• 제목/요약/키워드: actual feeling

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실감 서비스 제공을 위한 융합 미디어 미들웨어 (FMM: Fusion media middleware for actual feeling service)

  • 이지혜;윤용익
    • 한국멀티미디어학회논문지
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    • 제13권2호
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    • pp.308-315
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    • 2010
  • Web2.0 시대가 도래함에 따라 웹 상에는 사용자에 의해 제작된 미디어간의 상호교환이 활발히 이루어지고 있다. 뿐만 아니라 콘텐츠 공유 사이트의 비약적인 성장을 바탕으로 미디어 콘텐츠 공유의 장이 활성화되었고, 이러한 환경 속에 비전문가에 의해 제작된 콘텐츠의 수가 증가하였다. 비전문가에 의해 제작된 콘텐츠는 촬영된 그대로의 영상만을 담고 있는 단순미디어에 그치기 때문에 단순미디어에 효과와 액션과 같은 실감을 부여하기 위한 방안으로 융합 미디어 미들웨어를 제안하며 이를 통해 제작자와 사용자의 만족감을 증대시킬 수 있으며, 영상은 한층 더 인상적인 콘텐츠로 발전할 수 있다. 실감 서비스를 제공하기 위한 융합 미디어 미들웨어는 MPEG-7을 기반으로 입력 받은 영상을 씬(scene) 단위로 분류하며, 세분화된 영상 사이에 이미지, 텍스트, 사운드 등과 같은 효과를 삽입함으로써 기존의 단순미디어를 실감효과가 부여한다. 입력영상과 실감효과를 연계시키기 위하여 MPEG-21에서 제공하는 BSD 코드를 이용하며 이를 통해 미디어간의 동기화(intra synchronization)를 제어한다. 본 논문에서 제안한 융합 미디어 미들웨어를 통하여 비전문가에 의한 콘텐츠는 다중미디어로서의 가치를 지니게 되며, 새로운 유통의 흐름을 창출할 수 있는 효과를 얻을 수 있다.

영상미디어콘텐츠에 대한 실감 서비스 모델 (Actual Feeling Service Model for Video-Media Contents)

  • 이지혜;윤용익
    • 디지털콘텐츠학회 논문지
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    • 제10권3호
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    • pp.453-459
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    • 2009
  • 최근 인터넷 사용자 사이에서 미디어콘텐츠에 대한 관심이 증대됨에 따라 웹상에는 방대한 양의 다양한 미디어콘텐츠가 유통되고 있다. 특히 이들 미디어콘텐츠 사이에서 인터넷 사용자들의 눈과 귀를 매료시키는 형태의 콘텐츠로서 영상미디어콘텐츠가 각광받고 있다. 또한 웹 2.0 시대에 발맞추어 인터넷 사용자들은 전문가들에 의해 제작된 콘텐츠를 수동적으로 받아들이기보다 적극적인 자세로 자신이 제작한 콘텐츠를 서로 개방하고 공유하는 새로운 형태의 유통 흐름을 창출하였다. 웹상에 유통되는 영상미디어콘텐츠는 전문가에 의해 만들어진 전문적인 콘텐츠도 있지만, 대부분 웹 2.0 시대의 핵심 이슈인 UCC(User Create Contents)의 형태로 제작된 비전문적인 콘텐츠가 주를 이룬다. 하지만 비전문가인 일반 인터넷 사용자들에 의해 제작된 콘텐츠는 촬영된 영상 정보만을 제공한다는 한계점을 가지고 있다. 웹 2.0 시대의 소비자로서의 인터넷 사용자를 만족시키기 위해서는 단순한 영상이 아니라 다양한 효과를 추가한 실감 있는 영상을 제공할 필요가 있다. 따라서 본 논문에서는 기존 단순 정보만으로 표현된 미디어 콘텐츠를 온톨로지 개념을 기반으로 주제와 의미를 파악하여 미디어콘텐츠에 적합한 실감을 제공할 수 있는 실감서비스모델(AF-VS : Actual Feeling Video Service)의 구성방법을 제시한다.

