• Title/Summary/Keyword: Visual sensory

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Effects of a Tactile-Oriented Sensory-Motor Developmental Program on the Visual Attention and Stereotypical Behaviors of an Adolescent with Intellectual Disability (촉각중심 감각운동발달 프로그램이 지적장애가 있는 청소년의 시각적 주의집중과 상동행동에 미치는 효과)

  • Ju, Eun-Sol;Bang, Yo-Soon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.291-300
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    • 2019
  • The purpose of this study was to investigate the effects of a tactile-oriented sensory-motor developmental program on the visual attention and stereotypical behavior of an adolescent with intellectual disability. The subject was an adolescent with intellectual disability attending a special school located in B-gun, A-province of South Korea, with whom an A-B-A' design individual target study was conducted between August 27 and December 12, 2018. The intervention consisted of twelve 40-minute sessions, which were provided twice a week. For every session, two types of evaluation were conducted: a test that required staring at objects for visual attention, as well as an observation record for identifying the frequency and duration of stereotypical behavior. The results of this study showed that the tactile-oriented sensory-motor developmental program had positive effects on the duration of the participant's ability to stare at objects and the frequency and duration of stereotypical behavior. As this study confirmed and usefulness of this tactile-oriented sensory-motor developmental program as an intervention for improving the visual attention, and stereotypical behavior of adolescent with intellectual disabilities, the program may be employed to help members of this groups who have problems with sensory processing.

Human Visual Ability Enhancement Technology Trends and Development Prospects (인간 시각 능력 향상 기술 동향 및 발전 전망)

  • C.Y. Jeong;M.S. Kim;S.R. Yun;K.D. Moon;H.C. Shin
    • Electronics and Telecommunications Trends
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    • v.39 no.4
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    • pp.63-72
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    • 2024
  • Vision is a process in which the brain and eyes collaborate to enable sight by analyzing light reflected from objects. Vision is also the most crucial among the five basic human senses for recognizing environments. The eyes contain 70% of the sensory receptors in the body, and 90% of the information processed by the brain is visual. Currently, approximately 2.2 billion people worldwide have vision impairments. A recent study estimated that the global economic productivity losses due to vision impairment and blindness amount to approximately $410 billion. Additionally, as people age, their ability to control their vision declines, leading to presbyopia, which typically starts in their 40s. Since people heavily rely on vision in their daily lives, vision problems can significantly reduce the quality of life. Approaches to solving vision problems can be broadly categorized into visual prostheses requiring surgery, sensory substitution based on neuroplasticity, and smart glasses for presbyopia. We present the trends and future development prospects for three key areas of research: visual prostheses, visual substitution technologies, and smart glasses technologies. These areas are being explored with the aim of addressing visual impairments and blindness.

A study on the sensory elements of the advertising image symbolizing sound (사운드를 심벌화한 광고 영상의 감각요소 연구)

  • Kim, HyungJoon;Chung, JeanHun
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.369-374
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    • 2020
  • A variety of sensory elements are used in video advertisements promoting products. Video advertising using visual and auditory elements is a representative means of marketing. The advertising video that promotes the product by using such a sensory element is imprinted on viewers by continuously or repeatedly exposing visual elements such as a logo or a specific image or phrase. Such visual images are used as an effective way to symbolize brand image effectively. If the visual elements were symbolized in the advertising images of most car brands, Kia's K5's advertising images symbolized auditory elements, or sounds, to produce K5's unique advertising images. In this paper, we compared Kia's K5 advertisement image symbolizing auditory elements with other brands' advertisement image of other companies, and studied the techniques and effects used in advertisement image production.

