• 제목/요약/키워드: Y-balance Test

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노인의 균형증진을 위한 가상현실 기반 훈련의 몰입도에 따른 균형능력 비교 (Comparison of Balance Ability according to the Immersion Level of Virtual Reality-based Training for the Balance Enhancement of the Elderly)

  • 김영성;박민철
    • PNF and Movement
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    • 제16권2호
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    • pp.259-266
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    • 2018
  • Purpose: This study aimed to compare balance ability according to the immersion level of virtual reality-based training for the balance enhancement of the elderly. Methods: This study included 48 elderly people aged 65 years and older (male 16, female 32). According to the immersion level of applied virtual reality training, 16, 17, and 15 persons were randomly assigned to full immersion, semi-immersion, and control groups. The subjects who were assigned to the full immersion group and semi-immersion group received virtual reality training for 6 weeks at 20 min at a time, 3 times per week. The control group received no intervention. Balance ability was evaluated by measuring the stability limit and the tandem walking test before and after the intervention. Results: Results showed significant differences among the three groups in the limit of stability of all directions and the tandem walking test after the intervention. The results of the limit of stability showed a significantly higher value in the full-immersion group than in the control group, and the results of the tandem walking test showed a significantly lower value in the full-immersion and semi-immersion groups than in the control group. Conclusion: The results indicate that the head-mounted display equipment for applying full-immersion virtual training is the most effective in enhancing the balance ability of the elderly.

편마비환자의 환측 하지 외회전 정도가 기립균형에 미치는 영향 (Influence of Standing Balance With External Rotation Angle of the Hemiplegia Leg)

  • 이동욱;곽길환;배성수
    • The Journal of Korean Physical Therapy
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    • 제15권3호
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    • pp.173-188
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    • 2003
  • The two groups each consisting of 28 people who had an adult hemiplegia due to a brain injury received two different methods of exercises to reduce the angle to which the affected lower limb rotates externally. The comparisons between the two groups were made for the changes of the angle in external rotations measured between pre and post test. The static balance index values taken during pre and post tests were also compared. In addition, the correlations of the angle to which the affected lower limb rotates externally with static balance index values were analyzed. The result were as follows: 1. A statistical analysis indicated that in group one having taken simple R.O.M exercises, the angle to which the affected lower limb rotates externally and the static balance index values were both significantly different between pre and post test (P<.01). 2. A statistical analysis indicated that in group two having taken a pattern movement, both the angle to which the affected lower limb rotates externally and static balance index values were significantly different between pre and post test (P<.01). 3. A significant difference between simple R.O.M exercises group and pattern movement exercises groupwas shown only for the angle to which affected limb rotates externally not for static balance index values (P<.01), 4. Pearson correlation coefficient for the angle to which the affected limb rotates externally with static balance index values was found to be significant only in pattern movement exercises group (P < .05).

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The Effects of Trunk Exercise on Mobility, Balance and Trunk Control of Stroke Patients

  • An, Seung-Heon;Park, Dae-Sung
    • 대한물리의학회지
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    • 제12권1호
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    • pp.25-33
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    • 2017
  • PURPOSE: The initiation of the trunk muscles in stroke patients is delayed because the muscles involved in reach arm are activated earlier than the trunk muscles. The objective of this study was to examine the effects of mobility, balance, and trunk control ability through selective trunk exercise (STE) in patients with chronic stroke. METHODS: A randomized pre-test and post-test control group design was initially used, with subjects randomly assigned to the STE group (n=15) and a control group (n=14). All groups underwent physical therapy based on the neuro-developmental therapy (NDT) for 30 minutes a day, five times per week for four weeks. Additionally, the STE group did the trunk exercise for 30 minutes a day, three times per week for four weeks. The timed up and go test (TUG), Berg balance scale (BBS), and trunk impairment scale (TIS) were used for assessment. RESULTS: The scores of the TUG, BBS, dynamic sitting balance subscale, and coordination subscale of TIS improved significantly in both groups but the improvement was more pronounced in the STE group (p<.05). This study showed a large effect on the scores of the TIS coordination subscale (d=.93) (p<.05), TIS dynamic balance subscale (d=.81) (p<.05), TUG (d=.75) (p<.05), and BBS (d=.73) (p<.05). CONCLUSION: The combined STE and NDT program showed improvements in measures of mobility, balance, and trunk control in chronic stroke patients. These results suggest that STE should be considered to be included in the treatment program for patients with chronic stroke.

