• Title/Summary/Keyword: a state-of-the-art

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Impact of Artificial Intelligence on the Development of Art Projects: Opportunities and Limitations

  • Zheng, Xiang;Xiong, Jinghao;Cao, Xiaoming;Nazarov, Y.V.
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.343-347
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    • 2022
  • To date, the use of artificial intelligence has already brought certain results in such areas of art as poetry, painting, and music. The development of AI and its application in the creative process opens up new perspectives, expanding the capabilities of authors and attracting a new audience. The purpose of the article is to analyze the essential, artistic, and technological limitations of AI art. The article discusses the methods of attracting AI to artistic practices, carried out a comparative analysis of the methods of using AI in visual art and in the process of writing music, identified typical features in the creative interaction of the author of a work of art with AI. The basic principles of working with AI have been determined based on the analysis of ways of using AI in visual art and music. The importance of neurobiology mechanisms in the course of working with AI has been determined. The authors conclude that art remains an area in which AI still cannot replace humans, but AI contributes to the further formation of methods for modifying and rethinking the data obtained into innovative art projects.

A Study on Relationship between Interactive in Media Art and Ubiquitos Space (미디어 아트의 인터랙티브 개념과 유비쿼터스 공간과의 관계성 연구)

  • Jung, Jae-Won;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.141-145
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    • 2006
  • The development of information & communication technology in 21st century along with the mass media In 20th century, the influence of state-of-art culture in our society rapidly increased in these days. This state-of-art culture makes the world becomes single-channeled by network, and there is a big change not only in human life but also in concept and understand for art and space. The development of digital paradigm and media technology is exerting a strong influence on the Ubiquitous computing environment that is being drawn great interest. The ubiquitous is concerned as expansion of media art, and the interactive art which is part of media art has the similarity with the ubiquitous computing environment. In this study, the possibility of connection between the territory of ubiquitous environment which is recently focused and has strong interrelation feature, and the territory of interacting will be examined. Furthermore, possibility of new space design work through seeking the possibility of connection between two territories will be estimated.

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Knowledge Acquistion using Neural Network and Simulator

  • Kim, Ki-Tae;Sim, Eok-su;Cheng Xuan;Park, Jin-Woo
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.25-29
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    • 2001
  • There are so many researches about the search method for the most compatible dispatching rule to a manufacturing system state. Most of researches select the dispatching rule using simulation results. This paper touches upon two research topics: the clustering method for manufacturing system states using simulation, and the search method for the most compatible dispatching rule to a manufacturing system state. The manufacturing system state variables are given to ART II neural network as input. The ART II neural network is trained to cluster the system state. After being trained, the ART II neural network classifies any system state as one state of some clustered states. The simulation results using clustered system state information and those of various dispatching rules are compared and the most compatible dispatching rule to the system state is defined. Finally there are made two knowledge bases. The simulation experiments are given to compare the proposed methods with other scheduling methods. The result shows the superiority of the proposed knowledge base.

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State-of-practice and State-of-Art for the Project Cycle Time Reduction

  • Hong, Tae Hoon
    • Architectural research
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    • v.7 no.2
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    • pp.69-79
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    • 2005
  • There are no formal decision tools or guidelines to assist owners and contractors in choosing delivery systems and project strategies that would allow for a radical reduction in project cycle time - from the preplanning phase through project start up. Therefore, it is important to identify the state-of-practice and the state-of-art on methods of achieving radical reduction defined as a reduction of 25% or more in overall project cycle time. A comprehensive literature review, three questionnaire surveys, and the seven case studies were conducted and the data obtained from them were analyzed to establish the state-of-practice and state-of-art for project cycle time reduction techniques.