Temporal and Spatial Characteristics of Visual and Somatosensory Integration in Normal Adult Brain (정상성인의 시각 및 촉각 통합 작용 시 뇌신경세포의 전기생리적활동의 시간 및 공간적 특성: 예비실험)

  • Ju, Yu-Mi;Kim, Ji-Hyun
    • The Journal of Korean Academy of Sensory Integration
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    • v.8 no.1
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    • pp.41-49
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    • 2010
  • Objective : Multisensory integration (MSI) is the essential process to use diverse sensory information for cognitive task or execution of motor action. Especially, visual and somatosensory integration is critical for motor behavior and coordination. This study was designed to explain spatial and temporal characteristics of visual and somatosensory integration by neurophysiological research method that identifies the time course and brain location of the SI process. Methods : Electroencephalography (EEG) and event-related potential (ERP) is used in this study in order to observe neural activities when integrating visual and tactile input. We calculate the linear summation (SUM) of visual-related potentials (VEPs) and somatosensory-related potentials (SEPs), and compared the SUM with simultaneously presented visual-tactile ERPs(SIM) Results : There were significant differences between the SIM and SUM in later time epochs (about 200-300ms) at contralateral somatosensory areas (C4) and occipital cortices (O1&O2). The amplitude of the SIM was mathematically larger than the summed signals, implying that the integration made some extra neural activities. Conclusion : This study provides some empirical neural evidence of that multisensory integration is more powerful than just combing two unisensory inputs in the brain and ERP data reveals neural signature relating to multisensory integrative process. Since this study is preliminary pilot study, larger population and criteria are needed for level of the significance. Further study is recommended to consider issues including effect of internally-driven attention and laterality of interaction to make the evidence by this study solid.

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Developmental Changes of Static Standing Balance and Sensory Organization in Children (정상아동의 정적 균형과 감각통합의 발달)

  • An, Mi-Hee;Yi, Chung-Hwi
    • Physical Therapy Korea
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    • v.15 no.3
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    • pp.1-7
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    • 2008
  • Multi-sensory systems, including the visual, somatosensory, and vestibular ones, are involved in maintaining standing balance. The organization of these sensory systems is as important as the efficiency of each individual system in maintaining optimal balance. The purpose of the present experiment was to investigate the developmental changes in static standing balance and sensory organization under altered sensory conditions. This study involved 64 children (from 4 to 15 years of age) and 17 young adults. The children were divided into four age groups: 4~6, 7~9, 10~12, and 13~15 years. Static standing balance was assessed with the one-leg standing test under four different sensory conditions: the children stood on a firm surface with (1) eyes open or (2) closed, and they stood on a foam surface with eyes (3) open or (4) closed. In balancing ability, the age groups exhibited significant differences. The function of sensory organization for balance control was poorer for the children than for the young adults. The functional efficiency of the somatosensory system of the children aged 7~9 years was at the young adults' level, and the visual function of the children aged 10~12 years had also reached the young adults' level. However, the functional efficiency of the vestibular system of children was significantly lower than that of the young adults, even at the age of 15 years. This may indicate that sensory organization and standing balance are still developing after the age of 15 years.

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Blink reflex changes and sensory perception in infraorbital nerve-innervated areas following zygomaticomaxillary complex fractures

  • Park, Young Sook;Choi, Jaehoon;Park, Sang Woo
    • Archives of Plastic Surgery
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    • v.47 no.6
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    • pp.559-566
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    • 2020
  • Background Infraorbital nerve dysfunction is commonly reported after zygomaticomaxillary complex fractures. We evaluated sensory changes in four designated areas (eyelid, nose, zygoma, and lip) innervated by the infraorbital nerve. This evaluation was conducted using the static two-point discrimination test and the vibration threshold test. We assessed the diagnostic significance of the blink reflex in patients with infraorbital nerve dysfunction. Methods This study included 18 patients, all of whom complained of some degree of infraorbital nerve dysfunction preoperatively. A visual analog scale, the infraorbital blink reflex, static two-point discrimination, and the vibration threshold were assessed preoperatively, at 1 month postoperatively (T1), and at a final follow-up that took place at least 4 months postoperatively (T4). The results were analyzed using a multilevel generalized linear mixed model. Results Scores on the visual analog scale significantly improved at T1 and T4. The infraorbital blink reflex significantly improved at T4. Visual analog scale scores improved more rapidly than the infraorbital blink reflex. Two-point discrimination significantly improved in all areas at T4, and the vibration perception threshold significantly improved in the eyelid at T4. Conclusions Recovery of the infraorbital blink reflex reflected the recovery of infraorbital nerve dysfunction. We also determined that the lip tended to recover later than the other areas innervated by the infraorbital nerve.

