• Title/Summary/Keyword: Youth age-Leisure

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The Aspect on the Leisure-Activity of Sasul-Sijo (사설시조에 나타난 여가활동의 양상)

  • Ryoo Hae-Choon
    • Sijohaknonchong
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    • v.21
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    • pp.23-46
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    • 2004
  • The purpose of this thesis is to clarify the aspect on the Leisure-Activity of Sasul-Sijo in Choson Dynasty. The Aspect on the Leisure-Activity of Sasul-Sijo can be divided into three type, Three type are the recreation. the health-care, and the self-discovery. The type of the recreation is reversed the Youth age-Leisure in the second chapter, the type of the health-care is reversed the Old age-Leisure in the third chapter, the type of the self-discovery is reversed the Youth age and Old age-Leisure in the fourth chapter. In order to study the Aspect on the Leisure-Activity of Sasul-Sijo which have succeeded up to present without interruption, it is to gather more materials, widen an appreciative eye our leisure-activity and deepen the till now study continuously.

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Welfare and Leisure of Children and Youth in Urban and Rural Areas (도시와 농산어촌 아동청소년의 복지와 여가수준 비교연구)

  • Kim, Mee-Sook;Shin, Oe-Jin
    • Journal of agricultural medicine and community health
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    • v.34 no.2
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    • pp.188-201
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    • 2009
  • Objectives: This study compared the welfare level and leisure activities of children and the youth in urban areas with rural areas, and examined factors affecting their life satisfaction. Methods: The fourth wave of the Youth Panel data collected by the Korea Youth Policy Institute has been utilized. A total of 3,145 sample was drawn, and the average age of the sample was about 17 years old (a sophomore in high-school). T-test and multiple regression has been employed. Results: In almost all welfare related variables including life satisfaction, leisure satisfaction, parent attachment, and relationship with teachers and peers, the rural children and youth showed lower scores than their urban counterparts. The only factor whose score was higher to the rural children and youth was community factor including community attachment and guidance. In terms of leisure (satisfaction) level which was the most influential factor of predicting the variance of life satisfaction, the rural children and youth revealed unfavorable condition, as their accessibility to the facilities was low and there were less facilities in rural areas in the first place. Conclusions: As a way to improve the welfare and cultural level of rural children and youth, this study proposed to make investment to the rural areas by providing them with welfare and leisure infra structure and various welfare and leisure programs. To improve the outdoor leisure activities of the urban children and youth, setting up a sisterhood between urban and rural schools has been suggested.

Subjective Age and Clothes Shopping Orientation of Adult Women (성인 여성의 주관적 연령과 의복쇼핑성향에 관한 연구)

  • Choi, Jung-Won
    • Journal of the Korean Society of Costume
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    • v.60 no.6
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    • pp.74-88
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    • 2010
  • This study investigates the relevance between the subjective age and clothing shopping orientation by adults women located in the cities of Seoul and Gyeonggi. The results are following. First, subjective age was identified with interest age, look age, and physical age. Customers were segmented into following five subdivisions: young activity group, actual age group, young appearance group, physical aging group and youth-oriented group. When the study examined differences between real age and subjective age, the study could see that they perceived themselves younger four years than real age- 50s: 7 years, 40s: 5 years, the latter half of 30s: 2.7 years and the former half of 30s: 1.7 years. Second, clothing shopping orientation was identified with planned shopping orientation, leisure shopping orientation, loyal shopping orientation, economic shopping orientation and convenient shopping orientation. Customers were segmented into following three subdivisions: shopping low-involved group, loyal leisure group and planned leisure oriented group. Third, interest age was of no relevance to clothing shopping orientation. On the other hand, look age had negative correlation with leisure shopping orientation and convenient shopping orientation and physical age had a negative relationship with leisure shopping orientation and loyal shopping orientation but had positive correlation with economic shopping orientation. Fourth, in clothing purchase, clothing purchase answerers who were younger five years than actual age had the highest frequency. It means that they purchase clothing according to subjective age perceived younger four years on average.

