• Title/Summary/Keyword: Volume Data

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Daubechies D4 필터를 사용한 시간가변(time-varying) 볼륨 데이터의 압축 (Compression of time-varying volume data using Daubechies D4 filter)

  • 허영주;이중연;구기범
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.982-987
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    • 2007
  • The necessity of data compression scheme for volume data has been increased because of the increase of data capacity and the amount of network uses. Now we have various kinds of compression schemes, and we can choose one of them depending on the data types, application fields, the preferences, etc. However, the capacity of data which is produced by application scientists has been excessively increased, and the format of most scientific data is 3D volume. For 2D image or 3D moving pictures, many kinds of standards are established and widely used, but for 3D volume data, specially time-varying volume data, it is very difficult to find any applicable compression schemes. In this paper, we present a compression scheme for encoding time-varying volume data. This scheme is aimed to encoding time-varying volume data for visualization. This scheme uses MPEG's I- and P-frame concept for raising compression ratio. Also, it transforms volume data using Daubechies D4 filter before encoding, so that the image quality is better than other wavelet-based compression schemes. This encoding scheme encodes time-varying volume data composed of single precision floating-point data. In addition, this scheme provides the random reconstruction accessibility for an unit, and can be used for compressing large time-varying volume data using correlation between frames while preserving image qualities.

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Adaptive B-spline volume representation of measured BRDF data for photorealistic rendering

  • Park, Hyungjun;Lee, Joo-Haeng
    • Journal of Computational Design and Engineering
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    • 제2권1호
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    • pp.1-15
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    • 2015
  • Measured bidirectional reflectance distribution function (BRDF) data have been used to represent complex interaction between lights and surface materials for photorealistic rendering. However, their massive size makes it hard to adopt them in practical rendering applications. In this paper, we propose an adaptive method for B-spline volume representation of measured BRDF data. It basically performs approximate B-spline volume lofting, which decomposes the problem into three sub-problems of multiple B-spline curve fitting along u-, v-, and w-parametric directions. Especially, it makes the efficient use of knots in the multiple B-spline curve fitting and thereby accomplishes adaptive knot placement along each parametric direction of a resulting B-spline volume. The proposed method is quite useful to realize efficient data reduction while smoothing out the noises and keeping the overall features of BRDF data well. By applying the B-spline volume models of real materials for rendering, we show that the B-spline volume models are effective in preserving the features of material appearance and are suitable for representing BRDF data.

쉬어-왑 분해를 이용한 블록 기반의 볼륨 렌더링 기법 (A Block-Based Volume Rendering Algorithm Using Shear-Warp factorization)

  • 권성민;김진국;박현욱;나종범
    • 대한의용생체공학회:의공학회지
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    • 제21권4호
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    • pp.433-439
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    • 2000
  • 볼륨 렌더링은 기하학적인 기본 도형으로 모델링하지 않고, 3차원 데이터를 직접 가시화하는 방법이다. 이런 볼륨 렌더링의 특성으로 말미암아 3차원 영상을 도시할 때에, 복잡한 물체의 경우에도 물체의 표면을 상세하게 표현하는데 유리하여 의료 영상을 가시화하는 쪽으로의 적용이 많이 이루어져 왔다. 일반적으로 볼륨 데이터의 크기가 커서 실시간으로 처리하기 쉽지 않기 때문에, 근래에는 이 렌더링 시간을 줄이기 위해서 많은 여러 가지 렌더링 알고리즘이 제안되었다. 본 논문에서는 부호화 되어 있지 않은 볼륨 데이터를 빠르게 렌더링 하기 위해서, 쉬어-왑 분해를 이용하는 블록 기반의 볼륨 렌더링 기법을 제안한다. 이 방법에서는 블록 기반의 데이터와 함께 장기의 영역 분할 데이터를 동시에 이용하여 볼륨 렌더링을 수행하므로써, 부호화되어 있지 않은 데이터에 대해 렌더링 속도를 증가시킨다. 본 논문에서는 3차원 X-ray CT 흉부 영상과 MR 3차원 두부 영상을 렌더링 함으로써 제안한 방법의 성능을 검증하였다.

