• Title/Summary/Keyword: Visual impact

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A study on the analysis technique of visual information by GIS (GIS를 이용한 가시권정보 분석기법에 관한 연구 -제주 산방산 지역 사례연구-)

  • 최기만;이춘석;임승빈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.25 no.2
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    • pp.31-42
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    • 1997
  • Visibility has been used for Visual Impact Assessment and Buildingheight Control. The purpose of this study is to elaborate visibility analysis technique in GIS, and to design a visual information system baed on this technique for diverse application. The results of this study are as follows : 1) By classifying visibility analysis techniques into two groups, Each one's merits and demerits were investigated. Practically GIS visibility analysis by DTM model using contour map and investigating it by means of site-observation can be the most effective method. 2) A visibility analysis techniquwe for V.I.A. and B.H.C. was presented by studying GIS visibility analysis by means of DTM model using contour map. There were 5 problems. 3) Adequate analysis techniques were presented according to the landscape factor-road, ship-route, port, mountain, etc. 4) Viewing distance from road and ship-route in visual corridor, landma가 visibility and distance, the angle of incidence and invisible region's depth are helpful for land scape management or land use planning.

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A Study on Unreal Engine Lumen Lighting System for Visual Storytelling in Games

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.75-80
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    • 2024
  • Research on the visual narrative impact of Unreal Engine's Lumen lighting system in games aims to delve into how Lumen's lighting technology plays a crucial role in game design and gameplay experience, thereby enhancing the visual storytelling of games. Lumen, Unreal Engine's dynamic global illumination solution, calculates lighting and shadows in real-time during gameplay, creating a more realistic and immersive environment. Analysis indicates that Lumen technology not only provides visually realistic and dynamic lighting effects but also significantly enriches the expressiveness and immersion of the game narrative through its changes in light and shadow.

A basic study on Visual judgment method for the Dent of Lightweight wall surface (경량벽체 표면의 패임에 대한 시각적 판단방법에 관한 기초적 연구)

  • Kim, Jin-Sik;Shin, Yun-Ho;Choi, Soo-Kyung
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.11a
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    • pp.36-37
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    • 2015
  • Recently, there has been a rapid increase in demand for lightweight walls for their use as interior partitions, as types of structure have gradually changed from shear wall structures to column structures or flat plate column wall systems. The lack of resisting force in lightweight walls is found by measuring the depth of dents in impact resistance tests, but it is not a direct factor of impact resistance. However, in the user's position, dents of over a certain size are clearly a factor that visually reminds the need for repair. In this study, we reviewed relative methods of assessment of the need for repair based on the visual means of determination (sensory test) on the dents on lightweight walls. Dents were found to stand out starting from depths of about 4mm, and the depth of roughly 5mm was found to be the criterion for determining the necessity of repair for men, while it was 4mm for women.

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A Study of Ground Reaction Forces During Professional Golfer's Swing with Different Golf Clubs (클럽별 골프 스윙 시 지면 반력 변화에 관한 연구)

  • Hur, You-Jein;Moon, Gun-Pil;Lim, Jung
    • Korean Journal of Applied Biomechanics
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    • v.15 no.2
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    • pp.103-111
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    • 2005
  • The purpose of this study was to analysis golf swing in accordance with each club using ground reaction force data. The subject of this study was current professional golf players in Korea. Golf clubs used for this study were driver, iron4, iron7, and pitching. The ground reaction force for left and right foot was collected by one Kistler and one Bertec force platforms. Also collected visual data by NC high speed camera to check the phase which was composed of address, top of backswing, impact and finish. Sampling rate was 600Hz both ground reaction forces data and visual data. The conclusion are as follows. 1. An aspect of change for ground reaction force was that the weight between the left foot and right foot were contrary to each other in general as the phase. 2. Without regard to the type of golf club, the ratio of necessary ground reaction forces for each phase in accordance with address, top of backswing, impact, and finish was comparatively identical. 3. According to the type of golf club, the tendency of Fy was not varied. In terms of Driver, at the moment of impact, the weight of foot-both right and left-was moved to the movement direction of golf because of the rotation force from swing.

Visual Search Model based on Saliency and Scene-Context in Real-World Images (실제 이미지에서 현저성과 맥락 정보의 영향을 고려한 시각 탐색 모델)

  • Choi, Yoonhyung;Oh, Hyungseok;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.4
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    • pp.389-395
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    • 2015
  • According to much research on cognitive science, the impact of the scene-context on human visual search in real-world images could be as important as the saliency. Therefore, this study proposed a method of Adaptive Control of Thought-Rational (ACT-R) modeling of visual search in real-world images, based on saliency and scene-context. The modeling method was developed by using the utility system of ACT-R to describe influences of saliency and scene-context in real-world images. Then, the validation of the model was performed, by comparing the data of the model and eye-tracking data from experiments in simple task in which subjects search some targets in indoor bedroom images. Results show that model data was quite well fit with eye-tracking data. In conclusion, the method of modeling human visual search proposed in this study should be used, in order to provide an accurate model of human performance in visual search tasks in real-world images.

