• Title/Summary/Keyword: Visual task

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Task performance under three visual feedback conditions in a teleoperation task (원격 조종 작업에서 3가지 시각 궤환 조건하의 작업 수행도)

  • Yoon, Wan-Jin;Kim, Jin;Cho, Am
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.3-12
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    • 1995
  • In this research, we investigated the effect of three visual feedback conditions (direct viewing, one-monitor viewing, and tow-monitors viewing) on the task performance of human operator in teloperation task. The three different level of task difficulties under each concitions were performed by thirty-six subjects. The result of the experiments was analysed by the task difficulties, and the measurements of performance are the task completion time and the frequency of task errors. In a teleoperator, the participation of a human operator is always required, and the man-machine interface and the operator's abilities is an important issue. Recently, the different types of sensory feedback conditions(force, vision, sound, tactile, etc) for teleoperation is a very active research area in ergonomics. Among them, visual feedback conditon is an important sense that can provide the information of task environment. Therefore, the sufficient understandings and investigation for human ability under various visual feedback conditions is required to establish the efficient man-machine interface of teleoperation. The result showed that the visual feecback conditions and the level of task difficulties have a significant effect on the task performance. For three level of task difficulties, the task completion time was the shortest under the condition of direct viewing. The number of task errors under the conditions of direct viewing and two-monitors viewing were reduced by more than half compare to that of one-monitor viewing.

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Effect of Dual Task Training in Visual Control and Unstable Base on the Gait of Stroke Patient

  • Lee, Sa Gyeom;Kim, Yang Rae
    • Journal of International Academy of Physical Therapy Research
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    • v.6 no.1
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    • pp.788-794
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    • 2015
  • This study examines changes in walking ability among patients with stroke after applying dual-task training under the condition of visual control and unstable supporting ground; the purpose is to provide reference data for selecting intervention methods that enhance the walking ability of patients with stroke. Among the patients with stroke who received rehabilitation treatment(at Rehabilitation Hospital B in Gyeonggi, South Korea from May 2014 to July 2014), 29 patients were selected as research subjects; all of them understood the purpose and contents of this research and agreed to participate in the experiment. The research subjects were divided into a visual control and unstable supporting ground dual-task(VUDT) group(10 patients), a visual control dual-task(VDT) group(10 patients), and an unstable supporting ground dual-task(UDT) group(9 patients); all of the subjects received 30-minute trainings, three times a week for a total of four weeks. A Timed-Up-and-Go(TUG) test was performed to investigate the change of walking function among the subjects, and a 10m walking test was conducted to measure their walking speed. According to the study results, all three groups showed significant differences after dual-task training; the dual-task training group under the condition of visual control and unstable supporting ground showed the most prominent change. This study confirmed that dual-task training using visual control and unstable supporting ground has a positive impact on the walking ability of patients with stroke. Through the study results, we found that implementing dual-task training under the condition of visual control and unstable supporting ground can more effectively improve the walking ability of patients with stroke, rather than performing visual control dual-task training or unstable supporting ground dual-task training only.

Exploring Visualization Process of Expert Teachers: a Case of the Simple Visual Task

  • HEO, Gyun
    • Educational Technology International
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    • v.7 no.1
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    • pp.21-37
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    • 2006
  • This paper focuses on finding out visualization process by means of VTA(Visual Task Analysis) of expert teachers' simple task. Findings indicate teachers have coding schema of performing visual task as such; (a) the analyzing by reading and some activities in the task text, (b) conceptualizing or understanding in his/her own way, (c) the explaining of the action or product, (d) the searching by thinking or finding, (e) the decision of visualizing of the task. Expert teachers tried to visualize in the form of abstract graph, and to omit the object which was not directly related to the topic at the pilot study. VAT based on ground theory and protocol analysis was developed and performed. This case study suggests that an additional study for searching a guide and method might be beneficial for conducting a visual task analysis.

