• Title/Summary/Keyword: Visual function

검색결과 1,633건 처리시간 0.032초

Functional MR Imaging of Working Memory in the Human Brain

  • Dong Gyu Na;Jae Wook Ryu;Hong Sik Byun;Dae Seob Choi;Eun Jeong Lee;Woo In Chung;Jae Min Cho;Boo Kyung Han
    • Korean Journal of Radiology
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    • 제1권1호
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    • pp.19-24
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    • 2000
  • Objective: In order to investigate the functional brain anatomy associated with verbal and visual working memory, functional magnetic resonance imaging was performed. Materials and Methods: In ten normal right handed subjects, functional MR images were obtained using a 1.5-T MR scanner and the EPI BOLD technique. An item recognition task was used for stimulation, and during the activation period of the verbal working memory task, consonant letters were used. During the activation period of the visual working memory task, symbols or diagrams were employed instead of letters. For the post-processing of images, the SPM program was used, with the threshold of significance set at p < .001. We assessed activated brain areas during the two stimulation tasks and compared the activated regions between the two tasks. Results: The prefrontal cortex and secondary visual cortex were activated bilaterally by both verbal and visual working memory tasks, and the patterns of activated signals were similar in both tasks. The superior parietal cortex was also activated by both tasks, with lateralization to the left in the verbal task, and bilaterally without lateralization in the visual task. The inferior frontal cortex, inferior parietal cortex and temporal gyrus were activated exclusively by the verbal working memory task, predominantly in the left hemisphere. Conclusion: The prefrontal cortex is activated by two stimulation tasks, and this is related to the function of the central executive. The language areas activated by the verbal working memory task may be a function of the phonological loop. Bilateral prefrontal and superior parietal cortices activated by the visual working memory task may be related to the visual maintenance of objects, representing visual working memory.

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VR 기반 시기능 강화 콘텐츠 설계 및 제작 (Desing of VR Contents for Visual Function Enhancement)

  • 김용주;정상중
    • 융합신호처리학회논문지
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    • 제23권2호
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    • pp.70-75
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    • 2022
  • 각종 디지털 기기의 보급으로 현대사회는 기기들이 일상화되었다. 더욱이 COVID-19라는 팬데믹 동안 실내에 머무르면서 기기 사용량의 증가와 온라인 학습의 증가로 눈 피로도에 따른 어린이들의 근시 증가, 젊은 노안 증가, 안구 건조증과 같은 증상이 증가하고 있고, 이제는 눈 건강에 대한 관심이 예전과 다르다. 눈 건강에 대한 처방은 여러 가지가 있지만 본 논문에서는 VR 콘텐츠를 활용한 시기능 강화 훈련 방법을 제안하고자 한다. 시기능 강화 훈련에 관한 기존의 교구에 의한 아날로그 방법들을 디지털 콘텐츠로 기획 및 제작하였으며, 일반 시기능 훈련센터에서 교구를 가지고 진행하는 다양한 방법 중 콘텐츠화가 가능한 7가지의 방법을 선택하여 VR 기반의 훈련콘텐츠로 개발하였다. 각 콘텐츠의 훈련 과정에서 사용자에게 훈련의 참여에 대한 피드백을 주기 위해 VR 기기에 아이트래킹을 적용하여 훈련 과정에 대한 관리와 집중도를 분석할 수 있도록 제안하였다.

운전시뮬레이터 훈련이 시 지각 및 운전 반응 속도에 미치는 효과 (The Effects of Driving Rehabilitation Functional Training on Visual Perception and Driving Reaction Velocity)

  • 이정숙;김성원
    • 대한통합의학회지
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    • 제5권4호
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    • pp.77-81
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    • 2017
  • Purpose : This study examined the effects of driving rehabilitation functional training on visual perception ability and driving reaction velocity. Those subjects were put under MVPT-3 test to see their visual perceptual functions before and after the 4weeks' driving rehabilitation function training and then put to TMT A-type test to see their driving reaction velocity performance. The followings are the results of this study. Methods : Using a driving simulator, driving rehabilitation functional training was performed targeting men and women aged in 20s 20 minutes per time, two times per week, for a month. Results : As for the change in visual perception, the Raw Score of MVPT-3 very significantly increased (p<.01), and the Standard Score also very significantly increased (p<.01). As for the change in reaction velocity, TMT A-type very significantly decreased (p<.01), and TMT B-type also very significantly decreased (p<.01). Conclusion : It could be found that driving rehabilitation functional training should be effective for both visual perception and reaction velocity. Consequently, the driving rehabilitation function training can be applied to clinics as training method for functional recovery and improvement of visual perceptual functions and driving reaction velocity performance ability of the patients. Thus, various functional programs should be studied in the future.

