• Title/Summary/Keyword: Web Based SNS

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Implementation of HTML5-based Hybrid SNS Systems (HTML5 기반 하이브리드 SNS 시스템 구현)

  • Huh, Tae-Ryang;Chang, Ji-Min;Min, You-Kyung;Lim, Seung-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.306-309
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    • 2014
  • 네이티브 어플리케이션의 한계를 극복하기 위해 웹 서비스를 이용한 Hybrid Application이 개발되었다. Hybrid Application은 단말기의 센서, 카메라 등 기기의 기능을 Application이 지원하고 내부 구조와 인터페이스, 데이터 전송 등에 Web기술을 이용하여 기존 네이티브 어플리케이션의 단점을 보완하고 장점을 합한 것이다. 웹 기반으로 구현 되었기 때문에 다양한 기기와 해상도에 적용이 가능하고 문제 발생 시 웹과 동일하게 실시간 업데이트가 가능하다. 본 논문에서는 HTML5과 하이브리드 어플리케이션 기반의 SNS 메신저를 설계하고 구현하였다. SNS의 게시판 기능과 메신저를 결합하여 커뮤니케이션을 강조한 어플리케이션을 구현하여, one-source-multi-platform SNS 시스템을 구축하였다.

Fashion Image Searching Website based on Deep Learning Image Classification (딥러닝 기반의 이미지 분류를 이용한 패션 이미지 검색 웹사이트)

  • Lee, Hak-Jae;Lee, Seok-Jun;Choi, Moon-Hyuk;Kim, So-Yeong;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.175-180
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    • 2019
  • Existing fashion web sites show only the search results for one type of clothes in items such as tops and bottoms. As the fashion market grows, consumers are demanding a platform to find a variety of fashion information. To solve this problem, we devised the idea of linking image classification through deep learning with a website and integrating SNS functions. User uploads their own image to the web site and uses the deep learning server to identify, classify and store the image's characteristics. Users can use the stored information to search for the images in various combinations. In addition, communication between users can be actively performed through the SNS function. Through this, the plan to solve the problem of existing fashion-related sites was prepared.

A Study on Design and Implementation of Archival Information Services based on Social Network Service in Mobile Environments (모바일 환경에서의 SNS를 활용한 기록정보서비스 설계 및 구현에 관한 연구)

  • Kang, Hye-Kyung;Kim, Yong
    • Journal of Korean Society of Archives and Records Management
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    • v.12 no.1
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    • pp.33-58
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    • 2012
  • With technological and cultural changes around web and mobile networks, SNS would be considered as an important tool for information sharing. Especially, SNS represented Facebook and Twitter is being new paradigm for communication. This study seeks to methods to provide a service user participation and cooperation and expands use and access to archival information service through SNS. To achieve the goals, this study proposed a method to provide effective archival information service through literature research. Also, the proposed service was implemented with system design and components.

SWoT Service Discovery for CoAP-Based Sensor Networks (CoAP 기반 센서네트워크를 위한 SWoT 서비스 탐색)

  • Yu, Myung-han;Kim, Sangkyung
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.9
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    • pp.331-336
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    • 2015
  • On the IoT-based sensor networks, users or sensor nodes must perform a Service Discovery (SD) procedure before access to the wanted service. Current approach uses a center-concentrated Resource Directory (RD) servers or P2P technique, but these can cause a point-of-failure or flooding of SD messages. In this paper, we proposes an improved SWoT SD approach for CoAP-based sensor networks, which integrates Social Web of Things (SWoT) concept to current CoAP-based SD approach that makes up for weak points of existing systems. This new approach can perform a function like a keyword or location-based search originated from SNS, which can enhances the usability. Finally, we implemented a real system to evaluate.

Analysis on User Behavior of Social Game (소셜 게임의 사용자 특성 분석)

  • Han, Hye-Won;Shim, Se-Ra
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.137-145
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    • 2010
  • Humans are social existences who connect with others and live together. Communication between human has evolved into diverse formats and contents beyond time and space. Social Network Service builds social relationship based on web and its users increase rapidly in a global environment due to the user-friendly web circumstances, easy access and wide-spread supply of the smart phones. One of the aspect that is taking the center of Social Network Service is a Social Game. Social Games are based on web that has simple rules to play in fictional time and space background. This research is to analyze the relationship between social game, Social Network and user behavior through the Social Games Farm Villand Cafe World.This paper, firstly, is going to observe the characteristics of people who participate in the two social games 'Farm Ville' and 'Cafe World'. It, then, attempts to analyze individual and social human desires depicted in the games. In the social games, personal perception is revealed through an image of "possession", while one's social activity is displayed by an image of "consumption."