만성 뇌졸중 환자의 균형 및 보행 증진을 위한 체간 자가 훈련 프로그램 -예비연구- (Self-Training Trunk Program for Improving Balance and Walking Ability in People with Chronic Stroke -A Preliminary Study-)

  • 나은진;우영근
    • PNF and Movement
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    • 제15권3호
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    • pp.317-331
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    • 2017
  • Purpose: Balance and walking ability are important elements of functional independence for people with stroke and are major goals in rehabilitation. These abilities require trunk performance, but most chronic stroke patients reach a plateau in their rehabilitation. Therefore, the purpose of this study was to investigate the effects of a self-training trunk program to improve balance and walking ability in people with stroke, and to suggest such a self-training program for integrated rehabilitation of people with stroke. Methods: The study recruited 7 people with stroke. The subjects performed trunk training for 30 min per day, 6 days per week, for 3 weeks. Participants were measured on the Trunk Impairment Scale (TIS), the Berg Balance Scale (BBS), the Korean Activities-specific Balance Confidence (K-ABC) scale, the Falls Efficacy Scale (FES), the Functional Gait Assessment (FGA), the 6 Minute Walk Test (6MWT) and a gait analysis to measure the training effects. Statistical analysis used the Wilcoxon signed-rank test as a non-parametric statistical test. Results: TIS was not significantly different after the self-training trunk program, but BBS (p>0.05), K-ABC, and FES were significantly improved after the training program (p<0.05). Furthermore, the 6MWT, stride/height %, and one-leg stance were significantly improved after the training program (p<0.05), but cadence, stance, and swing duration were not significantly different after the training (p>0.05). Conclusion: These results suggest that a self-training trunk program should be integrated into stroke rehabilitation to improve balance and walking ability, and further research is needed to develop the program to be more effective for chronic stroke patients.

뇌졸중 환자의 균형 향상 과제 중심 순환 훈련의 효과 (The Effect of Balance Task-Related Circuit Training on Chronic Stroke Patients)

  • 이한숙;김명철
    • The Journal of Korean Physical Therapy
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    • 제21권4호
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    • pp.23-30
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    • 2009
  • Purpose: This study investigated the efficacy of task-related circuit training aimed at improving balance in individuals discharged from rehabilitation facilities following a stroke. Methods: We recruited 12 stroke patients (34-66 years of age) to participate in a task-related circuit training program. Baseline assessment included a history of stroke and an assessment using the Mini-Mental State Examination Korea (MMSE-K). After a baseline assessment, follow-up assessments were administered pre- and post-training. These included Berg Balance Scale (BBS), Functional Reach Test (FRT), and the Time Up & Go Test (TUG). Physiotherapists trained study subjects under the one-to-one supervision of students from the department of physical therapy. Circuit class study participants attended 90-minute treatment sessions, one day a week for 12 weeks (from September to December 2008). The program consisted of a light warm-up period (10 min), physical exercises for improving balance (20 min), tasks focused on improving balance (50 min) and a cool-down period (10 min). Results: Scores for the BBS assessment increased significantly (from 43.2 to 49.7) after the training (p<0.05). Reach distance on the FRT increased substantially (from 27.7 cm to 47.0 cm), although the improvement was not significant (p>0.05). The average time on the TUG test decreased significantly (from 23.7 sec to 19.5 sec) after the training (p<0.05). Conclusion: The task-related circuit training program improved the balance and mobility of subjects, indicating that such a group program is useful for stroke patients who are discharged from the hospital. More such task-related programs set in a community environment should be developed.

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Effect of Game-Based Balance Training with CIMT on Pain, Muscle Strength, Range of Motion and Dynamic Balance in Female Patients with Total Knee Replacement

  • Lee, Hyo Bin;Choi, Ho Suk;Shin, Won Seob
    • The Journal of Korean Physical Therapy
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    • 제30권5호
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    • pp.159-165
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    • 2018
  • Purpose: The aims of this study were to determine if game-based training with constraint-induced movement therapy (CIMT) is effective in improving the balance ability in female patients with a total knee replacement, and to provide clinical knowledge of CIMT game-based training that allows the application of total knee replacement. Methods: Thirty-six patients who had undergone a total knee replacement were assigned randomly to CIMT game training (n=12), general game training (n=12), and self-exercise (n=12) groups. All interventions were conducted 3 times a week for 4 weeks. All patients used a continuous passive motion machine 5 times a week and 2 times a day for 4 weeks. The visual analog scale (VAS), muscle strength of knee flexion and extension, and range of motion (ROM) of knee flexion and extension were assessed, and the functional reach test (FRT), and timed up and go (TUG) test were performed to evaluate the balance ability. Results: All 3 groups showed significant improvement in the VAS, knee flexion and extension muscle strength, FRT, and TUG test after the intervention (p<0.05). Post hoc analysis revealed significant differences in FRT, and TUG of the CIMT game training group compared to the other group (p<0.05). Conclusion: Although the general game training and CIMT game training improved both the knee extension muscle strength and dynamic balance ability, CIMT game training had a larger effect on dynamic balance control.