운전재활프로그램이 노인의 인지기능에 미치는 효과 (The Effects of Driving Rehabilitation Program on Cognitive Function in Elderly)

  • 이정숙;김보라;하재영;박지민;조예슬;하진리;홍우선;김성원
    • 대한통합의학회지
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    • 제2권4호
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    • pp.91-100
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    • 2014
  • Purpose : The purpose of this experiment is to find out the effectiveness which exert influence on cognitive skills by using the Driver Rehabilitation program for senior citizens who are over 65 years old and live in Busan. Method : From July first, 2014 to August 28th, 2014, we researched the 60 elderly people who are over 65 and go to community relief center which is in Busan. - 30 are experimental group and the other is control group. In the experimental group, we used Nintendo wii's driving simulation program and RC Car driving program in the model road. For estimation, we used MVPT-3(Motor-Free Visual Perception Test-3), Trail Making Test - 1, Trail making Test - 2 and LOTCA(Loewenstein Occupational Therapy Cognitive Assessment). Result : Nintendo wii's driving simulation program and RC Car driving program in model road results efficient visual perception ability. This programs results effectively in visual perception ability and space perception ability. This programs results effectively in motor apraxia ability. This programs results effectively in control ability for visual perception. This programs results effectively in thinking operation. Conclusion : Nintendo Wii's driving simulation program and RC Car driving program in model road positively influence improving for visual perceptual ability and cognitive function of elderly people. Also it is considered as being more efficient for improving visual perceptual ability and cognitive function to implement basic rehabilitation training with driving rehabilitation program than basic training itself.

달 위상 변화의 시각화 자료에서 SBF 질문에 따른 예비교사와 초등학생의 시선 이동 차이 (The Differences in Eye Movement of Pre-service Teachers and Elementary School Students in SBF Question about a Visual Material of the Change on the Lunar Phases)

  • 고민석;양일호;김오범;임성만
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권2호
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    • pp.273-285
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    • 2014
  • Purpose of this study is to analyze eye movements of pre-service teachers and elementary students about a visual material of the change on the lunar phases. Eye-Tracker was used for analysis for eye-fixation time and eye movement at the structure, behavior, function question on the visual material. The Results were as follows. First, the pre-service teacher checked the visual materials from a holistic perspective depending on the function questions and fixed eye-fixation on the moon of the behavior question concerned. On the contrary, elementary school student only checked function of the moon located in the upper part and eye-fixation focus was spread here and there regardless of the questions. Second, the pre-service teacher gazed at the sun, earth and moon in a consecutive order depending on the questions to identify their spatial relations and checked location of the moon related to the question. On the contrary, the elementary school student did not view relations between earth, sun and moon from a spatial perspective. These findings indicate that the pre-service teacher conjures up the mechanism of the change on the lunar phases and confirms it in visual materials by visualizing change on the lunar phase model from earth's point of view while the elementary school student fails to take advantage of visual materials to visualize it from earth's point of view.

실감 만남을 위한 네트워크 기반 Visual Agent Platform 개발 (The Development of a Network based Visual Agent Platform for Tangible Space)

  • 김현기;최익;유범재
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.172-174
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    • 2007
  • In this paper, we designed a embedded system that will perform a primary role of Tangible Space implementation. This hardware includes function of image capture through camera interface, image process and sending off image information by LAN(local area network) or WLAN(wireless local area network). We define this hardware as a network based Visual Agent Platform for Tangible Space, This Visual Agent Platform includes the software that is RTLinux and CORBA

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A Comparison Study on the Error Criteria in Nonparametric Regression Estimators

  • Chung, Sung-S.
    • Journal of the Korean Data and Information Science Society
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    • 제11권2호
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    • pp.335-345
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    • 2000
  • Most context use the classical norms on function spaces as the error criteria. Since these norms are all based on the vertical distances between the curves, these can be quite inappropriate from a visual notion of distance. Visual errors in Marron and Tsybakov(1995) correspond more closely to "what the eye sees". Simulation is performed to compare the performance of the regression smoothers in view of MISE and the visual error. It shows that the visual error can be used as a possible candidate of error criteria in the kernel regression estimation.

