• Title/Summary/Keyword: Visual improvement

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A Study on the Stay affordance for Visual Perception factors in Experience Exhibition Space - With Focus on Gyeonggi Children Museum - (체험전시공간 시지각적요소의 체류지원성향상을 위한 연구 - 경기도 어린이박물관을 중심으로 -)

  • Song, Jeong-Hwa
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.195-204
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    • 2013
  • Today, the children's museum evolved from place of exhibition for seeing and feeling, to that of exhibition for searching and touching, or so-called the hands-on exhibition. This will allow for grabbing the interest from children and provide an opportunity for learning by an actual experience at this intellectual and benign environment. But in this modern society that constantly undergoes evolution even as we speak, it is not an easy task to bring our children to museums, because they are vastly exposed to various media. Moreover, if the children who visited museums carelessly bypass the specific areas intended for exhibition, the educational purpose of "enhanced learning effect with hands-on experience" is easily underachieved. According to children's visual stimuli, their behavioral charactoristics are appeared to freewill curiosity but they show shorter elapsed time(impermanence), intensity(stubbornness), frequent occurrence(frequentness) and changeable (translatability). So, We need Improvement of visual image affordance through the measurement of stay time. Firstly, five factors are extracted by factor analysis on twenty questions based on visual image factors; Color accessability and Satistaction(factor1), brightness and color harmony(factor2), feeling on harmonization of color and stay time(factor3), simplex & complex of space(factor4), feeling on scale(factor5) Secondly, the following result are derived through a distribution chart on an exhibition room of K-museum. As shown above, this study based on various analyzed aspects proposes the directions of a color image plan to improve stay time in exhibition space of children museums with a hope to support educational goals of experience education-focused children museums.

The effects of providing visual feedback and auditory stimulation using a robotic device on balance and gait abilities in persons with stroke: a pilot study

  • Park, Jae Ho;Chung, Yijung
    • Physical Therapy Rehabilitation Science
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    • v.5 no.3
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    • pp.125-131
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    • 2016
  • Objective: The purpose of this study was to investigate the effects of providing visual feedback and auditory stimulation using a robotic device on balance and gait abilities in stroke patients. Design: Randomized controlled pilot trial. Methods: Fifteen subjects were randomly divided into three groups where five subjects were in the visual feedback robotic device assist gait training (VRGT) group, five subjects in the auditory stimulation robotic device assist gait training (ARGT) group, and five subjects in the control group. Subjects received visual feedback and auditory stimulation while undergoing robotic gait training for 45 minutes, three times a week for 2 weeks, and all subjects had undergone general physical therapy for 30 minutes, five times a week for 2 weeks. All subjects were assessed with the Berg balance scale (BBS), timed up and go (TUG) test, and 10-meter walking test (10MWT) pre- and post-intervention. Results: All subjects showed that BBS, TUG test, and 10MWT scores significantly improved post-intervention (p<0.05), and the control group also had significantly improved post-treatment (p<0.05). The VRGT and the ARGT showed significant improvements in BBS, TUG, and 10MWT scores compared with the control group (p<0.05). The VRGT group showed a significant improvement in BBS, TUG, and 10MWT scores compared with the control group (p<0.05). In addition, it has been confirmed that VRGT had significantly improved in BBS, TUG test, and 10MWT scores compared with the auditory stimulation and control group (p<0.05). Conclusions: The results of this study showed improved balance and gait abilities after VRGT and ARGT groups compared with general physical therapy and was found to be effective in enhancing the functional activity of persons affected with stroke.

Correlation-based Automatic Image Captioning (상호 관계 기반 자동 이미지 주석 생성)

  • Hyungjeong, Yang;Pinar, Duygulu;Christos, Falout
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1386-1399
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    • 2004
  • This paper presents correlation-based automatic image captioning. Given a training set of annotated images, we want to discover correlations between visual features and textual features, so that we can automatically generate descriptive textual features for a new unseen image. We develop models with multiple design alternatives such as 1) adaptively clustering visual features, 2) weighting visual features and textual features, and 3) reducing dimensionality for noise sup-Pression. We experiment thoroughly on 10 data sets of various content styles from the Corel image database, about 680MB. The major contributions of this work are: (a) we show that careful weighting visual and textual features, as well as clustering visual features adaptively leads to consistent performance improvements, and (b) our proposed methods achieve a relative improvement of up to 45% on annotation accuracy over the state-of-the-art, EM approach.