Interactivity and Rhizomatic Art Systems: Focusing on the Digital Images (상호작용성(Interactivity)과 리좀(Rhizome)적 작품체계: 디지털 이미지를 중심으로)

  • Park, Yeon-Sook
    • The Journal of Art Theory & Practice
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    • no.9
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    • pp.33-57
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    • 2010
  • Focused on the performance of interactivity in the appreciation of media art, this study is associated with the continually changed art texts and a participator's physical reactions to savor the art. Digital works of art emphasizing interactivity usually decentralize and disperse the responsibility and the central role for creating and producing the art works. Proper procedure of the work is generated by actions such as clicking the mouse, controlling the joy stick or actual movement of anticipators' bodies. The art works are influenced by participators' interactivity, which makes the leading roles and the responsibility for creating art scattered and divided. These features are similar with those of the 'Rhizome' which Gilles Deleuze(1925~1995) and Felix Guattari(1930~1992) have discussed. In their argument, 'Rhizome' is an interval or being 'between', which keeps changing. 'Rhizome' is a state in which the individual and the work of art never reach the conclusion, only a phenomenon of eternally altering. Like 'Rhizome', this sort of art work has the decentralized system, opens for several directions, and activates the system which is changeable as linked items increased or decreased. These works stimulate the individual to perform and act while appreciating the art piece. In terms of processing and preceeding, interactivity is the important equipment and catalyzer. Through these procedures, the pieces can be the 'floating work of art' combined and condensed with the whole participators' reactions. The 'floating work of art' is neither the expression of an individual nor that of one particular group. Multidimensional influence of the web is the web which is constantly reorganizing and producing in its connective state. This connective state is activated by interactivity. The Rhizomatic system embodies the floating work of art process. Due to each individual perceiving art in individualistic terms, there is no dominating powers or central points. I regard this art works possessing above traits as the work of art with Rhizomatic system. The work of art with the Rhizomatic system is embodied through interactivity and because physical action activates the process of appreciation, a participator can actually experience and practice the philosophy. Ultimately the Rhizomatic speculation occurs during the interactivity of appreciating the Rhizomatic art pieces. The Rhizomatic system penetrates into the intuitive area beyond our recognition and thoughts, as we are engaged in the connective process. With the methods and manners of interactive art, we can possibly reconsider the system as a tool in which the participator is directly able to link experience and theory to the philosophies of Deleuze and Guattari.

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Formation of Professional Competence Among Students of Art Institutions of Higher Education in the Context Of COVID-19

  • Chyrchyk, Sergii;Rudencenko, Alla;Livshun, Oleksandr;Poltavets-Guida, Oksana;Poltavska, Yuliia;Tymenko, Volodymyr
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.31-36
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    • 2022
  • In modern socio-cultural conditions, the requirements for the quality of professional training of graduates of higher educational institutions are increasing. This issue has become especially acute with the advent of pandemic conditions. The ability to apply the existing competencies in the situation of challenges of the 21st century to solve complex social and professional problems is an important criterion for the quality of higher education. Modern professional art education is undergoing many reforms and transformations. Particular attention is paid to innovative teaching methods, thanks to which future specialists experience the breath of innovative education. This issue is especially relevant during the spread of the COVID-19 pandemic. Since students of creative specialties must also have certain competencies, within the framework of the educational process, the competence-based approach to teaching plays a key role, is the methodological basis in the system of modernization of higher professional art education. Thus, the main task of the study is to analyze the process of formation of professional competence among students of art institutions of higher education in the context of COVID-19. As a result of the study, the main aspects of the process of formation of professional competence among students of art institutions of higher education in the context of COVID-19 were investigated.

Application of Art Therapy with Usage of Distance Education in the Process of Specialists Professional Training

  • Klepar, Maria;Khomyak, Hryhoriy;Kurkina, Snizhana;Ishchenko, Liudmyla;Bai, Ihor;Lashkul, Valerii;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.251-257
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    • 2022
  • Nowadays, the issues of comprehensive formation of a person capable of self-education, self-development and creative self-realization in the conditions of distance education are relevant. There is a need to solve this problem, which is due to social, cultural, and pedagogical factors. This makes it necessary to find effective means of personality formation. In this matter, great importance is attached to the modern method of forming a creative personality - art therapy. Various approaches to the definition of art therapy have been clarified. They consider various forms of art therapy when working with children, adolescents and adults in the context of distance education. The most relevant are the two main forms of work - individual and group art therapy. Art therapy develops the individual's creativity. Therefore, during art therapy, attention is focused on the inner world, experiences, and feelings. Therefore, we believe that in the context of distance education, art therapy has everything for the powerful potential of personality formation. Scientists consider this therapy as therapy by means of art, which is based on experiences, conflicts that can be expressed in the visual arts and music. Art therapy helps to get rid of conflicts and experiences. This happens in the context of distance education through the development of attention to feelings, strengthening one's own personal value and increasing artistic competence. The article describes the signs that characterize art therapy. Art-therapeutic technologies in the context of distance education, which are now actively used by psychologists, teachers and art therapists themselves, are highlighted. The advantages of distance learning are considered. The characteristic features of distance learning and features of the use of art therapy by means of distance education in the process of professional training of specialists are determined.

