• 제목/요약/키워드: Wrestling

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A Deep Learning Algorithm for Fusing Action Recognition and Psychological Characteristics of Wrestlers

  • Yuan Yuan;Yuan Yuan;Jun Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권3호
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    • pp.754-774
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    • 2023
  • Wrestling is one of the popular events for modern sports. It is difficult to quantitatively describe a wrestling game between athletes. And deep learning can help wrestling training by human recognition techniques. Based on the characteristics of latest wrestling competition rules and human recognition technologies, a set of wrestling competition video analysis and retrieval system is proposed. This system uses a combination of literature method, observation method, interview method and mathematical statistics to conduct statistics, analysis, research and discussion on the application of technology. Combined the system application in targeted movement technology. A deep learning-based facial recognition psychological feature analysis method for the training and competition of classical wrestling after the implementation of the new rules is proposed. The experimental results of this paper showed that the proportion of natural emotions of male and female wrestlers was about 50%, indicating that the wrestler's mentality was relatively stable before the intense physical confrontation, and the test of the system also proved the stability of the system.

전통 국기복 디자인에 관한 미학적 고찰 -씨름복을 중심으로- (An Aesthetic Review on the Traditional Active Sports Wear Design - Focusing on Korean Wrestling Uniform-)

  • 윤을요;박선경
    • 디자인학연구
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    • 제18권3호
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    • pp.105-116
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    • 2005
  • 본 연구는 전통 문화상품으로 잠재력을 지니고 있는 씨름의 이미지 구축에 관한 복식 연구로서, 씨름복의 체계화 및 시각화에 관한 방안제시, 그리고 씨름복 디자인 개발에 관한 기초 기반연구를 목적으로 하고 있다. 따라서 기초적인 부분으로는 씨름복의 역사성에 대한 탐구로 세계 씨름과 우리나라의 씨름을 비교 고찰해 보았으며, 씨름복에 관한 변천사에 관하여 탐구해 보았다. 또한 실질적인 부분으로는 현행 씨름 및 씨름복에 관한 기준에 대하여 그 내용을 숙지하고, 디자인 기반 연구로서 씨름복이 갖는 미학적인 부분을 크게 네 가지 항목으로 분류하여 첫째 전통성과 독창성, 둘째 유온성과 적합성, 셋째 상징성과 장식성, 넷째 다양성과 통일성으로 그 내용을 체계화하였다. 결론적으로 씨름복 디자인 기획에 있어 가장 중요한 부분은 상기에서 제시한 미학적 부분을 토대로 일관된 컨셉을 시각화하는데 있다. 이번 연구는 씨름복에 관한 미학적 부분의 이론 연구로서, 디자인 컨셉 설정 및 디자인 전개의 지침을 제시하는데 의의를 지니며, 향후 추진될 전통 문화 복식 디자인의 기획에 관한 기반연구였다는 점에 그 의미를 둔다.

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전통 국기복 디자인 개발에 관한 연구 - 씨름복을 중심으로 - (A Research on the Development of Design for Traditional Active Sports Wear - Focusing on Korean Wrestling Uniform -)

  • 윤을요;박선경
    • 디자인학연구
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    • 제19권1호
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    • pp.5-14
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    • 2006
  • 본 논문은 씨름복 디자인의 미학적 고찰에 관한 후속 연구로서, 씨름복 개발에 대한 실질적인 디자인 전개에 관한 내용이다. 연구의 과정 및 내용은 기초연구의 결론을 토대로 진행하였으며, 구체적인 사례로 전통 씨름을 문화 상품으로 승화시켜 부가가치를 누리고 있는 일본의 씨름 및 씨름복에 관한 문화 마케팅 전략에 대하여 고찰하고, 이를 우리나라의 씨름복과 비교 분석하였다. 또한 실질적인 디자인은 컨셉을 중심으로 색상, 소재, 스타일로 나누어 연구하였다. 씨름복 디자인에 있어서 가장 중요한 요소는 전통성과 현대성의 조화이다. 민족적 정서가 내재되어 있으면서도, 현대적인 시대정신이 잘 표현되어 있는 디자인, 현대적인 스포츠마케팅과 조화된 체계적이고 일관성 있는 디자인의 운용과 관리가 무엇보다도 중요하다. 본 논문은 앞서 고찰한 씨름복의 미적 요소를 근간으로 하나의 일관된 컨셉을 통해 씨름복 디자인을 전개함으로써 전통 국기복은 물론 전통 문화상품 디자인에 관한 표본적 예시로서 의미를 지닌다고 하겠다.

