• 제목/요약/키워드: activity experience

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Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • 제13권4호
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

의료기관 인증 조사위원의 만족도와 신뢰도 관련 요인 (Factors Associated with Satisfaction as Surveyor and Reliability of Surveyors in Hospital Accreditation Program)

  • 김경숙;이선희
    • 보건행정학회지
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    • 제25권3호
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    • pp.229-239
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    • 2015
  • Background: The hospital accreditation program in Korea has been conducted since 2011 in order to improve patient safety and healthcare service quality. This study was conducted to find factors associated with satisfaction as surveyor and reliability of surveyors in hospital accreditation program. Methods: This study was performed targeting 217 responded to the survey among 412 surveyors who had participated in the accreditation survey for acute care hospitals from December 2010 to February 2014. Results: The average number of survey per surveyor is 2.35. We divided surveyors into those who participated in the survey more than 3 times and less than 3 times in order to judge the professionalism of surveyors according to the number of survey participation. Those factors that have an influence on the satisfaction as surveyors include: activity period as surveyor, role in the survey team, experience of survey in other fields, experience as consultant and the useful education and proper composition of survey team (p<0.05). Those factors that have an influence on the reliability for fellow surveyors include: number of beds of hospitals they belong, experience of survey in other fields, useful education, proper composition of survey team and difficulty in leadership interview (p<0.05). Conclusion: It is important to provide useful education and proper composition of survey team to increase the satisfaction as surveyors and the reliability for fellow surveyors.

외래방문 노인의 낙상경험 유무에 따른 낙상에 대한 두려움, 효능감 및 예방행위 (Fear of Falling, Falls Efficacy and Fall Prevention Behaviors according to the Fall Experience among Older Adults in Outpatient Settings)

  • 엄인애;황선영
    • 동서간호학연구지
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    • 제27권1호
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    • pp.61-69
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    • 2021
  • Purpose: This study aims to determine the association between fear of falling, falls efficacy, and fall prevention behaviors in older adults in outpatient and identify the factors affecting fall prevention behaviors. Methods: This was a descriptive study. A total of 137 older adults aged 60 or older with more than one disease in an outpatients setting were recruited from a university hospital in Seoul. Data were collected from March 11 through April 8, 2016. Results: The experience of a fall was significantly associated with age (t=-2.71, p=.008), gender (𝛘2=14.32, p<.001), education (𝛘2=6.05, p=.049), income (𝛘2=9.93, p=.019), physical activity status (𝛘2=16.84, p<.001), and the number of diseases (t=-2.89, p=.004). Fall experience was not significantly associated with marital status (𝛘2=3.79, p=.285). Multiple regression analysis revealed that the most influential factor of fall prevention behaviors was the fear of falls (β=-.37, p<.001), followed by the number of diseases (β=-.20, p=.013). Conclusion: It is necessary to provide preventive fall education with older adults in outpatients settings considering the fear level of falling and the numbers of accompanying diseases.

농촌 치유관광객의 라이프스타일과 추구편익의 관계 (Canonical Correlation between Lifestyle and Benefit Sought of Rural Healing Tourists)

  • 김경희;민재한;이혜영
    • 농촌지도와개발
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    • 제29권2호
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    • pp.51-64
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    • 2022
  • This study aims to investigate relationships between lifestyle and benefit sought of rural healing tourists. For data collection, a total of 3,000 copies of questionnaires were collected by nationwide online survey. The data were analyzed by using SPSS 26.0. The factor analysis identified seven dimensions of the lifestyle : conservative, sports activity orientation, health orientation, consumption orientation, achievement orientation, adventure orientation, and personal orientation. Five dimensions of benefit sought were identified as psychological recovery, outdoor activities, rest, rural experience, and exercise. The results of the canonical correlation analysis indicated that adventure orientation of lifestyle and psychological recovery, outdoor activities, rural experience, exercise of benefit sought were highly correlated. This means it is important to place an emphasis on psychological recovery, outdoor activities, rural experience, and exercise for tourists looking for an adventure away from everyday life. Rural healing tourism marketers should consider lifestyle aspects as the most important factors affecting benefit sought of rural healing tourism.

