• Title/Summary/Keyword: adaptive method

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Compensation of OFDM Signal Degraded by Phase Noise and IQ Imbalance (위상 잡음과 직교 불균형이 있는 OFDM 수신 신호의 보상)

  • Ryu, Sang-Burm;Kim, Sang-Kyun;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.9
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    • pp.1028-1036
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    • 2008
  • In the OFDM system, IQ imbalance problem happens at the RF front-end of transceiver, which degrades the BER(bit error rate) performance because it affects the constellation in the received signal. Also, phase noise is generated in the local oscillator of transceivers and it destroys the orthogonality between the subcarriers. Conventional PNS algorithm is effective for phase noise suppression, but it is not useful anymore when there are jointly IQ(In-phase and Quadrature) imbalance and phase noise. Therefore, in this paper, we analyze the effect of IQ imbalance and phase noise generated in the down-conversion of the receiver. Then, we estimate and compensate the IQ imbalance and phase noise at the same time. Compared with the conventional method that IQ imbalance after IFFT is estimated and compensated in front of FFT via the feedback, this proposed method extracts and compensates effect of IQ imbalance after FFT stage. In case IQ imbalance and phase noise exist at the same time, we can decrease complexity because it is needless to use elimination of IQ imbalance in time domain and training sequences and preambles. Also, this method shows that it reduces the ICI and CPE component using adaptive forgetting factor of MMSE after FFT.

Analysis of MPEG-4 Encoder for Object-based Video (실시간 객체기반 비디오 서비스를 위한 MPEG-4 Encoder 분석)

  • Kim Min Hoon;Jang Euee Seon;Lee Sun young;Moon Seok ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.1
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    • pp.13-20
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    • 2004
  • In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efcient coding techniques that reduce the complexity of the encoder. Until recently, encoder optimization without shape coding has been a major concern in video for wire/wireless low bit rate coding services. Recently, we found out that the computational complexity of MPEG-4 shape coding plays a very important role in the object-based coding through experiments. We have made an experiment whether we could get optimized object-based coding method through successfully combining latest optimized texture coding techniques with our proposed optimized shape coding techniques. In texture coding, we applied the MVFAST method for motion estimation. We chose not to use IVOPF(Intelligent VOP Formation) but to use TRB(Tightest Rectangular Boundary) for positioning VOP and, finally, to eliminate the spiral search of shape motion estimation to reduce the complexity in shape coding. As a result of experiment, our proposed scheme achieved improved time complexity over the existing reference software by $57.3\%$ and over the optimized method on which only shape coding was applied by $48.7\%$, respectively.

Reference Frame Memory Compression Using Selective Processing Unit Merging Method (선택적 수행블록 병합을 이용한 참조 영상 메모리 압축 기법)

  • Hong, Soon-Gi;Choe, Yoon-Sik;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.339-349
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    • 2011
  • IBDI (Internal Bit Depth Increase) is able to significantly improve the coding efficiency of high definition video compression by increasing the bit depth (or precision) of internal arithmetic operation. However the scheme also increases required internal memory for storing decoded reference frames and this can be significant for higher definition of video contents. So, the reference frame memory compression method is proposed to reduce such internal memory requirement. The reference memory compression is performed on 4x4 block called the processing unit to compress the decoded image using the correlation of nearby pixel values. This method has successively reduced the reference frame memory while preserving the coding efficiency of IBDI. However, additional information of each processing unit has to be stored also in internal memory, the amount of additional information could be a limitation of the effectiveness of memory compression scheme. To relax this limitation of previous memory compression scheme, we propose a selective merging-based reference frame memory compression algorithm, dramatically reducing the amount of additional information. Simulation results show that the proposed algorithm provides much smaller overhead than that of the previous algorithm while keeping the coding efficiency of IBDI.

