• Title/Summary/Keyword: actual feeling

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FMM: Fusion media middleware for actual feeling service (실감 서비스 제공을 위한 융합 미디어 미들웨어)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.308-315
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    • 2010
  • User Generated contents(UGC) interchange with internet users actively in Web2.0 environment. According to growth of content sharing site, the number of non-expert's contents increased. But non-expert's contents have a simple media just recorded. For providing actual feeling like effects and actions to non-expert's contents, we suggest Fusion Media Middleware(FMM). The FMM can increase user satisfaction by providing actual feeling. Furthermore, The content changes advanced media that has emotional impression. The FMM for providing actual feeling classify the inputted media as a scene based on MPEG-7. The FMM provide an actual feeling to simple media by inserting effects like a sound, image and text among the classified media. Using the BSD code of MPEG-21, the FMM can link up with inputted media and effects. Through the mapping BSD code the FMM control synchronization between media and effects. In this paper, Using the Fusion Media Middleware, the non-expert's contents express value as multimedia that has an actual feeling. Futhermore, the FMM creates flow of new media circulation.

Actual Feeling Service Model for Video-Media Contents (영상미디어콘텐츠에 대한 실감 서비스 모델)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.453-459
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    • 2009
  • In recently, as the interest of media contents increase among internet users, a variety of media contents are circulated in the web. Especially, video-media content in media contents attracts internet user's interest. In conjunction with web 2.0, internet users open and share their making contents by themselves. Their attitude about accepting media contents is not passive but aggressive. Additionally, they create new form of distribution of the flow. Video media content for distribution on the Web is created by experts to a professional content, but Web 2.0 era, the UCC (User Create Contents) in the form of self-produced content is the most. The generated media by the general internet users, but self-produced content, provides video information only and has limitations. To satisfy internet users as consumers in the web 2.0 eras, it has needed to provide actual feeling contents that add various effects not just simple media. Therefore, this paper represents the existing media content with simple information based on the concept of ontology and the meaning to the subject for the media content. We will provide an actual feeling how to offer the configuration of a service model (AF-VS : Actual Feeling Video Service).

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Study on Characteristics of Body Sense in Contemporary Architectural Design - Focused on Works of Herzog & de Meuron, Steven Holl, Peter Zumthor, Kuma Kengo - (현대건축디자인의 신체감각 특성 연구 - 헤르조그와 드 뫼론, 스티븐 홀, 피터 줌터, 쿠마 겐코의 작품을 중심으로 -)

  • Lee, Mi-Kyung
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.82-92
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    • 2015
  • The philosophers think that the increase of loneliness in technological society is caused by the reduced feeling to some extent. They started to think the integral feeling in terms of existentialism away from Visualcentrism. It is apparent that in architectural design a concrete feeling(sense) out of Visualcentrism of modern architecture is reflected in a architecture. In particular, the architects such as Herzog & de Meuron, Steven Holl, Peter Zumthor, Kuma Kengo think that the existential value of the objects is important and would like to reflect the existence of materials on architecture. This study is to analyze the common points and different points regarding how in these works sensible experiences are approached. The results show that these works have common features containing escape from visual formativeness in the space, pursuit of locational connection, study on pure essence of the materials, and reflectance of the feeling of depth and motility. In addition, the actual beings of the materials for this feeling were mainly used and showed some difference in terms of the usage of local materials, natural environment, five senses of body. This study is important in the point of view that there are few researches that compared with the characteristics of architects' works while there were many researched that treated architecture as sensible view.