The Features of Ukrainian Media Art in a Global Context

  • Hridyayeva, Tamara O.;Kohut, Volodymyr O.;Tokar, Maryna I.;Stanychnov, Oleg O.;Helytovych, Andrii A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.229-240
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    • 2021
  • The article seeks to explore Ukrainian media art and its features in a global context. In particular, it performs an in-depth analysis of the stages of its development from video art of the 1990s, media installations of the 2000s, and to various digital and VR technologies today. Due to historical circumstances, the development of media art was quite rapid, as young artists sought to gain new experience in media art. Most often, their experience was broadened through international cooperation and studying abroad. The paper analyzes the presentation of Ukrainian media art outside the country during 1993-2020 and distinguishes the main thematic areas of the artists' work. It examines how artists present and reveal the peculiarities of the Ukrainian worldview, aesthetics, and culture through the problematization of certain aspects and themes in their work. Specifically, among the principal topics which are problematized in the work of media artists are a sensory experience, limited sensory capabilities, gender issues, the Chernobyl tragedy, the development of utopian models of the city, and global communication. The leading themes of Ukrainian artists also include revolution and war. Notably, political and social sentiments determine the unique energy and vitality of contemporary Ukrainian art, create a revolutionary creative environment, and unite media artists in group art projects. It is concluded that by showing, exhibiting, and presenting them outside the country, artists shape the image of Ukrainian art in a global context.

Seismic resilience of structures research: A bibliometric analysis and state-of-the-art review

  • Tianhao Yu;Chao Zhang;Xiaonan Niu;Rongting Zhuang
    • Earthquakes and Structures
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    • v.25 no.5
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    • pp.369-383
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    • 2023
  • Seismic resilience (SR) plays a vital role in evaluating and improving performance losses along with saving repair costs of structures from potential earthquakes. To further explore the developments, hotspots, and trend directions of SR, a total of 901 articles are obtained from the Web of Science (WoS) database. CiteSpace software is used to conduct a bibliometric analysis, which indicates an upward trend of publications in SR and explores the relationship of countries, journals, cited references, and keywords based on visual maps and detailed tables. Then, based on the results of the bibliometric analysis, a state-of-the-art review is conducted to further explore the current challenges and trend directions of SR. The trend directions can be divided into five categories: (a) SR assessments of infrastructure structures, (b) multi-hazard quantifications of SR, (c) seismic resilient structures, (d) refining and calibrating analytical models, and (e) multi-criteria decision-making frameworks for sustainability and SR.

Study on Current State of the Art of Serviscape in Healthcare Sector (의료분야의 서비스케이프 연구동향에 관한 연구)

  • Lee, Chang Won;Kim, Hee Soo
    • Korea Journal of Hospital Management
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    • no.spc
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    • pp.14-24
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    • 2016
  • This study is to present current research state of the art in serviscape and performance in healthcare system. Previous studies related to serviscape in healthcare sector are explored with limitations. This study conducts a content analysis with literature reviews in order to synthesize previous studies into three branch constitution dimension of the serviscape presenting the service environment. This study provides a current research state of the art and a future direction in serviscape in healthcare sector. Study results provide serviscape, customer response, satisfaction, and behavior intention in terms of healthcare settings. The patients and hospital customers as well as hospital employees should share the service experiences of the good quality in a proper service environment so that the patients and customer can satisfy and revisit the hospital.