• 제목/요약/키워드: addiction tendency

검색결과 111건 처리시간 0.024초

성별에 따른 대학생의 학업정서와 대인관계 능력이 SNS 중독 경향성에 미치는 영향 (Effects of Academic Emotions and Interpersonal Relations on SNS Addiction Tendency by Gender Differences in College Students)

  • 전해옥
    • 한국산학기술학회논문지
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    • 제17권6호
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    • pp.269-277
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    • 2016
  • 본 연구의 목적은 성별에 따른 대학생의 학업정서와 대인관계 능력이 SNS 중독 경향성에 미치는 영향을 파악하기 위함이다. 4년제 대학에 재학 중인 1-4학년 남녀대학생을 대상으로 2015년 9월 1일부터 10월 31일까지 구조화된 설문지에 자가보고식으로 작성하도록 하였으며, 총 130부의 설문지가 최종분석에 사용되었다. 연구결과, 성별에 따라 유의한 차이를 보였던, 연령, 하루 평균 SNS 사용시간, 주관적으로 인식한 SNS 의존도, 본인의 SNS 사용정도에 대한 인식을 통제한 상태에서, 남자대학생의 경우 대인관계능력(${\beta}=-.41$, p=.009)만이 SNS 중독 경향성에 영향을 주는 변수로 파악되었으며, 약 16%의 설명력을 갖는 것으로 나타났다(F=2.26, p=.049). 여자대학생의 경우, 하루 평균 SNS 사용시간(${\beta}=.42$, p<.001)과 긍정학업정서(${\beta}=.27$, p=.010)가 SNS 중독 경향성에 영향을 주는 변수로 파악되었으며, 약 28%의 설명력을 갖는 것으로 나타났다(F=5.19, p<.001). 그러므로 남녀 대학생의 SNS 중독과 관련된 심리 사회적 건강문제를 해결하기 위해, 성별에 따른 차이를 고려할 필요가 있다. 이를 위해 남자대학생의 경우 대인관계능력을 향상시키는 전략이 요구되며, 여자대학생의 경우 SNS 사용시간을 줄이고 긍정학업정서를 지지해 줄 수 있는 전략이 요구된다.

충동성, 부모와의 의사소통 및 인터넷 게임에 대한 기대가 아동, 청소년의 게임 중독에 미치는 영향 (Predictors of Children's and Adolescents' Game Addiction : Impulsivity, Communication with Parents and Expectation about the Internet Games)

  • 최나야;한유진
    • 가정과삶의질연구
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    • 제24권2호
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    • pp.209-219
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    • 2006
  • The purpose of this study was to investigate the relative effect of individual-, parents-, and game-related variables on game addiction. Totally, 1065 10 to 18-year-olds participated and completed questionnaires. Male students had more tendency to game addition than female students. No difference in the level of addiction, however, was appeared among elementary, junior-high, and high school groups, which means that many young children are already Same-addicted. More severely addicted children and adolescents showed higher level of impulsivity, more difficulties in communication with their parents, and more expectation of psychological gratification and interpersonal relationship through the internet games. The relative effects of these independent variables to game addiction were different among gender*school groups. Firstly, impulsivity was significant only in boys of elementary group. Secondly, for the junior-high group, communication with father and mother was important to boys and girls, repectively. Lastly, expected gratification from gaming itself mainly predicted high school students' game addiction, irrespective of gender. The findings of this study suggest that earlier intervention to young garners should be carried out. It is also indicated that parents' and teachers' role for guidance of the internet games would be different with children's gender and developmental stages.

대학생들의 테크노스트레스, 플로우, 스마트폰 중독이 스마트폰 사용만족에 미치는 영향 (A Study of on the influence of techno-stress, flow and smartphone addiction on the Satisfaction of Smart-phones use)

  • 박종순;이종만
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.189-202
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    • 2015
  • This paper is focused on the investigation of the negative factors from smart-phone as internal affecting the use of smartphone and found their relationship. For the validation of this study model, 300 university students randomly selected in Seoul and Gyeongnam province. The measurement model was evaluated by using SPSS 18.0, and the evaluated result was summarized as follows. First, it was found that the techno-stress of smartphone user significantly associated with the fun and pleasure felt from using smatphone. It was assumed that a higher techno-stress negatively affects fun and pleasure from using smartphone. Second, the techno-stress of smartphone users was found to affect smartphone addiction. This means that more techno-stress users feel as they use smartphone, the more tendency to smartphone addiction. Third, flow was significantly associated with the smartphone addiction. Forth, Flow was significantly associated with satisfaction of the smartphones use. Fifth, it was indicated that when users had more flow and addiction from using smartphone, their satisfaction level was also higher.