Development and Effects of a Child Creative Thought Program (유아의 창의적 사고 프로그램의 개발 및 효과)

  • Kim, Hyo-Jin;Park, Seong-Ok
    • Korean Journal of Human Ecology
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    • v.17 no.4
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    • pp.609-622
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    • 2008
  • This research was carried out to develop a program that would promote children's creative thought processes and also to ascertain the effect on their development. The creative thought program consists of three stages : at the first stage, information for the development of the program was gathered and the theoretical basic model established. Considering Divergent and Feeling Factors, the program was planned based on the William's educational curriculum as it was applied and tested in an actual life situation. At the second stage, in order to formulate an activity plan for the creative thought program, William's activity plan was analyzed. At the third stage, the activities which would be applied to the creative thought program in the actual situation were considered with teaching strategy, activity arena and creative thought factors. In conclusion, according to these research results, children's creative thought programs should not just promote Divergent Factors or limited areas of activities, but other activities which include Feeling Factors should be planned and more diverse creative thought programs developed. To design an education program that encourages efficient creative thought, various teaching strategies in creative thought education need to be developed. Teacher training for current teachers should be conducted and parents who have the most direct influence of their children - be made aware of the creative thought process in children. It needs to be stated that this research on creative thought programs is not a complete program: it needs to be further adjusted and supplemented. As development of the tools to evaluate Feeling Factors objectively and the application on the program due to insufficient time, a more continuous application of the program and further research and evaluation of its effects are required.

Study on Usability and Structure of the Mechanical Pencil (샤프펜슬의 사용편의성과 그 구조에 관한 연구)

  • 윤형건
    • Archives of design research
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    • v.15 no.3
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    • pp.63-72
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    • 2002
  • I made the three main estimated head about the facility of mechanical pencil which we always use in normal days. The head are these, the first is apparent usability by experiment, the second is the feeling when grasping, the third is the feeling when writing. After making the head, 1 selected the head which give the effect to the facility and make sure the interaction between heads by the method of actual test with 36 samples. After this test, 1 can find that there is no high interaction between the facility and the intuitively feeling by experiment. It's because the expectation which was made by experiment for the facility is higher than the real. but there is high interaction between the feeling of wearing and the feeling of writing. The mechanical pencil which has good facility is that the total length is long(169mm), the thickness is big($\Phi$8.5mm), the weight is little bit heavy(21.4g), the intersection is not circle, the surface where is hold by fingers has across grooves, and the body is glossy.

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Study on Method of Expressing Surface of Furniture and Wooden Accessories during Modeling Process using Graphic Program - Focused on 3ds MAX and V-ray -

  • Lee, Jae-Young;Choi, Ki;Cho, Won-Hee
    • Journal of the Korea Furniture Society
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    • v.20 no.3
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    • pp.232-238
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    • 2009
  • In designing furniture and interior accessories, a computer graphic program is normally used over the whole process of manufacturing furniture from idea stage to actual manufacturing stage. It especially play an important role in the modeling process which comes before actual manufacturing stage. in such modeling process, the most important part is expression of quality of material used and surface treatment method. Expression of material quality of wood and surface finishing just like an actual picture enable the designers to analogize the feeling of furniture and interior accessories more exactly over the whole process of actual manufacturing and such a result has positive effect on development field of furniture and accessories.

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Visual Tactile Attributes in Online Product Presentations for Improving Purchase Intention

  • Suh, YouHyun;Kim, Songmi;Kim, Wonjoon
    • International Journal of Contents
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    • v.14 no.2
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    • pp.7-15
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    • 2018
  • Online shopping is increasing worldwide. Providing customers actual feeling of the product is essential in online shopping. Various technological aids can be used to support visual feeling. When delivering visual tangibility, it is important to study which attributes are significant in product presentations that best portray the actual tactileness. In this perspective, we suggest 'visual tactility' (VT) as a parameter for delivering tangibility in visual presentation. By measuring visual tactility in different product types, latent factors of visual tactility were identified and their influence on purchase intention was determined in this study. We defined material properties of touch such as surface texture, hardness, temperature, and weight as Visual Tactility (VT), the influential factor of tactility. We investigated the influence of VT on product purchase intention and analyzed tactileness within four online product presentations: single static picture, multi static pictures, zoom, and video. Our purpose was to investigate underlying effects of visual tactile attributes on touch and determine their influences according to online product presentation formats. Our results showed that visual tactility positively affected purchase intention and that each attribute differed in importance according to product type. Moreover, this study revealed a strong relation between online product presentation and VT attributes. These results provide a guide when selecting which presentation is optimal for delivering a product's tactility in online shopping situation.

