• Title/Summary/Keyword: Wired and Wireless

Search Result 901, Processing Time 0.029 seconds

Design and Implementation for Wired/wireless Seamless Handoff (유/무선 Seamless 핸드오프를 위한 설계 및 구현)

  • Lee, Hak-Goo;Kim, Pyung-Soo;Kim, Sun-Woo;Kim, Young-Keun
    • Proceedings of the KIEE Conference
    • /
    • 2004.11c
    • /
    • pp.243-245
    • /
    • 2004
  • This paper proposes design and implementation for Seamless Handoff method between adapters in a system environment where both wired and wireless adapters are present First of all, by settingLayer 2 address of wired adapter to Layer 2address of wireless adapter, then generate virtual adapter on the above layer to make these two adapters operate on an IP address. Under the condition, when wired communication via the wired adapter gets disconnected while in service, wireless handoff occurs by mapping information on the wireless adapter to the virtual adapter. According to the method proposed in this paper, continuous session can be obtained even when handoff between wired and wireless adapters occurs at lower level in an application where both IP address and Port address are used to maintain session since If address does not change.

  • PDF

Comparison about TCP and Snoop protocol on wired and wireless integrated network (유무선 혼합망에서 TCP와 Snoop 프로토콜 비교에 관한 연구)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.5 no.2
    • /
    • pp.141-156
    • /
    • 2009
  • As the TCP is the protocol designed for the wired network that packet loss probability is very low, because TCP transmitter takes it for granted that the packet loss by the wireless network characteristics is occurred by the network congestion and lowers the transmitter's transmission rate, the performance is degraded. The Snoop Protocol was designed for the wired network by putting the Snoop agent module on the BS(Base Station) that connect the wire network to the wireless network to complement the TCP problem. The Snoop agent cash the packets being transferred to the wireless terminal and recover the loss by resending locally for the error occurred in the wireless link. The Snoop agent blocks the unnecessary congestion control by preventing the dupack (duplicate acknowledgement)for the retransmitted packet from sending to the sender and hiding the loss in the wireless link from the sender. We evaluated the performance in the wired/wireless network and in various TCP versions using the TCP designed for the wired network and the Snoop designed for the wireless network and evaluated the performance of the wired/wireless hybrid network in the wireless link environment that the continuous packet loss occur.

Performance Test and Evaluation of Voice Traffic in Wired and Wireless Integrated Network (유무선 통합망에서의 음성 서비스의 성능 테스트 및 평가)

  • Jo, Jun-Mo;Choi, Dae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.2
    • /
    • pp.280-286
    • /
    • 2009
  • The NGN(Next-Generation Network) structure has been considered from various points of view as all If wireless-wired integration network and its performance is one of the main issue in these days. In this paper, various wired and wireless integrated networks with voice service are designed and simulated to obtain problems and factors affects the network performance using OPnet simulator. The characteristics only showed in the wired and wireless integrated networks are measured and analyzed compared with the single networks such as a wired or wireless networks. Especially, in the wired and wireless integrated networks showed degrading performance even if there are few transmissions in the network and furthermore, the various networks of increasing numbers of the nodes and transmission are simulated and evaluated.

A Quantitative Analysis of System-Level Performance of the Wireless LAN in Digital Home Environments

  • Son, Byoung-Hee;Kim, Hag-Bae
    • Journal of Ubiquitous Convergence Technology
    • /
    • v.2 no.1
    • /
    • pp.51-55
    • /
    • 2008
  • A digital home is a ubiquitous environment that is expected to be realized in the near future. All information appliances in a house are connected to each other through wired and/or wireless home networks. Authenticated user can access the various services provided by the digital home, and the access is not restricted by equipment, time, or location. The technologies that form the digital home can be grouped into two categories: wired networking technologies and wireless networking technologies. For the purpose of ubiquitous environments, wireless-networks offer suitable and seamless high-quality services. A wireless LAN can be created simply by equipping a single access point. For that reason, the cost of establishing such a network is low and using it is easy. Of course, there is an exciting new wireless technology. It is the Ultra Wide Band (UWB). However, it is not enough to bring wireless convenience, although offering a broad range of high-speed data transfer capabilities, Because of unstable. Thus, of the wireless-networking systems, we focus on the wireless LAN. We quantitatively analyze its capabilities. The dynamic and adaptive wireless LAN provides a foundation for the evolution toward the next generation of wireless and adaptive networks. The difference between wired LAN and wireless LAN in upload and download rates is small. Although the wireless LAN experiences a greater loss rate than the wired LAN, the difference is minimal. We conclude that a wireless LAN is suitable for use in an apartment environment.

  • PDF

Comparison of Efficiency According to the Two Control Method of the Wireless Charging System Considering Wired/Wireless Integrated Charging System for EV (전기자동차용 유·무선 통합 충전을 고려한 무선 충전 시스템의 두 가지 제어 방식에 따른 효율 비교·분석)

  • Heo, Hun;Lee, Ju-A;Sim, Dong-Hyun;Son, Won-Jin;Lee, Byoung-Kuk
    • The Transactions of the Korean Institute of Power Electronics
    • /
    • v.27 no.3
    • /
    • pp.228-236
    • /
    • 2022
  • The charging methods of electric vehicles are divided into wired charging and wireless charging. Restrictions on the use of charging infrastructure for wireless charging vehicles currently exist because most charging infrastructure uses the wired charging method. Thus, wired and wireless integrated charging system has been studied. In this system, a wireless charging system especially requires a control method for high-efficiency operation in consideration of a change in a coupling coefficient. Therefore, this paper introduces two control methods for the high-efficiency operation of wireless charging that can be applied to wired and wireless integrated charging systems. In addition, loss analysis is performed through PSIM simulation to select a more advantageous method for high-efficiency operation among the two control methods. To verify the simulation-based loss analysis result, the two control methods are applied to the actual wireless charging system, and the efficiency is compared through the experiments Based on the experimental results, a control method suitable for high-efficiency operation of the wireless charging method is selected.

