• 제목/요약/키워드: Website Development

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Developing Virtual Tour Content for the Inside and Outside of a Building using Drones and Matterport

  • Tchomdji, Luther Oberlin Kwekam;Park, Soo-jin;Kim, Rihwan
    • International Journal of Contents
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    • 제18권3호
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    • pp.74-84
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    • 2022
  • The global impact of the Covid-19 pandemic on education has resulted in the near-complete closure of schools, early childhood education and care (ECEC) facilities, universities, and colleges. To help the educational system with social distancing during this pandemic, in this paper the creation of a simple 3D virtual tour will be of a great contribution. This web cyber tour will be program with JavaScript programming language. The development of this web cyber tour is to help the students and staffs to have access to the university infrastructure at a faraway distance during this difficult moment of the pandemic. The drone and matterport are the two devices used in the realization of this website tour. As a result, Users will be able to view a 3D model of the university building (drone) as well as a real-time tour of its inside (matterport) before uploading the model for real-time display by the help of this website tour. Since the users can enjoy the 3D model of the university infrastructure with all angles at a far distance through the website, it will solve the problem of Covid-19 infection in the university. It will also provide students who cannot be present on-site, with detailed information about the campus.

대학생의 진로교육을 위한 웹기반 사이버강의 콘텐츠 개발 및 효과검증 (The Study on Development and Effectiveness of Web-based Cyber Class Contents for University Student's Career Education)

  • 한미희
    • Journal of Information Technology Applications and Management
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    • 제23권2호
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    • pp.225-238
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    • 2016
  • The purpose of this study is to develop cyber class contents on website and to verify the effectiveness of the program to reinforce a career education. The participants of the experiment in this study are from Namseoul University who took the cyber class 'Self management and creation of vision.' of the second semester in 2015. They took the class fifty-sixty minutes a week. The control group also includes the students who took the classes 'Theory and practice of school violence prevention' and 'Youth Education theory.' To verify the effectiveness of career education, the data processing in performing this study utilized t-test for homogeneity with the effective variable of career identity and career decision and the result was proved by using paired t-test. The result suggests that the experiment group significantly shows improvement compared with the control group in the view of career identity and career decision level. Therefore we recognize that the web based cyber course has its effect on content development and career education and we anticipate the continuous development and activation of effective cyber education on website for university students in future.

A study on the corporate culture of Dianping

  • Wei, Feng-Ping;Choi, Myeong-Cheol;Shang, Xian-Fa
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.69-75
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    • 2019
  • In recent years, with the development of IT technology and mobile communication, the powerful communication function of the Internet will gradually eliminate the information asymmetry between supply and demand, and the third-party review website emerges as The Times require. Dianping.com was founded in 2003. After a few years of development, it has become an independent third-party consumer review website worldwide. One of the reasons for such great success is corporate culture, which plays an important role in human resource management. The competition of enterprises is not only the competition of products and cost advantages, but also the superior enterprise culture presented to customers in the international environment. The competition between third-party review sites has been very fierce. In just a few years, many foreign third-party review websites went public and made profits, but some domestic start-ups went bankrupt due to the lack of a good business model and corporate culture. A good business model is particularly important. Taking dianping.com as the research object and combining with the business model of the company, this paper studies the unique corporate culture of dianping.com, hoping to help the company through the investigation and research of this paper, so as to improve the company in the future. And put forward a certain practical significance and value.

식품의약품안전청의 의약품안전사용정보방 웹사이트 구축을 위한 컨텐츠 개발 (Development of Contents for KFDA Drug Safety Information Website)

  • 지은희;박효영;노혜진;이동은;한나영;정소현;김인화;신완균;오정미
    • 약학회지
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    • 제56권3호
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    • pp.204-209
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    • 2012
  • The purpose of this study was to construct database for a drug safety information website to serve as an access point of up-to-date resources for a wide variety of drug-safety information helping patients and healthcare professionals make well-informed decisions about medication use. All the contents developed were confirmed by the council of advisors who were the experts in drug safety. The detailed contents of database on frequently prescribed drug including 9 NSAIDs, 19 antibiotics, 24 cardiovascular, 21 metabolic, 14 respiratory, 20 digestive, 22 hormonal, 10 genitourinary, 10 anti-allergic, 27 antifungal/antiviral, and 71 neuropsychiatric agents were developed based on the approved drug labeling of the Korean FDA. A separately searchable database of drug-specific safety information for patients and health professionals was constructed for users in need of different depth of knowledge on using medications safely. The safety information on highly prevalent chronic diseases and drug classes was also developed. Finally the most recent global drug safety news was provided. The consumer directed information was developed in layman's terms as means of proving user-friendly information. The creation of this type of website is part of the Korean FDA's ongoing initiative to address and promote the safe use of medications for the public.

홈페이지 서비스 품질 개선에 관한 연구 (A Study on Quality Improvement of Website Services)

  • 박준현;전민수;곽춘종
    • 품질경영학회지
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    • 제40권4호
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    • pp.559-576
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    • 2012
  • Purpose: This research aims at quality improvement of website services on the internet. Methods: SERVQUAL is redefined for web environments as sixteen statements in five dimensions to identify user requirements for websites and measure their importance ratings. Quality Function Deployment (QFD) is used to integrate user requirements into service development for websites so that management and design guidelines can be obtained for user-oriented websites. Fuzzy set theory is introduced to resolve the ambiguity and subjectivity of user requirements in the House of Quality (HOQ). Results: The priorities of design characteristics are extracted from the Fuzzy QFD for University websites. Conclusion: It is expected to provide quality services in less time with less effort, if the results of the Fuzzy QFD are used to provide services in a strategic way under limited resources.

