• Title/Summary/Keyword: Wireless Broadcasting

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Design and Development of Simulation Framework for Processing Window Query in Wireless Spatial Data Broadcasting Environment (무선 공간 데이터 방송 환경에서 범위 질의 처리를 위한 시뮬레이션 프레임워크의 설계와 구현)

  • Im, Seokjin;Hwang, Hee-Joung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.173-178
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    • 2014
  • Smart devices linked to high speed networks enable us to obtain location dependent data at anywhere and anytime. In this environment, a wireless data broadcast system can deal with enormous data request from a great number of clients effectively. In order to set up an efficient wireless data broadcast system, various data scheduling and indexing schemes have been proposed. However, a simulation framework to evaluate the schemes is not reported yet. In this paper, we design and develop a simulation framework for a wireless data broadcast system. The developed simulation framework can evaluate quickly a wireless data broadcast system and has scalability to adopt various data scheduling and indexing schemes for wireless data broadcasting.

Efficient Data Scheduling considering number of Spatial query of Client in Wireless Broadcast Environments (무선방송환경에서 클라이언트의 공간질의 수를 고려한 효율적인 데이터 스케줄링)

  • Song, Doohee;Park, Kwangjin
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.33-39
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    • 2014
  • How to transfer spatial data from server to client in wireless broadcasting environment is shown as following: A server arranges data information that client wants and transfers data by one-dimensional array for broadcasting cycle. Client listens data transferred by the server and returns resulted value only to server. Recently number of users using location-based services is increasing alongside number of objects, and data volume is changing into large amount. Large volume of data in wireless broadcasting environment may increase query time of client. Therefore, we propose Client based Data Scheduling (CDS) for efficient data scheduling in wireless broadcasting environment. CDS divides map and then calculates total sum of objects for each grid by considering number of objects and data size within divided grids. It carries out data scheduling by applying hot-cold method considering total data size of objects for each grid and number of client. It's proved that CDS reduces average query processing time for client compared to existing method.

An Improved Message Broadcast Scheme over Wireless Sensor Networks (무선 센서 네트워크에서 효율적인 메시지 방송 기법)

  • Kim, Kwan-Woong;Kim, Byun-Gon;Bae, Sung-Hwan;Kim, Dae-Ik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.588-594
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    • 2010
  • In a multi-hop wireless sensor network, broadcasting is an elementary operation to support command message sending, route discovery and other application tasks. Broadcasting by flooding may cause serious redundancy, contention, and collision in the network, which is referred to as the broadcast storm problem. Many broadcasting schemes have been proposed to give better performance than simple flooding in wireless sensor network. How to decide whether re-broadcast or not also poses a dilemma between reach ability and efficiency under different host densities. In this paper, we present popular broadcasting schemes, which can reduce re-broadcast packets and improve SRB(Saved ReBroadcast). Simulation results show different levels of improvement over the simple flooding scheme.

Channel Coding Based Physical Layer Security for Wireless Networks (채널 부호화를 통한 물리계층 무선네트워크 보안기술)

  • Asaduzzaman, Asaduzzaman;Kong, Hyung Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.3
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    • pp.57-70
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    • 2008
  • This paper introduces a new paradigm of physical layer security through channel coding for wireless networks. The well known spread spectrum based physical layer security in wireless network is applicable when code division multiple access (CDMA) is used as wireless air link interface. In our proposal, we incorporate the proposed security protocol within channel coding as channel coding is an essential part of all kind of wireless communications. Channel coding has a built-in security in the sense of encoding and decoding algorithm. Decoding of a particular codeword is possible only when the encoding procedure is exactly known. This point is the key of our proposed security protocol. The common parameter that required for both encoder and decoder is generally a generator matrix. We proposed a random selection of generators according to a security key to ensure the secrecy of the networks against unauthorized access. Therefore, the conventional channel coding technique is used as a security controller of the network along with its error correcting purpose.

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ETI(Expected Transmission Interference) for Interference-aware (노드 간섭을 고려한 ETI 알고리즘)

  • Byeon, So-Young;Roh, II-Soon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.6
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    • pp.89-94
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    • 2009
  • In wireless mesh network, nodes are communicates as like as Ad-Hoc. Nodes of Wireless Mesh Network must have a good QoS and a algorithm for good path. ETX, ETT and WCETT are proposed Wireless Mesh Network routing methods. But these have Interference problem. This paper propose ETI(Expected Transmission Interference) based on ETT for good path selection. This paper show the algorithm and improved performance in simulation than other algorithms.

