• 제목/요약/키워드: Visual cues

검색결과 141건 처리시간 0.025초

대명사의 성별단서와 선행어 격이 참조해결의 즉각성에 미치는 효과 (The Effects of Gender Cue and Antecedent Case on the Immediacy of Pronominal Resolution)

  • 이재호
    • 인지과학
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    • 제4권1호
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    • pp.51-86
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    • 1993
  • 대명사의 성별단서와 선행어의 격이 참조해결에 즉각적으로 작용하는지를 살펴보기 위해서 선행어의 점화효과를 시간경과에 따라 측정한 세개의 실험이 실시되었다. 실험1은 성별단서와 선행어 격에 따라서 선행어의 활성화 수준이 변화하는지를 알아보기 위해서 자율조절읽기과제를 실시하면서 대명사 직후와 문장 마지막 위치에서 선행어에 대한 탐사재인과제를 실시하였다. 선행어의 활성화 수준은 성별단서나 선행어 격의 영향을 받지않았으며, 그것의 수준은 대명사 직후에서 문자의 마지막까지 일정한 수준을 유지하였다. 실험2에서는 RSVP(rapid stimulus visual presentation) 방법을 사용하여 300msec에서 단위로 맥락글을 제시한후에 대명사 제시후 시간경과 0와 250msec에서 선행어와 비선행어에 대한 탐사재인과제를 실시하였다. 대명사의 성별단서가 명료한 경우에는 선행어가 비선행어에 비해서 탐사재인이 빨랐다. 시간경과 0mesc에서는 성별단서의 효과가 두드러졌으며, 시간경과 250msec에서는 선행어의 격효과가 두드러졌다. 조건에서 선행어의 격효과를 시간경과 250과 750msec에서 탐사재인과제를 실시하였다. 선행어가 주격인 조건이 선행어가 목적격인 조건에 비해서 점화효과가 많았다. 세개의 실험에서 나타난 결과는 대명사의 선행어 할당이 즉각적으로 일어난다는 사실을 분명히 하였다. 그렇지만 선행어 할당이 즉각적으로 일어나기 위해서는 먼저 대명사의 성별단서가 일차적으로 선행어 할당에 작용하며, 그다음에 선행어의 격효과가 순차적으로 작용한다는 사실을 입증하였다.

객체기반의 시공간 단서와 이들의 동적결합 된돌출맵에 의한 상향식 인공시각주의 시스템 (A New Covert Visual Attention System by Object-based Spatiotemporal Cues and Their Dynamic Fusioned Saliency Map)

  • 최경주
    • 한국멀티미디어학회논문지
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    • 제18권4호
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    • pp.460-472
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    • 2015
  • Most of previous visual attention system finds attention regions based on saliency map which is combined by multiple extracted features. The differences of these systems are in the methods of feature extraction and combination. This paper presents a new system which has an improvement in feature extraction method of color and motion, and in weight decision method of spatial and temporal features. Our system dynamically extracts one color which has the strongest response among two opponent colors, and detects the moving objects not moving pixels. As a combination method of spatial and temporal feature, the proposed system sets the weight dynamically by each features' relative activities. Comparative results show that our suggested feature extraction and integration method improved the detection rate of attention region.

The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

  • Nieuwenhuizen, Frank M.;Bulthoff, Heinrich H.
    • Journal of Computing Science and Engineering
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    • 제7권2호
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    • pp.122-131
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    • 2013
  • The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

Robust Video-Based Barcode Recognition via Online Sequential Filtering

  • Kim, Minyoung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제14권1호
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    • pp.8-16
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    • 2014
  • We consider the visual barcode recognition problem in a noisy video data setup. Unlike most existing single-frame recognizers that require considerable user effort to acquire clean, motionless and blur-free barcode signals, we eliminate such extra human efforts by proposing a robust video-based barcode recognition algorithm. We deal with a sequence of noisy blurred barcode image frames by posing it as an online filtering problem. In the proposed dynamic recognition model, at each frame we infer the blur level of the frame as well as the digit class label. In contrast to a frame-by-frame based approach with heuristic majority voting scheme, the class labels and frame-wise noise levels are propagated along the frame sequences in our model, and hence we exploit all cues from noisy frames that are potentially useful for predicting the barcode label in a probabilistically reasonable sense. We also suggest a visual barcode tracking approach that efficiently localizes barcode areas in video frames. The effectiveness of the proposed approaches is demonstrated empirically on both synthetic and real data setup.

깊이 기반 블렌딩 기술을 활용한 고스트 일러스트레이션 렌더링 (Ghosted Illustration Rendering using Depth-based Blending Techniques)

  • 김동준;신영길
    • 한국컴퓨터그래픽스학회논문지
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    • 제26권3호
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    • pp.1-8
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    • 2020
  • 고스트 일러스트레이션은 모델의 명확한 형상에 대한 기하학적 정보를 잃지 않으면서 내/외부 구조를 동시에 가시화하는 효과적인 도구이다. 우리는 고스트 일러스트레이션의 전통적인 접근 방식에 모델의 깊이 정보를 활용하는 3차원 블렌딩 기술을 조합하는 새로운 프레임워크를 제안한다. 이 조합은 고스트 일러스트레이션의 요구 사항에 맞는 자연스러운 혼합 효과를 용이하게 한다. 또한, 일반적인 조작 기법(예. 마스킹)과 일러스트 렌더링 효과를 제안 프레임워크에 통합하여 명확한 형상에 대한 기하학적 정보와 깊이 정보를 동시에 제공하는 방법을 기술한다. 제안 기술 및 기존 기술에 대하여, 우리는 이들을 다양하게 조합하여 얻은 시각적 결과를 보이고 그 결과에 대해 논의한다. 이를 통해, 제안 프레임워크가 고스트 일러스트레이션을 위한 효과적인 툴이 될 수 있음을 보인다.

