• Title/Summary/Keyword: Web 2.0/3.0

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0-8 Children's Socio-Emotional Development and Mothers' Psychological States : Based on Boryung Baby Panel Data (0-8세 아동의 사회정서 발달과 어머니의 심리적 특성 : 보령 베이비패널 자료를 중심으로)

  • Park, Hye-Jun;Han, Gyoung-Hae;Park, Sae-Rom;Chang, Mi-Na;Chun, Eul-Jung
    • Journal of Families and Better Life
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    • v.31 no.1
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    • pp.11-27
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    • 2013
  • The purpose of this study was to investigate the overall developmental characteristics of Korean children ages 0 to 8, and then explore specifically how children's social and emotional developmental levels are related to mothers' psychological states. This study was part of newly launched Boryung Baby Panel Study using web-based survey in 2011. The subjects were all mothers of 940 infants(0-2 years), 654 toddlers(3-5 years), and 484 school-age children(6-8 years) The mothers were asked to administer the web-based standardized developmental checklist for their child and fill out the questionnaires of psychological variables(life satisfaction, depression, parenting attitude, parenting efficacy, and parenting stress). The data was analyzed using descriptive analysis, t-test, and logistic regression for SPSS 20.0 windows. Major findings were as follows: 1. Infants(0 to 2) showed higher developmental level in cognition and fine motor skill domain compared to other domains. 2. Most toddlers(3 to 5) showed normal development in the most domain such as gross motor skill, fine motor skill, language, letter, number, self-help behavior. 3. In socio-emotional development domain, the ratio of risk or delay group were highest at both infant and toddler. 4. The 6-8 years old children that belong to risk group by the result of SDQ(emotion and behavior assessment) were also relatively high. 5. The relation of the children's socio-emotional developmental level and the mother's psychological variables were reciprocal. Based on these findings, the implications and the limitations of current study were discussed.

A Study on the Development of Website for Fashion Coordination (패션 코디네이션을 위한 웹 사이트 개발에 관한 연구)

  • 김효숙;강인애;최창석
    • Journal of the Korean Society of Costume
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    • v.51 no.3
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    • pp.99-109
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    • 2001
  • The purpose of this study is to propose the effective development a fashion coordination website by computer graphics and web animation programs. Today, the internet fashion shopping malls come into the spotlight as the way of marketing. The amount of clothing products sold on the internet shopping mall and interest in the website design is increasing. This means many people consider that the web site design is one of the most important thing to lead customers to purchasing. For this reasons, this study develop fashion coordination items which was designed by the computer graphics software named 'photoshop 6.0'and propose the more visual effect of fashion coordination web image which was designed by animation software named 'flash 4.0'. As a result of this study. 1 It can accumulate a database of trend garment. 2. It can help designers save a time, expenses and tries to treat design also make correction and transform their work more freely. 3. It can help develop a new textile through the various image adjustment. 4. It can give more visual and interesting effect to website by animation and multimedia. 5. It can able to communicate interactive with each other by website.

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A Study on the Exposure Prediction Model of Fluoride Dentifrice (불소함유 세치제 사용에 따른 인체의 노출예측모델)

  • Yoon, Sung-Uk
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.663-669
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    • 2022
  • The content of fluoride in toothpaste commercially available in Korea has been increased to less than 1500 ppm. The purpose is to provide these results to consumers and to suggest alternatives to the safe use of toothpaste. This study was conducted on 1,300 people for 2 weeks from March 2021. As a research tool, general characteristics and oral health behaviors were surveyed. ConsExpo Web 1.0.2. It was used as an input variable for exposure evaluation. As a result of the study, when a toothpaste containing 1500 ppm of fluoride was used, the external dose on day of exposure was 2.3×10-2 mg/kg/day for males, 2.9×10-2 mg/kg/day for females, and children aged 2-3 years was estimated to be 7.3×10 -2 mg/kg/day. As a result of this study, it is thought that as the fluoride content of toothpaste distributed in the market increases, it will be used as a basic data to present standards for safe use by consumers.

