• Title/Summary/Keyword: Web-Based Training

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Development of A Uniform And Casual Clothing Recognition System For Patient Care In Nursing Hospitals

  • Yun, Ye-Chan;Kwak, Young-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.45-53
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    • 2020
  • The purpose of this paper is to reduce the ratio of the patient accidents that may occur in nursing hospitals. In other words, it determines whether the person approaching the dangerous area is a elderly (patient uniform) group or a practitioner(Casual Clothing) group, based on the clothing displayed by CCTV. We collected the basic learning data from web crawling techniques and nursing hospitals. Then model training data was created with Image Generator and Labeling program. Due to the limited performance of CCTV, it is difficult to create a good model with both high accuracy and speed. Therefore, we implemented the ResNet model with relatively excellent accuracy and the YOLO3 model with relatively excellent speed. Then we wanted to allow nursing hospitals to choose a model that they wanted. As a result of the study, we implemented a model that can distinguish patient and casual clothes with appropriate accuracy. Therefore, it is believed that it will contribute to the reduction of safety accidents in nursing hospitals by preventing the elderly from accessing the danger zone.

Feasibility Study of Google's Teachable Machine in Diagnosis of Tooth-Marked Tongue

  • Jeong, Hyunja
    • Journal of dental hygiene science
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    • v.20 no.4
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    • pp.206-212
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    • 2020
  • Background: A Teachable Machine is a kind of machine learning web-based tool for general persons. In this paper, the feasibility of Google's Teachable Machine (ver. 2.0) was studied in the diagnosis of the tooth-marked tongue. Methods: For machine learning of tooth-marked tongue diagnosis, a total of 1,250 tongue images were used on Kaggle's web site. Ninety percent of the images were used for the training data set, and the remaining 10% were used for the test data set. Using Google's Teachable Machine (ver. 2.0), machine learning was performed using separated images. To optimize the machine learning parameters, I measured the diagnosis accuracies according to the value of epoch, batch size, and learning rate. After hyper-parameter tuning, the ROC (receiver operating characteristic) analysis method determined the sensitivity (true positive rate, TPR) and specificity (false positive rate, FPR) of the machine learning model to diagnose the tooth-marked tongue. Results: To evaluate the usefulness of the Teachable Machine in clinical application, I used 634 tooth-marked tongue images and 491 no-marked tongue images for machine learning. When the epoch, batch size, and learning rate as hyper-parameters were 75, 0.0001, and 128, respectively, the accuracy of the tooth-marked tongue's diagnosis was best. The accuracies for the tooth-marked tongue and the no-marked tongue were 92.1% and 72.6%, respectively. And, the sensitivity (TPR) and specificity (FPR) were 0.92 and 0.28, respectively. Conclusion: These results are more accurate than Li's experimental results calculated with convolution neural network. Google's Teachable Machines show good performance by hyper-parameters tuning in the diagnosis of the tooth-marked tongue. We confirmed that the tool is useful for several clinical applications.

Construction of Artificial Intelligence Training Platform for Machine Learning Based on Web Radiology_CDM (Web Radiology_CDM기반 기계학습을 위한 인공지능 학습 플랫폼 구축)

  • Noh, Si-Hyeong;Kim, SeungJin;Kim, Ji-Eon;Lee, Chungsub;Kim, Tae-Hoon;Kim, KyungWon;Kim, Tae-Gyu;Yoon, Kwon-Ha;Jeong, Chang-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.487-489
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    • 2020
  • 인공지능 기술을 도입한 의료분야에서 진단 및 예측과 연계한 임상의사결정지원 시스템(CDSS)에 관련된 연구가 활발하게 진행되고 있다. 특히, 인공지능 기술 적용에 가장 많은 이슈를 일으키고 있는 의료영상기반의 질환진단연구가 다양한 제품으로 출시되고 있는 실정이다. 그러나 의료영상 데이터는 일관되지 않은 데이터들로 이루어져 있으며, 그것을 정제하여 연구에 사용하기 위해서는 상당한 시간이 필요한 것이 현실이다. 본 논문에서는 익명화된 데이터를 정제하여 인공지능 연구에 사용할 수 있는 표준화된 데이터 셋을 만들고, 그 데이터를 기반으로 인공지능 알고리즘 개발 연구를 지원하기 위한 원스톱 인공지능학습 플랫폼에 대하여 기술한다. 이를 위해 전체 인공지능 연구프로세스를 보이고 이에 따라 학습을 위한 데이터셋 생성과 인공지능 학습학습용 플랫폼에서 수행되는 수행 과정을 결과로 보인다 제안한 플랫폼을 통해 다양한 영상기반 인공지능 연구에 활용될 것으로 기대하고 있다.