Ecological Support System for Promoting Youth Culture in a New Millenium Age Adolescents′ leisure Culture and Degree of Leisure Satisfaction (새 밀레니엄에서의 청소년 문화창조를 위한 생태학적 지원체계(VI) 청소년의 여가문화 실태 및 여가만족도)

  • 박미석;이정우;김명자;계선자;김경아;우이란
    • Journal of the Korean Home Economics Association
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    • v.39 no.4
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    • pp.61-78
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    • 2001
  • The purpose of this study was not only to identify adolescents' leisure culture, but most importantly, reseal variables that world improve the degree of leisure satisfaction. A total of 1125 questionnaires were used as for the final data analysis. The study revealed the following results. 1. Adolescents spent leisure expenses, from ten thousand won to thirty thousand won a month on the average, and they mostly preferred computer-related leisure activities. Also, they were found to obtain leisure information from their friends and recognize social obstacles to prohibit leisure activities. Adolescents degree of leisure satisfaction was relatively not very high. 2. Significant differences were partly found in adolescents' leisure cloture according to variables related to individual, school and family. Also, Adolescents showed significant differences according to gender, study load and communication with their mother 3. Adolescents had greater leisure satisfaction when they had much money to spend on leisure, enjoyed sports activities, and recognized leisure obstacles lowly.

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A Study on the Self-Esteem, Appearance Satisfaction, and Clothing Benefits Pursuit of Middle-Aged Consumers according to the Gap between Subjective Age and Real Age (중년소비자의 주관적 연령 차이에 따른 자아존중감과 외모만족도 및 의복추구혜택)

  • Kim, Na Mi;Chung, Sung Jee;Kim, Dong Gun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.4
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    • pp.101-115
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    • 2015
  • The purpose of the study was to investigate differences in self-esteem, appearance satisfaction, and clothing benefit pursuit among middle-aged consumer groups according to the gap between their subjective age and real age. For the study, the questionnaire was developed by the author and distributed to male and female consumers in their forties or fifties on september 1~10, 2014. A total of 470 questionnaires was collected and used for the final analysis. Data were analyzed by frequency analysis, reliability analysis, factor analysis, cluster analysis, ANOVA and Tukey's test, using the SPSS 18.0 Package Program. The findings were summarized as follows. The respondents were clustered in three groups including a group with younger subjective age than real age, a group with same subjective age group to real age, and a group with older subjective age group than real age, The younger subjective age group and same subjective age group showed greater self-esteem and appearance satisfaction than the other group. There were significant differences in four factors of clothing benefit pursuit including pursuit of fashion, pursuit of youth, pursuit of leisure, and pursuit of conformity among these three age groups. The younger subjective age group and same subjective age group showed greater importance on pursuit of fashion, pursuit of youth, and pursuit of leisure, whereas the older subjective age group did on pursuit of conformity.

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Family Life Experience and Life Satisfaction of Multicultural Families with School-Aged Children (학령기 자녀를 둔 다문화가정의 가정생활경험과 생활만족도)

  • Park, Mee Sok
    • Human Ecology Research
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    • v.53 no.1
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    • pp.107-117
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    • 2015
  • The purpose of this study was to examine the general characteristics and the variety of family life experiences related to the life satisfaction of multicultural families with school-aged children. Data were drawn from the first wave of the Korean Children and Youth Panel Survey conducted in 2010 and developed by the National Youth Policy Institute. Further, the sample for this study consisted of 95 multicultural families who met the requirements. The data were analyzed by descriptive statistics, the t -test, analysis of variance, and multiple regression using SPSS ver. 18.0. The main results showed that family life experiences that were made up of 5 domains, specifically time, leisure, household economy, health, and child education had a broad range of levels. In addition, family life experiences differed according to the general characteristics of multicultural families with school-aged children, such as mother's employment status, number of children, father's employment status and education level, and family composition. Lastly, their life satisfaction was significantly predicted by the father's employment status and health, children's age, children's education, and leisure in the order of significance. These findings suggested the need to expand the social intervention range for multicultural families with school-aged children, particularly in terms of family leisure and children's school life adaptation.

Planning of Apartment Community Facilities according to EEG Analysis by School Age of Youth Emotional Words (청소년 감성어휘의 학령별 뇌파분석에 따른 공동주택 커뮤니티 시설 계획)

  • Hwang, Yeon Sook;Kim, Ju-Yeon;Chang, Ah Ri;Lim, Eun Young;Jung, Hyun Won
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.181-189
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    • 2014
  • Adolescence is differentiated from other development stages for the significant physical and emotional changes a person goes through that stage. This study has surveyed communal residencies in the Seoul area and the community facilities within them and has analyzed their correlation with the adolescents' emotional reactions according to their school age. This study is concerned with evaluating the perceptions of teenagers towards learning, cultural, and exercise facilities. These adjectives were positioned on the IRI adjective images to obtain representative words such as "noble", "gentle", and "cheerful" for the purpose of analysis. Furthermore, each representative word was assigned a color and then made into a simulation for the EEG experiment. The EEG signals of the teenagers in different educational levels indicated that EEG signals of high school students were more activated compared to that of middle school students and both groups responded to the "cheerful" images with high EEG signals. Therefore, in order for community facilities within communal residencies to actively support and activate leisure and academic activities for adolescents, they have to be connected to their emotional characteristics. It is also important to minutely plan according to their school age.