Transmission Performance Improvement Using Brightness Deviation for Visual-MIMO System (Visual-MIMO 시스템에서 휘도편차를 이용한 전송 성능 향상)

  • Kim, Hee-jin;Kwon, Tae-ho;Park, Young-il;Kim, Ki-doo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.1871-1878
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    • 2015
  • Recently, research on the Visual-MIMO by applying the concept of MIMO to communication between the LED array and camera is in progress. Although we already introduced the method for bit decision by using reference LED array pattern, it has the disadvantage of measuring the ISI each time when there is a change in the distance. To overcome this, in this paper, we propose a bit decision and error correction method used by using the luminance deviation without using the reference array pattern. First, we execute the bit decision using experimentally determined threshold. Next, we execute the error checking on the ON-LED and make a correction only if it is found to be error. Correction is determined by using the value of brightness deviation corresponding to the range of 68.2% (1) around the maximum frequency of the histogram for each ON-LED. We verify the performance of the proposed method according to the variation of ISI with distance by using both numerical and experimental analysis.

A Study on the Eye-Hand Coordination for Korean Text Entry Interface Development (한글 문자 입력 인터페이스 개발을 위한 눈-손 Coordination에 대한 연구)

  • Kim, Jung-Hwan;Hong, Seung-Kweon;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.149-155
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    • 2007
  • Recently, various devices requiring text input such as mobile phone IPTV, PDA and UMPC are emerging. The frequency of text entry for them is also increasing. This study was focused on the evaluation of Korean text entry interface. Various models to evaluate text entry interfaces have been proposed. Most of models were based on human cognitive process for text input. The cognitive process was divided into two components; visual scanning process and finger movement process. The time spent for visual scanning process was modeled as Hick-Hyman law, while the time for finger movement was determined as Fitts' law. There are three questions on the model-based evaluation of text entry interface. Firstly, are human cognitive processes (visual scanning and finger movement) during the entry of text sequentially occurring as the models. Secondly, is it possible to predict real text input time by previous models. Thirdly, does the human cognitive process for text input vary according to users' text entry speed. There was time gap between the real measured text input time and predicted time. The time gap was larger in the case of participants with high speed to enter text. The reason was found out investigating Eye-Hand Coordination during text input process. Differently from an assumption that visual scan on the keyboard is followed by a finger movement, the experienced group performed both visual scanning and finger movement simultaneously. Arrival Lead Time was investigated to measure the extent of time overlapping between two processes. 'Arrival Lead Time' is the interval between the eye fixation on the target button and the button click. In addition to the arrival lead time, it was revealed that the experienced group uses the less number of fixations during text entry than the novice group. This result will contribute to the improvement of evaluation model for text entry interface.

Visual Analytics Approach for Performance Improvement of predicting youth physical growth model (청소년 신체 성장 예측 모델의 성능 향상을 위한 시각적 분석 방법)

  • Yeon, Hanbyul;Pi, Mingyu;Seo, Seongbum;Ha, Seoho;Oh, Byungjun;Jang, Yun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.4
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    • pp.21-29
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    • 2017
  • Previous visual analytics researches has focused on reducing the uncertainty of predicted results using a variety of interactive visual data exploration techniques. The main purpose of the interactive search technique is to reduce the quality difference of the predicted results according to the level of the decision maker by understanding the relationship between the variables and choosing the appropriate model to predict the unknown variables. However, it is difficult to create a predictive model which forecast time series data whose overall trends is unknown such as youth physical growth data. In this paper, we pro pose a novel predictive analysis technique to forecast the physical growth value in small pieces of time series data with un certain trends. This model estimates the distribution of data at a particular point in time. We also propose a visual analytics system that minimizes the possible uncertainties in predictive modeling process.

Long-term outcomes of surgery and radiotherapy for secreting and non-secreting pituitary adenoma

  • Kim, Mi Young;Kim, Jin Hee;Oh, Young Kee;Kim, El
    • Radiation Oncology Journal
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    • v.34 no.2
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    • pp.121-127
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    • 2016
  • Purpose: To investigate treatment outcome and long term complication after surgery and radiotherapy (RT) for pituitary adenoma. Materials and Methods: From 1990 to 2009, 73 patients with surgery and RT for pituitary adenoma were analyzed in this study. Median age was 51 years (range, 25 to 71 years). Median tumor size was 3 cm (range, 1 to 5 cm) with suprasellar (n = 21), cavernous sinus extension (n = 14) or both (n = 5). Hormone secreting tumor was diagnosed in 29 patients; 16 patients with prolactin, 12 patients with growth hormone, and 1 patient with adrenocorticotrophic hormone. Impairment of visual acuity or visual field was presented in 33 patients at first diagnosis. Most patients (n = 64) received RT as postoperative adjuvant setting. Median RT dose was 45 Gy (range, 45 to 59.4 Gy). Results: Median follow-up duration was 8 years (range, 3 to 22 years). In secreting tumors, hormone normalization rate was 55% (16 of 29 patients). For 25 patients with evaluable visual field and visual acuity test, 21 patients (84%) showed improvement of visual disturbance after treatment. The 10-year tumor control rate for non-secreting and secreting adenoma was 100% and 58%, respectively (p < 0.001). Progression free survival rate at 10 years was 98%. Only 1 patient experienced endocrinological recurrence. Following surgery, 60% (n = 44) suffered from pituitary function deficit. Late complication associated with RT was only 1 patient, who developed cataract. Conclusion: Surgery and RT are very effective and safe in hormonal and tumor growth control for secreting and non-secreting pituitary adenoma.