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An Implementation of High-performance Router Platform Supporting IPv6 that can High-speed Wired/wireless Interface and QoS (IPv6를 지원하는 초고속 유/무선 인터페이스와 QoS제공 가능한 고성능 라우터 플랫폼 개발)

  • Ryoo, Kwang-Seok;Seo, In-Ho;Shin, Jae-Heung
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.66 no.4
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    • pp.229-235
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    • 2017
  • Until now, a study on a ubiquitous sensor network has been mainly concentrated in the areas of sensor nodes, and as a results, technologies related with sensor node were greatly developed. Despite of many achievements on research and development for a sensor node, a ubiquitous sensor network may failed to establish the actual service environment because variety of restrictions. In order to provide a actual service using a ubiquitous sensor networks applied to many results on research and development for a sensor nodes, a study on a wired/wireless composite router must be carried out. However a study on a wired/wireless composite router is relatively very slow compared with the sensor node. In this study, developed a high-performance router platform supporting IPv6 that can provide high-speed wired/wireless interface and QoS, and it can provide the multimedia service Interlocking the wireless sensor network and the Internet network. To analysis a given network environment and to develop the appropriate hardware and software in accordance with this requirement.

An Efficient Spatial Query Processing in Wireless Networks (무선 네트워크 환경에서 효율적인 공간 질의 처리)

  • Song, Doo Hee;Lee, Hye Ri;Park, Kwang Jin
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.10
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    • pp.239-244
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    • 2019
  • In recent mobile environments, query processing costs have been rapidly increasing as users request large amounts of queries. In addition, the server's performance is increasing for many users to handle high-capacity queries, but the workload is increasing continuously. To solve these problems, we use the wireless broadcasting environment. However, in a existing wireless broadcasting environment, servers have a problem sending all the objects they manage to their clients. Therefore, we propose a new R-Bcast combining the advantages of demand-based and wireless broadcasting. R-Bcast is a technique that protects query information and reduces query processing time. Experiments have proved that R-Bcast is superior to conventional techniques.

Broadcast Redundancy Reduction Algorithm for Enhanced Wireless Sensor Network Lifetime (무선 센서 네트워크의 수명 향상을 위한 브로드캐스트 중복 제거 알고리즘)

  • Park, Cheol-Min;Kim, Young-Chan
    • Journal of Internet Computing and Services
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    • v.8 no.4
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    • pp.71-79
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    • 2007
  • The communicative behaviors in Wireless Sensor Networks(WSNs) can be characterized by two different types: routing and broadcasting. The broadcasting is used for effective route discoveries and packet delivery. However, broadcasting shorten the network lifetime due to the energy overconsumption by redundant transmissions. In this paper, we proposed a algorithm that remove redundant forward nodes based on Dominant Pruning method using 2-hop neighbors knowledge. Simulation results show that the proposed algorithm appears superior performance in respect of the number of forward nodes and the network lifetime.

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Game Theoretic Modeling for Mobile Malicious Node Detection Problem in Static Wireless Sensor Networks

  • Ho, Jun-Won
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.238-242
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    • 2021
  • Game theory has been regarded as a useful theoretical tool for modeling the interactions between distinct entities and thus it has been harnessed in various research field. In particular, research attention has been shown to how to apply game theory to modeling the interactions between malign and benign entities in the field of wireless networks. Although various game theoretic modeling work have been proposed in the field of wireless networks, our proposed work is disparate to the existing work in the sense that we focus on mobile malign node detection problem in static wireless sensor networks. More specifically, we propose a Bayesian game theoretic modeling for mobile malign node detection problem in static wireless sensor networks. In our modeling, we formulate a two-player static Bayesian game with imperfect information such that player 1 is aware of the type of player 2, but player 2 is not aware of the type of player 1. We use four strategies in our static Bayesian game. We obtain Bayesian Nash Equilibria with pure strategies under certain conditions.

A Hierarchical Bitmap-based Spatial Index use k-Nearest Neighbor Query Processing on the Wireless Broadcast Environment (무선방송환경에서 계층적 비트맵 기반 공간 색인을 이용한 k-최근접 질의처리)

  • Song, Doo-Hee;Park, Kwang-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.203-209
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    • 2012
  • Recently, k-nearest neighbors query methods based on wireless broadcasting environment are actively studied. The advantage of wireless broadcasting environment is the scalability that enables collective query processing for unspecified users connected to the server. However, in case existing k-NN query is applied in wireless broadcasting environment, there can be a disadvantage that backtracking may occur and consequently the query processing time is increasing. In this paper proposes a hierarchical bitmap-based spatial index in order to efficiently process the k-NN queries in wireless broadcasting environment. HBI reduces the bitmap size using such bitmap information and tree structure. As a result, reducing the broadcast cycle can reduce the client's tuning time and query processing time. In addition, since the locations of all the objects can be detected using bitmap information, it is possible to tune to necessary data selectively. For this paper, a test was conducted implementing HBI to k-NN query and the proposed technique was proved to be excellent by a performance evaluation.