• Title/Summary/Keyword: Wireless Communication Environment

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A Study on the Hardware Complexity Reduction of Hilbert transformer by MAG algorithm (MAG 알고리즘에 의한 힐버트 변환기의 하드웨어 복잡도 감소에 관한 연구)

  • Kim, Young-Woong;Lee, Young-Seock
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.364-370
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    • 2011
  • The Hilbert transform performs a role to transform band pass signals into low pass signals in wireless communication systems. The operation of Hilbert transform is based on a convolution process which is required adding and multiplying calculations. When the Hilbert transform is designed and hardware-implemented at gate level, the adding and multiplying operation requires a high power consumption and a occupation of wide area on a chip. So the results of adding and multiplying operation cause to degrade the performance of implemented system. In this paper, the new Hilbert transformer is proposed, which has a low hardware complexity by application of MAG(Minimum Adder Graph) algorithm. The proposed Hilbert transformer was simulated in ISE environment of Xilinx and showed the reduction of hardware complexity comparing with the number of gate in the conventional Hilbert transformer.

A Multi-Agent Scheme Considering User's Mobility RFID based on Knowledge Management System (사용자의 이동성을 고려한 멀티 에이전트 방식의 RFID 기반 지식 관리 시스템)

  • Seo, Dae-Hee;Baek, Jang-Mi;Cho, Dong-Sub
    • Journal of KIISE:Information Networking
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    • v.37 no.2
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    • pp.99-108
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    • 2010
  • The Wireless Ad Hoc network is discussed as a core technology for ubiquitous computing, and the smart tag technology is currently being actively discussed as a part of the sensor network. Thus, considering its security may advance the realization of ubiquitous computing. RFID (Radio Frequency Identification) technology using the smart tag technology as a part of the sensor network is currently in the limelight. In particular, when RFID is applied to a knowledge management system managing various data, data mobility and management convenience are ensured and automated knowledge service can be provided to users. Accordingly, this paper to proposed a secure scheme for mobility knowledge management systems using multi-agents differentiated from the existing knowledge management systems. Specifically, the proposed scheme designates user's authentication and privilege information in multi-agents and provides effective knowledge service through grouping based on user information. Moreover, even user's movement, the proposed scheme ensures service availability and provides continuous information through communication with multi-agent systems.

Design and Implementation of Progress Management System Using Swing Component Based on Internet (Swing 컴포넌트를 이용한 인터넷 기반 공정관리시스템 설계와 구현)

  • Kim, Tai-Suk;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.8
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    • pp.1163-1170
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    • 2010
  • In this paper, in order to develop a remote progress management system through the Internet, we show a design method to make easy maintenance by developing the system with both the JAVA language and GoF Design Patterns. For the system implementation, we added the RS232C and RS422/RS485 communication modules to PLC(Programmable Logic Controller) in the control box which provide the real time status data of machines. Also we set up the RS232C to Ethernet converter based on wireless environment to communicate the PLC control data. We use JAVA Swing components to implement the multi-tier architecture system supported the GUI of the Applet and Frame at the same time so that the manager grasps the progress of work easily at the remote machines through the Internet. The key objective of the multi-tier architecture is to share resources among clients, this proposed system can help to develop the software to control the remote machine, and also it has the advantage that developer who wants to make a similar software can make easy to add new function reusing the existing codes.

Design and Implementation of Sea Operation Monitoring System based on ENC (전자해도 기반의 해상작업 모니터링 시스템 설계 및 구현)

  • Jung Sung-Hun;Yim Jae-Hong
    • Journal of Navigation and Port Research
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    • v.30 no.3 s.109
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    • pp.189-195
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    • 2006
  • Sea operation monitoring system is a system for the automatic ship operation that is used on the variety sea operations such as laying optical cables on the sea between the countries, laying cables on the seabed for a remote island, laying pipelines for the natural gas, and so forth. This system processes data which obtained through setting up environment and input from several sensors, and display GPS information with ENC data. And this system processes not only data of route file about sea operation, but also realtime information from PDA of client wirelessly connected with AP on wireless LAN. In addition, this system can improve efficiency of the operation as a result of enabling free movement within valid range. This paper design and implementation monitoring system from above appropriate to the embedded system, and improve competitive power of ship through prevention of a ship accident, to keep minimizing operation loads and support both the automatic ship operation and the safety voyage.

A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

Ad Hoc Routing Method Based on Betweenness Centrality and Location Information for Unmanned Ground System Networks (지상 무인로봇체계 네트워크를 위한 매개 중심도와 위치정보 기반 Ad Hoc 라우팅)

  • Ahn, Hyochun;Yim, Jinhyuk;Ko, Young-Bae;Choi, HyungSeok;Kwon, DaeHoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.4
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    • pp.441-450
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    • 2016
  • Wireless multi-hop communication is one of the key technologies to operate Unmanned Ground System (UGS) networks efficiently. Conventionally a lot of routing protocol has been developed and studied for multi-hop networks like Mobile Ad-hoc Network (MANET). However, the routing protocol for the unique environment of the UGS requires further studies, since conventional routing protocols cannot be used itself for UGS networks. In this paper, we propose the Betweenness Centrality based Geographic Routing (BCGR) which considers the main function of UGS. BCGR utilizes expanded ego betweenness centrality, mobility and location information error, respectively. We have conducted a simulation study for evaluating the performance of the BCGR using ns-3, and our simulation results show that BCGR outperforms the conventional routing protocols such as AODV and GPSR in terms of end-to-end transmission reliability, throughput and delay.