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비스플라인 부피에 기초한 유동 가시화 모델 (Flow Visualization Model Based on B-spline Volume)

  • 박상근;이건우
    • 한국CDE학회논문집
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    • 제2권1호
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    • pp.11-18
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    • 1997
  • Scientific volume visualization addresses the representation, manipulation, and rendering of volumetric data sets, providing mechanisms for looking closely into structures and understanding their complexity and dynamics. In the past several years, a tremendous amount of research and development has been directed toward algorithms and data modeling methods for a scientific data visualization. But there has been very little work on developing a mathematical volume model that feeds this visualization. Especially, in flow visualization, the volume model has long been required as a guidance to display the very large amounts of data resulting from numerical simulations. In this paper, we focus on the mathematical representation of volumetric data sets and the method of extracting meaningful information from the derived volume model. For this purpose, a B-spline volume is extended to a high dimensional trivariate model which is called as a flow visualization model in this paper. Two three-dimensional examples are presented to demonstrate the capabilities of this model.

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LiDAR 데이터를 이용한 토공량 산정 (The Determination of Earthwork Volume using LiDAR Data)

  • 강준묵;윤희천;민관식;위광재
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2006년도 춘계학술발표회 논문집
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    • pp.533-540
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    • 2006
  • In recent years, civil-engineering work is desired the terrain information to be more efficient in earthwork volume calculation. One method for collecting elevation data is LiDAR. Lidar data was used to produce rapidly an accurate digital elevation model of the terrain, compared with the conventional ground surveys, photogrammetty, and remote sensing. Raw Lidar data is combined with GPS positional data to georeference the data sets. Lidar data is edited and processed to generate surface models, elevation models, and contours. Here we can either create a Tin Volume Surface or a Gird Volume Surface. Triangulated Irregular Network(TIN) has complex data structure, but it can describe well terrain surface features. As we have seen, we search the efficiency for earthwork volume calculation using Lidar data. One conclusion we can draw from this study is that Lidar data is more accurate result than digital map in the calculation of earthwork volume.

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Improvement and Verification of the Wear Volume Calculation

  • 김형규;이용호
    • KSTLE International Journal
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    • 제6권1호
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    • pp.21-27
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    • 2005
  • A technique for a wear volume calculation is improved and verified in this research. The wear profile data measured by a surface roughness tester is used. The present technique uses a data flattening, the FFT and the windowing procedure, which is used for a general signal processing. The measured value of an average roughness of an unworn surfnce is used for the baseline of the integration for the volume calculation. The improvements from the previous technique are the procedures of the data flattening and the determination of a baseline. It is found that the flattening procedure efnciently manipulates the raw data when the levels of it are not horizontal, which enables us to calculate the volume reasonably well and readily. By comparing it with the weight loss method by using artificial dents, the present method reveals more volume by aroung 3~10%. It is attributed to the protruded region of the specimen and the inaccuracy and data averaging during the weght loss measurement. From a thorough investigation, it is concluded that the present technique can provide an accurate wear volume.

상보 데이터와 이진 진폭 마스크를 이용한 새로운 체적 홀로그램 암호화 (A Novel Volume Hologram Encryption Using Complementary Data and Binary Amplitude Mask)

  • 김현;김도형;이연호
    • 정보저장시스템학회논문집
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    • 제1권2호
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    • pp.143-149
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    • 2005
  • In this paper we propose a novel volume hologram encryption system with binary amplitude masks rather than phase masks, in which volume holograms can be securely recorded against the attacks by a third party. In our system, the encryption is done by multiplexing two volume holograms in such a way that an original binary data page is first stored as a volume hologram by interference with a binary amplitude mask and then the complementary data page is stored as another volume hologram by interference with the complementary binary amplitude mask over the first hologram. The operation principle of our system is explained with the well-known theory of recording and reading a volume hologram in a photorefractive material and the experimental results are presented. Experimental data show that our encryption system is protected from blind decryptions by randomly-generated incorrect amplitude masks.

