• Title/Summary/Keyword: Wearable Computing

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Wearable Personal Network Based on Fabric Serial Bus Using Electrically Conductive Yarn

  • Lee, Hyung-Sun;Park, Choong-Bum;Noh, Kyoung-Ju;SunWoo, John;Choi, Hoon;Cho, Il-Yeon
    • ETRI Journal
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    • v.32 no.5
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    • pp.713-721
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    • 2010
  • E-textile technology has earned a great deal of interest in many fields; however, existing wearable network protocols are not optimized for use with conductive yarn. In this paper, some of the basic properties of conductive textiles and requirements on wearable personal area networks (PANs) are reviewed. Then, we present a wearable personal network (WPN), which is a four-layered wearable PAN using bus topology. We have designed the WPN to be a lightweight protocol to work with a variety of microcontrollers. The profile layer is provided to make the application development process easy. The data link layer exchanges frames in a master-slave manner in either the reliable or best-effort mode. The lower part of the data link layer and the physical layer of WPN are made of a fabric serial-bus interface which is capable of measuring bus signal properties and adapting to medium variation. After a formal verification of operation and performances of WPN, we implemented WPN communication modules (WCMs) on small flexible printed circuit boards. In order to demonstrate the behavior of our WPN on a textile, we designed a WPN tutorial shirt prototype using implemented WCMs and conductive yarn.

Effects of Multi-modality Cues on Personal Navigation in Wearable Computing (웨어러블 컴퓨터 환경의 개인 네비게이션 수행에 다중양식 단서가 미치는 영향)

  • Jeon, Ha-Young;Chae, Haeng-Suk;Hong, Ji-Young;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.1-7
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    • 2007
  • Navigation system or way finding in Wearable computer help disabled and impaired persons and it is impossible to be safe and efficient for drivers as well as pedestrian. Wearable computing situation must be multi-tasking simultaneously and users need minimal attention. In this paper, we used virtual environment as real way-finding similarly. The direction cues of navigation system are investigated as visual only, visual & auditory, and visual & speech. In the paper, the trial demonstrates the difference of performance in detection of directing and performance of motor and subjective satisfaction of user.

Privacy-Preserving IoT Data Collection in Fog-Cloud Computing Environment

  • Lim, Jong-Hyun;Kim, Jong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.43-49
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    • 2019
  • Today, with the development of the internet of things, wearable devices related to personal health care have become widespread. Various global information and communication technology companies are developing various wearable health devices, which can collect personal health information such as heart rate, steps, and calories, using sensors built into the device. However, since individual health data includes sensitive information, the collection of irrelevant health data can lead to personal privacy issue. Therefore, there is a growing need to develop technology for collecting sensitive health data from wearable health devices, while preserving privacy. In recent years, local differential privacy (LDP), which enables sensitive data collection while preserving privacy, has attracted much attention. In this paper, we develop a technology for collecting vast amount of health data from a smartwatch device, which is one of popular wearable health devices, using local difference privacy. Experiment results with real data show that the proposed method is able to effectively collect sensitive health data from smartwatch users, while preserving privacy.

The Component Development for Mobility Supports in Middleware of Wearable Computing Environment (웨어러블 컴퓨터 미들웨어에서의 이동성 지원 컴포넌트 개발)

  • Park Rae-Young;Lee Young-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.159-162
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    • 2006
  • In ubiquitous computing environments, which can be connected to the networks any time any where, wearable computers frequently will be changed their network connection point. Therefore, the demand of the mobility support service becomes more important. The mobility support mechanism allows a wearable computer to continue the existing services without the modification for the network configuration of wearable computer even if wearable computer changes the network connection point during its moving. In this paper, we design the component based middlewear for the mobility supports of wearable computers, propose the method of the mobility support service. This method tunnels the existing data to wearable computer using Mobile IP protocol even if a wearable computer moves to other network after recomposing dynamically the mobility support component in wearable middlewear.

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Automated Emotional Tagging of Lifelog Data with Wearable Sensors (웨어러블 센서를 이용한 라이프로그 데이터 자동 감정 태깅)

  • Park, Kyung-Wha;Kim, Byoung-Hee;Kim, Eun-Sol;Jo, Hwi-Yeol;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.23 no.6
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    • pp.386-391
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    • 2017
  • In this paper, we propose a system that automatically assigns user's experience-based emotion tags from wearable sensor data collected in real life. Four types of emotional tags are defined considering the user's own emotions and the information which the user sees and listens to. Based on the collected wearable sensor data from multiple sensors, we have trained a machine learning-based tagging system that combines the known auxiliary tools from the existing affective computing research and assigns emotional tags. In order to show the usefulness of this multi-modality-based emotion tagging system, quantitative and qualitative comparison with the existing single-modality-based emotion recognition approach are performed.