Study Curation Service Utilizing th Learner Pattern Information from the Smart Learning (스마트러닝에서의 학습자 패턴 정보를 활용한 큐레이션 서비스 제공 방안 연구)

  • Yun, Jun-soo;Hwang, Hyun-seo;Park, Jin-tae;Seo, Kyoung-teak;Moon, Il-young;Kwon, Oh-young;Kim, Byeong-jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.903-906
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    • 2015
  • Over the recent industry -wide virtual world and the real world, broadcasting and telecommunications, IT technology and traditional industries, such as the fusion research has been conducted in a variety of fields. And training in the field of education is changing the paradigm of creativity to break the intrusive training center. In addition, the quality of interactive educational content technology to foster self-directed future talent is a situation that is required. The market has already surpassed the smartphone PC, smart devices and e-learning technologies are appearing new service called 'smart learning' as a new form of convergence of the educational system. In this paper, based on the direct development of a content authoring applications and Web sites, and cloud environments to the students collect and analyze patterns. Utilizing this information, we studied the curation service plans that recommend the appropriate content to fit the tastes of the learner.

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A Study on Learning Model for Re-education and Valuation of EMT (구급대원 재교육 및 평가를 위한 학습모형 연구)

  • Kim, Sun-Bae;Ann, Dong-Yeal;Lee, Nam-Soo;Choi, Zoo-Ill;Oh, Kyung-Ghn;Park, Inn-Soo;Park, Hee-Jin
    • The Korean Journal of Emergency Medical Services
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    • v.9 no.2
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    • pp.183-206
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    • 2005
  • Nowadays, the whole world is putting in the knowledge information society by the internet which is connecting the global network. The internet enable us to see the life of the other people in real time. Most of health care professional obtain and update their new knowledge and skills through continuing education. EMTs who works five or ten shifts per day are not easy to attend continuing education session usually offered during their off-times. One of solutions to this problem would be to develop a education program which does not limit time and place. There has been increasing interest in the use of computers in medical education, but all designated facilities and teachers have no sufficient preparations for the education and training of EMT. There has been less attention to the rationale for the use and selection of applications. This article discusses an approach to the selection of medical informatics applications for the undergraduate medical curriculum. The aim of this study is to develop and evaluate a web-based continuing education program, to help EMT improve their knowledge of transfusion therapy and medical law, and to enhance their ability to contribute to the quality of patient care. The program generally was well received by EMTs. The program is a useful adjunct to the existing continuing education program. It also could be used in EMT student education and other health sciences.

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A Study on Administrator Module Design for Virtual learning System (가상 교육 시스템의 관리자 모듈 설계에 관한 연구)

  • Moon Myung-Ryong;Kim Jeong-Su
    • Journal of Engineering Education Research
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    • v.5 no.1
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    • pp.50-58
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    • 2002
  • The most important point in electronic learning(e-learning) is to gain the learning sympathy by improving interaction among the learners, instructors and operators around instruction contents. But it is necessary for the instructor to have active assistance of an administrator as a supporter and an operator because instructors do not accept all the learner's demands. So, operator's activity is very critical in success of e-learning. In this paper, wamine the theory of constructionism to effectively reflect the characteristic of WWW, and to build up a foundation of the web-based integrated e-learning circumstance. The circumstance is composed of 3 modules of the learner, instructor and the administrator. This aims to coordinate instruction functions in order to improve the effect of learning and to intensify the interaction. This paper presents the design and implementation of an e-learning system which is focused on the administrator's module to effectively support the operator's activity. As a result of this research, the system can be used in building up a variety of e-learning in university, that is, general training course and technical training course.

