• Title/Summary/Keyword: Visual interface

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A Framework for Processing Brain Waves Used in a Brain-computer Interface

  • Sung, Yun-Sick;Cho, Kyun-Geun;Um, Ky-Hyun
    • Journal of Information Processing Systems
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    • v.8 no.2
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    • pp.315-330
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    • 2012
  • Recently, methodologies for developing brain-computer interface (BCI) games using the BCI have been actively researched. The existing general framework for processing brain waves does not provide the functions required to develop BCI games. Thus, developing BCI games is difficult and requires a large amount of time. Effective BCI game development requires a BCI game framework. Therefore the BCI game framework should provide the functions to generate discrete values, events, and converted waves considering the difference between the brain waves of users and the BCIs of those. In this paper, BCI game frameworks for processing brain waves for BCI games are proposed. A variety of processes for converting brain waves to apply the measured brain waves to the games are also proposed. In an experiment the frameworks proposed were applied to a BCI game for visual perception training. Furthermore, it was verified that the time required for BCI game development was reduced when the framework proposed in the experiment was applied.

Productivity and Task Difficulty Improvement of PCB Soldering Process by Changing Work Interface (PCB Soldering 공정의 작업 인터페이스 변경에 따른 작업난이도 및 생산성 향상)

  • Lee, Sung-Koon;Park, Peom
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.943-949
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    • 2010
  • When PCB soldering is performed with microscope due to the electronic components' microminiaturization, workers' awkward upper body postures and difficulties being in focus among lens, object and eyes are one of reasons for productivity decline. The object of this study is to investigate the level of difficulties of work and the extent of productivity improvement by changing work interfaces from the work using microscope to the work using LCD monitor. Independent variables was usage of microscope and image system and dependent variables were upper body segments including neck, shoulder, back, and waist, task convenience and eye fatigue. The Visual Analogue Scale (10cm) was used for questionnaire and one way ANOVA (two levels) and two sample t-test were conducted. In addition, RULA rating was conducted for working postures. The result showed that interface changes of LCD monitor, suggested by productivity comparison per one Man Hour, highly contributed to work convenience and productivity improvement.

Implementation of Preprocessor for CSCM code by using Graphic User Interface (그래픽 환경을 이용한 CSCM 수치해석 코드에서의 전처리 과정 개발)

  • Ivanov Evgeny G.;Song Dong Joo
    • 한국전산유체공학회:학술대회논문집
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    • 2003.08a
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    • pp.69-75
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    • 2003
  • 본 연구에서는 격자 생성, 초기유동조건 및 경계조건 설정 등 일련의 전처리 과정을 사용자에게 친숙한 그래픽 인터페이스 환경으로 개발하였다. MFC/Visual C++를 이용하여 개발된 전처리 프로그램은 Windows 계열의 OS와 호환이 가능하며, 기하학적 격자생성, 초기값 설정 및 수치해석 코드의 제어변수를 생성할 수 있다. 한편 사용자의 편의를 위해서 전처리 과정을 격자생성(단일격자생성, 다중격자생성), 유체 물성치정의, 경계조건 생성, 초기조건 생성 및 코드제어로 구분하였다. 개발된 전처리 프로그램의 특성으로서 다중 격자 생성 작업을 단일 격자계의 중첩으로 구성될 수 있도록 각 경계면을 "interface"형을 취하는 기능을 제공하도록 하였으며 개발된 전처리 과정을 16도의 경사면을 가지는 Compression ramp 문제 및 축대칭 Bump 문제에 적용하여 개발된 전처리 과정을 검증하였다.

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Eye as a Human/Computer Interface Device (눈으로 조종하는 인간/컴퓨터 인터페이스)

  • 박경수;이경태
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.36-47
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    • 1996
  • By integrating the eye head-position monitioring devices, the present authors developed an eye-controlled human/computer interface based on the line-of-sight and an intentional blink to invoke commands. Also modified was an existing calibration method to reduce the visual angle between the target center and the intersection point of the derived line-of-sight. This modified calibration method allowed 108 or more command blocks to be displayed on the 14 inch monitor with the target acquisition probability(hit rate) of 98% when viewed at the distance of 500 mm apart. An active triggering method using an intentional blink was proposed and was shown to be a feasible and efficient alternative to invoke commands with total triggering time of 0.8 sec or less. The system could be used by the normal people as well as the handicapped individuals as a new human/computer interface.

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A Link Layer Design for DisplayPort Interface

  • Jin, Hyun-Bae;Yoon, Kwang-Hee;Kim, Tae-Ho;Jang, Ji-Hoon;Song, Byung-Cheol;Kang, Jin-Ku
    • Journal of IKEEE
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    • v.14 no.4
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    • pp.297-304
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    • 2010
  • This paper presents a link layer design of DisplayPort interface with a state machine based on packet processing. The DisplayPort link layer provides isochronous video/audio transport service, link service, and device service. The merged video, audio main link, and AUX channel controller are implemented with 7,648 LUTs(Loop Up Tables), 6020 register, and 821,760 of block memory bits synthesized using a FPGA board and it operates at 203.32MHz.

