• 제목/요약/키워드: Youth age-Leisure

검색결과 13건 처리시간 0.017초

사설시조에 나타난 여가활동의 양상 (The Aspect on the Leisure-Activity of Sasul-Sijo)

  • 류해춘
    • 한국시조학회지:시조학논총
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    • 제21집
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    • pp.23-46
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    • 2004
  • 본고에서는 조선후기 사설시조에 나타난 여가활동의 양상을 분석하여 우리민족의 여가문화의 한 단면을 살펴보고자 하였다. 조선조 사설시조에 나타난 여가활동은 기분전환과 유홍지향, 건강관리와 신체회복, 자기계발과 생활변화 등의 양상으로 주제화되어 작품에 나타나고 있다. 기분전환과 유흥지향의 시조는 소년시절의 여가활동을 주로 표출하고 있으며, 건강관리와 신체회복의 시조는 노년시절의 여가활동을 주로 표출하고 있다. 그리고 자기계발과 사회적응의 시조에는 소년시절과 노년시절의 여가활동이 함께 나타나는 현상을 보여주고 있다. 이처럼 사설시조에 나타난 여가의 양상은 크게 소년시절의 여가활동과 노년시절의 여가활동으로 나누어질 수 있다. 그런데 소년시절의 여가활동은 건전한 여가와 위험한 여가가 함께 어우러져 있으나, 노년시절의 여가활동은 건전한 여가가 대부분이라 할 수 있다. 사설시조에 나타난 가장 완전한 여가활동으로는 개인의 기분전환, 신체회복, 자기계발, 창조정신 등의 내용이 함께 어울러져있어야 한다고 할 수 있다. 주5일 근무제가 시행되는 2004년, 현재를 살아가는 우리들은 옛 시조에 나타난 여유와 느림의 미학에 바탕을 둔 선조들의 여가활동을 음미해봄으로써 심신이 건강한 맛과 멋의 여가활동을 함께 즐겨야 할 것이다.

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도시와 농산어촌 아동청소년의 복지와 여가수준 비교연구 (Welfare and Leisure of Children and Youth in Urban and Rural Areas)

  • 김미숙;신어진
    • 농촌의학ㆍ지역보건
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    • 제34권2호
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    • pp.188-201
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    • 2009
  • 목적: 본 연구는 도시의 아동청소년의 복지 및 여가 수준을 농산어촌 아동청소년과 비교하고, 아울러 그들의 삶의 만족도에 주는 요인을 규명하는 것이다. 연구방법: 한국청소년정책연구원에서 생산하고 있는 제4차 청소년패널 데이터를 활용하였다. 표 본수는 총 3,145이었고, 평균 연령은 17세(고2)이었다. T-test와 다중회귀분석이 분석에 사용되었다. 결과: 거의 모든 복지관련 변수에서, 삶의 만족도, 여가만족도, 부모애착, 교사 및 학우관계, 농산어촌 아동청소년은 도시 아동청소년에 비해 낮은 점수를 나타내었다. 비록 도시 아동청소년이 농산어촌보다 높은 스트레스와 학업부담을 갖고 있기는 하지만, 그들의 복지수준은 농산어촌보다 높다고 할 수 있다. 왜냐하면 그들의 스트레스는 곧 도시 아동청소년의 밝은 미래를 보장하기 때문이다. 농산어촌 아동청소년이 도시에 비해 높은 점수를 보이고 있는 유일한 변수는 지역요인에 있었다. 삶의 만족도를 설명하는 가장 영향력 있는 변수인 여가수준에 있어서도, 농산어촌 아동청소년은 불리한 상황에 있다. 농산어촌에는 여가시설에의 접근도가 낮고, 여가시설 자체가 부족하기 때문이다. 결론: 농산어촌 아동청소년의 복지와 여가수준을 제고하기 위한 방안으로 본 연구에서는 농산어촌에 대한 인프라 확충과 다양한 프로그램 제공을 제안하였다. 한편 도시 아동청소년에게 부족한 자연체험활동을 위해서 농산어촌 학교와 도시학교와의 자매결연을 맺는 방안을 제안하였다.

성인 여성의 주관적 연령과 의복쇼핑성향에 관한 연구 (Subjective Age and Clothes Shopping Orientation of Adult Women)

  • 최정원
    • 복식
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    • 제60권6호
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    • pp.74-88
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    • 2010
  • This study investigates the relevance between the subjective age and clothing shopping orientation by adults women located in the cities of Seoul and Gyeonggi. The results are following. First, subjective age was identified with interest age, look age, and physical age. Customers were segmented into following five subdivisions: young activity group, actual age group, young appearance group, physical aging group and youth-oriented group. When the study examined differences between real age and subjective age, the study could see that they perceived themselves younger four years than real age- 50s: 7 years, 40s: 5 years, the latter half of 30s: 2.7 years and the former half of 30s: 1.7 years. Second, clothing shopping orientation was identified with planned shopping orientation, leisure shopping orientation, loyal shopping orientation, economic shopping orientation and convenient shopping orientation. Customers were segmented into following three subdivisions: shopping low-involved group, loyal leisure group and planned leisure oriented group. Third, interest age was of no relevance to clothing shopping orientation. On the other hand, look age had negative correlation with leisure shopping orientation and convenient shopping orientation and physical age had a negative relationship with leisure shopping orientation and loyal shopping orientation but had positive correlation with economic shopping orientation. Fourth, in clothing purchase, clothing purchase answerers who were younger five years than actual age had the highest frequency. It means that they purchase clothing according to subjective age perceived younger four years on average.

