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Design of the Web based Mini-PACS (웹(Web)을 기반으로 한 Mini-PACS의 설계)

  • 안종철;신현진;안면환;박복환;김성규;안현수
    • Progress in Medical Physics
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    • v.14 no.1
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    • pp.43-50
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    • 2003
  • PACS mostly has been used in large scaled hospital due to expensive initial cost to set up the system. The network of PACS is independent of the others: network. The user's PC has to be connected physically to the network of PACS as well as the image viewer has to be installed. The web based mini-PACS can store, manage and search inexpensively a large quantity of radiologic image acquired in a hospital. The certificated user can search and diagnose the radiologic image using web browser anywhere Internet connected. The implemented Image viewer is a viewer to diagnose the radiologic image. Which support the DICOM standard and was implemented to use JAVA programming technology. The JAVA program language is cross-platform which makes easier upgrade the system than others. The image filter was added to the viewer so as to diagnose the radiologic image in detail. In order to access to the database, the user activates his web browser to specify the URL of the web based PACS. Thus, The invoked PERL script generates an HTML file, which displays a query form with two fields: Patient name and Patient ID. The user fills out the form and submits his request via the PERL script that enters the search into the relational database to determine the patient who is corresponding to the input criteria. The user selects a patient and obtains a display list of the patient's personal study and images.

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A Study on the Development of Sensor-Based Smart Wappen System -Focus on UV Sensor and Gas Sensor-

  • Park, Jinhee;Kim, Jooyong
    • Journal of Fashion Business
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    • v.22 no.6
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    • pp.94-104
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    • 2018
  • The objective of this study was to develop a wearable systems that protect users, based on sensors that are easy to use, from accidents caused by harmful gases in the operator's poor working environment or the risk of ultraviolet rays during outdoor activities. By developing smart wappen with Light Emitting Diode (LED) light alarm function including UV sensor and gas sensor and central processing unit, systems that are applied to daily wear and work clothes to explore the possibility of user-centered, harmful environment monitoring products in real time were proposed. Each sensor was applied to sportswear and work clothes and the wappen system consisted of lightweight and thin form as a whole. Wappen to cover the device had one sheet cover on the front and another cover from the inside to form a sandwich like formation. Wappen was made in the same form as regular clothes that doesn't damage the exterior then a removable wappen system was developed using Velcro and snap methods to enable the separation of device or the exchange of batteries. De-adhesion method can occur in two ways, from the outside and from the inside, so the design is selected depending on the application. This study shows the significance of the development of sensor-based smart clothing, in that it presented a universal model for users.

A Study on the Characteristics of Interactive Fashion Through User Participation

  • Noh, Youna;Kan, Hosup
    • Journal of Fashion Business
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    • v.19 no.6
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    • pp.42-57
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    • 2015
  • The purpose of this study is to examine a user-centered and interactivity-based user-participatory design that could be completed by users by helping them to better understand a diverse experience and be involved in a design process. The aspects of expression that were marked by direct user participation and subsequent interactivity in the areas of design, the arts and fashion were investigated to determine their characteristics. The kind of fashion that is characterized by interactivity is of significance in that it is variable according to the purpose of the users, it's possible to have sustained communication with them through their direct participation, and that the designer is consequently able to build a new, communicative relationship with the users as co-creators. This study found that the characteristics of interactivity through direct user participation are classified into four characteristics; One is playfulness. which offers a new experience and way to create fun and vale. Another is variability, which is changeability of form; the third is the convergence of technology and function. Lastly, the fourth is virtuality. This is to embody images in virtual space.

ECC-based IPTV Service Key Establishment Protocol With User Attribute (사용자 속성을 이용한 ECC 기반의 IPTV 서비스 키 설립 프로토콜)

  • Jeong, Yoon-Su;Shin, Seung-Soo
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.105-111
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    • 2012
  • Internet Protocol Television (IPTV) through broadband cable network is a subscriber-based system which consists of software and set-top box. However, a weakness for the current IPTV system is the lack of security between users and CAS. This paper proposes a user authentication protocol at STB, which limits the service by the user-valued attribute to prevent illegal IPTV users. User attribute values change the order with bit form according to the certain rule, and apply to one-way hash function and Diffie-Hellman's elliptic curve key-exchange algorithm. The proposed protocol is able to improve on user authentication and computation. Also, each user generates an authentication message by smart card and receives various services based on the user-valued attribute.

New OTP Authentication Approach based on Table Pattern Schedule (테이블 패턴 스케줄 기반 OTP 인증)

  • Balilo, Benedicto B. Jr.;Gerardo, Bobby D.;Medina, Ruji P.;Byun, Yung-Cheol
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.12
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    • pp.1899-1904
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    • 2017
  • This paper presents a new one-time password approach generated based on $4{\times}4$ pattern schedule. It demonstrates generation of passkey from initial seed of random codes and mapping out in table pattern schedule which will produce a new form of OTP scheme in protecting information or data. The OTP-2FA has been recognized by many organizations as a landmark to authentication techniques. OTP is the solution to the shortcomings of the traditional user name/password authentication. With the application of OTP, some have benefited already while others have had second thoughts because of some considerations like cryptographic issue. This paper presents a new method of algorithmic approach based on table schedule (grid authentication). The generation of OTP will be based on the random parameters that will be mapped out in rows and columns allowing the user to form the XY values to get the appropriate values. The algorithm will capture the values and extract the predefined characters that produce the OTP codes. This scheme can work in any information verification system to enhance the security, trust and confidence of the user.