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중학생의 규칙적인 운동이 기초체력에 미치는 영향 (Effects of Regular Exercises on Basic Physical Fitness for Middle School Students)

  • 김원식;박영수
    • 한국학교ㆍ지역보건교육학회지
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    • 제1권2호
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    • pp.127-140
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    • 2000
  • The main purpose of this thesis was to provide a basis to investigate the effectiveness of regular exercises on basic physical fitness for middle school students. 40 second graders from a middle school were chosen randomly and divided into 4 groups-wrestling group, basketball group, jogging group, and control group. The first three groups have been trained 4 times per week for 18 weeks after class to be compared with the comparison group. Pre and post measurements of physical fitness of the subjects were processed by means of the SPSS program. The average and the standard deviation of the measurements of each group were covered with the ANOVA test, according to the periods and the types of training. Duncan's Multiple Range Test was performed to identify the significance of the relationship between training period and improvement in basic sports ability. The conclusions as follows; 1. In the 50 meter sprint, only the wrestling group showed statistical significance, while the other groups showed gradual progress in general. 2. In the standing long jump, there is no group that showed any improvement. 3. In the forward flexion of the trunk, no significance was to be found. 4. In 30-second sit-ups, the wrestling group showed statistical significance. The wrestling group made greater progress than the other groups, and the basketball group and the jogging group also showed rather great progress. 5. In push-ups, statistical significance was found in the groups of wrestling, basketball, and jogging. And the wrestling group came in first, the basketball group second, and the jogging group third on the progress level. 6. In the distance run, the jogging group showed statistical significance and the jogging group made considerable progress. Steady improvement was to be found in the groups of wrestling and basketball.

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Mechanism and Scenario Design of an Intelligent Arm-Wrestling Machine System

  • Kang, Chul-Goo;Ryu, Ki-Seon;Kim, Y.W.;Sohn, I.S.;Park, E.J.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1153-1157
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    • 2004
  • The report of the Korean National Statistics Office shows that Korea has been emerging as an elderly society rapidly, and it will burden the Korean society with excessive social welfare cost for the aged in the near future. If we can help the aged to live healthy in some ways, the social burden for the health care of the aged will be lessened. In order to help physical and mental health of the elderly person, we have developed an exercise apparatus called intelligent arm wrestling machine system. This paper presents the mechanism and scenario of the proposed intelligent arm wrestling machine system. The proposed mechanism and scenario are peculiar. In particular, the proposed scenario determines randomly who will win between the man and the robot and generates a game process that the arm-wrestler cannot predict in advance.

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지능형 Arm-wrestling system의 수학적 모델과 시뮬레이션 (Mathematical modeling and simulation of an intelligent arm-wrestling system)

  • 손익수;이한승;강철구
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.275-276
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    • 2006
  • An intelligent arm-wrestling system is recently developed in our laboratory that is comprised of an arm-force generation mechanism and a control system that detects the maximum arm-force of a user in the early stage of the match, generates a different game scenario each time, and executes force feedback control to implement the scenario. This paper presents the mathematical model of the force control system of the intelligent arm-wrestling system, and some improvements of it via experimental frequency responses using a control signal analyzer.

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실내체육관에서의 공기오염에 관한 연구 (A Study on Air Pollution in Indoor Gymnasiums)

  • 윤승욱;김윤신;이종대;이철민;조용성
    • 한국환경보건학회지
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    • 제26권3호
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    • pp.32-37
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    • 2000
  • Nowadays, a new word called SBS(sick building syndrome) has been come into existence. At the point of time when an interest about indoor air pollution and, according to this, countermeasure plan are internationally. Moreover institutional countermeasure should be attended at national level since indoor air quality in public places where many people gather is directly connected with national health. Especially indoor pollution of indoor stadia where all sorts of sports are held can give rise to every kinds of respiratory ailments to players as well as audiences. So it is presented as a main factor that indoor space of stadia is crowded with players and audiences compared with other kinds of indoor space. Therefore, in this research to analyze pollution degree of indoor circumstance for gymnasium and exercising room of folk wrestling. basketball, judo, wrestling, hapkido, swordsmanship and boxing making indoor gymnasium and exercising room an object, when 7 items were measures such as thermocircumstance(temperature, relative humidity, air current, intensity of illumination), dust, carbon monoxide, and carbon dioxide being based on the indoor environmental standard of the first clause of Article 45 of public utilization service which is showed at public hygiene of the Ministry of Health and Social Affairs, it was showed that indoor temperature, relative humidity, air current and intensity of illumination were over standard amount at the most of folk wrestling gymnasium and exercising room. Indoor density of carbon monoxide was preserved to the extent of standard amount (10ppm) at all gymnasiums but carbon dioxide was not in excess of standard amount(1,000 ppm) at most of gymnasiums. Indoor density of dust induced from respiration exceeded the standard amount (150 $\mu\textrm{g}$/㎥) at all gymnasiums of the folk wrestling. Since the folk wrestling players and participants feel physical subjective symptom seriously, in other words the degree of indoor air pollution at gymnasiums and exercising rooms of the folk wrestling is very high, fundamental solution and countermeasure plan should be presented.