The Musculoskeletal Pain and Inconvenient Feeling During Hand Instruments with Mannequin and Intra-oral Cavity in Dental Hygiene Students (치위생학과 학생들의 구강 내와 마네킹에서 기구 조작시 근골격계 통증과 불편감)

  • Yoo, Jae-Hae;Ro, Hyo-Lyun;Lee, Min-Young
    • Journal of the Korean Society of Physical Medicine
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    • v.3 no.4
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    • pp.247-254
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    • 2008
  • Purpose : The purpose of this study was to analyze some factors that can cause incidence of the muscle and skeletal system trouble, by which Dental Hygiene Students examine the pain and the inconvenient feeling according to kinds in manual implements and the usability in the level of manipulating and maintaining the manual implement, in the actual training of the intra oral cavity along with mannequin given the scaling practice. Methods : Targeting 18 female juniors for the department of dental hygiene, who had directly practiced oral prophylaxis for 2 years, the questionnaire research was carried out right after the mutual practice in the intra oral cavity along with mannequin. Results : It was indicated that there is no big difficulty both in intra oral cavity and mannequin in terms of manipulating implement with a method of maintaining the rightly hand fixing or of grasping the trans formative pencil and of controlling force given manipulating the implement. How to grasp a trans formative pencil was indicated to be more difficult in the intra-oral manipulation(p<.05). Pain and inconvenient-feeling level, which occur in muscle and skeletal system during practicing the scaling in mannequin, were indicated to be in order of shoulder, wrist, neck, waist, elbow, and headache. Conclusion : There was no big difference in the pain and the inconvenient feeling in muscle and skeletal system according to mannequin and intra-oral environment given manipulating tile manual implement. However, there was difference in manipulating the implement with a method of grasping transformative pencil. The pain and inconvenient feeling in muscle and skeletal system were the highest both in shoulder and wrist.

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A Study of office Building ATRIUM for the using realities (사무소건물 아트리움(ATRIUM) 이용실태에 관한 조사 연구)

  • 장경수
    • Korean Institute of Interior Design Journal
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    • no.1
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    • pp.32-38
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    • 1992
  • The significance of this study is to supply the basic data in the case of planning atrium. the contents is analyzed in the side of functional and architectural seperately and is dealt with the extent of perception on Atrium, the actual conditions of using , the extent of preference and requesting on facilities the feeling of space, the relationship of moving-line with any other places and so on especially, office building.

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Women's Actual Experiences of Dan Jeon Breathing after a Cancer Operation (암 수술한 여성의 삶을 통한 단전호흡 경험)

  • Kim, Kyung-Won
    • Women's Health Nursing
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    • v.14 no.2
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    • pp.114-123
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    • 2008
  • Purpose: This study aimed to explore women's actual experiences of Dan Jeon Breathing after a cancer operation with a view to gaining a deeper understanding of their individual experiences and the meaning that it holds for them. Methods: A phenomenological approach was used for this study. Data were collected using in-depth interviews. Study participants were 8 women aged $32{\sim}53$ years who have were practicing Dan Jeon Breathing over the 3 months after cancer operation. The method proposed by Colaizzi (1978) was used to guide the process of data analysis. Results: Themes which emerged from the data were: 'feeling of self-confidence', 'positive acceptance', 'expectation', and 'enervation'. Conclusions: This study provides us with an understanding on the practice and the process of Dan Jeon Breathing for cancer women to overcome cancer Therefore, women who have had an operation for cancer can pursue Dan Jeon Breathing as a nursing intervention.

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