• Title/Summary/Keyword: Web & Mobile content Development

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A Unit of Information-Based Content Adaptation Method for Improving Web Content Accessibility in the Mobile Internet

  • Yang, Stephen J.H.;Zhang, Jia;Chen, Rick C.S.;Shao, Norman W.Y.
    • ETRI Journal
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    • v.29 no.6
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    • pp.794-807
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    • 2007
  • In the mobile Internet, users generally work with handheld devices with limited computing power and small screens. Their access conditions also change frequently. In this paper, we present a novel method supporting intelligent content adaptation to better suit handheld devices. The underpinning is a unit of information (UOI)-based content adaptation method, which automatically detects semantic relationships among the components of Web contents and then reorganizes page layout to fit handheld devices based on identified UOIs. Experimental results demonstrate that our method enables more sensitive content adaptation.

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Development of Web Game and Contents Support System Using the Integrated Point Engine (포인트 통합 엔진을 이용한 웹 게임 및 컨텐츠 제공 시스템의 개발)

  • Kang, Sung-Kwan;Ahn, Tae-Hong
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.25-30
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    • 2004
  • Recently, it is increasing a users requiring actually and a variety of service due to a growth of wet based technique and network technique. In services, the interest in web and mobile contents domain is increasing rapidly. The most contents supported point or a E-Money as result of contents's usage. But, the point system be in name only due to a lack of a contents using a point or a related service. As a solution for this problem, this paper designed a supported system that integrated a point system supporting others contents and can associated to a game using that point. we made a simple game and supporting contents in web for simulating the designed system. Also, we realized the mobile system for communicating a data causing in web.

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Requirements Engineering for Digitizing Traditional Medical Knowledge: The Case of Building Phytomedicine Mobile-Web Application in Tanzania

  • Beebwa, Irene Evarist;Dida, Mussa Ally;Chacha, Musa;Nyakundi, David Onchonga;Marwa, Janeth
    • International Journal of Knowledge Content Development & Technology
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    • v.9 no.4
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    • pp.95-114
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    • 2019
  • The digitization of traditional medical knowledge in Tanzania will greatly enhance its preservation and dissemination. This is especially important given the challenges facing the current methods of preserving and managing such knowledge. This study presents the requirements engineering approaches and requirements for a web-mobile application that would successfully digitize indigenous knowledge of phytomedicine and relevant practitioners licensing and registration processes. To establish the requirements of such a digital system application, the study sought the opinion of 224 stakeholders whose suggestions were used to analyze and model the requirements for designing such a web-mobile tool. The study was carried out in Arusha, Kagera and Dar es Salaam regions of Tanzania which involved ethnobotanical researchers, herb practitioners, curators from herbaria and registrar officers from Traditional and Alternatives Health Practice Council. Structured interview, survey, observation and document review were employed to find out the basic functional and non-functional requirements for possible designing and implementation a web-mobile application that would digitize indigenous knowledge of medicinal plants. The requirements were modelled using the use case and context diagrams. Finally, the study came up with a list of items for both functional and non-functional requirements that can be used as guidelines to develop a web-mobile application that will capture and document traditional medical knowledge of medicinal plants in Tanzania and, enabling relevant authorities to regulate and manage stakeholders.

A Study on the Information System Operation Plan for the Mobile Environments Construction (모바일 환경 구축을 위한 정보시스템 운영방안에 대한 연구)

  • Kim, Dong Soo;Kim, Hee Wan
    • Journal of Service Research and Studies
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    • v.4 no.2
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    • pp.21-35
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    • 2014
  • The mobile environment which is based on the Internet is expanding the area of the web information systems. The mobile Internet is expanding mobile content and services due to the development of wireless network technology, the proliferation of smart terminal devices, and the emergence of a variety of mobile services platforms. A mobile web is to access to the Internet service using a mobile network or other wireless network using a smart phone or a mobile device. Recently, it is to increase the smart phone usage rapidly in the country, and many companies is entering the mobile market. There are increasing need for this operation plan of a mobile web information system. In this paper, we compared the COBIT, ITIL, the SLA, which are the International Information Systems operation standards, and the information system operation standards of Korea Information Security Agency. We analyzed the suitability of the mobile environment and information system operating instructions, and we compared mobile web, operating environments and the ITIL V3.

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Augmented Reality Service Based on Object Pose Prediction Using PnP Algorithm

  • Kim, In-Seon;Jung, Tae-Won;Jung, Kye-Dong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.295-301
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    • 2021
  • Digital media technology is gradually developing with the development of convergence quaternary industrial technology and mobile devices. The combination of deep learning and augmented reality can provide more convenient and lively services through the interaction of 3D virtual images with the real world. We combine deep learning-based pose prediction with augmented reality technology. We predict the eight vertices of the bounding box of the object in the image. Using the predicted eight vertices(x,y), eight vertices(x,y,z) of 3D mesh, and the intrinsic parameter of the smartphone camera, we compute the external parameters of the camera through the PnP algorithm. We calculate the distance to the object and the degree of rotation of the object using the external parameter and apply to AR content. Our method provides services in a web environment, making it highly accessible to users and easy to maintain the system. As we provide augmented reality services using consumers' smartphone cameras, we can apply them to various business fields.