The technical elements of the wearable device (웨어러블 디바이스의 기술 요소)

  • Shim, Hyun-bo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.259-263
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    • 2014
  • In the ICT field, one among the remarkable issue of in 2014 is the "Wear computer", that is, the opening of "Wearable Device" age. The Samsung galaxy gear and products like Google glass and Apple watch are done as the wearable device. According to the definition of MIT Media Lab, the wearable device adheres to the body and is included till the application which names all things doing the computing action and can perform the partial computing function. And the wearable device is one brain. If the wearable device is popularized, it will be changed many things. First of all, 2 hands become free. My body is due to be connected to 24 hours Internet. It is not level that it adheres the Smart phone or device to the body and the brain role in which the device is connected outside directly, the human body is done. In this paper, the related companies analyze the technical elements of this wearable device especially.

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Application of Intelligent Wearable Computing (지능형 웨어러블 컴퓨팅의 응용)

  • Kim, Seong-Joo;Jung, Sung-Ho;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.3
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    • pp.304-309
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    • 2004
  • This work proposes the wearable and intelligent system to control mobile vehicle instead of user. The system having the ability of assistance as well as portable can be applied to various controller. It is possible to observe the state of mobile vehicle and have a good command of robot instead of human. In this paper, the wearable system operating the mobile vehicle by deciding the velocity and rotation angle that are demanded for collision avoidance with the obtained driving information from mobile vehicle is implemented. To make the proposed wearable system have an intelligence, the hierarchical fuzzy logic and neural network are used.

Fashion Bag design study with wearable technology (착용가능한 기술을 적용한 패션 가방디자인)

  • Hong, Sungdae
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.4
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    • pp.17-23
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    • 2012
  • The convergence of IT technology and fashion is a marked trend in recent years induding sportswear, m-dress (mobile phone dress), and wearable computing. Despite continued research and record high development in the field, however, there still are unsettled issues like power supply, fit, washability and mobility when it comes to commercializing technological fashion product. In this context, this thesis is to propose feasible technology effectively applied to a portable bag. The first case is a bag designed to maximize sensitivity for a family who enjoys leisure activities often. The second one is a limited editionHaute Couture style bag targeting single women in their 20s and 30s. These two case studies are an attempt to demonstrate the possibility of applying wearable technology to a product design.

Design of Multimodal User Interface using Speech and Gesture Recognition for Wearable Watch Platform (착용형 단말에서의 음성 인식과 제스처 인식을 융합한 멀티 모달 사용자 인터페이스 설계)

  • Seong, Ki Eun;Park, Yu Jin;Kang, Soon Ju
    • KIISE Transactions on Computing Practices
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    • v.21 no.6
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    • pp.418-423
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    • 2015
  • As the development of technology advances at exceptional speed, the functions of wearable devices become more diverse and complicated, and many users find some of the functions difficult to use. In this paper, the main aim is to provide the user with an interface that is more friendly and easier to use. The speech recognition is easy to use and also easy to insert an input order. However, speech recognition is problematic when using on a wearable device that has limited computing power and battery. The wearable device cannot predict when the user will give an order through speech recognition. This means that while speech recognition must always be activated, because of the battery issue, the time taken waiting for the user to give an order is impractical. In order to solve this problem, we use gesture recognition. This paper describes how to use both speech and gesture recognition as a multimodal interface to increase the user's comfort.

User interface of Home-Automation for the physically handicapped Person in wearable computing environment (웨어러블 환경에서의 수족사용 불능자를 위한 홈오토메이션 사용자 인터페이스)

  • Kang, Sun-Kyung;Kim, Young-Un;Han, Dae-Kyung;Jung, Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.187-193
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    • 2008
  • Interface technologies for a user to control home automation system in wearable computing environment has been studied recently. This paper proposes a new interface method for a disabled person to control home automation system in wearable computing environment by using EOG sensing circuit and marker recognition. In the proposed interface method, the operations of a home network device are represented with human readable markers and displayed around the device. A user wearing a HMD, a video camera, and a computer selects the desired operation by seeing the markers and selecting one of them with eye movement from the HMD display The requested operation is executed by sending the control command for the selected marker to the home network control device. By using the EOG sensing circuit and the marker recognition system a user having problem with moving hands and fit can manipulate a home automation system with only eye movement.

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