• 제목/요약/키워드: Work reality

검색결과 695건 처리시간 0.026초

가상현실 선박 시뮬레이터의 배경 구현 (Implementation of Background Scene in the Virtual Reality Ship Simulator)

  • 임정빈
    • 해양환경안전학회지
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    • 제6권1호
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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효율적인 감성공학적 인테리어 디자인 분석 도구의 설계 (Design of an Effective Human Sensibility Ergonomic Interior Design Analysis Tool)

  • 서형수
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.314-321
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    • 2007
  • The statistical method of human sensibility ergonomics is widely used for analyzing interior design because it has standard processes and it can help to get quantifiable results. However applying this method demands repeated intense work and great time and effort is required. In this study, a tool applying Web and virtual reality techniques for statistical human sensibility ergonomic interior design analysis is proposed and the key parts of the tool including database and interface are implemented. The database contains the sensibility adjective table and the physical interior design factor table for analyzing the relationship between human sense and physical design factors. Interface of the tool is implemented using Web technologies, so testers can evaluate interior design samples via standard Web browsers. The 3D control which is an important component of the interface is also implemented. Employing the suggested tool can reduce effort and time for evaluating human sense in Interior design field.

가상원전 위치정보인식시스템 개발 (Information System of User Location in Virtual Nuclear Power Plant)

  • 서명원;오운석;조기용
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2003년도 봄 학술발표회 논문집
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    • pp.321-326
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    • 2003
  • As the computer and computer graphic technology have been progressed, the virtual reality(VR) technology has been issued. The most important objective for VR system is to provide a reality to the user. Therefore, it is necessary to satisfy the perception of human. In recent years, more effective VR system has been studied and developed by many people. In this paper, the Information System of User Location(ISUL) is proposed. ISUL is used to improve a process of In-Service Inspection work. ULBIS provides a high degree of efficiency for In-Service Inspection process and makes inspectors get information about ISI exam report in web environment. In addition, ISUL provides a navigation, Isometric drawing reference viewer and Web-based ISI Database Reference System in web environment.

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VRML 모델을 이용한 쾌속조형에 관한 연구 (A Study on Rapid Prototyping using VRML Model)

  • 김호찬;이주호;반갑수;최홍태;이석희
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.63-73
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    • 2000
  • Internet becomes very common tool for communication and data sharing. Virtual reality(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering folds. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL format can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a more realistic observation of an object fur an RP system from a long remote sites in a more systematic way.

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가상현실 선박조종 시뮬레이터 구현을 위한 3차원 음장 생성(II): 음장제어 (3-D Sound-Field Creation Implementing the Virtual Reality Ship Handling Simulator(II): Sound-Field Control)

  • 임정빈
    • 한국항해학회지
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    • 제22권3호
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    • pp.27-34
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    • 1998
  • The paper is the second part on the 3-D sound-field creation implementing the Virtual Reality Ship Handling Simyulator(VRSHS). As mentioned in the previous part Ⅰ, the spatial impression, which arose from reproduced 3-D sound-field , give natural sound environmental context to a listener. This spatial impression is due to the reverberation by reflections and ,is can be obtain by using Head-Related Transfer Function(HRTF). In this work, we foumulate early and late reverberation models of the HRTF's with theoretical control factors based on the sound-energy distribution in an irregularly shaped enclosures. Using the reverberation models, we report results from psychophysical tests used to asses the validity of the proposed 3-D soud-field control method.

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전자지도를 이용한 3차원 가상공간 구축에 관한 연구 (A Study on Construction of 3D Virtual Space from Digital Map)

  • 성원석
    • 한국안전학회지
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    • 제24권6호
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    • pp.1-6
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    • 2009
  • This study describes a construction procedure of 3D virtual space using the NGIS data and its application to simulation. 3D space topography is modeled by using DEM consisted with triangular regular network. The elevations of nodal points of DEM are calculated through the interpolation with contour line and elevation points from the NGIS. Also, data for 2D roads and their environments, such as trees, lamps, and traffic signals, were extracted from the NGIS and projected on the DEM surfaces to get 3D virtual space. To give a reality to 3D virtual space and accelerate its graphic speed, data were converted into the directX format. It is believed that the virtual space constructed in this work can be applicable to the ubiqutous because DEM data can be converted to the AutoCAD format and ASCII code.