On Power Splitting under User-Fairness for Correlated Superposition Coding NOMA in 5G System

  • Chung, Kyuhyuk
    • International journal of advanced smart convergence
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    • v.9 no.2
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    • pp.68-75
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    • 2020
  • Non-orthogonal multiple access (NOMA) has gained the significant attention in the fifth generation (5G) mobile communication, which enables the advanced smart convergence of the artificial intelligence (AI), the internet of things (IoT), and many of the state-of-the-art technologies. Recently, correlated superposition coding (SC) has been proposed in NOMA, to achieve the near-perfect successive interference cancellation (SIC) bit-error rate (BER) performance for the stronger channel users, and to mitigate the severe BER performance degradation for the weaker channel users. In the correlated SC NOMA scheme, the stronger channel user BER performance is even better than the perfect SIC BER performance, for some range of the power allocation factor. However, such excessively good BER performance is not good for the user-fairness, i.e., the more power to the weaker channel user and the less power to the stronger channel user, because the excessively good BER performance of the stronger channel user results in the worse BER performance of the weaker channel user. Therefore, in this paper, we propose the power splitting to establish the user-fairness between both users. First, we derive a closed-form expression for the power splitting factor. Then it is shown that in terms of BER performance, the user-fairness is established between the two users. In result, the power splitting scheme could be considered in correlated SC NOMA for the user-fairness.

TOLAPS - A PROGRAM FOR TAKEOFF AND LANDING PROFILE SIMULATIN

  • Kare H. Liasjo;Herold Olsen;Idar L.N. Granoien;Hans E. Bohn
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1994.06a
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    • pp.710-715
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    • 1994
  • The program name TOLAPS is an acronym for Take-Off LAnding Profile Simulation. Some of the interesting features of this program is the ability to detect flight performance effects of airport altitude, ambient temperature, air pressure and wind. TOLAPS can also handle effects of TOW and LW. The program user can also calculate profiles by user difined flaps and thrust settings deviating from recommended standard settings for each aircraft. Wind effects on straight out flying as well as turns can also be demonstrated. Output form TOLAPS are either screen graphics of profiles (altitude, speed or thrust versus flight distance) or flight track. Profiles can also be made in a tabular form, ready for use in most airport noise calculation programs. In this way, TOLAPS is a valuable tool to evaluate effects of noise abatement procedures.

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A Study on the User Evaluation for Media Form of Virtual Environment (가상환경의 미디어 형식에 대한 사용자 평가 연구)

  • Park, Soo-Been;Yoon, So-Yeon
    • Korean Institute of Interior Design Journal
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    • v.17 no.5
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    • pp.166-174
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    • 2008
  • As the use of virtual environment for decision-making interior or architectural design has been increasingly broaden, the choice of media form-physical, objective properties of a display medium-became and important issue to take into consideration. This research deals with the effects and differences between two types of media for a virtual environment; wall projection screen(120") and PC monitor(17"). In addition, efficient adoption of the two media forms was also proposed in this research. A total of 90 subjects participated in pre-designed three experimental groups(A group: experiment with a wall projection screen, B group: experiment with PC monitor, C group: both) and answer the seating preferences, the presence inventory, and the decision confidence using a simulated virtual restaurant environment. The results are as follows: (1) seating preferences for the tables located in frequent traffic area and near other spaces such as restroom and th kitchen are significantly different by the media form. While there is no significant difference found in seating preferences for most tables except high traffic areas near entrances between the two media. This result demonstrates the effects of media type or screen size on user perception for the areas near structural or interior design elements. (2) The presence measure in this research consist of in this research consist of four factors: 'spatial presence,' 'object presence,' 'positive effects,' and 'the factor of negative effects. 'The mean values of the items involving engagement or interaction in the spatial presence factor and the object presence factor are significantly different by the media form. A higher sense of presence of presence was observed in the wall projection screen. (3) PC monitor condition was shown to provide a higher level of decision confidence. Based on the research finding, conclusions and implications are discussed.

Development of a Pre-Processing Program for Flow Analysis Based on the Object-Oriented Programming Concept (OOP 개념에 기초한 유동해석용 전처리 프로그램 개발)

  • Myong, Hyon-Kook;Ahn, Jong-Ki
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.32 no.1
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    • pp.70-77
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    • 2008
  • A pre-processing program based on the OOP(object-oriented programming) concept has been developed. The program consists of the input of a 2D or 3D flow problem to a CFD program by means of an user-friendly interface and the subsequent transformation of this input into a form suitable for the solver(PowerCFD) using unstructured cell-centered method. User-friendly GUI(graphic user interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes based on VTK(Visualization ToolKit)-library, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions of this program are introduced and demonstrated, which include mesh generation, boundary settings, solver settings, generation of grid connectivity and geometric data etc.

A Study on the Expression of Behavior Using Furniture in Visual Arts (조형예술에서 가구를 활용한 행위 표현에 관한 연구)

  • Kim, So Hyun
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.278-285
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    • 2017
  • The meaning and context of objects has been changed in various ways depending on the times. Functionality of objects has been developed in various directions according to the point of view of the objects. Objects have been used as mediums to realize art in daily life, and to realize the relational forms. Based on this, it is confirmed that furniture can be an appropriate medium to articulate everyday life and to derive relational form. The 'furniture as a behavior' has the following characteristics. First, it functions to make daily life unfamiliar. By doing something unfamiliar in everyday life, users experience similar experiences as when they entered the surreal world of art museum. In this way, the possibility of everyday arts is acquired. Second, the mental and behavioral functions of furniture are continuously changed by interaction with the user. Behavior does not occur unconsciously, but involves changes in consciousness that the user intentionally does. Therefore, as the user's level of consciousness grows, personal experience changes, and the behavioral function of the household changes. The study of 'furniture as a behavior' is suggested as one approach to design furniture.