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PC 카메라에서 추출한 이미지를 이용한 수화인식 (Recognition of Finger Language using Image from PC Camera)

  • 이병환;이기성
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 심포지엄 논문집 정보 및 제어부문
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    • pp.102-104
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    • 2004
  • Finger language is a typical tool for deaf persons. But learning the finger language for non-handicapped persons is very difficult. To overcome these difficulties, a new communication method using visual function is developed recently. Even though the developed system uses the visual function, it needs expensive equipments such as camera and computer. To be used in the real environments, the cost of equipments is a critical factor. If the recognition system for the finger language can be developed with low price equipments, the system can be used in the notebook or cellular phone. The image captured by PC camera was processed by preprocessing algorithm. To recognize the finger language, the resulting image was divide into $5{\times}5$ sections. The recognition system uses a similarity method and position information. The simulation results shows the effectiveness of the proposed algorithm.

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국가대표 남자 필드하키 선수들의 무릎의 시각적 상사 척도와 무릎 기능평가가 무릎의 근력 및 근지구력에 미치는 영향 (Effects of the Visual Analog Scale and Knee Function Index on the Muscle Strength and Muscle Endurance of the Knees of Male National Field-Hockey Athletes)

  • 김현철;박기준
    • 대한물리의학회지
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    • 제16권1호
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    • pp.103-109
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    • 2021
  • PURPOSE: This study examined the effects of the Visual Analog Scale (VAS) and knee function index on the knee strength and endurance in the national male field-hockey athletes. METHODS: Twenty-four male field-hockey athletes with a painful knee who trained at the national training center in 2019 were enrolled. The VAS and knee function index questionnaire were used to evaluate the degree of pain and functional state of the knee. The muscle strength and endurance of the knee were measured by Biodex (System 4, USA). The Pearson product moment correlation was performed to examine the effects of the VAS and knee function index the of knee on the strength and endurance. In addition, the VAS and knee function index and muscle strength and muscle endurance were examined to determine the relationship using Simple Linear Regression. The statistical significance level was α=.05. RESULTS: An analysis of the correlation between VAS and knee function index and muscle strength and muscle endurance revealed the VAS and knee function index to be statistically significant (r = .700). In addition, the extensor muscle strength, knee VAS (r = -.457), and knee function index (r = -.414) were also statistically significant. A 1-point increase in the VAS and knee function index was associated with an approximately 9.881 and 1.006 extensor muscle strength. CONCLUSION: The VAS and knee function index of field-hockey athletes are related to the strength of the knee extensors. Therefore, field-hockey athletes should develop a program to strengthen the extensor muscle strength of the knee.

비주얼 머천다이징 효과에 관한 연구: 복종에 따른 효과차이를 중심으로 (A Study on Visual Merchandising Effectiveness: Focused on the Differences in Effectiveness according to Merchandise Class)

  • 박현희;전중옥
    • 한국의류산업학회지
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    • 제13권2호
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    • pp.215-225
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    • 2011
  • The purpose of this study is to identify the differences in persuasive effectiveness of visual merchandising according to merchandise class. For the experiment, 8 stimuli brands were selected. A total of 360 questionnaires were obtained from college students. The results were as follows. First, VM cognition were divided into 3 factors by confirmatory factor analysis: coordination, attractiveness, and function. Second, coordination and function had a positive effect on brand attitude. Third, brand attitude had a positive impact on brand loyalty. Fourth, it was revealed that merchandise class had a moderating role in the influence of VM cognition on brand attitude. This study has a meaning in that the theoretical extension of previous studies on VM was executed and demonstrated the moderating role of merchandise class when brand attitude was formed by VM cognition.