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Infections of Digenetic Trematode Metacercariae in Wrestling Halfbeak, Dermogenys pusilla from Bangkok Metropolitan Region in Thailand

  • Patarwut, Laddawan;Chontananarth, Thapana;Chai, Jong-Yil;Purivirojkul, Watchariya
    • Parasites, Hosts and Diseases
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    • 제58권1호
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    • pp.27-35
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    • 2020
  • This study aimed to investigate metacercarial infections in the wrestling halfbeak, Dermogenys pusilla, collected from Bangkok metropolitan region of Thailand. A total of 4,501 fish from 78 study sites were commonly examined with muscle compression and digestion methods (only head part of fish) during September 2017 to July 2018. The overall prevalence of metacercarial infection was 86.1% (3,876/4,501 individuals), and the mean intensity was 48.9 metacercariae per fish infected. Four species, i.e., Posthodiplostomum sp., Stellantchasmus falcatus, Cyathocotylidae fam. sp., and Centrocestus formosanus, of digenetic trematode metacercariae (DTM) were detected. The prevalences were 65.8%, 52.0%, 2.1%, and 1.2%, respectively and their mean intensities were 23.1, 51.6, 1.4, and 3.2 per fish infected, respectively. The seasonal prevalences were 81.0% in winter, 87.8% in summer and 87.4% in rainy, and the mean intensities were 38.9, 46.6, and 55.2 metacercariae per fish infected, respectively. Conclusively, it was confirmed that the wrestling halfbeak play the role of second intermediate hosts of 4 species of digenetic trematodes including S. falcatus and Posthodiplostomum sp. in Bangkok metropolitan region. And then the metacercariae of C. formosanus and Cyathocotylidae fam. sp. are to be first found in the wrestling halfbeak by this study.

그라운드 레슬링 가로들기 공격 시 수비 유형의 운동학적 분석 (A Kinematic Analysis of the Defence Types during Body Lock Technique in the Ground Wrestling)

  • 하종규;류지선
    • 한국운동역학회지
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    • 제17권1호
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    • pp.155-164
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    • 2007
  • This study is to find out effective defensive type by analysis on differences among three different defence types of the body lock technique in the ground wrestling. The subjects are 5 athletes who are in 60kg weight class. To get the kinematic analysis seven ProReflex MCU-240(Motion Capture Unit), infrared rays cameras, which was produced by Qualisys, were used to get a two-dimensional coordinate. Following are the analysis result from kinematic factors such as time element, speed element and angular element. 1. During position of ground wrestling, the average necessary time until defender's hip joint touches the mat for Phase1 was $0.34{\pm}0.14sec$ at side position was the shortest space of time out of three types, and Phase2 was $0.21{\pm}0.02sec$ at front position was the shortest space of time out of three types. Moreover, side defence position was the shortest for total average necessary time with $0.78{\pm}0.05sec$. 2. The movement change for hip joint was $57.21{\pm}20.17cm$ for front, $43.35{\pm}7.13cm$ for rear, and $18.67{\pm}10.24cm$ for side at Phase1 and $42.08{\pm}17.56cm$ for side, $16.61{\pm}6.34cm$ for front, and $1.48{\pm}1.29cm$ for rear at Phase2. 3. Movement speed of hip joint at defensive type were most effective in success and fail rate at Phase 1 and its frontal average speed was fastest with $1.01{\pm}0.23m/s$ following by $0.52{\pm}0.15m/s$ for side, and $0.62{\pm}0.15m/s$ for rear. The average for total change of speed is $0.79{\pm}0.32m/s$ for front, $0.78{\pm}0.17m/s$ for side, and $0.49{\pm}0.08m/s$ for rear. 4. The joint angle gets smaller in a order by rear, front, and side for the size of hip joint angle and knee angle for different defensive type. 5. As a result of one-way ANOVA on linear velocity for hip joint in frontal defence(phase1) was significance ($\alpha$=.05), but phase 2 was not significance. Synthetically, analyzing on differences among three different defence types which were front, rear, and side of the body lock technique in the ground wrestling, front defensive type was the most effective. In future, there should be more studies regarding on defence at not a laboratory study but a field study to help out wrestler to pertinent techniques to improve the game of wrestling.