Effects of Tele-Robotic Task Characteristics on the Choice of Visual Display Dimensionality (텔레로봇 작업의 특성이 시각표시장치의 유형 결정에 미치는 영향 연구)

  • Park, Seong-Ha;Gu, Jun-Mo
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.2
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    • pp.25-36
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    • 2004
  • The effects of task characteristics on the relative efficiency of visual display dimension were studied using a simulated tele-robotic task. Through a conventional method of task analysis. the tele-robotic task was divided into two categories: the task element requiring focused attention (FA task) and the task element requiring global attention (CA task). Time-ta-completion data were collected for a total of 120 trials involving 10 participants. For the CA task. there was no significant difference between the multiple two-dimensional (20) display and the three-dimensional (3D) monocular display. For the FA task. however. the multiple 20 display was superior to the 3D monocular display. The results suggest that the characteristics of a given task have a considerable effect on the choice of display dimensionality and the multiple 3D display is better for human operators to effectively judge depth if the task requires frequent use of focused attention.

A evaluating method for the visibility of a visual task covered with veiling reflection (반사상이 중첩한 시대상에 대한 Visibility의 평가법)

  • 김우근
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 1993.10a
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    • pp.5-8
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    • 1993
  • The purpose of this study is indused to visibility of visual task when a park of visual task covered with veiling reflection by the transparent materials. As a way, we induce the evaluating systems to the visual task by grasping the rolation between the physical factors and visibility.

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A Comparative Evaluation on Visual Performance of CRT and TFT-LCD as Desktop Computer Displays (데스크탑용 CRT와 TFT-LCD의 시각 작업수행도 비교·평가)

  • Kim, Sang-Ho;Choi, Kyung-Lim
    • Journal of the Ergonomics Society of Korea
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    • v.21 no.1
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    • pp.95-112
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    • 2002
  • Two experiments were carried out to compare the suitability in visual tasks between cathode-ray tube (CRT) and thin film transistor-liquid crystal display (TFT-LCD). In the first experiment, the subjects were requested to detect pre-assigned target words or icons among distracters presented under time-invariant (static) image mode. The subjects' visual performance and fatigue were assessed while carrying out search tasks with dim and bright ambient light conditions. Significant interaction effects were found among displays, task types, and ambient light conditions. Due to visual fatigue, the subjects' accommodative power decreased in the end of task and the degradation was more significant for the CRT users and under bright ambient light. IN the second experiment, the subjects performed information processing task with time-varying road signs at a driving simulator to assess interaction effects between display types and changing speed of dynamic image. The perception time using TFT-TCD was shorter under slow image change while that of CRT was shorter rapid image change. Findings from this study suggest that, to improve visual task performance, users should carefully select their visual display type depending on the task to be performed.

Development of motor representation brain mechanism VR system using IMRI study: A Pilot Study (운동 표상과 관련된 뇌 메커니즘을 알아보기 위한 VR 시스템 개발 및 이를 이용한 fMRI 연구: 예비 실험)

  • Lee, Won-Ho;Ku, Jeong-Hun;Cho, Sang-Woo;Lee, Hyeong-Rae;Han, Ki-Wan;Park, Jin-Sick;Kim, Jae-Jin;Kim, In-Young;Kim, Sun-I.
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.728-732
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    • 2008
  • In this study, we developed motor representation brain mechanism system using fMRI and pilot study is performed, fMRI task were composed two tasks, which provided visual feedback and hid visual feedback. Left superior orbital gyrus, bilateral precentral gyrus, left superior occipital gyrus, left supplementary motor area, right thalamus, right postcentral gyrus and right superior parietal lobule activated with visual feedback. Left precuneus, right middle temporal gyrus, bilateral supplementary motor area, right anterior cingulate cortex, left Inferior temporal gyrus, left insula lobe, right superior parietal lobule, bilateral postcentral gyrus and left precentral gyrus activated without visual feedback. We could found brain mechanism of motor representation using without visual feedback.