Evaluation of Student Learning Achievement through Self Study Using a Web-based Wound Care E-book (웹 기반의 상처간호 전자교과서에 의한 자가학습의 학업성취도 평가)

  • Ko Il-Sun;Kang Kyu-Sook;Park Jin-Hee;Yook Shin-Young;Song In-Ja
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.11 no.1
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    • pp.6-12
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    • 2004
  • Purpose: The purpose of this study was to evaluate self-study learning achievement in undergraduate nursing students who used a web-based wound care e-book. Method: The web-based wound care e-book was applied to 80 nursing students at Y university. The students studied the wound care e-book for four weeks and practiced wound dressing by themselves in open laboratory. Learning achievement was evaluated according to achievement of unit objectives and performance of an actual wound dressing. Result: 1. The total mean score for achievement of unit objectives was 3.06 (${\pm}0.41$) and the total mean score on the performance of the wound dressing was 89.40 (${\pm}5.47$). 2. There was no difference between the scores in the performance test (F=1.012, p=.366) for students who used self-study and those who were given a lecture. 3. A positive correlation was found between achievement of unit objectives and performance of the wound dressing (r=0.306, p<0.05). Conclusion: The web-based wound care e-book was effective in facilitating self-study for nursing students, and there is a need to continuously develop and up-date web-based nursing education e-books to facilitate self-study.

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Design of an Alpine Skiing Game Using ActionScript 3.0

  • Bai-Tiantain, Bai-Tiantain;Park, Jong-Hoon;Kim, Chul-Won
    • Journal of information and communication convergence engineering
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    • v.10 no.2
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    • pp.168-174
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    • 2012
  • Flash is the most popular 2D animation and game development software, supporting vector and media technology at the core, which enables the development of small and pithy games. It is widely used in Web animation, courseware, TV commercials, game development, and other works of design. In this paper, we propose a control movement function and auxiliary functions for an alpine skiing game based on ActionScript 3.0. The control movement function is designed with moving phases (i.e., free fall, sliding, projectile, and landing). The auxiliary functions include drawing path, start/restart movement, and saving the highest score. In addition, for the visual design of our game, we designed animations in connection with a character and background. In order to facilitate testing the friction, users can input a chosen friction value. Without user input, the friction default is set at 0.97.

The Effects of the Process and Die Design for Precision Forging of Al Alloys (AI 합금 정밀단조를 위한 금형설계 및 공정조건의 영향)

  • Lee, Young-Seon;Lee, Jung-Hwan
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.11
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    • pp.166-173
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    • 1999
  • Al forged parts are many cases with rib-web section which is difficult to manufacture precisely. Therefore, process conditions must be optimized for precision forging of Al alloys. In this study, various process parameters such as die design, lubricant, ram speed, forging temperature have been investigated using the experiment, upper bound theory and F.E.M. simulation to develop the precision forging technology for rib-web shape component. When lubricant is applied to both material and die, shear friction factor is 0.1 which shows best effect of lubricant. It is specific corner radius of die that minimized forging load regarding process conditions, especially according to the ratio of the width of rib and web. In conclusion, optimum corner radius is 2~3mm when the width of rib and web is 3mm and 20mm respectively.

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Comparison of the Risk for Being Underweight between Multicultural and Korean-Origin Adolescents (다문화 청소년과 비다문화 청소년의 저체중 위험에 관한 비교 연구)

  • Park, Hyunju
    • Journal of the Korean Society of School Health
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    • v.30 no.3
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    • pp.240-250
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    • 2017
  • Purpose: The purpose of this study was to compare the risk of being underweight between multicultural and Korean-origin adolescents. Methods: This study used the Korea Youth Risk Behavior Web-Based Survey data of 2016. A total of 46,457 underweight and normal-weight adolescents were included. General characteristics, health status and health behavior variables, and weight related variables were included. Weighted percentage and means were used to describe the sample. Simple and multiple logistic regressions were conducted using SAS 9.2. Results: From the simple and multiple logistic regression, multicultural adolescents showed a higher risk of being underweight (OR: 1.63, 95% CI: 1.20~2.20; AOR: 1.51, 95% CI: 1.01~2.27) than Korean-origin adolescents. Among the covariates, being female (AOR: 1.90, 95% CI: 1.72~2.10), being older (AOR: 1.18, 95% CI: 1.15~1.22), having poor self-health perception (AOR: 1.56, 95% CI: 1.24~1.82), having longer hours of sleep (AOR: 1.12, 95% CI: 1.09~1.16), having fewer days of exercise (AOR: 0.94, 95% CI: 0.91~0.96), and doing vigorous exercise less (AOR: 0.78, 95% CI: 0.68~0.89) showed a higher risk of being underweight. Self-rated health and effort to control weight were also significantly related to being underweight. Conclusion: Since multicultural adolescents are vulnerable to being underweight, it is necessary to develop intervention programs to reduce the number of underweight multicultural adolescents.