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현대건축디자인의 신체감각 특성 연구 - 헤르조그와 드 뫼론, 스티븐 홀, 피터 줌터, 쿠마 겐코의 작품을 중심으로 - (Study on Characteristics of Body Sense in Contemporary Architectural Design - Focused on Works of Herzog & de Meuron, Steven Holl, Peter Zumthor, Kuma Kengo -)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제24권1호
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    • pp.82-92
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    • 2015
  • The philosophers think that the increase of loneliness in technological society is caused by the reduced feeling to some extent. They started to think the integral feeling in terms of existentialism away from Visualcentrism. It is apparent that in architectural design a concrete feeling(sense) out of Visualcentrism of modern architecture is reflected in a architecture. In particular, the architects such as Herzog & de Meuron, Steven Holl, Peter Zumthor, Kuma Kengo think that the existential value of the objects is important and would like to reflect the existence of materials on architecture. This study is to analyze the common points and different points regarding how in these works sensible experiences are approached. The results show that these works have common features containing escape from visual formativeness in the space, pursuit of locational connection, study on pure essence of the materials, and reflectance of the feeling of depth and motility. In addition, the actual beings of the materials for this feeling were mainly used and showed some difference in terms of the usage of local materials, natural environment, five senses of body. This study is important in the point of view that there are few researches that compared with the characteristics of architects' works while there were many researched that treated architecture as sensible view.

유아의 창의적 사고 프로그램의 개발 및 효과 (Development and Effects of a Child Creative Thought Program)

  • 김효진;박성옥
    • 한국생활과학회지
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    • 제17권4호
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    • pp.609-622
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    • 2008
  • This research was carried out to develop a program that would promote children's creative thought processes and also to ascertain the effect on their development. The creative thought program consists of three stages : at the first stage, information for the development of the program was gathered and the theoretical basic model established. Considering Divergent and Feeling Factors, the program was planned based on the William's educational curriculum as it was applied and tested in an actual life situation. At the second stage, in order to formulate an activity plan for the creative thought program, William's activity plan was analyzed. At the third stage, the activities which would be applied to the creative thought program in the actual situation were considered with teaching strategy, activity arena and creative thought factors. In conclusion, according to these research results, children's creative thought programs should not just promote Divergent Factors or limited areas of activities, but other activities which include Feeling Factors should be planned and more diverse creative thought programs developed. To design an education program that encourages efficient creative thought, various teaching strategies in creative thought education need to be developed. Teacher training for current teachers should be conducted and parents who have the most direct influence of their children - be made aware of the creative thought process in children. It needs to be stated that this research on creative thought programs is not a complete program: it needs to be further adjusted and supplemented. As development of the tools to evaluate Feeling Factors objectively and the application on the program due to insufficient time, a more continuous application of the program and further research and evaluation of its effects are required.

샤프펜슬의 사용편의성과 그 구조에 관한 연구 (Study on Usability and Structure of the Mechanical Pencil)

  • 윤형건
    • 디자인학연구
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    • 제15권3호
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    • pp.63-72
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    • 2002
  • 우리 일상생활에서 밀접하게 접하고 사용하고 있는 샤프펜슬에 사용편의성(쓰기 편한 정도)을 1.사용 전 보았을 때 예전 경험치로 직감적으로 느끼는 감, 2.직접 잡았을 때 느낌(착용감), 3.직접 종이 위에 쓰면서 느끼는 느낌 (필기감), 이 세 가지 주요평가항목으로 설정한 후 36개의 대표샘플을 가지고 실증적 실험방법으로 서로의 관계 및 직접 영향을 미치는 항목을 구체적으로 밝혔다. 본 연구에서는 사용편의성과 사용 전 보았을 때 예전 경험치로 직감적으로 느끼는 감의 항목에서는 서로는 높은 상관관계는 없었다. 이는 경험치에서 얻은 기대치가 실제로 사용에서는 기대치에 미치지 못하였기 때문이라고 판단한다. 사용편의성과 착용감, 필기감은 높은 상관관계를 가지고있었다. 이는 사용편의성에 있어 착용감과 필기감은 서로 밀접한 관계이기 때문이라고 판단한다. 사용편의성이 좋은 샤프펜슬은 구조적으로 전체길이가 길며(169mm), 굵기는 보통(8.5mm), 무게는 약간 무거운(21.4g), 중심은 야간 아래쪽인(60mm)에 위치하며, 단면형상은 정원이 아닌 변형형상이며, 손가락 접지부의 표면처리는 가로 홈이 나있는 것이고, 몸통은 광택이 있는 것으로 나타났다.

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Study on Method of Expressing Surface of Furniture and Wooden Accessories during Modeling Process using Graphic Program - Focused on 3ds MAX and V-ray -

  • Lee, Jae-Young;Choi, Ki;Cho, Won-Hee
    • 한국가구학회지
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    • 제20권3호
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    • pp.232-238
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    • 2009
  • In designing furniture and interior accessories, a computer graphic program is normally used over the whole process of manufacturing furniture from idea stage to actual manufacturing stage. It especially play an important role in the modeling process which comes before actual manufacturing stage. in such modeling process, the most important part is expression of quality of material used and surface treatment method. Expression of material quality of wood and surface finishing just like an actual picture enable the designers to analogize the feeling of furniture and interior accessories more exactly over the whole process of actual manufacturing and such a result has positive effect on development field of furniture and accessories.