Development of a Gateway System for Social Network Services

  • Kwon, Dongwoo;Jung, Insik;Lee, Shinho;Kim, Hyeonwoo;Ju, Hongtaek
    • Journal of Communications and Networks
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    • v.17 no.2
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    • pp.118-125
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    • 2015
  • In this paper, we propose a method to reduce mobile social network services (SNSs) traffic using a mobile integrated SNS gateway (MISG) to improve network communication performance between the mobile client and SNS servers. The gateway connects the client and SNS servers using the contents adapter and the web service adapter and helps to improve communication performance using its cache engine. An integrated SNS application, the user's client, communicates with the gateway server using integrated SNS protocol. In addition, the gateway can alert the client to new SNS contents because of the broker server implemented by the message queuing telemetry transport protocol. We design and develop the modules of the gateway server and the integrated SNS application. We then measure the performance of MISG in terms of content response time and describe the result of the experiment.

Research on WINC expansion numbers to improve the accessibility of mobile web service (모바일 웹 서비스 접근성 향상을 위한 WINC 확장 번호에 대한 연구)

  • Sim, Keun-Ho;Ko, He-Eae;Kim, Jong-Keun;Zhao, Meihua;Lim, Young-Hwan
    • Journal of Digital Contents Society
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    • v.12 no.1
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    • pp.23-32
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    • 2011
  • For the past few years, unlike wireless widespread United States and Japan, expensive cost and platform of the mobile web carrier underground and self-centered made achievement of domestic mobile web market sluggish. Nowadays, more and more people pay attention to the mobile web service because of the increased quality of wireless internet, development of mobile device and variety of the flat-rate payment system. However, another big problem is that mobile web is too hard to use. Also, the poor content of mobile web service is an extremely serious problem. In this paper, we put forward a new method for easy to access mobile web service which is use WINC expansion numbers and users can use these numbers to shit their own website. Along with the benefits of purchase WINC number general users are able to make website and control their website at less time and energy.

A Study on Hospital Promotion Using Ubiquitous Contents -Focused on Dermatology in Seoul City- (유비쿼터스 콘텐츠를 활용한 병원 홍보에 관한 연구 -서울시 피부과를 중심으로-)

  • Lee, Tae-Ho;Bae, Sung-Kwon;Cho, Kyoung-Won
    • The Korean Journal of Health Service Management
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    • v.7 no.2
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    • pp.149-159
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    • 2013
  • There are rapidly increasing in the number of SNS users according to quick supply of smart phones and expansion of wireless internet services, but there is no much researches on hospital promotion using SNS. In this paper, we proposed methods for development of effective hospital promotion by investigating current status of homepages, mobile web contents and SNS operated in 21 dermatology hospitals located at Seoul city and by analyzing contents according to functions as hospital promotion media. In the investigation results, all of three contents such as homepage, mobile web content and SNS are opened in 76.1% of hospitals and external companies occupied the main management body of the three contents at the largest portion(56.2%). There are hospital information, clinic, reservation in all hospitals' homepages and followed by broadcasting(90.5%), medical treatment(85.7%), consultation information(80.9%), member information in 'mypage'(42.9%), staff information(14.3%). In the analysis results, there is need to enlarge departments or staffs taking full charge of in order to manage the three contents professionally and also there is need to prepare and conduct hospital promotion methods using prevalent SNS.

A Study on the Decision and Selection of the Star Contents in the Convergence Era (융합시대의 스타콘텐츠 발굴 및 선정에 관한 연구)

  • Rim, Myung-Hwan;Park, Yong-Jae;Heo, Pil-Sun
    • Journal of Information Technology Applications and Management
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    • v.18 no.2
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    • pp.1-21
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    • 2011
  • In this era of convergence, which is characterized by the integration and combination of technology and industries, broadcasting and communications, offline and online, and devices and services, the content industry is also experiencing rapid changes including inter-genre exchange, the creation of new industries, and customized demand. Specifically, IT-based digital content industries such as the online game, e-book, mobile contents and web portal industries are no longer restricted to the boundaries of video, music and games but are being expanded into the realms of education, medicine, fashion and sports thanks to CT innovation of 3D, CG, AR/VR, VFX, etc. As such, various countries have come to recognize the convergent content industry as a new growth engine that will pick up where the IT industry left off, and are forming policies for its development accordingly. This research aims to optimize the system of content taxonomy which is currently genre-focused and unable to support technological development and convergence, and to discover and select star contents to be rigorously developed with governmental support. In this paper, 20 star contents in 8 areas were selected, and these are expected to create tremendous cultural and economic value through ongoing technological and industrial development.

A Review of Recent Digital Technology-Based Language Rehabilitation For Aphasia: Focusing on VR, AR, and Mobile Application (실어증 환자 대상 디지털 기술 기반 언어재활에 관한 최근 문헌 고찰: VR, AR, 모바일 애플리케이션을 중심으로)

  • Chung, Chae Youn;Hong, You Jeong;Kong, Seong Hyeon;Choi, You Jin;Lee, Kyogu
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.46-63
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    • 2022
  • With the rapid development of digital technology and the growing trend to integrate it into the medical field, recent studies suggest language rehabilitation for people with aphasia using virtual reality (VR), augmented reality (AR) and mobile applications. This study conducted a scoping review to summarize the features of digital technology-based language rehabilitation for aphasia in the last four years (2018-2021) and draw implications for future research. A total of 20 papers met the selection criteria among the documents retrieved from the Web of Science, CINAHL, and RISS. This review demonstrates that digital technology could offer unique treatment content by gamification, individualization, and creating a realistic communication environment, and by utilizing them in various ways. Therefore, we expect digital technology-based language rehabilitation for aphasia could supplement the limitations of conventional language rehabilitation and provide a novel perspective on development of treatment content.