Development of On-line Wrinkle Measurement System Using Machine Vision (머신 비젼을 이용한 실시간 링클 측정 시스템 개발)

  • Shin, Dong-Keun;To, Hoang-Minh;Ko, Sung-Lim
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.32 no.3
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    • pp.274-279
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    • 2008
  • Roll to roll (R2R) manufacturing process, also known as 'web processing', has been tried for producing electronic devices on a flexible plastic or metal foil. To increase the performance and productivity the R2R process, effective control and on-line supervision for web quality becomes very important. Wrinkle is one of the defects, which is incurred due to compressive stresses. A system for on-line measurement of wrinkle is developed using area scan camera and machine vision laser. The 2D image, obtained by area scan camera, is produced by Gaussian regression method to characterize the wrinkle on a transparent web. The experiment proves that 0.3mm wrinkle height can be measured successfully with 74fps.

A Research on Korean Animation Industries in the Age of Web 2.0 (웹2.0 시대의 한국 애니메이션 산업에 관한 고찰)

  • Oh, Dong-il;Kim, Hyo-Yong
    • Digital Contents Society Review
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    • v.3 no.1
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    • pp.3-9
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    • 2007
  • 본 논문에서는 21세기 지식산업사회가 도래하면서 우리 사회에 가장 광범위한 변화를 몰고 온 인터넷을 기반으로 한국 애니메이션 산업의 현황과 미래에 대한 전망을 가늠 하고자 한다. 여기에는 최근 인터넷의 핵심 개념으로 떠오르고 있는 웹2.0을 재조명하여 새로운 미디어의 범주 안에서 애니메이션의 시대적 변화와 새로운 가능성을 살펴보고 디지털콘텐츠산업으로 재편되고 있는 국내외 애니메이션 동향을 살핌으로써 국내 애니메이션의 가치를 새롭게 창출하고자하는 의미도 포함되어 있다. 여기서 좀 더 주목하여 웹2.0의 개념을 국내 애니메이션 산업으로 의 적극적인 전이를 일으키기 위해서는 보다 구체적인 솔루션, 프로세스, 툴에 대한 개발이 보완되어야 할 것이다.

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An exploratory study on Social Network Services in the context of Web 2.0 period (웹 2.0 시대의 SNS(Social Network Service)에 관한 고찰)

  • Lee, Seok-Yong;Jung, Lee-Sang
    • Management & Information Systems Review
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    • v.29 no.4
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    • pp.143-167
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    • 2010
  • Diverse research topics relating to Social Network Services (SNS) such as, social affective factors in relationships among internet users, social capital value of SNS, comparing attributes why users are intending to participate in SNS, user's lifestyle and their preferences, and the exploratory seeking potential of SNS as a social capital need to be focused on. However, these researches that have been undertaken only consider facts at a particular period of the changing computing environment. In accordance with this indispensability, the integrated view on what technical, social and business characteristics and attributes need to be acknowledged. The purpose of this study is to analyze the evolving attributes and characteristics of SNS from Web 1.0 to Mobile web 2.0 through the Web 2.0 and Mobile 1.0 period. Based on the relevant literature, the attributes that drive the changing technological, social and business aspects of SNS have been developed and analyzed. This exploratory study analyzed major attributes and relationships between SNS and users by changing the paradigms which represented each period. It classified and chronicled each period by representing paradigms and deducted the attributes by considering three aspects such as technological, social and business administration. The major findings of this study are, firstly, the web based computing environment has been changed into the platform attribute for users in the aspect of technology. Users can only read, listen and view information through the web site in the early stages, but now it is possible that users can create, modify and distribute all kinds of information. Secondly, the few knowledge producers of web services have been changed into a collective intelligence by groups of people in the aspect of society. Information authority has been distributed and there is no limit to its spread. Many businesses recognized the potential of the SNS and they are considering how to utilize these advantages toward channel of promotion and marketing. Thirdly, the conventional marketing channel has been changed into oral transmission by using SNS. The market of innovative mobile technology such as smart phones, which provide convenience and access-ability toward customers, has been enlarged. New opportunities to build friendly relationship between business and customers as a new marketing chance have been created. Finally, the role of the consumer has been changed into the leading role of a prosumer. Users can create, modify and distribute information, and are performing the dual role of customer and producer.

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