• Title/Summary/Keyword: Web-based 3D Simulation

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Virtual Manufacturing for an Automotive Company (IV)-Information Management for a Virtual Factory (자동차 가상생산 기술 적용 (IV)- 가상공장 정보 관리)

  • Noh, Sang-Do;Ahn, Hyeon-Sik;Park, Young-Jin
    • IE interfaces
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    • v.16 no.1
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    • pp.63-69
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    • 2003
  • Virtual Manufacturing is a technology facilitating effective development and agile production of products via computer models representing physical and logical schema and the behavior of the real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a virtual factory as a well-designed and integrated environment is essential. To construct a virtual factory in effective and concurrent manners, a supporting information infrastructure for managing diverse models of virtual factory is very important. In this paper, we constructed the web-based information management system for many engineering activities related with a virtual factory. Using this system, users can handle all information and diverse digital files including attributes, parameters, 3-D CAD files, simulation models, and etc. of a cell, line and whole factory. We expect that this information management system for a virtual factory helps us achieve great time savings and advances in accuracy for construction and maintenance activities of virtual factories.

Web-based 3D Interior Simulation using Unity (Unity를 이용한 웹기반 3D 인테리어 시뮬레이션)

  • Jung, Kwanguk;Kim, Donghyeon;Kim, Jangmin;Yoon, Jeongseok;Lee, Soowon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.341-342
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    • 2016
  • 최근 1인가구가 늘어나면서 자신의 집을 직접 꾸밀 수 있는 인테리어 시장에 관심이 쏠리고 있다. 이에 따라, 온라인상에서 인테리어 및 리모델링을 해 불 수 있는 프로그램들이 각광을 받고 있으나, 종래의 인테리어 프로그램들은 고용량의 프로그램이거나 처움 접하는 사용자가 사용하기 어려운 인터페이스를 가진 프로그램들이 대부분이다. 본 연구에서는 Unity를 이용하여 웹상에서 손쉽게 인테리어를 해 보고 가상현실 체험까지 해 볼 수 있는 가상현실 기술을 활용한 프로그램을 구현하였다. 구현된 프로그램은 초보자도 전문가의 도움 없이 가구의 재배치, 방의 확장 및 구조 변경 등 자기취향에 맞는 인테리어를 웹상에서 가상으로 시도해 보고, 그 결과를 가상현실 체험기기로 체험해 볼 수 있어, 셀프 인테리어와 리모델링을 원하는 사용자에게 시간과 비용을 절감시켜주고 만족감을 더욱 높여 주는 효과가 있다.

Application Analysis of Digital Photogrammetry and Optical Scanning Technique for Cultural Heritages Restoration (문화재 원형복원을 위한 수치사진측량과 광학스캐닝기법의 응용분석)

  • Han, Seung Hee;Bae, Yeon Soung;Bae, Sang Ho
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.5D
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    • pp.869-876
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    • 2006
  • In the case of earthenware cultural heritages that are found in the form of fragments, the major task is quick and precise restoration. The existing method, which follows the rule of trial and error, is not only greatly time consuming but also lacked precision. If this job could be done by three dimensional scanning, matching up pieces could be done with remarkable efficiency. In this study, the original earthenware was modeled through three-dimensional pattern scanning and photogrammetry, and each of the fragments were scanned and modeled. In order to obtain images from the photogrammetry, we calibrated and used a Canon EOS 1DS real size camera. We analyzed the relationship among the sections of the formed model, efficiently compounded them, and analyzed the errors through residual and color error map. Also, we built a web-based three-dimensional simulation environment centering around the users, for the virtual museum.