게임중독에 대한 연구동향 -Pubmed를 중심으로- (Research Trends in Study for the Game Addiction)

  • 장영주;최강욱;정인철;이상룡
    • 혜화의학회지
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    • 제16권2호
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    • pp.295-302
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    • 2007
  • Objectives : To help Oriental medicine clinical studies for the game addiction treatment, this study analyzed the tendency of research into game addiction recently published in PubMed Methods : This study analyzed 13 research papers on game addictionpublished in PubMed over the past 3 years. It measured annually and for each country the number of papers published, the number of subject, the period of research, the method of study, the objective of study, and intervision, respectively and intervision, and the result of study overall Results : There were research papers concerning internet & online game, computer game, gambling, video game. The subject of study were adolescents, high school students, children, young adult. there are many reaearch papers on negative results of games. there are research papers of the mechanism or factors of game addiction. Conclusions : Recent research subject of game addiction were mostly the defect of game.

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청소년의 자아존중감이 그릿에 미치는 영향에서 우울, 학업 무기력, 스마트폰 중독 경향성의 다중매개효과 (Multiple Mediating Effects of Depression, Academic Helplessness, and Smartphone Addiction Tendency in The Relationship between Self-esteem and Grit of Adolescents)

  • 김도희;김혁진
    • 디지털융복합연구
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    • 제19권1호
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    • pp.443-451
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    • 2021
  • 본 연구의 목적은 청소년의 자아존중감과 그릿 간의 관계에서 우울, 학업 무기력, 스마트폰 중독 경향성의 매개효과를 규명하는 데에 있다. 본 연구에서는 한국아동·청소년 패널조사 (KCYPS) 2018의 1차년도 자료를 사용하였으며 연구대상은 중학교 1학년에 재학 중인 남학생 1,375명과 여학생 1,166명의 자료이다. 다중매개모형은 SPSS와 PROCESS macro 프로그램을 통하여 분석되었다. 본 연구의 결과는 다음과 같다. 첫째, 자아존중감과 그릿 간에는 정적상관이 있었고, 자아존중감과 그릿은 우울, 학업 무기력, 스마트폰 중독 경향성과 부적상관이 있었다. 둘째, 자아존중감과 그릿 간의 관계는 우울, 학업 무기력, 스마트폰 중독 경향성에 의해 각각 매개되는 것으로 나타났으며 더 나아가 순차적으로 거쳐서 매개하는 모든 경로도 유의한 것으로 나타났다. 이러한 결과는 스마트폰 사용이 일상화된 요즘 날의 청소년들이 스마트폰 중독에서 벗어나서 특정 목표에 대한 흥미를 개발하고 노력을 지속하도록 돕기 위한 방안으로 자아존중감과 우울, 학업 무기력을 고려한 교육과 중재가 유용할 수 있음을 시사한다.

간호대학생의 학업스트레스, 소셜네트워크서비스 중독경향, 상향비교성향이 우울에 미치는 영향 (The effects of academic stress, social network service addiction tendency, and upward social comparison on depression in nursing students)

  • 박승미;이정림;유수영
    • 한국간호교육학회지
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    • 제29권1호
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    • pp.41-50
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    • 2023
  • Purpose: The aim of this descriptive study was to identify the factors influencing depression risk among South Korean nursing students. Methods: The data were collected from nursing students attending two universities through web-based questionnaires that surveyed them about depression, academic stress, social network service (SNS) addiction tendency, and upward social comparison from August 22 to September 4, 2021. The collected data from 196 nursing students were analyzed by t-test, one-way ANOVA, Pearson's correlation coefficients, and multiple linear regression. Results: The mean score of depression (using CES-D Korean version) among nursing students was 13.91, which denotes probable depression. Concerning the variance with regard to depression among nursing students, 20.2% was explained by clinical practice period, academic stress, and upward social comparison. Conclusion: Programs to relieve academic stress and depression should be developed in a simple way and systematically provided at the organizational level so that nursing students secure sufficient support during the initial and continuing period of clinical practicums. Concomitantly, an attempt to reduce the upward social comparison should be highly considered.

일부 치위생과 학생의 스마트폰 중독경향과 관련된 영향요인 연구 (A Study on Influential Factors Related to the Smartphone Addiction Tendencies of Some Dental Hygiene Students)

  • 정미경;이지영;문경희
    • 한국임상보건과학회지
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    • 제7권2호
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    • pp.1308-1317
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    • 2019
  • Purpose: The purposes of this study are to investigate the actual uses of a smartphone and tendencies for smartphone addiction among dental hygiene students, examine the effects of life stress, self-esteem, communication ability and interpersonal relationship ability considered to have correlations with addiction, and is provided basic data to solve the problems. Methods: The investigator analyzed data collected from 332 students in the Dental Hygiene Department at J University in Gyeongnam Province with SPSS 18.0. Results: The students scored mean 2.34±0.40 points on the four-point scale of smartphone addiction tendencies, 1.70±0.43 on the life stress scale, 2.99±0.32 on the interpersonal relationship ability scale, 2.80±0.42 on the self-esteem scale, and 2.83±0.39 on the Communication ability scale. There were differences in their smartphone addiction tendencies according to such general characteristics as the grade(p<.05), perceptions of a smartphone(p<.001), and hours of using a smartphone(p<.001). They had differences in life stress according to the grade(p<.01). Their smartphone addiction tendencies increased according to higher percentage of a smartphone(β=.360, p<.001), longer hours of using a smartphone(β=.225, p<.001), and greater life stress(β=.297, p<.001). The higher their smartphone addiction tendencies were, the lower their self-esteem was(β=.-210, p<.001). Conclusions: The study provides data needed for dental hygiene students to recognize the problems of smartphone addiction, find improvement measures, and make effective use of a smartphone.