From Technology to Content: Research on the Development of VR Flow Experience

  • Sang, YuanZi;Kim, KiHong;Pan, Yang
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.93-101
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    • 2022
  • Immersion is a features of VR technology, and the most important condition for evaluating VR experience. With the improvement of VR technology, including the presentation accuracy of VR content, the degree of interaction is diversified, the user's immersion in VR equipment should not only be improved technically, but researched from the user's perception level. The paper defines two important factors, immersion and presence, in a participant's experience with a VR device. Although the current technology can already simulate the real environment information visually and audibly, the content of the VR environment is not enough for us to achieve a completely real experience. Based on the Flow theory of Csikszentmihalyi and the sensory immersion achieved by current technology, this paper proposes the key factors of how to achieve conscious immersion for users in VR media. We prove that immersion is an indicator of the true degree of sensory simulation of VR equipment and is the basis for the realization of flow experience. What really makes the participant feel a perfect experience is the content provided by the VR environment and gave participants a sense of presence, it is not limited to video or games. On the premise of the Multi-Sensory, Immersion, Interactivity and Imagination experience achieved by using virtual reality technology, combined with the content creation of flow theory, the interactive immersion achieved by users is an important method to realize the awareness immersion of VR equipment.

EFFECT ON BRAIN ACTIVITY OF CLOTHING PRESSURE BY WAIST BESTS - Effect of visual Information and Sexual Specificity of Brain Activity -

  • Kamijo, Masayoshi;Wakako, Rina;Hosoya, Satoshi;Nishimatsu, Toyonori;Sadoyama, Tsugutake;Shimizu, Yoshio
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.270-273
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    • 2002
  • The purpose of our study is to clarify about the influence that the visual information gives to the brain activities when pressure exerted the abdomen by waist belts. The visual information means that the some different visual information is inputted it, and the brain activity is evaluated by Electroencephalogram(EEG) measurements. At the same time, we carried out the sensory tests and verified about the relations between the psychological stress and the brain activities. There was a difference in change in the power of the $alpha$ wave with the eyes opened between man and woman. from the result of the sensory test, in the case of under the condition in the darkness with the eyes opened, there was no change in the a wave with before the pressure and after the pressure. In the other cases, $alpha$ wave changed in the same way with before the pressure and after the pressure. In the case of the visible and the invisible in pressure place, $alpha$ wave changed in the same way with before the pressure and after the pressure, but there was a difference in value. From the above, it isn't recognized that the visual information is influencing a pressure sense but some influences are given to it to the brain activities.

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A study of sight-psychological effects by a color area of greenspace (녹지의 색면적에 따른 시각심리적 효과에 관한 연구)

  • 김은일
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.1
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    • pp.36-43
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    • 1998
  • We compared the electroencephalogram, blood pressure, and sensory evaluation inspectioni several color of Petunia hybrida to analyze the physiopsychological effects of a plant. Considering occipital is related to visuosensory field, green color is thought as mild visual stimulator unlike to pink color. The results are coincident with the well-known facts that green color is less stimulating color. It is also accorded with the sensory evaluation results that green color showed te feeling of blue and stable. In case of green color is showed the feeling of blue and stable. In case of green color the generatioin of alpha waves increased according to the increase color area. Therefore it is thought that green color helps decrease of visual stimulation and increase in visual stability. However it is thought that pink has less physiopsychological effects on human beings depending on area sizes than green has.

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