• Title/Summary/Keyword: Wheel Number

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Finite element analysis of vehicle-bridge interaction by an iterative method

  • Jo, Ji-Seong;Jung, Hyung-Jo;Kim, Hongjin
    • Structural Engineering and Mechanics
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    • v.30 no.2
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    • pp.165-176
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    • 2008
  • In this paper, a new iterative method for solving vehicle-bridge interaction problems is proposed. Iterative methods have advantages over the non-iterative methods in that it is not necessary to update the system matrix for a given wheel location, and the method can be applied for a new type of car or bridge with few or no modifications. In the proposed method, the necessity of system matrices update is eliminated using the equivalent interaction force acting on the bridge, which is obtained iteratively. Ballast stiffness is included in the interaction forces and the geometric compatibility at the contact points are used as convergence criteria. The bridge is considered as an elastic Bernoulli-Euler beam with surface irregularity and ballast stiffness. The moving vehicle is modeled as a multi-axle mass-spring-damper system having many degrees of freedom depending on the number of axles. The pitching effect, which is the interaction effect between the rear and front wheels when a vehicle begins to enter or leave the bridge, is also considered in the formulation including extended ground boundaries having surface irregularity and ballast stiffness. The applicability of the proposed method is illustrated in the numerical studies.

Dynamic Characteristics of the Noise and Vibration of High-speed Train's Wheelset using Time-varying Frequency Analysis (시간-주파수 분석을 이용한 고속철도차량 윤축에서 발생하는 소음과 진동의 동적 특성)

  • Lee, Jun-Seok;Choi, Sung-Hoon;Kim, Sang-Soo;Park, Choon-Soo
    • Journal of the Korean Society for Railway
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    • v.12 no.4
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    • pp.465-471
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    • 2009
  • In this paper, a relationship between the noise and vibration of a high-speed train's wheelset is examined by using time-varying frequency analysis with random data analysis which together contributes to a reduction in the number of experimental running. The noise and vibration of the wheelset is mainly caused by an interaction between the wheel and railway which shows in non-stationary characteristics. For the analysis, they are measured by some microphones and accelerometers, and those signals are post-processed by time-varying frequency analysis with random data analysis. From the analysis, their methods are useful for analyzing the noise and vibration of high-speed train's wheelset.

Social curation as an advertising tool - Message strategy of fashion brand images on vertical SNS - (소셜큐레이션과 광고 - 버티컬 SNS에서 표현된 패션브랜드 이미지의 메시지 전략 -)

  • Shin, In Jun;Lee, Kyu-Hye
    • The Research Journal of the Costume Culture
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    • v.23 no.3
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    • pp.498-511
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    • 2015
  • This paper examines advertising images of fashion brands in vertical social network site (SNS) from the viewpoints of message strategies. Vertical social network sites are types of social curation systems applied to social networking, where information is selected, organized, and maintained. Fashion brands communicate with consumers by presenting images on vertical SNSs, anticipating improvements in brand image, popularity, and loyalty. Those images portray content for particular brands and seasonal concepts, thus creating paths for product sales information. Marketing via SNSs corresponds to relationship marketing, which refers to long-term interrelationship and value augmentation between the company and consumer, and viral advertising, which relies on word of mouth distribution via social network platforms. Taylor's six-segment message strategy wheel, often used for analyzing viral ads, was applied to conduct a content analysis of the images. A total of 2,656 images of fashion brands advertised on Instagram were selected and analyzed. Results indicated that brand values were somewhat related to the number of followers. Follower rankings and comment rankings were also correlated. In general, fashion brands projected sensory messages most often. Acute need and rational messages were less common than other messages. Sports brands and luxury brands presented sensory messages, whereas fast fashion brands projected routine images most often. Fashion brands promoted on vertical SNSs should portray advertising images that combine message strategies

Domain decomposition for GPU-Based continuous energy Monte Carlo power reactor calculation

  • Choi, Namjae;Joo, Han Gyu
    • Nuclear Engineering and Technology
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    • v.52 no.11
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    • pp.2667-2677
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    • 2020
  • A domain decomposition (DD) scheme for GPU-based Monte Carlo (MC) calculation which is essential for whole-core depletion is introduced within the framework of the modified history-based tracking algorithm. Since GPU-offloaded MC calculations suffer from limited memory capacity, employing DDMC is inevitable for the simulation of depleted cores which require large storage to save hundreds of newly generated isotopes. First, an automated domain decomposition algorithm named wheel clustering is devised such that each subdomain contains nearly the same number of fuel assemblies. Second, an innerouter iteration algorithm allowing overlapped computation and communication is introduced which enables boundary neutron transactions during the tracking of interior neutrons. Third, a bank update scheme which is to include the boundary sources in a way to be adequate to the peculiar data structures of the GPU-based neutron tracking algorithm is presented. The verification and demonstration of the DDMC method are done for 3D full-core problems: APR1400 fresh core and a mock-up depleted core. It is confirmed that the DDMC method performs comparably with the standard MC method, and that the domain decomposition scheme is essential to carry out full 3D MC depletion calculations with limited GPU memory capacities.

The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement (레이싱게임 입력기의 사실성과 시점의 효과: 각성, 유인가, 동일시, 관여도를 중심으로)

  • Kim, Ock-Tae
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.201-212
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    • 2011
  • This study examines the potentials of realistic controller and point-of-view to affect users' arousal, valence, identification and engagement. While media researchers have advocated the role of realistic controller and point-of-view as a possible contributor to psychological reactions of playing video game, this claim is based on a relatively small number of empirical studies. Collegiate subjects took part in an experimental investigation manipulation the level of controller realism(gamepad vs. steering wheel) and point-of-view(first person vs. third person). Results of the study showed the influence of controller realism and point-of-view on arousal, identification and engagement, and the implication of the findings are discussed.

