• Title/Summary/Keyword: WebCam

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A Personal Memex System Using Uniform Representation of the Data from Various Devices (다양한 기기로부터의 데이터 단일 표현을 통한 개인 미멕스 시스템)

  • Min, Young-Kun;Lee, Bog-Ju
    • The KIPS Transactions:PartB
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    • v.16B no.4
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    • pp.309-318
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    • 2009
  • The researches on the system that automatically records and retrieves one's everyday life is relatively actively worked recently. These systems, called personal memex or life log, usually entail dedicated devices such as SenseCam in MyLifeBits project. This research paid attention to the digital devices such as mobile phones, credit cards, and digital camera that people use everyday. The system enables a person to store everyday life systematically that are saved in the devices or the deviced-related web pages (e.g., phone records in the cellular phone company) and to refer this quickly later. The data collection agent in the proposed system, called MyMemex, collects the personal life log "web data" using the web services that the web sites provide and stores the web data into the server. The "file data" stored in the off-line digital devices are also loaded into the server. Each of the file data or web data is viewed as a memex event that can be described by 4W1H form. The different types of data in different services are transformed into the memex event data in 4W1H form. The memex event ontology is used in this transform. Users can sign in to the web server of this service to view their life logs in the chronological manner. Users can also search the life logs using keywords. Moreover, the life logs can be viewed as a diary or story style by converting the memex events to sentences. The related memex events are grouped to be displayed as an "episode" by a heuristic identification method. A result with high accuracy has been obtained by the experiment for the episode identification using the real life log data of one of the authors.

Design and Implementaion of Web-based PLC Laboratory for Industrial Automation Training (산업 자동화 교육훈련을 위한 Web 기반 PLC 실험실의 설계 및 구현)

  • Han, Earl;Park, Sung-Moo;Lee, Seung-Teak;Hong, Sang-Eun
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.1022-1025
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    • 2009
  • 본 논문은 접근의 용이성을 향상시킨 웹의 장점을 이용하여 PLC 종류별 다양한 실험이 가능한 교육 훈련 시스템을 구축하여 다기종의 PLC에 대하여 학습 이해도를 높였으며, 시공간상의 제약과 장비문제를 해결한 실험실을 설계하였다. 또한 실험을 위해 구성된 제어시스템을 원격 제어하고 구동결과를 Web Cam을 이용하여 실시간으로 모니터링 함으로써 PLC를 실제로 동작하는 것 같은 경험을 통하여 교육생의 경험과 이해력을 높이도록 웹 기반의 실험실을 구현하였다.

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Web기반 공구 Database의 구축과 최적 절삭조건의 결정

  • Lee Sang-Wook;Kim Young-Jin
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.464-468
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    • 2003
  • 인터넷의 급성장과 더욱 발전하는 On-line환경에 있어서 기업들간의 정보 교환이 실시간으로 이루어지고 있고, 서로 요구하는 정보의 양질이 높아져감에 따라 현 시점에서 데이터베이스의 관리 및 운용이 대우 중요한 요소가 되었다. 본 연구에서는 (주)대한증석과 경희대학교의 공동연구로 만들어진 KT-Guide라는 전자 카달로그를 Web상으로 구축하여, 피삭재의 절삭에 있어서 사용자가 원하는 가공형식, 공구 및 피삭재를 선택하고 적정 데이터의 입력 후에 최적절삭조건을 실시간으로 알아보고자 함을 목적으로 하고 있다. 이것은 사용자가 절삭을 사용함에 있어서 플랫폼에 제한없이 온라인환경에서 보조도구를 사용하게 하며 궁극적으로는 온라인 상으로 CAD/CAM시스템을 사용함을 목적으로 한다. 한편, 이 전의 연구에 있어서도 Web으로의 확장은 있었으나 많은 부분에 있어서 제한적이었다. DB의 관리에 있어서 MS SQL 2000으로의 Upgrade를 선택하였다. 또한, 프로그램 내부적으로는 기존의 대부분이 HTML Tag를 사용한 ASP형태였다면, 본 논문에 있어서 많은 부분이 XML로 전환되었음을 알 수 있다. 절삭조건의 최적화에는 뉴럴 네트워크를 적용하여 연구된 자료를 이용하였으며, Virtual Machining에 있어서 절삭 조건의 검색 및 Query부분은 XML을 이용하였다.

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Web-based Knowledge Management for Using Product Data in E-Commerce (제품 데이터의 전자거래 활용을 위한 웹 기반 지식관리)

  • 박상우;윤흥규;유상봉;김철환
    • The Journal of Society for e-Business Studies
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    • v.5 no.1
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    • pp.1-18
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    • 2000
  • As the networks (i.e., intranet and internet) proliferate all over the world, it is inevitable to move some (or all) of the enterprise activities into virtual spaces. Differently from business data, product data have complex semantics and thus are not properly exchanged among different application programs. Even though some neutral formats of product data have been developed by standard organizations, translating them among various application programs still needs the comprehensive understanding of the complex semantics. Recently, it is widely recognized that capturing more knowledge is the next step In overcome the current difficulties on sharing product data. In this paper, we present Web-based knowledge management that facilitates seamless sharing of product data among various application programs in virtual enterprises. Three types of knowledge are managed by the knowledge management system - metadata, ontology, and mapping. In this environment, we consider both business applications (e.g., ERP, SCM, and EDI System) and engineering applications (e.g., CAD and CAM system).