Unity3D-Based Flood Simulation Visualization Web System for Efficient Disaster Management (효과적인 재난관리를 위한 Unity3D 기반 홍수 시뮬레이션 가시화 웹시스템)

  • GANG, Su-Myung;RYU, Dong-Ha;CHOI, Yeong-Cheol;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.98-112
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    • 2017
  • Recently, various research has been conducted on the use of a game engine instead of a commercial geographic information system (GIS) engine for the development of 3D GIS. The advantage of the 3D game engine is that it allows developers to develop various modules according to their abilities. In particular, in the area of disasters, a wide range of alternatives for prevention as well as prediction can be presented when new analyses are attempted by combining geographic information and disaster-related information. Furthermore, 3D analysis can be an important factor in analyzing the phenomena occurring in the real 3D world because of the nature of disasters. Therefore, in this study, we tried to develop a visualization module for flood disaster information through a 3D game engine by considering the solutions for cost and manpower problems and the degree of freedom of development. Raw flood data was mapped onto spatial information and interpolation was performed for the natural display of the mapped flood information. Furthermore, we developed a module that intuitively shows dangerous areas to users by generating cumulative information in order to display multidimensional information based on this information. The results of this study are expected to enable various flood information analyses as well as quick response and countermeasures to floods.

REMOTE NUMERICAL SIMULATIONS OF THE INTERACTION OF HIGH VELOCITY CLOUDS WITH RANDOM MAGNETIC FIELDS

  • Santikkan, Alfredo;Hernandez-Cervantes, Liliana;Gonzalez-Ponce, Alejandro;Kim, Jong-Soo
    • Journal of The Korean Astronomical Society
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    • v.40 no.4
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    • pp.165-169
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    • 2007
  • The numerical simulations associated with the interaction of High Velocity Clouds (HVC) with the Magnetized Galactic Interstellar Medium (ISM) are a powerful tool to describe the evolution of the interaction of these objects in our Galaxy. In this work we present a new project referred to as Theoretical Virtual i Observatories. It is oriented toward to perform numerical simulations in real time through a Web page. This is a powerful astrophysical computational tool that consists of an intuitive graphical user interface (GUI) and a database produced by numerical calculations. In this Website the user can make use of the existing numerical simulations from the database or run a new simulation introducing initial conditions such as temperatures, densities, velocities, and magnetic field intensities for both the ISM and HVC. The prototype is programmed using Linux, Apache, MySQL, and PHP (LAMP), based on the open source philosophy. All simulations were performed with the MHD code ZEUS-3D, which solves the ideal MHD equations by finite differences on a fixed Eulerian mesh. Finally, we present typical results that can be obtained with this tool.

EDISON Platform to Supporting Education and Integration Research in Computational Science (계산과학 분야의 교육 및 융합연구 지원을 위한 EDISON 플랫폼)

  • Jin, Du-Seok;Jung, Young-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.176-182
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    • 2012
  • Recently, a new theoretical and methodological approach for computational science is becoming more and more popular for analyzing and solving scientific problems in various scientific disciplines and applied research. Computational science is a field of study concerned with constructing mathematical models and quantitative analysis techniques and using large computing resources to solve the problems which are difficult to approach in a physical experimentally. In this paper, we present R&D of EDISON open integration platform that allows anyone like professors, researchers, industrial workers, students etc to upload their advanced research result such as simulation SW to use and share based on the cyber infrastructure of supercomputer and network. EDISON platform, which consists of 3 tiers (EDISON application framework, EDISON middleware, and EDISON infra resources) provides Web portal for education and research in 5 areas (CFD, Chemistry, Physics, Structural Dynamics, Computational Design) and user service.

EDISON Platform to Supporting Education and Integration Research in Computational Science (계산과학 분야의 교육 및 융합연구 지원을 위한 EDISON 플랫폼)

  • Jin, Du-Seok;Jung, Young-Jin;Lee, Jong-Suk Ruth;Cho, Kum-Won;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.466-469
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    • 2011
  • Recently, a new theoretical and methodological approach for computational science is becoming more and more popular for analyzing and solving scientific problems in various scientific disciplines such as Computational fluid dynamics, Chemistry, Physics, Structural Dynamics, Computational Design and applied research. Computational science is a field of study concerned with constructing mathematical models and quantitative analysis techniques and using large computing resources to solve the problems which are difficult to approach in a physical experimentally. In this paper, we present R&D of EDISON open integration platform that allows anyone like professors, researchers, industrial workers, students etc to upload their advanced research result such as simulation SW to use and share based on the cyber infrastructure of supercomputer and network. EDISON platform, which consists of 3 tiers (EDISON application framework, EDISON middleware, and EDISON infra resources) provides Web portal for education and research in 5 areas (CFD, Chemistry, Physics, Structural Dynamics, Computational Design) and user service.