The Effect of Herding Behavior and Perceived Usefulness on Intention to Purchase e-Learning Content: Comparison Analysis by Purchase Experience (무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석)

  • Yoo, Chul-Woo;Kim, Yang-Jin;Moon, Jung-Hoon;Choe, Young-Chan
    • Asia pacific journal of information systems
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    • v.18 no.4
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    • pp.105-130
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    • 2008
  • Consumers of e-learning market differ from those of other markets in that they are replaced in a specific time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed by a specific consumer over the designated period of time. Hence e-learning service providers need to attract new groups of students every year. Due to lack of information on products designed for continuously emerging consumers, the consumers face difficulties in making rational decisions in a short time period. Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of the product from others and imitate them. Taking into consideration of these features of e-learning market, this study will focus on the online herding behavior in purchasing e-learning contents. There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives from educational engineering to management to e-business etc. Based upon the existing studies, we identify two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver diverse intelligence and achievement enhancing solutions. In other words, only the educations that are done through the Internet and network can be classified as e-learning. We take the second definition of e-learning for our working definition. The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning contents and to identify the differential impact of the factors between consumers with purchase experience and those without the experience. To accomplish the goal of this study, it focuses on herding behavior and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study extends the Technology Acceptance Model by adding herding behavior and usability to take into account the unique characteristics of e-learning content market and e-learning systems use, respectively. The current study also includes consumer experience with e-learning content purchase because the previous experience is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies on e-learning did not consider the characteristics of e-learning contents market and the differential impact of consumer experience on the relationship between the antecedents and behavioral intention, which is the target of this study. This study employs a survey method to empirically test the proposed research model. A survey questionnaire was developed and distributed to 629 informants. 528 responses were collected, which consist of potential customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However, in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived usefulness and herding behavior had differential effects upon the purchase of e-learning contents. As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/perceived usefulness on purchase intention were investigated. The results show that there are no interaction effects. This study contributes to the literature in a couple of ways. From a theoretical perspective, this study examined and showed evidence that the characteristics of e-learning market such as continuous renewal of consumers and thus high uncertainty and individual experiences are important factors to be considered when the purchase intention of e-learning content is studied. This study can be used as a basis for future studies on e-learning success. From a practical perspective, this study provides several important implications on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies include target group attraction, word-of-mouth management, enhancement of web site usability quality, etc. The limitations of this study are also discussed for future studies.

Implementation of RFID-based Information Management System for Bullfights (싸움소를 위한 RFID 기반 정보 관리시스템의 구현)

  • Cho, Yong-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.6
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    • pp.768-774
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    • 2008
  • This paper implements a information management system for a bullfights using RFID technology in which the objects containing electronic tag are automatically identified by using radio frequency wave. The presented system is composed of the information systems for career and train, and the real-time informant system to provide various informations to remote bull breeders and administers. As the first step for implementation, we analyze the requirements for information management systems based on the RFID and suggests design considerations. Based on the analysis, we implement an efficient RFID middleware system for tracking a tag location based on antenna transfer method and managing an intelligent tag information which efficiently manages a bullfight informations in field. And we also implement the web-based integrated management system for managing and providing a bullfight informations. The career management system sequentially recognizes a tags, and the training system concurrently recognizes the man tags.

Incremental Face Annotation for Open Web Service (개방형 웹 서버스를 위한 증가적 얼굴 어노테이션)

  • Chai, Kwon-Taeg;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.36 no.8
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    • pp.673-682
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    • 2009
  • Recently, photo sharing and publishing based Social Network Sites(SNSs) are increasingly attracting the attention of academic and industry researches. Unlike the face recognition environment addressed by existing works, face annotation problem under SNSs is differentiated in terms of daily updated images database, a limited number of training set and millions of users. Thus, conventional approach may not deal with these problems. In this paper, we proposed a face annotation method for sharing and publishing photographs that contain faces under a social network service using random projection, non-linear regression and representational state transfer. Our experiments on several databases show that the proposed method records an almost constant execution time with comparable accuracy of the PCA-SVM classifier.

An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents (웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안)

  • Gang, Seok-Hun;Kim, Dae-Cheong
    • Journal of National Security and Military Science
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    • s.3
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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