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Visual Tactile Attributes in Online Product Presentations for Improving Purchase Intention

  • Suh, YouHyun;Kim, Songmi;Kim, Wonjoon
    • International Journal of Contents
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    • 제14권2호
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    • pp.7-15
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    • 2018
  • Online shopping is increasing worldwide. Providing customers actual feeling of the product is essential in online shopping. Various technological aids can be used to support visual feeling. When delivering visual tangibility, it is important to study which attributes are significant in product presentations that best portray the actual tactileness. In this perspective, we suggest 'visual tactility' (VT) as a parameter for delivering tangibility in visual presentation. By measuring visual tactility in different product types, latent factors of visual tactility were identified and their influence on purchase intention was determined in this study. We defined material properties of touch such as surface texture, hardness, temperature, and weight as Visual Tactility (VT), the influential factor of tactility. We investigated the influence of VT on product purchase intention and analyzed tactileness within four online product presentations: single static picture, multi static pictures, zoom, and video. Our purpose was to investigate underlying effects of visual tactile attributes on touch and determine their influences according to online product presentation formats. Our results showed that visual tactility positively affected purchase intention and that each attribute differed in importance according to product type. Moreover, this study revealed a strong relation between online product presentation and VT attributes. These results provide a guide when selecting which presentation is optimal for delivering a product's tactility in online shopping situation.

치위생학과 학생들의 구강 내와 마네킹에서 기구 조작시 근골격계 통증과 불편감 (The Musculoskeletal Pain and Inconvenient Feeling During Hand Instruments with Mannequin and Intra-oral Cavity in Dental Hygiene Students)

  • 유자혜;노효련;이민영
    • 대한물리의학회지
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    • 제3권4호
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    • pp.247-254
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    • 2008
  • Purpose : The purpose of this study was to analyze some factors that can cause incidence of the muscle and skeletal system trouble, by which Dental Hygiene Students examine the pain and the inconvenient feeling according to kinds in manual implements and the usability in the level of manipulating and maintaining the manual implement, in the actual training of the intra oral cavity along with mannequin given the scaling practice. Methods : Targeting 18 female juniors for the department of dental hygiene, who had directly practiced oral prophylaxis for 2 years, the questionnaire research was carried out right after the mutual practice in the intra oral cavity along with mannequin. Results : It was indicated that there is no big difficulty both in intra oral cavity and mannequin in terms of manipulating implement with a method of maintaining the rightly hand fixing or of grasping the trans formative pencil and of controlling force given manipulating the implement. How to grasp a trans formative pencil was indicated to be more difficult in the intra-oral manipulation(p<.05). Pain and inconvenient-feeling level, which occur in muscle and skeletal system during practicing the scaling in mannequin, were indicated to be in order of shoulder, wrist, neck, waist, elbow, and headache. Conclusion : There was no big difference in the pain and the inconvenient feeling in muscle and skeletal system according to mannequin and intra-oral environment given manipulating tile manual implement. However, there was difference in manipulating the implement with a method of grasping transformative pencil. The pain and inconvenient feeling in muscle and skeletal system were the highest both in shoulder and wrist.

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사무소건물 아트리움(ATRIUM) 이용실태에 관한 조사 연구 (A Study of office Building ATRIUM for the using realities)

  • 장경수
    • 한국실내디자인학회논문집
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    • 제1호
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    • pp.32-38
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    • 1992
  • The significance of this study is to supply the basic data in the case of planning atrium. the contents is analyzed in the side of functional and architectural seperately and is dealt with the extent of perception on Atrium, the actual conditions of using , the extent of preference and requesting on facilities the feeling of space, the relationship of moving-line with any other places and so on especially, office building.

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암 수술한 여성의 삶을 통한 단전호흡 경험 (Women's Actual Experiences of Dan Jeon Breathing after a Cancer Operation)

  • 김경원
    • 여성건강간호학회지
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    • 제14권2호
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    • pp.114-123
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    • 2008
  • Purpose: This study aimed to explore women's actual experiences of Dan Jeon Breathing after a cancer operation with a view to gaining a deeper understanding of their individual experiences and the meaning that it holds for them. Methods: A phenomenological approach was used for this study. Data were collected using in-depth interviews. Study participants were 8 women aged $32{\sim}53$ years who have were practicing Dan Jeon Breathing over the 3 months after cancer operation. The method proposed by Colaizzi (1978) was used to guide the process of data analysis. Results: Themes which emerged from the data were: 'feeling of self-confidence', 'positive acceptance', 'expectation', and 'enervation'. Conclusions: This study provides us with an understanding on the practice and the process of Dan Jeon Breathing for cancer women to overcome cancer Therefore, women who have had an operation for cancer can pursue Dan Jeon Breathing as a nursing intervention.

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