새 밀레니엄에서의 청소년 문화창조를 위한 생태학적 지원체계(VI) 청소년의 여가문화 실태 및 여가만족도 (Ecological Support System for Promoting Youth Culture in a New Millenium Age Adolescents′ leisure Culture and Degree of Leisure Satisfaction)

  • 박미석;이정우;김명자;계선자;김경아;우이란
    • 대한가정학회지
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    • 제39권4호
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    • pp.61-78
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    • 2001
  • The purpose of this study was not only to identify adolescents' leisure culture, but most importantly, reseal variables that world improve the degree of leisure satisfaction. A total of 1125 questionnaires were used as for the final data analysis. The study revealed the following results. 1. Adolescents spent leisure expenses, from ten thousand won to thirty thousand won a month on the average, and they mostly preferred computer-related leisure activities. Also, they were found to obtain leisure information from their friends and recognize social obstacles to prohibit leisure activities. Adolescents degree of leisure satisfaction was relatively not very high. 2. Significant differences were partly found in adolescents' leisure cloture according to variables related to individual, school and family. Also, Adolescents showed significant differences according to gender, study load and communication with their mother 3. Adolescents had greater leisure satisfaction when they had much money to spend on leisure, enjoyed sports activities, and recognized leisure obstacles lowly.

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중년소비자의 주관적 연령 차이에 따른 자아존중감과 외모만족도 및 의복추구혜택 (A Study on the Self-Esteem, Appearance Satisfaction, and Clothing Benefits Pursuit of Middle-Aged Consumers according to the Gap between Subjective Age and Real Age)

  • 김나미;정성지;김동건
    • 한국의상디자인학회지
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    • 제17권4호
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    • pp.101-115
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    • 2015
  • The purpose of the study was to investigate differences in self-esteem, appearance satisfaction, and clothing benefit pursuit among middle-aged consumer groups according to the gap between their subjective age and real age. For the study, the questionnaire was developed by the author and distributed to male and female consumers in their forties or fifties on september 1~10, 2014. A total of 470 questionnaires was collected and used for the final analysis. Data were analyzed by frequency analysis, reliability analysis, factor analysis, cluster analysis, ANOVA and Tukey's test, using the SPSS 18.0 Package Program. The findings were summarized as follows. The respondents were clustered in three groups including a group with younger subjective age than real age, a group with same subjective age group to real age, and a group with older subjective age group than real age, The younger subjective age group and same subjective age group showed greater self-esteem and appearance satisfaction than the other group. There were significant differences in four factors of clothing benefit pursuit including pursuit of fashion, pursuit of youth, pursuit of leisure, and pursuit of conformity among these three age groups. The younger subjective age group and same subjective age group showed greater importance on pursuit of fashion, pursuit of youth, and pursuit of leisure, whereas the older subjective age group did on pursuit of conformity.

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학령기 자녀를 둔 다문화가정의 가정생활경험과 생활만족도 (Family Life Experience and Life Satisfaction of Multicultural Families with School-Aged Children)

  • 박미석
    • Human Ecology Research
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    • 제53권1호
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    • pp.107-117
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    • 2015
  • The purpose of this study was to examine the general characteristics and the variety of family life experiences related to the life satisfaction of multicultural families with school-aged children. Data were drawn from the first wave of the Korean Children and Youth Panel Survey conducted in 2010 and developed by the National Youth Policy Institute. Further, the sample for this study consisted of 95 multicultural families who met the requirements. The data were analyzed by descriptive statistics, the t -test, analysis of variance, and multiple regression using SPSS ver. 18.0. The main results showed that family life experiences that were made up of 5 domains, specifically time, leisure, household economy, health, and child education had a broad range of levels. In addition, family life experiences differed according to the general characteristics of multicultural families with school-aged children, such as mother's employment status, number of children, father's employment status and education level, and family composition. Lastly, their life satisfaction was significantly predicted by the father's employment status and health, children's age, children's education, and leisure in the order of significance. These findings suggested the need to expand the social intervention range for multicultural families with school-aged children, particularly in terms of family leisure and children's school life adaptation.