Region Based Image Similarity Search using Multi-point Relevance Feedback (다중점 적합성 피드백방법을 이용한 영역기반 이미지 유사성 검색)

  • Kim, Deok-Hwan;Lee, Ju-Hong;Song, Jae-Won
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.857-866
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    • 2006
  • Performance of an image retrieval system is usually very low because of the semantic gap between the low level feature and the high level concept in a query image. Semantically relevant images may exhibit very different visual characteristics, and may be scattered in several clusters. In this paper, we propose a content based image rertrieval approach which combines region based image retrieval and a new relevance feedback method using adaptive clustering together. Our main goal is finding semantically related clusters to narrow down the semantic gap. Our method consists of region based clustering processes and cluster-merging process. All segmented regions of relevant images are organized into semantically related hierarchical clusters, and clusters are merged by finding the number of the latent clusters. This method, in the cluster-merging process, applies r: using v principal components instead of classical Hotelling's $T_v^2$ [1] to find the unknown number of clusters and resolve the singularity problem in high dimensions and demonstrate that there is little difference between the performance of $T^2$ and that of $T_v^2$. Experiments have demonstrated that the proposed approach is effective in improving the performance of an image retrieval system.

A Study on the Implementation of an Agile SFFS Based on 5DOF Manipulator (5축 매니퓰레이터를 이용한 쾌속 임의형상제작시스템의 구현에 관한 연구)

  • Kim Seung-Woo;Jung Yong-Rae
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.1
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    • pp.1-11
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    • 2005
  • Several Solid Freeform Fabrication Systems(SFFS) are commercialized in a few companies for rapid prototyping. However, they have many technical problems including the limitation of applicable materials. A new method of agile prototyping is required for the recent manufacturing environments of multi-item and small quantity production. The objectives of this paper include the development of a novel method of SFFS, the CAFL/sup VM/(Computer Aided Fabrication of Lamination for Various Material), and the manufacture of the various material samples for the certification of the proposed system and the creation of new application areas. For these objectives, the technologies for a highly accurate robot path control, the optimization of support structure, CAD modeling, adaptive slicing was implemented. However, there is an important problem with the conventional 2D lamination method. That is the inaccuracy of 3D model surface, which is caused by the stair-type surface generated in virtue of vertical 2D cutting. In this paper, We design the new control algorithm that guarantees the constant speed, precise positioning and tangential cutting on the 5DOF SFFS. We develop the tangential cutting algorithm to be controlled with constant speed and successfully implemented in the 5DOF CAFL/sup VM/ system developed in this paper. Finally, this paper confirms its high-performance through the experimental results from the application into CAFL/sup VM/ system.

Design of a Low Power Digital Filter Using Variable Canonic Signed Digit Coefficients (가변 CSD 계수를 이용한 저전력 디지털 필터의 설계)

  • Kim, Yeong-U;Yu, Jae-Taek;Kim, Su-Won
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.7
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    • pp.455-463
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    • 2001
  • In this Paper, an approximate processing method is proposed and tested. The proposed method uses variable CSD (VCSD) coefficients which approximate filter stopband attenuation by controlling the precision of the CSD coefficient sets. A decimation filter for Audio Codec '97 specifications has been designed having processor architecture that consists of program/data memory, arithmetic unit, energy/level decision, and sinc filter blocks, and fabricated with 0.6${\mu}{\textrm}{m}$ CMOS sea-of-gate technology. For the combined two halfband FIR filters in decimation filter, the number of addition operations were reduced to 63.5%, 35.7%, and 13.9%, compared to worst-case which is not an adaptive one. Experimental results show that the total power reduction rate of the filter is varying from 3.8 % to 9.0 % with respect to worst-case. The proposed approximate processing method using variable CSD coefficients is readily applicable to various kinds of filters and suitable, especially, for the speech and audio applications, like oversampling ADCs and DACs, filter banks, voice/audio codecs, etc.

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Color Image Rendering using A Modified Image Formation Model (변형된 영상 생성 모델을 이용한 칼라 영상 보정)

  • Choi, Ho-Hyoung;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.1
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    • pp.71-79
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    • 2011
  • The objective of the imaging pipeline is to transform the original scene into a display image that appear similar, Generally, gamma adjustment or histogram-based method is modified to improve the contrast and detail. However, this is insufficient as the intensity and the chromaticity of illumination vary with geometric position. Thus, MSR (Multi-Scale Retinex) has been proposed. the MSR is based on a channel-independent logarithm, and it is dependent on the scale of the Gaussian filter, which varies according to input image. Therefore, after correcting the color, image quality degradations, such as halo, graying-out, and dominated color, may occur. Accordingly, this paper presents a novel color correction method using a modified image formation model in which the image is divided into three components such as global illumination, local illumination, and reflectance. The global illumination is obtained through Gaussian filtering of the original image, and the local illumination is estimated by using JND-based adaptive filter. Thereafter, the reflectance is estimated by dividing the original image by the estimated global and the local illumination to remove the influence of the illumination effects. The output image is obtained based on sRGB color representation. The experiment results show that the proposed method yields better performance of color correction over the conventional methods.