Design and Implementation of the Graphical Relational Searching for Folksonomy Tags in the Participational Architecture of Web 2.0 (웹2.0의 참여형 아키텍쳐 환경에서 그래픽 기반 포크소노미 태그 연관 검색의 설계 및 구현)

  • Kim, Woon-Yong;Park, Seok-Gyu
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.1-10
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    • 2007
  • Recently, the web 2.0 services which appear by exponential extension of the Internet can be expressed with the changes in the quality of structural evolution and in the quantity of increasing users. The structural base is in user participational architecture, the web 2.0 services such as Blog, UCC, SNS(Social Networking Service), Mash-up, Long tail, etc. play a important role in organization of web, and grouping and searching of user participational data in web 2.0 is broadly used by folksonomy. Folksonomy is a new form that categorizes by tags, not classic taxonomy skill. it is made by user participation. Searching based on tag is now done by a simple text or a tag cloud method. But searching to consider and express the relations among each tags is imperfect yet. Thus, this paper provides the relational searching based on tags using the relational graph of tags. It should improve the trust of the searching and provide the convenience of the searching.

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An Implementation of OpenU Social Network Service System with Real-time Conversation and Collaboration (실시간 대화 및 협업이 가능한 오픈유 소셜 네트워크 서비스 시스템의 구현)

  • Cho, Byung-Ho
    • Journal of Advanced Navigation Technology
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    • v.14 no.5
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    • pp.737-744
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    • 2010
  • A Social Network Service(SNS) is the best attracting internet business model and serviced in the several countries. The Facebook is the most popular SNS in a foreign country and the Cyworld is most popular one in Korea. In this paper, after investing and analyzing the existing Social Network Services, I present a new OpenU Social Network Service based on Web 2.0 concepts. This is a next generation internet platform which can be communicated with real-time chatting and share d data and talked during seeing data by collaboration functions OpenU's main characteristics and functions by screen design and implementations are explained. And also OpenU's excellence by comparing with other SNSs system is presented.

Extracting Method of User's Interests by Using SNS Follower's Relationship and Sequential Pattern Evaluation Indices for Keyword (키워드를 위한 시퀀셜 패턴 평가 지표와 SNS 팔로워의 관계를 이용한 사용자 관심사항 추출방법)

  • Shin, Bong-Hi;Jeon, Hye-Kyoung
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.71-75
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    • 2017
  • Due to the spread of SNS, web-based consumer-generated data is increasing exponentially. It is important in many fields to accurately extract what is appropriate for the user's interest in a large amount of data. It is especially important for business mangers to establish marketing policies to find the right customers for them in many users. In this paper, we try to obtain important information centering on customers who are interested in each account through Twitter follow - following relationship. Because Twitter's current follower relationships do not reflect the user's interests, we try to figure out the details of interest using keyword extraction methods for tweets of followers. To do this, we select two domestic commercial Twitter accounts and apply the sequential pattern evaluation index to the mining key phrase of the text data collected from the follower.

Development and Implementation of Mobile APP for Marine Pollution Responder (해양오염 방제작업자를 위한 모바일 앱의 개발과 구현)

  • Choi, Jong-Wook;Kim, Sang-Woon;Kim, Chang-Gyuen;Lee, Chan-Geun;Joo, Young-Hwan
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.19 no.4
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    • pp.352-358
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    • 2013
  • The objective of this paper is to introduce on a mobile APP called MAMIS(Marine pollution Accident response Mobile Information System) and it's functions. MAMIS was developed by Korea Coast Guard for marine pollution responder in 2012. Users can get information on marine pollution response easily without being restricted by time and place. MAMIS can be operated by smart phones with Android OS and iOS, both of which are the most popular mobile operating systems in Korea. And it has been developed in the form of hybrid APP which combined the functions of mobile APP and mobile WEB. MAMIS is composed of 9 menus, 5 mobile-based ones and 4 web-based ones. The mobile-based menus are on substance information, clean-up skills, response measures, QR code scanning, and volunteer's safety, and the web-based ones on weather information, response equipment, clean-up materials, and SNS.

User Centric Content Management System for Open IPTV Over SNS

  • Jeon, Seung Hyun;An, Sanghong;Yoon, Changwoo;Lee, Hyun-woo;Choi, Junkyun
    • Journal of Communications and Networks
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    • v.17 no.3
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    • pp.296-305
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    • 2015
  • Coupled schemes between service-oriented architecture (SOA) and Web 2.0 have recently been researched. Web-based content providers and telecommunications company (Telecom) based Internet protocol television (IPTV) providers have struggled against each other to accommodate more three-screen service subscribers. Since the advent of Web 2.0, more abundant reproduced content can be circulated. However, because according to increasing device's resolution and content formats IPTV providers transcode content in advance, network bandwidth, storage and operation costs for content management systems (CMSs) are wasted. In this paper, we present a user centric CMS for open IPTV, which integrates SOA and Web 2.0. Considering content popularity based on a Zipf-like distribution to solve these problems, we analyze the performance between the user centric CMS and the conventional Web syndication system for normalized costs. Based on the user centric CMS, we implement a social Web TV with device-aware function, which can aggregate, transcode, and deploy content over social networking service independently.