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The effect of restaurant in-store color and music congruency on customer's emotional responses and behavioral intentions (레스토랑 실내의 색채와 배경 음악의 조화가 고객의 감정적 반응 및 행동 의도에 미치는 영향)

  • Jo, Mi-Na
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.27-38
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    • 2011
  • This study was aimed to investigate the effects of restaurant in-store color and music congruency on consumer's emotional responses and behavioral intentions. The web survey was conducted among 400 customers(aged from 20~39 years old) who lived in Seoul and Kyunggi, Incheon Province. To find ensemble effect of color and music, 3D studio MAX were used to make high-stimulus(exciting) and low-stimulus(calm) and 3D virtual reality restaurant simulation stimulus were applied. The statistical data analyses were performed using SPSS/WIN 18.0 and reliability analysis, factor analysis, regression analysis were used. Based on the result of the conducting factor analysis, emotional responses were classified into 2 factors: positive emotion and negative emotion. Satisfaction was classified into 1 factor: satisfaction. Loyalty was classified into 1 factor: loyalty. Cronbach's alpha was calculated for the reliability of the survey instrument. Consequently, restaurant in-store color and music congruency were shown to affect positive emotion and negative emotion. Positive emotion and negative emotion were shown to affect satisfaction. Satisfaction were shown to affect loyalty. Music congruency had a higher effect on positive emotion than color congruency. Color congruency had a higher effect on negative emotion than music congruency. The results of this study will serve as a basis of color and music congruency with restaurant atmospherics.

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Application of Greenhouse Climate Management Model for Educational Simulation Design (교육용 시뮬레이션 설계를 위한 온실 환경 제어 모델의 활용)

  • Yoon, Seungri;Kim, Dongpil;Hwang, Inha;Kim, Jin Hyun;Shin, Minju;Bang, Ji Wong;Jeong, Ho Jeong
    • Journal of Bio-Environment Control
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    • v.31 no.4
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    • pp.485-496
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    • 2022
  • Modern agriculture is being transformed into smart agriculture to maximize production efficiency along with changes in the 4th industrial revolution. However, rural areas in Korea are facing challenges of aging, low fertility, and population outflow, making it difficult to transition to smart agriculture. Among ICT technologies, simulation allows users to observe or experience the results of their choices through imitation or reproduction of reality. The combination of the three-dimension (3D) model and the greenhouse simulator enable a 3D experience by virtual greenhouse for fruits and vegetable cultivation. At the same time, it is possible to visualize the greenhouse under various cultivation or climate conditions. The objective of this study is to apply the greenhouse climate management model for simulation development that can visually see the state of the greenhouse environment under various micrometeorological properties. The numerical solution with the mathematical model provided a dynamic change in the greenhouse environment for a particular greenhouse design. Light intensity, crop transpiration, heating load, ventilation rate, the optimal amount of CO2 enrichment, and daily light integral were calculated with the simulation. The results of this study are being built so that users can be linked through a web page, and software will be designed to reflect the characteristics of cladding materials and greenhouses, cultivation types, and the condition of environmental control facilities for customized environmental control. In addition, environmental information obtained from external meteorological data, as well as recommended standards and set points for each growth stage based on experiments and research, will be provided as optimal environmental factors. This simulation can help growers, students, and researchers to understand the ICT technologies and the changes in the greenhouse microclimate according to the growing conditions.