A Study on User Evaluation of VR Games on Improving Visual Immersion (시각적 몰입감 향상에 관한 VR 게임의 사용자 평가 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.407-413
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    • 2022
  • This study conducted empirical analysis through user experience and questionnaire to find out whether the technical and contextual elements of the 'COVID-19 SABER' VR game produced and developed through initial research affect the improvement of the user's visual immersion. As a result first, the hypotheses regarding the resolution, viewing angle, effect, and design quality of the technical elements were accepted, but the hypotheses regarding the frame rate and the brightness of the lighting were rejected. Next, as for the hypothesis of the contextual elements, the hypothesis about background, directing, color and texture, interest and fun was adopted, and the hypothesis about storytelling was rejected. In summary, it was concluded that in order to increase the visual immersion of VR games, technical elements resolution, viewing angle, effect, design quality, contextual elements background, directing, color and texture, interest and fun must be designed and produced. The results of this study are expected to serve as basic data for the production and development of VR games that can induce and improve user's visual immersion in the future.

The Effects of Sit-to-stand Training with Various Foot Positions Combined with Visual Feedback on Muscle Onset Time and Balance in Stroke Patients (다양한 발위치와 시각적 피드백 유무에 따른 일어서기 훈련이 뇌졸중환자의 일어서기 동작 시 근수축개시시간과 균형능력에 미치는 영향)

  • Kim, Su-jin;Son, Ho-hee
    • PNF and Movement
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    • v.20 no.1
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    • pp.115-123
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    • 2022
  • Purpose: The aim of this study was to investigate the effects of sit-to-stand training with various foot positions combined with visual feedback on muscle onset time and balance in stroke patients. Methods: Thirty stroke patients were randomly assigned into three standing groups: one with a symmetrical foot position (SSF; n = 10), one with an asymmetrical foot position with the affected foot at the rear (SAF; n = 10), and one with visual feedback and an asymmetrical foot position (SVAF; n = 10). Sit-to-stand training with different foot positions was performed for 30 minutes a day, 5 times a week, for a total of 4 weeks. The effects on muscle onset time and balance were assessed. Results: In a comparison of the onset time of muscle contraction, the onset time of the affected side tibialis anterior and less-affected side gastrocnemius muscle and tibialis anterior was significantly shortened in the SAVF group. And onset time of the less-affected side tibialis anterior was shortened in the SAF group. There was a significant difference in the result of functional reach testing in the SVAF group. Conclusion: VRG was effective in improving muscle activity and balance in elderly women aged 65 and older. In this study, sit-to-stand training with visual feedback and asymmetrical foot position showed significant functional improvement.

Evaluation of Tracking Performance: Focusing on Improvement of Aiming Ability for Individual Weapon (개인화기 조준 능력 향상 관점에서의 추적 기법의 성능평가)

  • Kim, Sang Hoon;Yun, Il Dong
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.481-490
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    • 2013
  • In this paper, an investigation of weapon tracking performance is shown in regard to improving individual weapon performance of aiming objects. On the battlefield, a battle can last only a few hours, sometimes it can last several days until finished. In these long-lasting combats, a wide variety of factors will gradually lower the visual ability of soldiers. The experiments were focusing on enhancing the degraded aiming performance by applying visual tracking technology to roof mounted sights so as to track the movement of troops automatically. In order to select the optimal algorithm among the latest visual tracking techniques, performance of each algorithm was evaluated using the real combat images with characteristics of overlapping problems, camera's mobility, size changes, low contrast images, and illumination changes. The results show that VTD (Visual Tracking Decomposition)[2], IVT (Incremental learning for robust Visual Tracking)[7], and MIL (Multiple Instance Learning)[1] perform the best at accuracy, response speed, and total performance, respectively. The evaluation suggests that the roof mounted sights equipped with visual tracking technology are likely to improve the reduced aiming ability of forces.