An Investigation of The Online Travel Agencies' Usability

  • Lee, Kwang-Woo
    • 한국조리학회지
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    • 제24권2호
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    • pp.44-50
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    • 2018
  • This study investigated if and why there are gulfs between expectations and perceived value for usability. The main objectives of this study are as follows: (a) to examine the differences between expectation and perceived value for usability toward an OTA; and (b) to investigate the reason and purpose for customer visits toward an OTAs. By analyzing the distance between expected and the perceived value for the usability, OTAs can then close this distance and then be able to improve the usefulness of their websites. In addition, after investigating previous evaluation problems, that the various factors that are associated with tourism website evaluations, may be downsized to fit a comprehensive model for website evaluations. The results help to close the gap between expectation and perceived value by helping with the websites design, development, implementation, and management of systems. Based on those findings, effective strategies for OTAs marketing and promotional strategies are suggested.

웹의 진화 원칙에서 도출해 낸 차세대 e-Learning 콘텐츠의 발전 모델 제안 (Suggestion for the development model of next generation e-learning contents drawn from the principle of web progress)

  • 방미향
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
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    • pp.719-723
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    • 2007
  • SK커뮤니케이션즈가 운영하는 온라인 교육 사이트 이투스(www.etoos.com)가 웹2.0 시대에 맞춰 수강생들의 참여 공간을 늘리고, 온라인을 통해 '학습'과 '재미'를 강화한 개방형 홈페이지로 2007년 초 전면 개편되는 등 기존의 e-Learning 콘텐츠 회사들이 웹2.0 기반의 비즈니스 모델을 통해 콘텐츠 차별화를 꾀하려는 움직임이 매우 활발하다. 본 연구에서는 웹2.0 시대를 맞은 e-Learning 콘텐츠의 현황을 대표적인 중고등 교육 e-Learning 콘텐츠를 중심으로 분석해 보고, 차세대 e-Learning의 발전 방향을 효과적인 피드백이 제공되는 학습자 중심의 콘텐츠 개발과 웹2.0의 본질에 입각한 집단 지성을 이끌어내는 데서 찾고, 'e-Learning 콘텐츠 내의 virtual 개인 과외 선생님 community 형성에 관한 프로젝트'를 제안해 본 것이다.

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Make-up Coordination의 Simulation 개발에 관한 연구 (A Study on the Development of Simulation for Make-up Coordination)

  • 김효숙;강인애
    • 대한가정학회지
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    • 제39권12호
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    • pp.65-77
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    • 2001
  • The purpose of this study is to propose development of simulation for make-up coordination by computer graphics and web animation program. In the 20th century, the power of the internet and www has been growing at such a rapid speed and also has provided the possibility of numerous market. Especially the internet marketing of womens products like cosmetics come into the spotlight as the way of sales. Many companies advertise their new products and give useful guidline of make-up technic on the website. So the contents of the website is one of the important thing to lead customer to purchasing. For the reason, this study tries develope a simulation of model in which customer can select their shape of face, color and theme whatever necessary. The model, color, theme palletes were designed by 'PHOTOSHOP 6.0'and the web image of simulation was made by 'FLASH ANIMATION 5.0'. As a result of this study is 1. It can give the chance to customer to make their own image of shape, color and theme through the simulation more speedly and exactly. 2. It can help company to advertise their new products, offer service for customers and lead customers to purchasing. 3. By accummulating the database, it can help to develop educational make-up system.

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A Quantitative Study on How Internet Search Ads Generate Consumer Traffic to Advertisers' Website

  • Son, Jung-Sun
    • International Journal of Knowledge Content Development & Technology
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    • 제1권1호
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    • pp.7-24
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    • 2011
  • This study aims to measure the impact of these two variables on consumers' 'click-through' rates (the number of users that click on the ad compared to the number of times the ad is delivered). The result is as follows. First, search ads play a critical role in drawing consumers to advertisers' websites. Once search ads are placed, the number of visitors increased tenfold. Secondly, when search ads are keyed to highly-involved words such as 'IDC', 'hosting' and 'co-location', click-through rates significantly fluctuate according to the type of advertising message. In this case, consumers respond much more positively to ads highlighting credibility and product quality than to ads with emphasis on sales and events. Thirdly, the placement of search ads also matters. The ad placed first in the search list overpowers ads in the third or fifth place in terms of click-through rates. However, there was no significant difference of click-through rates between ads in the third place and ads in fifth. Lastly, when estimating which variable plays the bigger role in bringing traffic to advertisers' websites, consumers are more receptive to the substance of the advertising message than to its placement, under the circumstances of high involvement.

멀티미디어 자료를 활용한 교육용 프로젝트기반 웹사이트 개발 (Development of a Educational Project-Based WebSite Using Multimedia Materials)

  • 이승수;유정수
    • 정보교육학회논문지
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    • 제8권4호
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    • pp.537-545
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    • 2004
  • 프로젝트기반 학습은 학생들의 탐구력 향상과 창의성 신장에 많은 효과가 있음에도 불구하고 학교 정규수업 시간에 이를 수행하기에는 여러 가지로 제약이 따랐다. 그러나 최근에 인터넷이 널리 보급되면서 기존의 학교 수업에서의 시공간의 제약을 해결하게 되었다. 본 논문에서는 프로젝트 주제와 관련된 멀티미디어 자료를 사용하고 인터넷 서비스를 활용하여 학생들이 지속적으로 프로젝트에 참여할 수 있도록 하고 프로젝트 진행과정을 모두 볼 수 있는 프로젝트 기반 웹사이트를 개발하고 구현하였다. 개발한 웹사이트의 타당성을 검증하기 위해서 초등학교 4학년 한반을 대상으로 30일에 걸쳐 프로젝트를 진행한 결과 학생 중심의 자기주도적 학습 능력과 새로운 주제 발굴에 대한 탐구력이 향상되었다.

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