Visualization of Asthmatic Distribution Patterns in accordance with Administrative Dong Using GIS: a Case Study of Daegu (GIS를 활용한 행정동별 천식환자 분포특성의 시각화: 대구시의 사례 연구)

  • Shin, Ki-Dong;Um, Jung-Sup
    • Journal of Environmental Impact Assessment
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    • v.15 no.3
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    • pp.179-191
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    • 2006
  • The authors argue that the current Government Information System for asthmatics appears to be non-user friendly due to lack of the cartographic representation for the text based statistical data. Acknowledging these constraints, an operational, user-friendly map for asthmatic prevalence has been generated by combining existing statistical data with the administrative Dong boundary map under GIS environment. The Geographical User Interface, in particular, were ideally suited to deriving the major distribution patterns that more asthmatic prevalence tends to be occurred on conventional commercial district and industrial complex. A visual map using spatial modelling technology were generated to show the fact that some degree of increasing or decreasing trends of asthmatic prevalence already exists in the experimental sites. It could be used as an evidence to restrict initiation of development activities causing negative influence to asthma such as road construction. The result of this study would play a crucial role in improving the quality of environmental health information service if it is operationally introduced into the Government since the highly user-friendly interface provides a completely new means for disseminating information for asthmatics in a visual and interactive manner to the general public.

A Study on the Operational Strategy and the Performance of Internet Web Sites (인터넷 웹사이트의 운영전략과 성과에 관한 연구)

  • 김형욱;정혁남;한종범
    • Journal of Korean Society for Quality Management
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    • v.30 no.3
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    • pp.20-37
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    • 2002
  • In this paper, we studied the purpose of this paper is like that; the first one is to find the factors associated with operational strategy by variable website types classified into information-providing type, product-providing type and service- providing type by user approach purposes. The second one is to propose the successful operational strategy through analyzing the factors affecting the financial and non-financial performance of websites. A framework of research model including above factors is developed and tested statistically. The data are collected from Internet website experts of 80 Korean firms through survey. The main results of this research are as follows. First, in information-providing websites, the community factor is regarded as the most important factor But for the Improvement of the performance, not only community factor but also user interface, customization, total quality and playfulness factors should be regarded as important factors equally. Second, in product-providing websites, customization, total quality and visual design factors are regarded as important factors. But for the improvement of the performance, community and visual design factors should be regarded as important factors. Third, in service-providing websites, user interface, customization and community factors should be regarded as important factors in order to improve the performance.

GoBean: a Java GUI application for visual exploration of GO term enrichments

  • Lee, Sang-Hyuk;Cha, Ji-Young;Kim, Hyeon-Jin;Yu, Ung-Sik
    • BMB Reports
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    • v.45 no.2
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    • pp.120-125
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    • 2012
  • We have developed a biologist-friendly, Java GUI application (GoBean) for GO term enrichment analysis. It was designed to be a comprehensive and flexible GUI tool for GO term enrichment analysis, combining the merits of other programs and incorporating extensive graphic exploration of enrichment results. An intuitive user interface with multiple panels allows for extensive visual scrutiny of analysis results. The program includes many essential and useful features, such as enrichment analysis algorithms, multiple test correction methods, and versatile filtering of enriched GO terms for more focused analyses. A unique graphic interface reflecting the GO tree structure was devised to facilitate comparisons of multiple GO analysis results, which can provide valuable insights for biological interpretation. Additional features to enhance user convenience include built in ID conversion, evidence code-based gene-GO association filtering, set operations of gene lists and enriched GO terms, and user -provided data files. It is available at http://neon.gachon.ac.kr/GoBean/.

Auditory in formation and Planning of Reactive Interface (리액티브-인터페이스설계와 청각정보)

  • 김상식
    • Archives of design research
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    • v.20
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    • pp.123-132
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    • 1997
  • These days we live in society which the expanion and variety f information continuse with the evolution of technology. However, because much information exists in a black box, we have difficulty in using information embodied in products. For example, companies do not consider that much the position of users in using information and they thnd to tely too much on LCDs. But the limitation of monitors' screen and the tendency of miniaturization cause users some burden in obtaining visual information. Accordingly, the objective of this paper is to study an extent to which the auditory information is able to support userinterface, to compare it with the visual information, and eventually to find the way of suing auditory information as a means of expression.

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Development of Multi Layered Elastic Pavement Analysis Program Package Considering Temperature Nonlinearty of Asphalt Layer on GUI Environment (아스팔트층 온도 비선형성을 고려한 사용자 편의환경의 다층탄성 프로그램 개발)

  • Choi, Jun-Seong;Seo, Joo-Won;Park, Keun-Bo;Kim, Soo-Il
    • International Journal of Highway Engineering
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    • v.10 no.4
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    • pp.91-101
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    • 2008
  • A multi layered elastic analysis program, IDYSPAP, was developed. The objective of this study was to develop the IDYSPAP program on Graphic User Interface environment for field engineers using Visual Basic, which was considered span of multi-wheels and maximum 4 axles using superposition of linear elastic theorem. It is suggested that this study considers algorithm with dynamic properties of asphalt layer on various temperature and non-linear properties of subbase and subgrade on stress non-linearity for asphalt pavement structure. This Program was modified to divide asphalt layer automatically according to layer division concept. The developed program was verified with initial measuring data in test road sections of KEC (Korea Expressway Co.) using laboratory test results.

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