가상현실 기반 운동이 파킨슨병 환자의 균형, 보행 및 낙상효능감에 미치는 영향: 예비연구 (Effects of Virtual Reality-Based Exercise on Balance, Gait, and Falls Efficacy in Patients with Parkinson's Disease: A pilot study)

  • 김용균;강순희
    • 대한통합의학회지
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    • 제4권2호
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    • pp.1-11
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    • 2016
  • Purpose : The purpose of this study was to identify whether virtual reality-based exercise could improve on balance, gait and fall efficacy in patients with Parkinson's disease. Methods : Ten patients with Parkinson's disease were randomly divided into either an experimental or control group. The experimental subjects performed vertual reality-based exercise, whereas the control subjects performed conventional physical therapy for 4 weeks. The balance, gait and fall efficacy of all subjects were assessed by using the Measurement Training and Documentation (MTD) balance system, force platform system, Korean version of Berg Balance scale (K-BBS), 6 Minute Walk Test (6MWT), and Korean version of Fall efficacy scale (K-FES) at pre training and post training. Wilcoxon signed rank test was used to analyze change before and after intervention in intra-group. Mann Whitney U test was used to analyze changes of all variables in inter-groups. Results : Subjects in the experimental group showed significant improvements in difference of weight distribution, K-BBS scores, antero-posterior and medio-lateral sway length, ground reaction force (GRF), 6MWT, and step length following training. The changes of difference of weight distribution, K-BBS scores, AP Sway Length, GRF, 6MWT, step length and K-FES scores in the experimental group were significantly more than them of the control group. Conclusion : The result of this study suggest that virtual reality-based exercise training is an intervention to improve on balance, gait, and falls efficacy in patients with Parkinson's disease.

고유수용성 신경근 촉진법이 편마비 환자의 균형능력에 미치는 영향 (The Effect of Proprioceptive Neuromuscular Facilitation on Balance Ability in Patients with Hemiparetic)

  • 이문규;이종식;정우식;국은주;임재헌;김태윤
    • PNF and Movement
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    • 제7권1호
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    • pp.9-16
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    • 2009
  • Purpose : The aim of this study was to determine the effect of proprioceptive neuromuscular facilitation(PNF) on balance ability in poststroke hemiparetic subjects. Methods : The subjects of this study were 12 patients with hemiplegia who volunteered to participate in the experiment which was carried out over the course of 4 weeks. The Proprioceptive Neuromuscular Facilitation is applied to group with three positions (sidelying, half-standing, modified plantigrade). The tests between before and after the intervention were measured by FSST (Four Square Step Test), FICSIT-4 (Frailty and Injuries: Cooperative Studies of Intervention Techniques), BBS(Berg Balance Scale). The data were analyzed using paired t-test and Wilcoxon signed rank test to determine the statistical significance. Results : The results of this study were summarized as follows: 1. After intervention, the score of BBS and FICSIT-4 significantly were increased compared with before intervention. 2. After intervention, the time of FSST were reduced significantly compared with before intervention. Conclusions : According to above results, Proprioceptive Neuromuscular Facilitation improved with balance ability of patients with hemiplegia. This study provided basic data for effects Proprioceptive Neuromuscular Facilitation on balance ability. In conclusion, Proprioceptive Neuromuscular Facilitation with other interventions is effective way to improve balance ability of patients with hemiplegia.

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케틀벨 훈련이 중학교 야구선수의 기능적 움직임(Functional Movememt Screen)과 균형성에 미치는 영향 (Effects of Kettlebell Training on Functional Movement Screen and Balance in Middle School Baseball Players)

