form in furniture design. Application methods are 'form emergence by algorithm', 'conventional process based on principals of generative design', and 'reproduction of pattern from generative design'. Biological reinterpretations and new explorations of principals of nature generation offer unbounded possibilities for furniture design.

Grid Pattern Segmentation Using High Pass Filter (고역통과 필터를 이용한 그리드 패턴 영역분할)

  • Joo, Ki-See
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.59-63
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    • 2007
  • In this paper, an image segmentation algorithm is described to extract both the contour line and the inner grid patterns of body in case of ambiguous environment. The binary method using a threshold is used to extract image boundary. To reduce image noise, the $3{\times}3$ hybrid high pass filter adjusted for applying 3D information extraction of complicated shape object is proposed. This hybrid high pass filter algorithm can be applied to extract complicated shape object such as 3D body shape, CAD system, and factory automation since the processing time for image denoising is shorter than the conventional methods.

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A Study on Spacial Characterristics of MVRDV's Architecture (MVRDV의 건축에 나타난 공간 구성 수법에 관한 연구)

  • Cho, Young-Bae
    • Korean Institute of Interior Design Journal
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    • v.17 no.1
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    • pp.77-83
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    • 2008
  • MVRDV is most important architect as created interesting architectural space in contemporary architecture, and so they applies to the unique theory in their architecture. They used to architectural diagram, program, datascape, density as a design tool. Especially, they have create new architectural space and form in using architectural diagram, program, datascape, density, and void. So, this study is purposed to explain how they use as architectural tool to make composition of it's architectural space and is purpose to explain what is their main concept in architectural space. MVRDV's architectural space has fundamental methodology. That is Datascape on uncertainty and continuity between urban space and architectural space. The former consist in using diagram and architectural program and the latter consist in operating architectural void and inner continuity surface. The conclusion is follows 1. The mode of spacial composition by architectural void is correspond density of city as MVRDV's architectural thinking. 2. The mode of spacial composition by architectural program is ambiguous to the boundary between inner and exterior space by transparency. 3. The mode of spacial composition by architectural diagram make to generate the architectural form and space, through the reinterpretation and relocation of architectural program. 4. The mode of spacial composition inner continuity plane is make relative between site and inner space.

Bone Segmentation Method of Visible Human using Multimodal Registration (다중 모달 정합에 의한 Visible Human의 뼈 분할 방법)

  • Lee, Ho;Kim, Dong-Sung;Kang, Heung-Sik
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.719-726
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    • 2003
  • This paper proposes a multimodal registration method for segmentation of the Visible Human color images, in which color characteristics of bones are very similar to those of its surrounding fat areas. Bones are initially segmented in CT images, and then registered into color images to lineate their boundaries in the color images. For the segmentation of bones in CT images, a thresholding method is developed. The registration method registers boundaries of bodies in CT and color images using a cross-correlation approach, in which the boundaries of bodies are extracted by thresholding segmentation methods. The proposed method has been applied to segmentation of bones in a head and legs whose boundary is ambiguous due to surrounding fat areas with similar color characteristics, and produced promising results.

An algorithm for estimating surface normal from its boundary curves

  • Park, Jisoon;Kim, Taewon;Baek, Seung-Yeob;Lee, Kunwoo
    • Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.67-72
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    • 2015
  • Recently, along with the improvements of geometry modeling methods using sketch-based interface, there have been a lot of developments in research about generating surface model from 3D curves. However, surfacing a 3D curve network remains an ambiguous problem due to the lack of geometric information. In this paper, we propose a new algorithm for estimating the normal vectors of the 3D curves which accord closely with user intent. Bending energy is defined by utilizing RMF(Rotation-Minimizing Frame) of 3D curve, and we estimated this minimal energy frame as the one that accords design intent. The proposed algorithm is demonstrated with surface model creation of various curve networks. The algorithm of estimating geometric information in 3D curves which is proposed in this paper can be utilized to extract new information in the sketch-based modeling process. Also, a new framework of 3D modeling can be expected through the fusion between curve network and surface creating algorithm.

Identifying Implicit Rules in Social Work Agencies for the Exploration of Measures to Promote Efficiency of Social Work Practice (사회복지실천의 효율성 증대방안 모색을 위한 사회복지기관의 '숨은 규칙' (implicit rules) 찾기)

  • Um, Myung-Yong
    • Korean Journal of Social Welfare
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    • v.46
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    • pp.236-262
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    • 2001
  • This discovery-oriented study explored 31 social workers' perceptions of discrepancies between explicit and implicit rules in their work places that are supposed to affect the quality of social work services, and identified eight categories of dilemmas: (a) confused accountability or purpose, (b) ambiguous principle, (c) improper authority, (d) confused role of social workers, (e) conflict between ideal and reality, (f) confused work ethics, (g) confused boundary of workers' rights, and (h) binds. These eight categories revealed the real philosophy and purposes of social work agencies, work ethics and values prevalent among social work agencies, agencies' orientation toward clients, and the conditions of social support from the society in large. Instead of searching for discrete variables as separately responsible for inefficient social work services, this approach probed malfunctioning implicit rules in a holistic context to see if inefficient or ineffective provision of social work services is a logical response to a much larger and deeper nexus. Insight into discrepant rules does not solely ensure the improvement of social work practice in the field, particularly if their identification is simply used as another opportunity to blame and avoid self-responsibility. However, such discrepancies between implicit and explicit rules are real enough to the staff workers and agency administrators that they may want to begin the dialogue of contradictory rules as a way of sanctioning discussion of previously forbidden topics. This study provided the ground-work for the dialogue.