대학생의 SNS 중독경향성과 학습태도에 관한 탐색연구 (An Exploratory Study on Undergraduates' SNS Addiction Tendencies and Learning Attitudes)

  • 백유미
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.231-245
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    • 2017
  • The purpose of this study is to analyze the trend line through scatter diagram analysis on correlation between SNS addiction tendencies and learning attitudes, figure out the knee point influencing learning attitudes negatively in detail, and examine influence among subareas. To address the goal, study questions are formulated as follows. First, this author did screening on the data of variables measured and analyzed descriptive statistics. Second, this researcher produced the trend line by drawing a scatter diagram in order to analyze correlation between SNS addiction tendencies, withdrawal symptoms, excessive communication, and excessive time wasting, and learning attitudes exploratorily. Third, to explore correlation between self-evaluation, learning participation, and developmental attitudes, the subfactors of learning attitudes related to SNS addiction tendencies, this author drew a scatter diagram and analyzed the threshold of positive and negative correlation. To verify the study questions, the SNS addiction tendency scale and learning attitude scale were applied to 301 university students in Chungcheong area. According to the study results, first, their learning attitudes are influenced by SNS addiction tendencies, excessive communication and excessive time wasting, and they are not influenced by withdrawal symptoms that much. Second, excessive communication, a factor of SNS addiction tendencies, and self-evaluation and developmental attitudes, factors of learning attitudes, show positive correlation to some extent and indicate negative correlation after the threshold. However, excessive communication and learning participation are found to show no correlation. Third, according to the results of examining correlation with learning attitudes by dividing them into excessive communication and excessive time wasting groups with the knee point of 1.40, as the symptom of excessive communication is found more, it influences self-evaluation, learning participation, developmental attitudes, and learning attitudes more negatively in general. The result of this study is expected to provide foundational material necessary to develop educational programs to prevent undergraduates' excessive SNS use and SNS addiction which can be used in the scenes of counseling or education.

인터넷 게임 사용 실태에 따른 게임 중독 경향의 차이에 관한 연구 (A Study on Difference of Internet Game Addiction Tendency According to The Game with Use)

  • 정혜명;이동수
    • 한국컴퓨터정보학회논문지
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    • 제13권2호
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    • pp.159-166
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    • 2008
  • 본 연구의 주요 목적은 대학생들의 인터넷 게임 이용실태를 알아보고 이용실태에 따른 중독 경향을 분석하고 자기 통제력 요인들과 인터넷 게임 중독과는 어떠한 관계가 있는지를 알아보는 것이다. 그 결과 일일 인터넷 게임 이용시간과 인터넷 게임 지속시간은 인터넷 게임 중독경향과 유의하다고(p<0.05) 나타났고 자기 통제력 관련 요소인 학업에 지장을 주는 문제, 인간관계의 상실문제, 현실세계와 가상세계의 혼란문제, 현실도피에 관한 문제들과는 모두 강한 정(+)의 상관관계가 있는 것으로 분석되었다.

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Cognitive behavioral therapy for college students with smartphone addiction

  • Kim, Deokju
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.29-39
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    • 2021
  • Cognitive behavioral therapy (CBT) is effective for people with an addiction tendency. This study aims to implement a CBT program for college students at high risk of smartphone addiction and investigate the impact of the program on their desire to use a smartphone, depression, impulsivity, and anxiety. Baseline/post-intervention evaluation and the ABA' single-case experimental design were used. The study consisted of the baseline phase (A), pre-evaluation, intervention phase (B), post-evaluation, and baseline phase (A'). Six participants were enrolled, and the main outcome variables were daily changes in the desire to use a smartphone and changes in depression, impulsivity, and anxiety after the program. Prior to the intervention, all six participants had mild to moderate depression, but after the intervention, three were normal, two had mild depression, and only one had moderate depression. Impulsivity and anxiety scores decreased after the intervention, with anxiety scores showing the most dramatic change. The percentage of non-overlapping data for the baseline phase (A)-intervention phase (B) was more than 75% and that for baseline phase (A)-baseline phase (A') was 100% for all 6 participants. This study presented a good protocol for people with low access to psychological therapy. We expect the findings will be highly useful for people suffering from psychological difficulties due to smartphone addiction.