An Efficient Broadcast Technique for Vehicular Networks

  • Ho, Ai Hua;Ho, Yao H.;Hua, Kien A.;Villafane, Roy;Chao, Han-Chieh
    • Journal of Information Processing Systems
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    • v.7 no.2
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    • pp.221-240
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    • 2011
  • Vehicular networks are a promising application of mobile ad hoc networks. In this paper, we introduce an efficient broadcast technique, called CB-S (Cell Broadcast for Streets), for vehicular networks with occlusions such as skyscrapers. In this environment, the road network is fragmented into cells such that nodes in a cell can communicate with any node within a two cell distance. Each mobile node is equipped with a GPS (Global Positioning System) unit and a map of the cells. The cell map has information about the cells including their identifier and the coordinates of the upper-right and lower-left corner of each cell. CB-S has the following desirable property. Broadcast of a message is performed by rebroadcasting the message from every other cell in the terrain. This characteristic allows CB-S to achieve an efficient performance. Our simulation results indicate that messages always reach all nodes in the wireless network. This perfect coverage is achieved with minimal overhead. That is, CB-S uses a low number of nodes to disseminate the data packets as quickly as probabilistically possible. This efficiency gives it the advantage of low delay. To show these benefits, we give simulations results to compare CB-S with four other broadcast techniques. In practice, CB-S can be used for information dissemination, or to reduce the high cost of destination discovery in routing protocols. By also specify the radius of affected zone, CB-S is also more efficient when broadcast to a subset of the nodes is desirable.

Development of ATP Train Separation Control Simulator for Radio-based Train Control System (무선통신기반 열차제어시스템 ATP 열차간격제어알고리즘 시뮬레이터 개발)

  • Yoon, Yong-Ki;Oh, She-Chan;Choi, June-Young;Park, Jae-Young;Yang, Hai-Won
    • Journal of the Korean Society for Railway
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    • v.15 no.1
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    • pp.29-36
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    • 2012
  • This paper includes ATP(Automatic Train Protection) simulator development and ATP algorithm verification to allocate wayside and train-borne and verify ATP functions of communications based train control system. The train control system has some characteristics such as simple structure and high safety when wireless communication technology is applied to the train control system. Especially, vital functions can be performed with in wayside and train-borne ATP. However, different system can be realized because I/F contents vary in accordance with vital functional allocation of ATP. Drawing characteristics in accordance with wayside and train-borne functional allocation and drawing I/F details affected by such characteristics are needed accordingly. This paper includes ATP simulator development creating train location information by direct activation of an electric motor, verifies train safety distance control algorithm of ATP by functional allocation such as train movement authority and train speed limit to ATP, and draws any supplementation needed. Appropriate simulated environment for verify ATP algorithm and main factors that affect to the ATP function were confirmed.

Rough Terrain Negotiable Mobile Platform with Passively Adaptive Double-Tracks and Its Application to Rescue Missions and EOD Missions

  • Lee, Woo-Sub;Kang, Sung-Chul;Kim, Mun-Sang;Shin, Kyung-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1048-1053
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    • 2005
  • This paper presents design and integration of the ROBHAZ-DT3, which is a newly developed mobile robot system with chained double-track mechanisms. A passive adaptation mechanism equipped between the front and rear body enables the ROBHAZ-DT3 to have good adaptability to uneven terrains including stairs. The passive adaptation mechanism reduces energy consumption when moving on uneven terrain as well as its simplicity in design and remote control, since no actuator is necessary for adaptation. Based on this novel mobile platform, a rescue version of the ROBHAZ-DT3 with appropriate sensors and a semi-autonomous mapping and localization algorithm is developed to participate in the RoboCup2004 US-Open: Urban Search and Rescue Competition. From the various experiments in the realistic rescue arena, we can verify that the ROBHAZ-DT3 is reliable in traveling rugged terrain and the proposed mapping and localization algorithm are effective in the unstructured environment with uneven ground. The another application is an military robot for an EOD(Explosive Ordnance Disposal) and reconnaissance mission. The military version of the ROBHAZ-DT3 with a water disrupter, a thermal scope and a long distance wireless communication device is developed and sent to the area of military tactics in Iraq. Consequently, the feasibility of the military version of ROBHAZ-DT3 is verified.

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Mail Extraction Engine in Mobile Using Markup Language Converter based on XML (XML 기반 마크업 언어 변환기를 이용한 Mobile용 Mail 추출엔진)

  • 박영삼;최병철;정영지
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.8
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    • pp.1187-1193
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    • 2002
  • There are POP3(Post Office Progocol 3) and IMAP4(Internet Message Access Protocol 4) for E-Mail service of wire Internet For mobile e-mail service that use wireless Internet, must use exclusive use mobile e-mail server in the case of POP3 e-mail or flow e-mail conversion and because e-mail is kept in sever side with remote file server in case of IMAP4 mail that is used by Web-Mail, utilization of mobile e-mail service is difficult by mobile client who there is no IMAP4 rules. This thesis embodying e-mail extraction engine for mobile that do to design markup language converter of XML base, and use Web-Mail of recently been generalizing IMAP4 base in mobile, presented mobile e-mail service method to do so that can use Web-Mail that is based on IMAP4 as well as POP3 mail service in mobile environment.