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Analysis of Urban Distribution Pattern with Satellite Imagery

  • Roh, Young-Hee;Jeong, Jae-Joon
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.616-619
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    • 2007
  • Nowadays, urbanized area expands its boundary, and distribution of urbanized area is gradually transformed into more complicated pattern. In Korea, SMA(Seoul Metropolitan Area) has outstanding urbanized area since 1950s. But it is ambiguous whether urban distribution is clustered or dispersed. This study aims to show the way in which expansion of urbanized area impacts on spatial distribution pattern of urbanized area. We use quadrat analysis, nearest-neighbor analysis and fractal analysis to know distribution pattern of urbanized area in time-series urban growth. The quadrat analysis indicates that distribution pattern of urbanized area is clustered but the cohesion is gradually weakened. And the nearest-neighbor analysis shows that point patterns are changed that urbanized area distribution pattern is progressively changed from clustered pattern into dispersed pattern. The fractal dimension analysis shows that 1972's distribution dimension is 1.428 and 2000's dimension is 1.777. Therefore, as time goes by, the complexity of urbanized area is more increased through the years. As a result, we can show that the cohesion of the urbanized area is weakened and complicated.

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The study for the analysis and implementation of Alternate Reality Game by media convergence (미디어 융합에 따른 대체현실게임의 분석 및 구축에 관한 연구)

  • Kim, Jae-Ha
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.752-759
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    • 2008
  • The latest convergence of broadcasting and communication makes the boundary between medias be ambiguous. It pursues the new type of culture that the unspecified many participants seek the satisfaction for the same target in an realtime environment. ARG(Alternative Reality Game) is a new alternate real game created by media convergence and it processes the more realistic interactivity between users through ARS, SMS, BLOG, Cafe and Messages. This paper analyzes the implementation, design, and construction schemes of ARG in the side of the human thinking and media. We also propose the evolution and role of the broadcasting by combining broadcasting for the activation of ARG.

A Comparative Study on Light and Space in the Paintings of Rembrandt, Vermeer and Hopper (렘브란트, 베르메르, 호퍼의 회화에 나타난 빛과 공간의 비교 분석에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.18 no.6
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    • pp.12-19
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    • 2009
  • The characteristics of light in the paintings of Rembrandt van Rijn, Johaness Vermeer and Edward Hopper are very different. While Rembrandt and Vermeer lived in the 17th century, Hopper lived in the 20th century. Although this time gap, comparative study on their light-space relationship is important because there are spatial similarities as well as light differences. Most three painters' works depict interior spaces with one person inside. The interior space is filled with different light and shadow. In the Rembrandt's paintings, only part of the figure is lit in the ambiguous darkness. In the Vermeer's paintings, the soft indirect light is filled in the domestic space and the boundary between the figure and space is blurred. In the Hopper's paintings, the direct sunlight invades the interior and the figure confronts with strong daylight. These light differences were caused by the artists' intentions as well as the environmental situations. 4 case paintings of each artist were analyzed by phenomenological aspects and computerized light brightness test. Scale models were built to re-construct the three different light characteristics. The model experimentation will have potential to develop 2 dimensional art analysis into 3 dimensional space design by means of light. However it was very difficult to construct the three lights, the experimentation shows they have unique characteristics that can be applied to spatial design studies.

A study on Spatial Distribution Pattern of Urbanized Area using GIS Analysis: Focused on Urban Growth of Seoul Metropolitan Area (GIS분석기법을 이용한 도시화 지역의 공간적 분포패턴에 관한 연구: 수도권의 도시성장을 중심으로)

  • Jeong, Jae-Joon;Roh, Young-Hee
    • Journal of the Economic Geographical Society of Korea
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    • v.10 no.3
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    • pp.319-331
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    • 2007
  • Nowadays, urbanized area expands its boundary, and distribution of urbanized area is gradually transformed into more complicated pattern. In Korea, SMA(Seoul Metropolitan Area) has outstanding urbanized area since 1960. But it is ambiguous whether urban distribution is clustered or dispersed. That is to say, it is difficult to understand spatial distribution pattern of urbanized area, although urbanized area has grown gradually. This study aims to show the way in which expansions of urbanized area impact on spatial distribution pattern of urbanized area. We use GIS analysis based on raster dataset, quadrat analysis, and nearest neighbor analysis to know distribution pattern of urbanized area in time-series urban growth. Experiments show that cohesion of SMA's urbanized area had increased to the early 1980s, but has decreased from the middle 1980s. Also, urban growth of SMA has been characterized not by spillover growth but by leapfrogging growth and road-influenced growth since the middle 1980s.

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