The Effects of Sedentary Behavior on Subjective Health in Korean Adolescents (한국 청소년의 좌식행동이 주관적 건강상태에 미치는 영향)

  • Kwon, Min;Lee, Jinhwa
    • Journal of the Korean Society of School Health
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    • v.32 no.2
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    • pp.125-134
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of sedentary behavior on subjective health in Korean adolescents. Methods: This study is designed as a cross-sectional study. The study sample comprised of 60,040 middle and high school students primarily at the age of 12 to 17. Using data from the 14th (2018) Korea Youth Risk Behavior Web-based Survey, multiple logistic regression analysis was conducted. Results: The rate of engaging in sedentary behavior for less than 2 hours was 28.4% and for more than 4 hours was 28.2% in Korean adolescents. In the result from the logistic regression analysis, compared to engaging in sedentary behavior for 2 hours or less, the adjusted odds ratio was 1.15 for over 4 hours, with other factors controlled. Conclusion: It is necessary to actively develop and promote active leisure activities and limit excessive media exposure and supplementary learning for adolescents.

The Effects of Lifestyles on Pursuing Benefits and Purchase Intention of Athleisure wear (라이프 스타일이 애슬레저 웨어 제품추구혜택과 제품구매의도에 미치는 영향 연구)

  • Kim, Se Na;Jung, Hye Jung;Oh, Kyung Wha
    • Fashion & Textile Research Journal
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    • v.19 no.6
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    • pp.723-735
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    • 2017
  • The explosive growth rates in sales of climbing clothes-centered outdoor wear has slowed; however, athleisure wear worn while enjoying sports activities is still popular. This research study investigated differences between pursuing benefits of athleisure clothing and purchase intentions of athleisure clothing according to lifestyles, targeting male and female consumers aged 20s-50s. Analytic research data was statistically processed with the use of SPSS 18.0. The factor analysis and reliability analysis, multiple-regression analysis and t-test analysis and descriptive statistics were conducted. The study analyzed the results of pursuing benefits of athleisure clothing according to lifestyle. The study results showed that fashion oriented, health oriented, and sociability oriented factors had significant effects on youth and fashion; however, rational consumption, leisure orientation, sociability orientation, and value oriented factors showed significant effects on everyday clothing functionality. Health orientation and leisure orientation factors also exerted significant effects on comfort; in addition, the factors of fashion oriented, value oriented, rational consumption, and health orientation also had significant effects on ideal body image. This study investigated purchase intentions for athleisure clothing according to lifestyles. The study results revealed that fashion oriented, leisure oriented, private life centered, and health oriented factors also showed significant effects on purchase intentions for athleisure clothing.

A Study on Character Fashion - Concentrating on the Motive of the Character Appeared on Apparel - (캐릭터 패션에 관한 연구(硏究) - 캐릭터 모티프의 의복(衣服)을 중심(中心)으로 -)

  • Kim, Sung-Hee;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.1 no.2
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    • pp.31-45
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    • 1997
  • The purpose of this study is to examine the state of the character fashion which is worn everyday by people regardless of their sex, class, and age after the 1960's, and to look at its significance. Under the influence of mass media, TV, film, comic and popular music exercised its power over the modern living after the 1960's. Such culture has its character in youth, aspiration of wide spread and overflow of the visual image. While active life style and increase of time spent on sports and leisure created the casual trend in fashion. In addition to Pop Art leads to the usage of sign and symbol on clothes, and this created a trend called 'character fashion'. Character fashion can be divided into 'motive' and 'expression'. Motive then is segmented by the 'person' that includes an impersonated figure and 'symbol' of picture or figure with a special meaning. However, expression can be classified by 'one's belonging' which can be a sports team, school or a group. Also, by the 'message' of the phrase or letter. The meaning contained in character fashion by the various motive and expression can be classified as unisex, ego screaming, and escapism.

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