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Haircutting Point Analysis and Improvement the Block Matching Algorithm Using in Web Camera (웹 카메라에서 블록정합기법을 이용한 헤어커팅 포인트 분석 및 개선)

  • Kang, Nam Soon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.4
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    • pp.189-197
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    • 2009
  • This paper suggests the system for searching and application is to be in combination between existing hair art area and Image/Video processing area. This proposed system usually saves various hair types into a database, then, users send images of their face over the internet by using WebCam. Finally, they can find the hair types for users. Hair cutting is technology that form draft to make hair style. Man cut must decide how in image of sinciput, image of side bean curd, after lower image must operate. Silhouette is produced as is different by change of this three places. Customer increases in the beauty salon and beauty salon chain being changed, research about beauty art is necessary point of time. In this treatise, our country of when swim and operate haircut about problem that happen sample survey and analysis.

Feature Map for Collision Detection in Motion-Based Game using Web Camera (웹 카메라를 이용한 체감형 게임의 충돌감지를 위한 특징맵)

  • Lee, Young-Jae;Lee, Dae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.620-626
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    • 2008
  • We propose a feature map method to detect a collision for a motion-based game. The feature map can be made an optimally reduced motion data using subtraction image and virtual ball images according to image size and condition. And we calculate the overlapped ratio between moving image data and objects. This ratio is an invariant for detection even though image size is changed. And we compare this ration with collision detection constant, the feature map can detect fast collisions as well as the collided direction. To evaluate the method, we implemented a motion-base game that consists of a web cam, a player, an enemy, and some virtual balls, and we obtained some valid results for our method for the collision detection. The results demonstrated that the proposed approach is robust, and they can be used as a basic collide detection algorithm for a motion-based game where the size and the position of characters are continuously changing.

A study on color image of PM10 filter using WebCam (화상카메라를 이용한 포집된 PM10 필터의 색도에 관한 연구)

  • 정상진;곽재환;심순섭
    • Proceedings of the Korea Air Pollution Research Association Conference
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    • 2002.11a
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    • pp.339-340
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    • 2002
  • PM10 대기 미세먼지는 자연적이고 인위적인 발생원에 의해 다양한 미량원소들을 함유하고 있기 때문에 흔히 대기질 관리나 환경영향 평가를 위한 대기관측시료로 이용되고 있다. 이러한 미세먼지가 인체에 미치는 영향을 평가하기 위해서는 무엇보다 공인되어 있고 신뢰성이 있는 측정방법이 있어야 한다. (중략)

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An Web Based NC PostProcessor for Cutting Automation (절단자동화를 위한 웹 기반의 NC 포스트프로세서)

  • Ryu, Gab-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.1113-1115
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    • 2013
  • NC 포스트프로세서는 CAD/CAM시스템에서 생성된 공구경로데이터 파일을 입력받아 NC공작기계를 구동시킬 수 있는 공작기계 제어데이터 파일로 변환해 주는 소프트웨어이다. 본 논문에서는 범용 NC 포스트프로세서를 웹에서 실행될 수 있도록 구현한 내용을 기술하고 있다. 사용자가 웹에 접속하여 NC 콘트롤러의 사양 및 매개변수를 설정해주면 절단에 사용할 NC파일이 자동 생성된다. 개발된 본 시스템을 사용하면 고가의 전용 NC 포스트포로세서 구입에 소요되는 비용을 줄일 있어 생산성 향상에 기여할 수 있다.

A Hand Gesture Recognition Scheme using WebCAM (웹캠을 이용한 손동작 인식 방법)

  • Kim, Kun-Woo;Lee, Won-Joo;Jeon, Chang-Ho
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.619-620
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    • 2008
  • In this paper, we propose a new hand gesture recognition scheme using hand poses captured from a web camera. The key idea of this scheme is to extract skin color from the background-subtracted image. To extract skin color, in the first phase, we subtract background by repeatedly comparing the stored initial frame with next frames. And then we eliminate noise using dynamic table. In the second phase, we exactly recognize hand gesture by extracting skin color from ${YC_b}{C_r}$ color region.

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Motion Based Serious Game Using Spatial Information of Game and Web-cam (웹캠과 공간정보를 이용한 체감형 기능성게임)

  • Lee, Young-Jae;Lee, Dae-Ho;Yi, Sang-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1795-1802
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    • 2009
  • Motion based serious game is a new style of game and exercise using hands, arms, head and whole body. At that time gamer's reachable movement space is an important game space and interaction happening place. We propose efficient game spatial division and analysis algorithm that gives special information for collision avoidance of game objects. We devide into 9 parts of game space and check the enemy position and upper, down, left and right side movement information of gamer and calculate optimal path for collide avoidance of the enemy. To evaluate the method, we implemented a motion base serious game that consists of a web cam, a player, an enemy, and we obtained some valid results of our method for the collision avoidance. The resole demonstrated that the proposed approach is robust. If movement information is in front of enemy, then the enemy waits and finds the place and runs to avoid collision. This algorithm can be used basic development of level control and effective interaction method for motion based serious game.