Performance Improvement based on the Teaching Control for Sweeping Robot (연마로봇의 교시기반 제어에 의한 성능개선)

  • Jin, Taeseok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1525-1530
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    • 2014
  • In this research, we describe teaching based sweeping control for grinder robot has been proposed as a system which is suitable to work utilizing pressure sensitive alternative to human. Teaching method is used for grinder robots operations because of their position accuracy, path accuracy, and machining reaction force. A grinder robot for two-dimensional iron plate was developed on the basis of an force sensor based teaching method. An automatic-path-generation method and experimental results using specific points was adopted to reduce the number of teaching points and time. And also, in order to determine the proper machining conditions, various machining conditions such as grinder-wheel rotation speed and robot moving speed, were evaluated.

Bezier Curve-Based Path Planning for Robust Waypoint Navigation of Unmanned Ground Vehicle (무인차량의 강인한 경유점 주행을 위한 베지어 곡선 기반 경로 계획)

  • Lee, Sang-Hoon;Chun, Chang-Mook;Kwon, Tae-Bum;Kang, Sung-Chul
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.429-435
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    • 2011
  • This paper presents a sensor fusion-based estimation of heading and a Bezier curve-based motion planning for unmanned ground vehicle. For the vehicle to drive itself autonomously and safely, it should estimate its pose with sufficient accuracy in reasonable processing time. The vehicle should also have a path planning algorithm that enables to adapt to various situations on the road, especially at intersections. First, we address a sensor fusion-based estimation of the heading of the vehicle. Based on extended Kalman filter, the algorithm estimates the heading using the GPS, IMU, and wheel encoders considering the reliability of each sensor measurement. Then, we propose a Bezier curve-based path planner that creates several number of path candidates which are described as Bezier curves with adaptive control points, and selects the best path among them that has the maximum probability of passing through waypoints or arriving at target points. Experiments under various outdoor conditions including at intersections, verify the reliability of our algorithm.

Analytical & Experimental Study on Microvibration Effects of Satellite (인공위성의 미소 진동 영향성에 관한 해석 및 실험적 연구)

  • Park, Geeyong;Lee, Dae-Oen;Yoon, Jae-San;Han, Jae-Hung
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.1
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    • pp.5-13
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    • 2014
  • Number of components and payload systems installed in satellites were found to be exposed to various disturbance sources such as the reaction wheel assembly, the control moment gyro, coolers, and others. A micro-level of vibration can introduce jitter problems into an optical payload system and cause significant degradation of the image quality. Moreover, the prediction of on-orbit vibration effects on the performance of optical payloads during the development process is always important. However, analyzing interactions between subsystems and predicting the vibration level of the payloads is extremely difficult. Therefore, this paper describes the analytical and experimental approach to microvibration effects on satellite optical payload performance with integrated jitter analysis frame-work, microvibration emulator and satellite structure testbed.

A Review of Rear Axle Steering System Technology for Commercial Vehicles

  • Khan, Haroon Ahmad;Yun, So-Nam;Jeong, Eun-A;Park, Jeong-Woo;Yoo, Chung-Mok;Han, Sung-Min
    • Journal of Drive and Control
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    • v.17 no.4
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    • pp.152-159
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    • 2020
  • This study reviews the rear or tag axle steering system's concepts and technology applied to commercial vehicles. Most commercial vehicles are large in size with more than two axles. Maneuvering them around tight corners, narrow roads, and spaces is a difficult job if only the front axle is steerable. Furthermore, wear and tear in tires will increase as turn angle and number of axles are increased. This problem can be solved using rear axle steering technology that is being used in commercial vehicles nowadays. Rear axle steering system technology uses a cylinder mounted on one of rear axles called a steering cylinder. Cylinder control is the primary objective of the real axle steering system. There are two types of such steering mechanisms. One uses master and slave cylinder concept while the other concept is relatively new. It goes by the name of smart axle, self-steered axle, or smart steering axle driven independently from the front wheel steering. All these different types of steering mechanisms are discussed in this study with detailed description, advantages, disadvantages, and safety considerations.

Vibration analysis of train-bridge system with a damaged pier by flotilla collision and running safety of high-speed train

  • Xia, Chaoyi;Wang, Kunpeng;Huang, Jiacheng;Xia, He;Qi, Lin;Wu, Xuan
    • Structural Engineering and Mechanics
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    • v.81 no.1
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    • pp.69-79
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    • 2022
  • The dynamic responses of a pier-pile-soil system subjected to a barge/flotilla collision are analyzed. A coupled high-speed train and bridge system with a damaged pier after barge/flotilla collision is established by taking the additional unevenness of the track induced by the damaged pier as the self-excitation of the system. The whole process of a CRH2 high-speed train running on the 6×32 m simply-supported PC (prestressed concrete) box-girder bridge with a damaged pier is simulated as a case study. The results show that the lateral displacements and accelerations of the bridge with a damaged pier are much greater than the ones before the collision. The running safety indices of the train increase with the train speed as well as with the number of barges in the flotilla. In flotilla collision, the lateral wheel/rail forces of the train exceed the allowable values at a certain speed, which influences the running safety of the trains.