A Construction of An Intelligent Industry Network through Wireless Sensor Network

  • Yun, Yeo-hong;Hwang, Kwang-il;Han, Woo-young;Eom, Doo-seop
    • Proceedings of the IEEK Conference
    • /
    • 2003.07a
    • /
    • pp.465-468
    • /
    • 2003
  • In industry areas, a lot of factories and process plants need network for processing data acquired from field and for communicating between sensors or actuators or field controllers. Most of the industry networks are based on wired solutions. But, recently, a lot of factories and process plants are moving into wireless solutions since they have some advantages compared with wired one. In this paper we first review the characteristics of wired and wireless network technologies and introduce the new technique called wireless sensor network (WSN). And then we describe the wireless sensor node system designed by us for WSN which has the ability of small size, flexibility and low-power consumption and embedded into the Bar-code scanner to communicate each other. Finally, we conclude this paper by showing that wireless industry network can be constructed with wireless sensor network without large change of traditional wired topologies through experiment using wireless sensor nodes.

  • PDF

Design of Wired and Wireless linkage Hybrid Sensor Network Model over CATV network (CATV망을 이용한 유무선 연동의 하이브리드 센서 네트워크 모델 설계)

  • Lee, Kyung-Sook;Kim, Hyun-Deok
    • Convergence Security Journal
    • /
    • v.12 no.3
    • /
    • pp.67-73
    • /
    • 2012
  • In this paper, in order to overcome the disadvantage of wireless-based sensor network, a hybrid sensor network using wired and wireless linkage is proposed. Proposed a wired and wireless linkage hybrid sensor network can compensate the defect of poor transmission at the indoor wireless environment, and can be free from interference between a wireless LAN and Bluetooth of the same frequency bandwidth due to an attribute of low-loss transmission at the CATV network. Also, proposed a wired and wireless linkage hybrid sensor network make use of CATV network which is well-built infrastructure, is more efficient to design network, assure a stability and high reliability of the sensor network as providing a stability for an inaccuracy and a predictable transmission link for the existing wireless network.

Design and Implementation of J2ME-based Wired/Wireless Interworking Mobile Wallet (J2ME 기반 유.무선 연동의 모바일 전자지갑 설계 및 구현)

  • Park, Nam-Je;Song, You-Jin
    • The KIPS Transactions:PartC
    • /
    • v.9C no.5
    • /
    • pp.687-698
    • /
    • 2002
  • Together with the activation of wireless Internet, the interest for various integrated methods of the existing wired and wireless e-commerces is on the rise. For the integrated wired and wireless e-commerce, firstly, the optimized security and authentication under the radio communication environment should be decided. And also the user-friendly usage is important. In this paper, we designed and implemented wired and wireless interworking Mobile Wallet on terminal that can be used through both wired and wireless methods by developing electronic wallet module for electronic payment using MIDP (Mobile Information Device Profile) based on J2ME (Java 2 Micro Edition). The characteristics of mobile wallet implemented in this paper provide the stability through encoding/decoding payment information and on-line usage on wired/wireless environments through downloading electronic wallet. In addition, we also present safe and convenient payment method for e-commerce based on wired/wireless Internet.

A Study about Web Traffic Performance on wired and wireless network (유무선 혼합망에서 웹 트래픽 성능에 관한 연구)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.7 no.2
    • /
    • pp.47-58
    • /
    • 2011
  • Snoop was suitably designed for wired and wireless network as having snoop agent module in BS(Base Station) which is connecting to both wired and wireless network in order to supplement the problems of TCP. This study examined performance difference by using the web traffic taken wide possession in current internet traffic. The web traffic has greater amount of traffic, shorter life time, and smaller size than other traffics. This study found that snoop producing performance improvement of wireless network in the network mixed with the wired and wireless lead performance loss when transmitting web traffic. This study found that in case of web traffic is transmitted it bring a performance improvement of web traffic as computing BWE((Bandwidth Expansion), and also found that this study prove of performance improvement by decreasing local retranmission.

Development of Mobile Game Content through Interoperability between Wired and Wireless - Focused on Interoperability Types - (유무선 연동유형별 모바일게임 콘텐츠 개발)

  • Kim, Ki-Il;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.8
    • /
    • pp.76-85
    • /
    • 2007
  • The mobile content which adopts the subject matter of wired online game with interoperability element is in service. This is one of the plans which are the possibility of benefiting wired online game in game industry. In this paper, interoperability method of game content between wired and wireless classifies this with three branches and it tries to analyze the interrelationship of the interoperability element and interoperability types adopted in many wired online games. And, the development of interoperability server is composed of mobile server which takes charge of I/O process of mobile device and game server records all information of users in the game. With developing the content which is suitable in specific game(Ran-Online), this paper presents the development method of game content through interoperability between wired and wireless.