• Title/Summary/Keyword: Watching Behavior

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Experience Type Applications by the Behavior of Food-Content Creators

  • Yu, Chaelin;Ryu, Gihwan;Moon, Seok-Jae;Yoo, Kyoungmi
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.247-253
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    • 2020
  • It has emerged Food-content among various forms of 1-person media through social media. Food-content influencer also market products through 1-person media, generating revenue through increased views and subscribers of 1-person media. It also sells products through sponsorship. In general, there is a profit structure through 1-person media viewing, but research on how restaurant companies generate profits directly through food-content is insufficient. In addition, research on converting subscribers to consumers through food-contents is minimal. In this paper, we propose an experiential application system based on the behavior of food-content creators. The proposed system collects and categorizes food-content information, and maps between highly related words to organize into keyword categories. The ontology tag-based concept network applied to the proposed system connects representative information by pre-extracting/mapping information related to information requests among a wide range of data. This method maps relevant food-content information to provide the user with data collected/storage in the form of an application. The user uses the application while watching the food eaten by the influencer and creator. And, it is meaningful that the user could be provided is provided with information about the food they want to eat.

The Effect of Physical Activities on the Growth Indices in Adolescents (청소년의 신체활동이 성장에 미치는 영향)

  • Lee, Hye Lim
    • The Journal of Pediatrics of Korean Medicine
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    • v.29 no.2
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    • pp.16-25
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    • 2015
  • Objectives The purpose of this study is to investigate the relationship between physical activity and growth indices. Methods 5963 of 12 years old adolescents were participated in the 10th Korea Youth Risk Behavior Web-Based Survey (KYRBWS-V) project in 2014. These data was analyzed to show the relationship between physical activity and height, BMI. Results According to the Physical Activity guidelines, the mean height was higher in the each male and female group with 'moderate physical activity for at least 60 min ${\geq}7$ days/week', 'vigorous physical activity ${\geq}3$ days/week', and 'muscle-strengthening activity ${\geq}3$ days/week' compare to the group who did not. The mean BMI was lower in the male group of 'sitting for watching TV or computer, etc on a weekday < 3 hr/day' compare to group who did not. Conclusions These results showed that physical activity in adolescence is correlated to growth. Therefore, this research can be one of the reference data to show the proper physical activity is important in the growth.

Investigations on Lighting Environment of Living Room and Lighting Use According to the Behavior in Large Apartment Houses (대형 공동주택 거실 조명환경과 행위별 조명사용에 관한 조사연구)

  • Kim, Hyun-Ji;Kim, Hoon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.3
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    • pp.1-8
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    • 2012
  • This study investigated current status of lighting environment, residents' awareness of lighting and lighting use according to behavior in the living room of apartment to determine current lighting trends and their related problems. The living rooms of newly-built apartment units(133~165[$m^2$] and larger than 166[$m^2$] within the past five years) were examined. The results are summarized as follows. 1. Resident satisfaction with current living room lighting was the highest in 'illumination' and the lowest was 'energy savings' regardless of the size of living room. 2. This kind of ceiling lighting layout, 133~165[$m^2$] unit used central lighting and larger than 166[$m^2$] units used central lighting and cove lighting. Regarding light sources, 133~165[$m^2$] linear FL, halogen, larger than 166[$m^2$] bulb-type FL are widely used. LED are now being found in the living room corridor and kitchen walls of newly-built apartment houses. 3. Watching TV and reading books were commonly behaved in the living room. Conversations between family, having desserts, resting, housekeeping, and entertaining were usually done weekdays, while having desserts and conversations between family were done weekends. Use of lighting as main behaviors is properly and differently required due to the distinct uses of lighting as residents' behaviors or their life style.

An Exploratory Study on the Single People Time Use and Leisure Behavior : A comparison of single people an unmarried group and a married group (독신의 시간사용과 여가활용에 대한 탐색적 연구 : 미혼 및 기혼집단의 비교를 중심으로)

  • 윤소영
    • Journal of Families and Better Life
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    • v.20 no.6
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    • pp.209-217
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    • 2002
  • In this study, I analyzed single people time use and leisure behavior. I have compared patterns of time use of the single people who completed a survey for this study with the data from Time Use Survey(Korea National Statistics office, 1999). The survey participants included 160 single people who were thirty- to forty-years-old and who were living alone. The data from the Time Use Survey by NSO contained 2,004 married people cases and 30,155 unmarried individuals cases. The major findings are as follows: First, the single people who participated in this study were not especially anti-marriage; they simply have not been married yet and were living in a one-person household. Second, single people spent more time at work and less time for leisure and socializing than two comparative groups. Third, single people spent more time for household labor than other groups, and the only exception was the married female group. There was no gender difference in the time spent at household work Finally, single people tended to spend their leisure time with passive activities such as reading a newspaper or a magazine, watching television, and listening to the radio.

A Study on the Perceived Value of Consumers through Web Drama (웹 드라마를 통해 형성된 소비자의 지각된 가치에 대한 연구)

  • Ahn Sunghun;Hue Kwangbok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.1-11
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    • 2023
  • Unlike in the past, when the demand for web content was increasing and the use behavior of watching short videos was changed, unlike the past when only TV dramas and differentiation were mentioned, web dramas are more firmly established through various attempts. A typical form change is commerce of web dramas. Recently, more and more cases have been produced in the form of product sales by securing real-time functioned, which are disadvantages of commerce, through web dramas. In this trend, web dramas are also increasing interest in product sales. This can be said to be a form developed from the concept of a company's PPL, and the number of companies that use web dramas that predict continuous growth as strategic product promotion and marketing means is continuously increasing. Therefore, this study provides basic data on consumer behavior to collect product information and purchase products using web dramas to companies that are using or considering web dramas, and through this, companies design and establish marketing strategies using web dramas.