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다중 GPU 기반의 고속 삼차원 역전사 기법 (Fast Multi-GPU based 3D Backprojection Method)

  • 이병훈;이호;계희원;신영길
    • 한국멀티미디어학회논문지
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    • 제12권2호
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    • pp.209-218
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    • 2009
  • 삼차원 역전사(3D backprojection) 기법은 수백 장의 이차원 투영영상을 가지고 대상물의 공간적인 위치 파악이 가능한 단층 영상(tomography)을 생성하기 위해 사용되는 재구성 기법이다. 재구성 기법은 단층 영상을 구성하는 결과볼륨의 모든 화소로부터 각 화소 위치에 기여할 값을 이차원 투영영상에서 계산하여 얻어오기 때문에 결과볼륨이 커지거나 투영영상의 수가 증가하게 되면 전체 계산량은 상당히 증가하게 된다. 이러한 문제를 해결하기 위해 최근 범용 그래픽스 하드웨어(graphics processing unit: GPU) 기반의 고속 삼차원 재구성 기법이 연구되었으며 상당한 성능 향상을 가져왔다. 본 논문에서는 기존의 단일 GPU 기반의 삼차원 재구성 기법을 다중 GPU기반으로 확장할 때 입력되는 투영영상 크기와 결과볼륨의 크기에 따라서 효율적으로 동작될 수 있는 두 가지 병렬 처리 구현 기법에 대해 제시하고 비교 분석한다. 제안한 병렬 처리 구현 기법은 투영영상을 입력 데이터로 간주하여 각 GPU가 모든 투영영상에 대해서 출력 데이터인 결과볼륨을 분할하여 생성하는 결과볼륨 분할생성 기법과 각 GPU가 투영영상을 분산적재하여 할당받은 입력 데이터에 대한 결과볼륨을 출력한 후 각각의 출력 결과를 CPU에서 합하는 투영영상 분산적재 기법이다. 실험 결과, 결과볼륨의 크기가 GPU에 모두 할당할 수 있는 크기인 경우에는 결과볼륨 분할생성 기법이 더 좋은 성능을 보였고, 결과볼륨의 크기가 GPU 메모리보다 큰 경우에는 투영영상 분산적재 기법이 더 유리하였다.

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Accuracy Assessment of Topographic Volume Estimation Using Kompsat-3 and 3-A Stereo Data

  • Oh, Jae-Hong;Lee, Chang-No
    • 한국측량학회지
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    • 제35권4호
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    • pp.261-268
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    • 2017
  • The topographic volume estimation is carried out for the earth work of a construction site and quarry excavation monitoring. The topographic surveying using instruments such as engineering levels, total stations, and GNSS (Global Navigation Satellite Systems) receivers have traditionally been used and the photogrammetric approach using drone systems has recently been introduced. However, these methods cannot be adopted for inaccessible areas where high resolution satellite images can be an alternative. We carried out experiments using Kompsat-3/3A data to estimate topographic volume for a quarry and checked the accuracy. We generated DEMs (Digital Elevation Model) using newly acquired Kompsat-3/3A data and checked the accuracy of the topographic volume estimation by comparing them to a reference DEM generated by timely operating a drone system. The experimental results showed that geometric differences between stereo images significantly lower the quality of the volume estimation. The tested Kompsat-3 data showed one meter level of elevation accuracy with the volume estimation error less than 1% while the tested Kompsat-3A data showed lower results because of the large geometric difference.

CUDA를 이용한 최대-최소 8진트리 생성 기법 (Min-Max Octree Generation Using CUDA)

  • 임종현;신병석
    • 한국게임학회 논문지
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    • 제9권6호
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    • pp.191-196
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    • 2009
  • 볼륨 렌더링은 볼륨 데이터로부터 유용한 정보를 추출하여 시각화 하는 방법이다. 일반적으로 볼륨 렌더링에서 사용하는 데이터가 크기 때문에 실시간 처리가 가능한 수준의 빠른 렌더링을 위한 가속기법들이 중요하다. 최대-최소 8진트리는 고속 볼륨 렌더링을 위한 자료구조이지만, 볼륨데이터가 클수록 생성시간이 오래 걸리는 문제가 있다. 본 논문에서는 CUDA를 이용하여 GPU에서 최대-최소 8진트리의 생성을 가속화 하는 방법을 제안한다. 먼저 볼륨데이터에 Space Filling Curve를 적용하여 3차원의 데이터를 연속적인 1차원 배열형태로 변환한다. 이렇게 변환된 데이터로부터 최대-최소 8진트리 자료구조를 만들어 빈공간 도약기법에 적용함으로써 렌더링 속도를 향상시킬 수 있다.

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