청소년 감성어휘의 학령별 뇌파분석에 따른 공동주택 커뮤니티 시설 계획 (Planning of Apartment Community Facilities according to EEG Analysis by School Age of Youth Emotional Words)

  • 황연숙;김주연;장아리;임은영;정현원
    • 한국실내디자인학회논문집
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    • 제23권4호
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    • pp.181-189
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    • 2014
  • Adolescence is differentiated from other development stages for the significant physical and emotional changes a person goes through that stage. This study has surveyed communal residencies in the Seoul area and the community facilities within them and has analyzed their correlation with the adolescents' emotional reactions according to their school age. This study is concerned with evaluating the perceptions of teenagers towards learning, cultural, and exercise facilities. These adjectives were positioned on the IRI adjective images to obtain representative words such as "noble", "gentle", and "cheerful" for the purpose of analysis. Furthermore, each representative word was assigned a color and then made into a simulation for the EEG experiment. The EEG signals of the teenagers in different educational levels indicated that EEG signals of high school students were more activated compared to that of middle school students and both groups responded to the "cheerful" images with high EEG signals. Therefore, in order for community facilities within communal residencies to actively support and activate leisure and academic activities for adolescents, they have to be connected to their emotional characteristics. It is also important to minutely plan according to their school age.

한국 청소년의 좌식행동이 주관적 건강상태에 미치는 영향 (The Effects of Sedentary Behavior on Subjective Health in Korean Adolescents)

  • 권민;이진화
    • 한국학교보건학회지
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    • 제32권2호
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    • pp.125-134
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of sedentary behavior on subjective health in Korean adolescents. Methods: This study is designed as a cross-sectional study. The study sample comprised of 60,040 middle and high school students primarily at the age of 12 to 17. Using data from the 14th (2018) Korea Youth Risk Behavior Web-based Survey, multiple logistic regression analysis was conducted. Results: The rate of engaging in sedentary behavior for less than 2 hours was 28.4% and for more than 4 hours was 28.2% in Korean adolescents. In the result from the logistic regression analysis, compared to engaging in sedentary behavior for 2 hours or less, the adjusted odds ratio was 1.15 for over 4 hours, with other factors controlled. Conclusion: It is necessary to actively develop and promote active leisure activities and limit excessive media exposure and supplementary learning for adolescents.

라이프 스타일이 애슬레저 웨어 제품추구혜택과 제품구매의도에 미치는 영향 연구 (The Effects of Lifestyles on Pursuing Benefits and Purchase Intention of Athleisure wear)

  • 김세나;정혜정;오경화
    • 한국의류산업학회지
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    • 제19권6호
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    • pp.723-735
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    • 2017
  • The explosive growth rates in sales of climbing clothes-centered outdoor wear has slowed; however, athleisure wear worn while enjoying sports activities is still popular. This research study investigated differences between pursuing benefits of athleisure clothing and purchase intentions of athleisure clothing according to lifestyles, targeting male and female consumers aged 20s-50s. Analytic research data was statistically processed with the use of SPSS 18.0. The factor analysis and reliability analysis, multiple-regression analysis and t-test analysis and descriptive statistics were conducted. The study analyzed the results of pursuing benefits of athleisure clothing according to lifestyle. The study results showed that fashion oriented, health oriented, and sociability oriented factors had significant effects on youth and fashion; however, rational consumption, leisure orientation, sociability orientation, and value oriented factors showed significant effects on everyday clothing functionality. Health orientation and leisure orientation factors also exerted significant effects on comfort; in addition, the factors of fashion oriented, value oriented, rational consumption, and health orientation also had significant effects on ideal body image. This study investigated purchase intentions for athleisure clothing according to lifestyles. The study results revealed that fashion oriented, leisure oriented, private life centered, and health oriented factors also showed significant effects on purchase intentions for athleisure clothing.

캐릭터 패션에 관한 연구(硏究) - 캐릭터 모티프의 의복(衣服)을 중심(中心)으로 - (A Study on Character Fashion - Concentrating on the Motive of the Character Appeared on Apparel -)

  • 김성희;조규화
    • 패션비즈니스
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    • 제1권2호
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    • pp.31-45
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    • 1997
  • The purpose of this study is to examine the state of the character fashion which is worn everyday by people regardless of their sex, class, and age after the 1960's, and to look at its significance. Under the influence of mass media, TV, film, comic and popular music exercised its power over the modern living after the 1960's. Such culture has its character in youth, aspiration of wide spread and overflow of the visual image. While active life style and increase of time spent on sports and leisure created the casual trend in fashion. In addition to Pop Art leads to the usage of sign and symbol on clothes, and this created a trend called 'character fashion'. Character fashion can be divided into 'motive' and 'expression'. Motive then is segmented by the 'person' that includes an impersonated figure and 'symbol' of picture or figure with a special meaning. However, expression can be classified by 'one's belonging' which can be a sports team, school or a group. Also, by the 'message' of the phrase or letter. The meaning contained in character fashion by the various motive and expression can be classified as unisex, ego screaming, and escapism.

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