eSports Fan Identity Consumer and Live Game Watching Behavior: Professional Player Fan Identity Perspective

  • Jialing Zhang;C. Michael Hall;Myung Ja Kim
    • Journal of Smart Tourism
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    • v.3 no.1
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    • pp.9-21
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    • 2023
  • This study investigated whether the Point of attachment (POA) theory can be used to measure the consumption intention on go and watch offline eSports games. The admiration for players, social interaction, and on-site consumption requirements for viewing offline eSports competitions are prioritized. In addition, eSports fans in various regions may have distinct consumption concepts and consumption patterns. Thus, this study surveyed China (n = 156) and South Korea (n = 127) eSports fans who subjectively perceive themselves to be fans of eSports player(s) and who have observed at least one offline eSports game. The results demonstrate that player attraction and socialization have positive and significant effects on offline consumption factors. There is no correlation between previous consumption behavior and satisfaction, but dining shows a significant positive effect on satisfaction. Moreover, there is a strong relationship between satisfaction and future attendance intention. In addition, effect of eSports fan attachment on future visit intentions are measured and there is no correlation between the two variables. The front end of the path in the new model's varied between Chinese and Korean supporters. Finally, theoretical and practical implications of this study are discussed.

Relationship between Health Risk Behaviors and Toothbrushing among School-Going Adolescents in Poor Urban Areas of Peru (페루 도시 빈민 지역 청소년들의 칫솔질 빈도와 건강위험행동의 관련성)

  • Kim, Yeun Ju;Nam, Eun Woo
    • Journal of dental hygiene science
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    • v.17 no.4
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    • pp.315-322
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    • 2017
  • The aim of this study was to explore the association between daily toothbrushing frequency and health risk behaviors of school-going adolescents in poor urban areas of Peru. A cross-sectional survey was conducted among 959 school-going adolescents 11~19 years of age in poor urban areas of Peru in 2014. Health risk behaviors we assessed in the study were smoking; drinking; consuming sugar-sweetened soft drinks (more than one cup); leisure time activities including watching television, playing games, and using the Internet; and never or rarely handwashing with soap. Daily toothbrushing frequency was divided into two groups (once and twice daily). For statistical analyses, the chi-square test and hierarchical logistic regression were used at 5% level of significance. Of the total respondents, 63 (14.3%) were boys and 53 (10.3%) were girls and 116 (12.1%) engaged in toothbrushing (${\leq}1$ times daily). According to the adjusted logistic regression analysis for socio-demographic characteristics, two behaviors (leisure time use activities, including watching television, playing games, and using the Internet (odds ratio [OR], 2.29; 95% confidence interval [CI], 1.20~4.35), and never or rarely hand washing with soap (OR, 4.09; CI, 2.48~6.75) were statistically associated with toothbrushing frequency (${\leq}1$ times daily). We found two health risk behaviors (leisure time activities, including watching television, playing games, and using the Internet, and never or rarely handwashing with soap) associated with toothbrushing frequency among adolescents in the study area. Thus, oral health promotion programs should consider these health risk behaviors associated with toothbrushing frequency.

System Design and Service Scenario for the Second Screen Service

  • Park, Joo Hyun;Lim, Soon-Bum
    • Journal of Multimedia Information System
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    • v.3 no.4
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    • pp.111-118
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    • 2016
  • Today, the proliferation of various mobile devices, such as smart phones and tablet PC, brought changes in the existing TV viewing behavior. People use smart devices as secondary device while watching TV. Researches on a wide range of services linked with second-screen devices around the smart TV in the home network have been actively conducted. While there exist several Web-related technologies for connections between devices, specialized techniques for a second screen service are quite insufficient. There are still some problems related to the display of contents from multiple devices and the efficient transfer of these contents. Considering the characteristics of broadcasting systems In this study, we focus on a second screen service that permits a dynamic transfer of contents by connecting a television (TV) with mobile devices. Here, we propose a second screen service model to enable the personalization of TV contents by combining the existing broadcasting and Web-related techniques.

The characteristics of traffic accidents and Its Counter-measures in Small-Medium City - With the case of Andong City - (중소도시 교통사고의 실태분석과 교통경찰의 대응전략 - 안동시를 중심으로)

  • Park, Dong-Kyun;Lee, Sang-Kwang
    • Korean Security Journal
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    • no.7
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    • pp.155-189
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    • 2004
  • The mission of the police as described by law is to guard the life, body and property of all citizens. Such duties should be accurately performed based on legal and democratic procedures because the works of the police are directively influencing the overall lives of the citizens by restricting their freedom. We are frequently watching the traffic police on the street or road. Traffic policing aims to reduce crime and the opportunities for criminal activity in relation to the use of roads, that is to improve road user behavior in order to reduce accidents. The characteristics of traffic accident change is not similar in each traffic condition. The purpose of this study is to analysis a type characteristics of traffic accident change, such as number of deaths and wounded persons by the time, the vehicle, the type the road, the age group. Based on the characteristics of traffic accident change, traffic accident countermeasures are proposed, in which some variable of traffic policies such as traffic facilities, traffic regulation, and traffic safety education.

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Abrupt scene detection technique using histogram operation (히스토그램 연산을 이용한 급격한 장면의 검출 기법)

  • Shin, Seong-Yoon;Shin, Kwang-Seong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.425-426
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    • 2022
  • Many CCTVs are installed around the area for the purpose of preventing crime. In this case, it is necessary to sound an alarm when a specific situation occurs because many people cannot be watching CCTV. It is necessary to analyze the video data to determine what kind of behavior it is. In this study, we propose a scene change detection technique through histogram operation, paying attention to the change of the histogram due to a sudden movement.

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