The Design and Communication Strategy of Virtual Idols "Luo Tianyi(洛天依)"

  • Guangtao Song;Albert Young Choi
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.45-54
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    • 2023
  • The digital age start in earnest with the widespread use of the Internet. As a digital product, virtual idols bring new value to the design and dissemination of commercial brand images. "Luo Tianyi" is the world's first avatar and VOCALOID voice bank of Chinese. It has a large number of fans in China and is widely used in brand promotion. Therefore, "Luo Tianyi" is taken as the research object. Initially, we investigated the virtual idols through books, literature on the internet and other materials. Then we discussed semiotics and theories related to culture code brand design methodology (CCBD). After that, putting the above theories into practice, combined with brand design cases, we analyzed the strategy of virtual idols in brand promotion and dissemination, at last, we have the conclusion as followed. The results show that the virtual idols, visual symbol of "Luo Tianyi" can express the Index and Symbol corresponding to the brand information according to the characteristics of the brand. As an image of cultural code, "Luo Tianyi" can present three visual images at the same time, which are contemporary, traditional and future. In addition, these three visual images are presented in a strong and weak combination, which has a positive impact on the visual communication of the brand.

Influence of the coexistence of visual impairment, hearing impairment, and masticatory discomfort on the quality of life of middle-aged adults: an analysis based on the 2019 and 2020 Korea National Health and Nutrition Examination Survey

  • Jeong-Eun Kim;Yun-Hee Kim
    • Journal of Korean Biological Nursing Science
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    • v.26 no.2
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    • pp.111-122
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    • 2024
  • Purpose: Visual impairment, hearing impairment, and masticatory discomfort each influence quality of life (QoL). However, little is known regarding the impact of their coexistence on QoL. Therefore, we aimed to investigate the influence of the coexistence of visual impairment, hearing impairment, and masticatory discomfort on QoL among middle-aged adults aged 40-64. Methods: This study involved a secondary data analysis utilizing the data from years 1 and 2 of the eighth Korea National Health and Nutrition Examination Survey. To evaluate the influence of the coexistence of visual impairment, hearing impairment, and masticatory discomfort on QoL, we conducted a complex sample hierarchical multiple regression analysis. Results: When visual impairment, hearing impairment, and masticatory discomfort coexisted, the QoL was significantly lower than in individuals without any of these conditions. Conclusion: The coexistence of visual impairment, hearing impairment, and masticatory discomfort was negatively correlated with QoL. Therefore, it is important to prepare for old age through appropriate health management during middle age.

Probability Analysis for Impact Behavior of Composite Laminates Subjected to Low-Velocity Impact (저속충격을 받는 복합적층판의 충격거동에 대한 확률분포 특성)

  • Ha, Seung-Chul;Kim, In-Gul;Lee, Seok-Je;Cho, Sang-Gyu;Jang, Moon-Ho;Choi, Ik-Hyeon
    • Composites Research
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    • v.22 no.6
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    • pp.18-22
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    • 2009
  • In this paper, we examined impact force and impact behavior through low velocity impact tests of composite laminates. And through c-scan as nondestructive inspection, explored the damaged area being difficult to examine with the visual inspection. Through CAI tests, we also measured the compression strength of composite laminates subjected to low velocity impact. To examine the characteristics of impact behavior measured from low velocity impact test, nondestructive inspection, and CAI test, the simulated data are generated from the test data using Monte-Carlo simulation, then represented it by probability distribution. The testing results using visible stochastic distribution were examined and compared.

Influence of Perceived Social Distance of SNS Visual Information on Consumers' Fashion Style Preferences (SNS에서 제공되는 시각적 정보의 사회적 거리가 패션 스타일 선호에 미치는 영향)

  • Shim, Hae Ryung;Choi, Mi Young;Lee, Yoon Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.2
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    • pp.327-341
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    • 2018
  • This study analyzed the influence of social distance and visual information on consumers' fashion style preferences in terms of information characteristics and providers. Data were collected from 521 females in their twenties and thirties who had experience using SNS. The empirical study results were as follows. First, with other factors of exposure under control, the social distance of information characteristics and providers showed a significant impact on fashion style preferences only when social distances were close. Second, the impact of social distance varied depending on the consumer's characteristics. This proved that innovation had significant negative influences, while conformity and informational sensitivity to others showed positive influences on the effects of social distance in terms of information characteristics. Innovation and fashion leadership also showed a negative influence on the social distance effect in terms of information providers. Third, conformity, informational sensitivity to others, and fashion leadership, proved to have a significant impact on the acceptance of eWOM in fashion styles, but innovativeness and normative sensitivity to others did not have a significant influence. This study can be used as baseline data in SNS marketing strategies for vitalizing information spread through eWOM.