A Study on the Effect of Online Travel Distribution's Brand Community Characteristics on Product Purchase Intention

  • LU, Lianghui;KANG, Min-Jung;SUN, Pengchang
    • 유통과학연구
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    • 제21권1호
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    • pp.107-117
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    • 2023
  • Purpose: This study attempted to confirm the mediating effect of brand experience and to travel brand community satisfaction in the relationship between the characteristics of brand community contents and travel product purchase intention. This study also investigated the moderating role of consumer characteristics. Research design, data and methodology: Based on a total of 381 bytes of data, hypothesis verification was conducted using Smart-PLS 3.2.8 statistical package programs. Results: First, the content community travel brand attributes, personal affordability and creativity are a lingering fragrances on the intended consumers ' shopping trip. Second, information provision, interaction, and creativity, which are the characteristics of travel brand community content, influenced consumers' intention to purchase travel products through brand community satisfaction. Third, playfulness, vitality, and creativity, which are the characteristics of travel brand community content, influenced consumers' intention to purchase travel products through double mediation of the experience and community satisfaction of brand. Conclusions: Tourism industry managers should be able to market content by forming their own brand community. It is necessary to create an environment in which tourism industry managers can use social media travel brand community content to give discounts to consumers, provide creative, playful and vivid travel information.

대학생의 인권태도에 대한 탐색적 연구 - 사회복지 전공 대학생을 중심으로 - (The Study on Factors Affecting Social Work Majoring Undergraduates' Attitude to Human Rights)

  • 하경희;강병철
    • 사회복지연구
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    • 제40권2호
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    • pp.183-202
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    • 2009
  • 본 연구는 사회복지전공 대학생의 인권태도에 영향을 미치는 요인에 대하여 통합적으로 분석하고자 하는 목적을 가진다. 이를 위해 경기도 소재 4개 대학의 재학생 362명을 대상으로 자기기입식 설문조사를 실시하였다. 분석결과 인구사회학적 요인으로는 경제적 수준이, 심리적 요인으로는 인지적, 정서적 공감과 사회적 지지가 그리고 학습경험적인 요인으로는 인권선언인지 여부, 인권교육경험 여부, 주변 소수자의 인권침해 경험 여부, 참여활동 정도가 인권태도에 유의미한 영향을 미치는 것으로 나타났다. 이러한 연구결과를 바탕으로 대학생의 인권태도 증진을 위한 실제적이고 참여적인 인권교육의 필요성을 제언하였다.

문화역사적 활동이론을 통한 학부생 연구지원 프로그램 참여자의 과학연구 수행과정의 분석 (Analysis of the Scientific Research Process of a Participant in Undergraduate Research Program by Cultural Historical Activity Theory)

  • 이지원
    • 한국과학교육학회지
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    • 제38권3호
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    • pp.343-354
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    • 2018
  • 이 연구에서는 학부생 연구지원 프로그램(Undergraduate Research Program: 이하 URP)에 참여한 물리교육과 3학년인 한 초심자(학생 A)의 연구과정을 질적으로 분석하였다. 자료는 참여관찰, 심층인터뷰, 문서분석을 통해 수집되었고, 분석을 위한 이론적 틀로서 문화역사적 활동이론이 사용되었다. 먼저, 초심자의 연구를 위한 활동체계가 어떻게 구성되었는지를 살펴보았다. 연구 초기에 멘토가 대략적인 연구목표와 목표달성을 위한 매개체를 초심자에게 제공하였다. 연구주체인 학생 A는 동료 두 명을 모아, 자신이 이끄는 수직적 관계로 연구팀을 구성하였다. 이러한 역할분담은 과제특정지식, 연차, 그리고 참여율이 높을수록 의사결정권이 크다는 암묵적 규칙에 근거한 것이다. 다음으로, 활동체계의 변화 과정을 살펴보면, 크게 두 가지 모순이 변화의 원천이 되었다. 먼저 연구 초기에 멘토의 교육철학과 멘티의 교육적 요구 간의 모순이 발생하였다. 학생 A는 멘토의 인적 네트워크를 이용하여 외부의 활동체계에서 필요한 지식을 얻는 방식으로 모순에 의한 갈등을 극복하였다. 이렇게 획득한 지식을 이용하여 활동체계의 매개물(실험도구과 이론)을 정교화하였다. 두 번째 모순은 수평적 역할분담을 요구하는 팀 구성원들과 기존 역할분담을 고수하는 학생 A 간에 발생하였다. 학생 A가 팀 구성원들의 의견을 받아들인 후, 활동체계의 노동 분담 방식은 협력적으로 변화하였다. 마지막으로, 학생 A의 변화를 살펴보면, 학생 A는 연구 경험을 통해 교사의 길을 포기하고 과학자가 되기로 결심하였다. 또 학계 내의인적 네트워크를 생성하고 확장하게 되었으며, 협업에 대한 부정적인 마음가짐이 긍정적으로 바뀌게 되었다. 연구 초심자의 연구과정에 대한 활동체계의 구성과 변화의 분석을 통하여 사사교육의 지도 방식과 지원체계에 대한 시사점을 얻을 수 있다.