파노라마 영상을 이용한 가상 도자기 전시실의 구현 (Virtual Pottery Gallery Using Panorama Images)

  • 박경남;김응곤
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2001년도 추계종합학술대회
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    • pp.173-176
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    • 2001
  • 본 연구에서는 요즘 학습자들의 다양한 능력 수준과 심리적 요인들을 동시에 고려하여 VRML 저작툴을 이용한 가상전시공간을 설계하였다. 감상학습을 현실감있게 하고, 상호 작용적이며, 흥미로운 학습동기를 유발하고자 Photo Vista, Object Modeler, Reality Studio 등의 3D WBI 저작툴을 이용한 Panorama Image와 3D Object 모듈을 구현하는 방법을 구현하였다. 본 연구에서는 이 가상 전시공간이 학생들의 미술교육에서 현실감있는 작품감상으로 학생들의 심미적인 면에 얼마나 많은 영향을 미치는지를 연구하고자 한다.

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공연장 무대부문의 구성요소와 사용실태에 관한 연구 - 무대장치의 구성과 전환 시스템에 관한 기초적 연구 - (A theater construction of stage system and conversion system)

  • 김종성;임채진
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.163-167
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    • 2001
  • Modem stag setting construction method is tend to deversity and difficult to take a regular form. Each production is consituted by interpretion of the producer. It has been reproducting a new work of production. The domestic of large stage system and play conditions other stage's variety structure or divert various of reality conversion that how to used to give attention to reality. We have a stage plan a part of stage domain and in consideration of conversion system through a play stage's plan construction and purpose basic data in other to supply.

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가상원전 ISI DB 운영시스템 개발에 관한 연구 (Study on the development of ISI DB management system for virtual nuclear power plant)

  • 신진호;송재주;서명원;박대유;조기용
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 추계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.227-229
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    • 2001
  • In recent years, studies on virtual reality and web 3D have been progressed and got a eye-opening progress in the field. In this paper, to improve a process of In-Service Inspection work for a nuclear power plant, we developed a virtual ISI DB management system by using virtual reality technology. This management system provides a high degree of efficiency for In-Service Inspection process and makes inspectors comfortable in web environment. This paper will be hope to activate a introduction of VR technology to the domestic industry.

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건축공간내 미술장식품의 설치위치에 따른 선정요인에 관한 연구 (A Study on Criteria of Selecting Artwork According to Artwork's Location in Architectural Space)

  • 김남효
    • 한국실내디자인학회논문집
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    • 제39호
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    • pp.20-27
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    • 2003
  • The purpose of this study is to provide a practical guide for selecting architectural artwork and analyze relationship between artwork and interior space & facade. The problems with many outdoor artwork did not make the characteristics of the specific environment and did not form a big flow in the urban contextualism. Choosing the artwork, architectural environment for artwork is very much part of the designers' task. When artwork is to be specifically acquired for a particular projects, designer and client must work together to make choices and plan placement. The data are collected through evaluation surveys of college students and graduate students majoring in interior architecture & design, and analyzed by using SPSS-WIN program to find the major characterized factors. It is concluded that architectural artwork should be constituted with nine major factors of interior space - theme/scale, situation/contemporay accord, finished materials harmony, line/two-three dimensional form, proportion/rhythm, sequence, natural/artificial form, abstract/reality expression, originality - and eight major factors of facade - situation, abstract/reality expression, finished materials harmony, theme/sequence, natural/artificial form, proportion/rhythm, static/dynamic expression, originality/. contemporay accord.