• Title/Summary/Keyword: Wireless Network Design

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R3: A Lightweight Reactive Ring based Routing Protocol for Wireless Sensor Networks with Mobile Sinks

  • Yu, Sheng;Zhang, Baoxian;Yao, Zheng;Li, Cheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.12
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    • pp.5442-5463
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    • 2016
  • Designing efficient routing protocols for a wireless sensor network with mobile sinks (mWSN) is a challenging task since the network topology and data paths change frequently as sink nodes move. In this paper, we design a novel lightweight reactive ring based routing protocol called R3, which removes the need of proactively maintaining data paths to mobile sinks as they move in the network. To achieve high packet delivery ratio and low transmission cost, R3 combines ring based forwarding and trail based forwarding together. To support efficient ring based forwarding, we build a ring based structure for a network in a way such that each node in the network can easily obtain its ring ID and virtual angle information. For this purpose, we artificially create a virtual hole in the central area of the network and accordingly find a shortest cycled path enclosing the hole, which serves as base ring and is used for generating the remaining ring based structure. We accordingly present the detailed design description for R3, which only requires each node to keep very limited routing information. We derive the communication overhead by ring based forwarding. Extensive simulation results show that R3 can achieve high routing performance as compared with existing work.

Cross Layer Optimal Design with Guaranteed Reliability under Rayleigh block fading channels

  • Chen, Xue;Hu, Yanling;Liu, Anfeng;Chen, Zhigang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.12
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    • pp.3071-3095
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    • 2013
  • Configuring optimization of wireless sensor networks, which can improve the network performance such as utilization efficiency and network lifetime with minimal energy, has received considerable attention in recent years. In this paper, a cross layer optimal approach is proposed for multi-source linear network and grid network under Rayleigh block-fading channels, which not only achieves an optimal utility but also guarantees the end-to-end reliability. Specifically, in this paper, we first strictly present the optimization method for optimal nodal number $N^*$, nodal placement $d^*$ and nodal transmission structure $p^*$ under constraints of minimum total energy consumption and minimum unit data transmitting energy consumption. Then, based on the facts that nodal energy consumption is higher for those nodes near the sink and those nodes far from the sink may have remaining energy, a cross layer optimal design is proposed to achieve balanced network energy consumption. The design adopts lower reliability requirement and shorter transmission distance for nodes near the sink, and adopts higher reliability requirement and farther transmission distance for nodes far from the sink, the solvability conditions is given as well. In the end, both the theoretical analysis and experimental results for performance evaluation show that the optimal design indeed can improve the network lifetime by 20-50%, network utility by 20% and guarantee desire level of reliability.

Clustering Approach for Topology Control in Multi-Radio Wireless Mesh Networks (Multi-Radio 무선 메쉬 네트워크에서의 토폴로지 제어를 위한 클러스터링 기법)

  • Que, Ma. Victoria;Hwang, Won-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.9
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    • pp.1679-1686
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    • 2007
  • Clustering is a topology control approach often used in wireless ad hoc networks to improve scalability and prolong network lifetime. Furthermore, it is also employed to provide semi-management functionalities and capacity enhancement. The usage of clustering topology control technique can also be applied to multi-radio wireless mesh network. This would utilize the advantages of the multi-radio implementation in the network. The aggregation would result to a more stable, connected, scalable and energy-efficient network. On this paper, we design a clustering algorithm for multi-radio wireless mesh network that would use these advantages and would take into consideration both mobility and heterogeneity of the network entities. We also show that the algorithm terminates at a definite time t and the message control overhead complexity is of constant order of O(1) per node.

Design of TCP-Light Protocol for wireless sensor network (무선센서네트워크를 위한 TCP-Light 프로토콜 설계)

  • Kim, Sun-Young;Jin, Kyo-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.477-480
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    • 2008
  • In this paper, we design the TCP-Light protocol for directly connecting a sensor network with Internet. When we are monitoring the data and controlling of the sensor node, the sensor network must be connected to Internet. But TCP in wireless networks has a number of performance problems which is high bit-error rates and a hardware constraint. Moreover, the end-to-end acknowledgment and retransmission scheme employed by TCP causes expensive retransmissions along every hop of the path between the sender and the receiver. This paper introduces The TCP-Light protocol which increases TCP performance in wireless sensor networks, decreases the number of end-to-end retransmissions and decreases memory consumption.

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Design and Implementation of Mobile 3D Bluetooth Engine based on OpenGL-ES (OpenGL-ES 기반의 모바일 3D 블루투스 엔진 설계 및 구현)

  • Cho, Jong-Keun;Kim, Jong-Min
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.21-28
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    • 2006
  • This study focused on design and implementation of Mobile 3D Bluetooth Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless internet game using WAP and VM. But, VM game are popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Engine which is based on mobile 3D standard using OpenGL-ES to solve a mobile network game generally that occurs when connect to take pleasure a wireless internet from some people into a short distance.