  • 김태윤;박우영;변용현
    • 한국응용과학기술학회지
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    • 제39권1호
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    • pp.96-107
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    • 2022
  • 이 연구는 중학교 야구선수를 대상으로 8주간의 케틀벨 훈련이 기능적 움직임 및 균형성에 미치는 영향을 분석하고자 하였다. 중학교 야구선수 14명을 케틀벨 집단(n=8), 통제 집단(n=6)으로 무작위 배정한 후 케틀벨 훈련을 주 2회, 60분간 실시하였다. 그리고, 훈련 전과 8주 훈련 후 FMS, Y-밸런스 테스트 및 스마트 슈즈를 이용하여 정적, 동적 균형성을 검사하였다. 케틀벨 훈련 효과를 검증하기 위해 반복이원변량분석을 실시하였고, 시기와 집단 간 상호작용이 있을 경우 집단 별로 대응표본 t-검정을 실시하였다. 연구 결과, FMS 점수는 IL(Inline Lunge)과 FMS 총점(TS)에서 유의한 차이가 나타났으며, FMS의 다른 변인에서는 유의한 차이가 없었다. YBT 점수는 왼쪽 AT를 제외한 모든 YBT변인에서 유의한 차이가 나타났다. 또한 Smart shoes를 이용한 균형성 검사에서는 모든 변인에서 집단과 시기 간 유의한 상호작용 효과는 나타나지 않았다. 결론적으로 중학교 야구선수의 케틀벨 훈련 적용은 기능적 움직임과 기능적 균형성과 관련된 FMS 및 YBT 점수에는 효과가 있었지만, 족압분포로 평가하는 Smart Shoes를 사용한 정적/동적 균형성에는 영향을 미치지 않는 것으로 나타났다. 이 연구의 결과들은 중학교 야구선수의 훈련 프로그램 작성에 필요한 기초자료로 제공될 수 있을 것으로 판단된다.

벤처중소기업의 일과 생활의 균형이 기업성과에 미치는 영향: 제품혁신의 매개효과 (The Effects of Work-Life Balance on Corporate Performance: Mediating Effect of Product Innovation in Venture SMEs)

  • 배호영
    • 벤처창업연구
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    • 제10권4호
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    • pp.49-57
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    • 2015
  • 본 연구는 벤처중소기업에 초점을 두고 일과 생활의 균형과 기업성과 간의 관계에서 제품혁신의 매개효과를 분석하는 실증 분석 연구이다. 이를 위해 일과 생활의 균형(일과 가정의 균형, 일과 여가의 균형, 일과 성장의 균형), 제품혁신, 기업성과에 대한 기존 선행연구를 포괄적으로 검토하여 연구모형을 구축한 뒤 각 변수들 간이 관계를 실증 분석하였다. 이를 위해 2015년 3월 1일부터 3월 31일까지 1개월간 영남지역(대구 경북지역 및 부산 경남지역) 벤처중소기업을 대상으로 설문지 500부를 배포 및 회수하여 162부의 유효 표본을 활용하여 구조방정식 분석을 통해 다음과 같은 결론을 도출하였다. 첫째, 일과 생활의 균형의 영역인 일과 가정의 균형, 일과 여가의 균형, 일과 성장의 균형 중 일과 성장의 균형만 제품혁신에 유의한 정(+)의 영향을 미쳤다. 이는 벤처중소기업의 경우 실질적으로 제품혁신에 도움이 되는 것은 근로자들의 자기계발이나 교육훈련임을 시사하며, 기업 차원에서 근로자들에게 교육훈련 프로그램 제공, 자기계발 시간 부여, 자기계발 경비 지원, 지식경영시스템 구축 등이 반드시 필요함을 제시한다. 둘째, 제품혁신은 기업성과에 유의한 정(+)의 영향을 미쳤다. 이는 벤처중소기업이 급변하는 경영환경에서 성장 또는 생존하기 위해서는 혁신이 필요함을 시사하며, 특히 벤처중소기업의 경우 제품혁신이 다른 혁신에 비해 매우 중요하므로 지속적인 제품혁신 노력이 요구된다. 셋째, 제품혁신이 매개된 상태에서 일과 생활의 균형의 영역인 일과 가정의 균형, 일과 여가의 균형, 일과 성장의 균형 모두 기업성과에 유의한 영향을 미치지 못했다. 넷째, 제품혁신은 일과 생활의 균형의 영역인 일과 가정의 균형, 일과 여가의 균형, 일과 성장의 균형 중 일과 성장의 균형과 기업성과 간의 관계만 긍정적(+)으로 매개했다. 이는 일과 성장의 균형이 제품혁신을 통해 기업성과로 이어지는 선순환 모델을 제시해 주며, 벤처중소기업의 근로자들이 업무 외 자기계발이나 교육훈련을 할 수 있는 시간과 비용을 지원받을 경우 제품혁신에 도움이 되며 이러한 제품혁신은 결국 기업성과로 이어질 수 있음을 시사한다. 결론적으로 본 연구는 벤처중소기업의 일과 성장의 균형에 대한 특별한 관리 필요성에 대한 학문적 실무적 시사점을 제시해주고 있으며, 기업 차원에서 뿐만 아니라 정부 차원에서도 행 재정적 지원이 반드시 필요함을 알려주고 있다.

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