학생들의 사교육 경험에 대한 연구 (A Study on Experience of Student's Private Education)

  • 박은주
    • 수산해양교육연구
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    • 제21권1호
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    • pp.173-186
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    • 2009
  • The purpose of this study is to analyze cognition of middle school students on an educational institute of life. For this purpose, the three times of in-depth interviews which were performed the subjects, 6 middle boy's school student. The data passed through process of three dimension, abstraction of idea, categorization, interpretation. In this process, were discovered four category of educational institute of life. It was pilgimage, activity, system, and compare with school. The major results of this study were follows: first, an educational institute of life is natural of life to student and they accept the life themselves not coercion gradully. second, study of educational institute is repetitional and many and only for school test. third, system of educational institute is concenturated for study, in this point, students distinguish school with educational institute. fourth, in compare with school, educational institute is more comfortable than school. Also, educational institute take care of student more than school.

Dynamics of Extra-Vehicular Activities in Low-Gravity Surface Environments

  • Spencer, David A.;Gast, Matthew A.
    • International Journal of Aeronautical and Space Sciences
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    • 제14권1호
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    • pp.11-18
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    • 2013
  • Human spaceflight experience in extra-vehicular activity (EVA) is limited to two regimes: the micro-gravity environment of Earth orbit, and the lunar surface environment at one-sixth of Earth's gravity. Future human missions to low-gravity bodies, including asteroids, comets, and the moons of Mars, will require EVA techniques that are beyond the current experience base. In order to develop robust approaches for exploring these small bodies, the dynamics associated with human exploration on low-gravity surface must be characterized. This paper examines the translational and rotational motion of an astronaut on the surface of a small body, and it is shown that the low-gravity environment will pose challenges to the surface mobility of an astronaut, unless new tools and EVA techniques are developed. Possibilities for addressing these challenges are explored, and utilization of the International Space Station to test operational concepts and hardware in preparation for a low-gravity surface EVA is discussed.

Exploratory Study on Consumer's Hedonic Value for Retail Advertising and Marketing Plans: Based on In-depth Interview on Consumer's Shopping Experience

  • Seo, Sangho
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.13-18
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    • 2020
  • Going shopping would be a very reasoned and well-planned activity, however, at the same time, it would not. People may go shopping just for fun and as their leisure. The motivations for going shopping and their experiences cannot be fully explained with the economic utility or the information-processing model. Thus, this study explored the hedonic aspect of the experiences of shopping as an alternative explanation to consumers' motivations of shopping and discussed retail advertising and marketing plans. An in-depth interview was conducted to obtain a better understanding about hedonic value, and it was found that hedonic value affects a consumer's shopping experience and that understanding consumers' motivations for shopping and establishing competitive advertising and marketing plans is important in drawing more consumers. Strategic implications for establishing further retail advertising and marketing plans obtained from the findings were also suggested.