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WiSeMote: a novel high fidelity wireless sensor network for structural health monitoring

  • Hoover, Davis P.;Bilbao, Argenis;Rice, Jennifer A.
    • Smart Structures and Systems
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    • v.10 no.3
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    • pp.271-298
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    • 2012
  • Researchers have made significant progress in recent years towards realizing effective structural health monitoring (SHM) utilizing wireless smart sensor networks (WSSNs). These efforts have focused on improving the performance and robustness of such networks to achieve high quality data acquisition and distributed, in-network processing. One of the primary challenges still facing the use of smart sensors for long-term monitoring deployments is their limited power resources. Periodically accessing the sensor nodes to change batteries is not feasible or economical in many deployment cases. While energy harvesting techniques show promise for prolonging unattended network life, low power design and operation are still critically important. This research presents the WiSeMote: a new, fully integrated ultra-low power wireless smart sensor node and a flexible base station, both designed for long-term SHM deployments. The power consumption of the sensor nodes and base station has been minimized through careful hardware selection and the implementation of power-aware network software, without sacrificing flexibility and functionality.

Achievable Rate Region Bounds and Resource Allocation for Wireless Powered Two Way Relay Networks

  • Di, Xiaofei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.565-581
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    • 2019
  • This paper investigates the wireless powered two way relay network (WPTWRN), where two single-antenna users and one single-antenna relay firstly harvest energy from signals emitted by a multi-antenna power beacon (PB) and then two users exchange information with the help of the relay by using their harvested energies. In order to improve the energy transfer efficiency, energy beamforming at the PB is deployed. For such a network, to explore the performance limit of the presented WPTWRN, an optimization problem is formulated to obtain the achievable rate region bounds by jointly optimizing the time allocation and energy beamforming design. As the optimization problem is non-convex, it is first transformed to be a convex problem by using variable substitutions and semidefinite relaxation (SDR) and then solve it efficiently. It is proved that the proposed method achieves the global optimum. Simulation results show that the achievable rate region of the presented WPTWRN architecture outperforms that of wireless powered one way relay network architecture. Results also show that the relay location has significant impact on achievable rate region of the WPTWRN.

Wireless Localization Technology Survey and Analysis (무선 측위 기술 조사 및 분석)

  • Kim, Chong-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.2
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    • pp.72-78
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    • 2011
  • Localization information of an object can be a very useful element for many application areas. Presently, GPS is typically used for it, but many researches on the wireless localization technology are going on recently actively using mobile communication network, wireless sensor network, and ad hoc network in order to overcome the limitations of the GPS such as indoor, cost, power consumption, and etc. Therefore, this article surveys the most representative wireless localization techniques, which can be deployed in the wireless networks, and their principles and performances are analyzed based on the researched papers. In a conclusion, selection of a localization technique should consider the key design elements to a given application from the design elements such as localization environment, accuracy, time to fix, computation amount, implementation ease, and etc.

Selection of a Competent Wireless Access Point for High Wireless Bandwidth

  • Park, Ji-Yeon;Hwang, Ki-Tae
    • Journal of Information Processing Systems
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    • v.2 no.3 s.4
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    • pp.159-162
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    • 2006
  • Wireless LANs are becoming more widespread because of the rapid advance of wireless technologies and mobile computers. In this paper, we present the design and implementation of a system to help mobile users to select the most competent AP. By monitoring the network traffic of APs within the local LAN in real time, this system offers the mobile user the network utilizations, locations, and signal strengths of APs online. Based on the information, the user can select a competent AP with a high wireless bandwidth. Finally, we verified the accuracy of monitoring and calculating with regard to the utilizations of APs through real experiments.

An Efficient Mobility Support Scheme based Multi-hop ARP in Wireless Mesh Networks (무선메쉬 네트워크 환경에서 다중홉 ARP 기반의 효율적인 이동성 지원)

  • Jeon, Seung-Heub;Cho, Young-Bok;Lee, Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.91-96
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    • 2009
  • In this paper, interoperability in heterogeneous wireless mesh network, and mesh nodes for providing efficient IP mobility technique offers multi-hop ARP. Heterogeneous wireless mesh networks to MANETs based on a wireless mesh network backbone and non-MANET architecture is based on a client wireless mesh network and the two mobile networks, combined with a hybrid wireless mesh network are separate. In two different hybrid wireless mesh network routing protocols used to connect the two protocols in the protocol conversion at the gateway to parallel processing problems seriously overload occurs. All of the network reliability and stability are factors that reduce. Therefore, for efficient integration with L3 routing protocols, design techniques to build ARP multi-hop go through the experiment to increase the number of mesh nodes, the packet forwarding rate and an increased hop number of the node was to ensure reliability and stability.