Registration Technique of Partial 3D Point Clouds Acquired from a Multi-view Camera for Indoor Scene Reconstruction (실내환경 복원을 위한 다시점 카메라로 획득된 부분적 3차원 점군의 정합 기법)

  • Kim Sehwan;Woo Woontack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.39-52
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    • 2005
  • In this paper, a registration method is presented to register partial 3D point clouds, acquired from a multi-view camera, for 3D reconstruction of an indoor environment. In general, conventional registration methods require a high computational complexity and much time for registration. Moreover, these methods are not robust for 3D point cloud which has comparatively low precision. To overcome these drawbacks, a projection-based registration method is proposed. First, depth images are refined based on temporal property by excluding 3D points with a large variation, and spatial property by filling up holes referring neighboring 3D points. Second, 3D point clouds acquired from two views are projected onto the same image plane, and two-step integer mapping is applied to enable modified KLT (Kanade-Lucas-Tomasi) to find correspondences. Then, fine registration is carried out through minimizing distance errors based on adaptive search range. Finally, we calculate a final color referring colors of corresponding points and reconstruct an indoor environment by applying the above procedure to consecutive scenes. The proposed method not only reduces computational complexity by searching for correspondences on a 2D image plane, but also enables effective registration even for 3D points which have low precision. Furthermore, only a few color and depth images are needed to reconstruct an indoor environment.

A Stable Multilevel Partitioning Algorithm for VLSI Circuit Designs Using Adaptive Connectivity Threshold (가변적인 연결도 임계치 설정에 의한 대규모 집적회로 설계에서의 안정적인 다단 분할 방법)

  • 임창경;정정화
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.10
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    • pp.69-77
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    • 1998
  • This paper presents a new efficient and stable multilevel partitioning algorithm for VLSI circuit design. The performance of multilevel partitioning algorithms that are proposed to enhance the performance of previous iterative-improvement partitioning algorithms for large scale circuits, depend on choice of construction methods for partition hierarchy. As the most of previous multilevel partitioning algorithms forces experimental constraints on the process of hierarchy construction, the stability of their performances goes down. The lack of stability causes the large variation of partition results during multiple runs. In this paper, we minimize the use of experimental constraints and propose a new method for constructing partition hierarchy. The proposed method clusters the cells with the connection status of the circuit. After constructing the partition hierarchy, a partition improvement algorithm, HYIP$^{[11]}$ using hybrid bucket structure, unclusters the hierachy to get partition results. The experimental results on ACM/SIGDA benchmark circuits show improvement up to 10-40% in minimum outsize over the previous algorithm $^{[3] [4] [5] [8] [10]}$. Also our technique outperforms ML$^{[10]}$ represented multilevel partition method by about 5% and 20% for minimum and average custsize, respectively. In addition, the results of our algorithm with 10 runs are better than ML algorithm with 100 runs.

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An Object-Based Image Retrieval Techniques using the Interplay between Cortex and Hippocampus (해마와 피질의 상호 관계를 이용한 객체 기반 영상 검색 기법)

  • Hong Jong-Sun;Kang Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.95-102
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    • 2005
  • In this paper, we propose a user friendly object-based image retrieval system using the interaction between cortex and hippocampus. Most existing ways of queries in content-based image retrieval rely on query by example or query by sketch. But these methods of queries are not adequate to needs of people's various queries because they are not easy for people to use and restrict. We propose a method of automatic color object extraction using CSB tree map(Color and Spatial based Binary をn map). Extracted objects were transformed to bit stream representing information such as color, size and location by region labelling algorithm and they are learned by the hippocampal neural network using the interplay between cortex and hippocampus. The cells of exciting at peculiar features in brain generate the special sign when people recognize some patterns. The existing neural networks treat each attribute of features evenly. Proposed hippocampal neural network makes an adaptive fast content-based image retrieval system using excitatory learning method that forwards important features to long-term memories and inhibitory teaming method that forwards unimportant features to short-term memories controlled by impression.