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The Effects of Playing Video Games on Children's Visual Parallel Processing (아동의 전자게임 활동이 시각적 병행처리에 미치는 영향)

  • Kim, Sook Hyun;Choi, Kyoung Sook
    • Korean Journal of Child Studies
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    • v.20 no.3
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    • pp.231-244
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    • 1999
  • This study examined the effects of short and long term playing of video gamer on children's visual parallel processing. All of the 64 fourth grade subjects were above average in IQ. They were classified into high and low video game users. Instruments were a visual parallel processing task consisting of imagery integration items, computers, and the arcade video game, Pac-Man. Subjects were pre-tested with a visual parallel processing task. After one week, the experimental group played video games for 15 minutes, but the control group didn't play. Immediately following this, all children were post-tested by the same task used on the pretest. The data was analyzed by ANCOVA and repeated measures ANOVA. The results showed that relaying short-term video games improved visual parallel processing and that long term experience with video games also affected visual parallel processing. there were no differences between high and low users in visual parallel processing after playing short term video games.

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Robust Position Tracking for Position-Based Visual Servoing and Its Application to Dual-Arm Task (위치기반 비주얼 서보잉을 위한 견실한 위치 추적 및 양팔 로봇의 조작작업에의 응용)

  • Kim, Chan-O;Choi, Sung;Cheong, Joo-No;Yang, Gwang-Woong;Kim, Hong-Seo
    • The Journal of Korea Robotics Society
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    • v.2 no.2
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    • pp.129-136
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    • 2007
  • This paper introduces a position-based robust visual servoing method which is developed for operation of a human-like robot with two arms. The proposed visual servoing method utilizes SIFT algorithm for object detection and CAMSHIFT algorithm for object tracking. While the conventional CAMSHIFT has been used mainly for object tracking in a 2D image plane, we extend its usage for object tracking in 3D space, by combining the results of CAMSHIFT for two image plane of a stereo camera. This approach shows a robust and dependable result. Once the robot's task is defined based on the extracted 3D information, the robot is commanded to carry out the task. We conduct several position-based visual servoing tasks and compare performances under different conditions. The results show that the proposed visual tracking algorithm is simple but very effective for position-based visual servoing.

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Functional MR Imaging of Language System : Comparative Study between Visual and Auditory Instructions in Word Generation Task (언어 중추 영역에 대한 기능적 자기공명영상: 시각적, 청각적 지시 과제에 관한 비교)

  • 구은회;권대철;김동성;송인찬
    • Journal of Biomedical Engineering Research
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    • v.24 no.4
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    • pp.241-246
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    • 2003
  • To evaluate the usefulness if functional MR imaging(MRI) for the determination of language dominance system and to assess differences in the visual and auditory instrument language generation task according to activation task or activated area. Functional maps of the language area were obtained during visual and auditory instructions in word generation tasks in 6 healthy volunteer with right-handness were examined on a 1.5T scanner and the EPI BOLD technique, and three pulse sequence technique get of the true axial planes. Both task consisted of 96 phases including 6 activations and rests contents. Postprocessing were done on MRDx program by using cross correlation method. Two task compare the blain activation area surveyed of 1anguage lateralization index. To evaluated of the detection rates of Broca. Wernicke, pre-frontal lobe, Supplementary Motor Area (SMA) and pre-motor cortex areas and the differences of language lateraliaztion among two word generation task To lateralization index survey in 1anguage area on right and left in brain get to activation area pixel in brain. Compared to visual and auditory instrument task in the language areas get to the lateralization index. Two language generation task high detection rates of Broca and Wernicke areas. The visual instruction no detected in the auditory area, and auditory instruction no detected in the visual area. There was statistics significant different of them among language generation task. 1'his indicated that language area obtained image of the brain functional MR imaging usefulness in the visual and auditory task instrument.