불확실한 환경에서 매니퓰레이터 위치제어를 위한 실시간 비젼제어기법에 관한 연구 (A Study on the Real-Time Vision Control Method for Manipulator's position Control in the Uncertain Circumstance)

  • 정완식;김경석;신광수;주철;김재확;윤현권
    • 한국정밀공학회지
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    • 제16권12호
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    • pp.87-98
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    • 1999
  • This study is concentrated on the development of real-time estimation model and vision control method as well as the experimental test. The proposed method permits a kind of adaptability not otherwise available in that the relationship between the camera-space location of manipulable visual cues and the vector of manipulator joint coordinates is estimate in real time. This is done based on a estimation model ta\hat generalizes known manipulator kinematics to accommodate unknown relative camera position and orientation as well as uncertainty of manipulator. This vision control method is roboust and reliable, which overcomes the difficulties of the conventional research such as precise calibration of the vision sensor, exact kinematic modeling of the manipulator, and correct knowledge of position and orientation of CCD camera with respect to the manipulator base. Finally, evidence of the ability of real-time vision control method for manipulator's position control is provided by performing the thin-rod placement in space with 2 cues test model which is completed without a prior knowledge of camera or manipulator positions. This feature opens the door to a range of applications of manipulation, including a mobile manipulator with stationary cameras tracking and providing information for control of the manipulator event.

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색상과 톤, 스커트 폭·길이에 따른 원피스드레스 착용자의 인상평가 (The Impression Evaluation of the Dress's Wearer in Relation to Hue, Tone, Skirt Width and Length)

  • 최수경;강경자
    • 한국의류산업학회지
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    • 제6권4호
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    • pp.447-454
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    • 2004
  • The purpose of this study is to identify the effect of four clothing cues(hue, tone, skirt width, and skirt length of dress) on female impressions. The experimental materials developed for this study are a set of stimuli and response scales. The Stimuli are 40 color pictures manipulated with four clothing cues by drawing. The 7-point scale designed for visual evaluation of female impression formation includes 29 bipolar adjectives. The subjects were 240 undergraduate female students in Jinju city. The results of this study are as follow: As analyzing the impression of the female figure by the hue, tone, skirt width, and length, five factors including ability activity, elegance, attractiveness, concentration of attention, and tenderness were identified. Among these factors, ability activity and elegance were proved to be more important. Each impression of hue and tone with skirt width length have significant effects on concentration of attention, and tenderness. We can express various impressions by diversifying hue and tone. Each impression of skirt width length with hue and tone have significant effects on ability activity and elegance.

무채색의 톤과 스커트 폭.길이 변화에 따른 원피스드레스 착용자의 인상평가 (The Impression Evaluation d the Dress's Wearer in Relation to Neutral Tone, Skirt Width and Length Variation)

  • 최수경;강경자
    • 한국생활과학회지
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    • 제13권2호
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    • pp.317-328
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    • 2004
  • The purpose of this study was to identify the effect of three clothing cues(neutral tone, skirt width, and skirt length of dress) on the impressions of females. The experimental materials developed for this study were a set of stimuli and response scales. The stimuli were 20 color pictures manipulated with three clothing cues by drawing. The 7-point scale designed for visual evaluation of impression formation about females included 29 bipolar adjectives. The subjects were 240 undergraduate female students in Chinju city. The results of this study were as follows: By analyzing the impression of female figures by neutral tone, skirt width, and length, five factors including ability.activity, elegance, attractiveness, concentration of attention, and tenderness were identified. Among these factors, ability.activity and elegance were proved to be more important. Each impression of neutral tone with skirt width. length have significant effects on tenderness. Each impression of skirt width.length with neutral tone have significant effects on ability.activity.

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CREATING JOYFUL DIGESTS BY EXPLOITING SMILE/LAUGHTER FACIAL EXPRESSIONS PRESENT IN VIDEO

  • Kowalik, Uwe;Hidaka, Kota;Irie, Go;Kojima, Akira
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.267-272
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    • 2009
  • Video digests provide an effective way of confirming a video content rapidly due to their very compact form. By watching a digest, users can easily check whether a specific content is worth seeing in full. The impression created by the digest greatly influences the user's choice in selecting video contents. We propose a novel method of automatic digest creation that evokes a joyful impression through the created digest by exploiting smile/laughter facial expressions as emotional cues of joy from video. We assume that a digest presenting smiling/laughing faces appeals to the user since he/she is assured that the smile/laughter expression is caused by joyful events inside the video. For detecting smile/laughter faces we have developed a neural network based method for classifying facial expressions. Video segmentation is performed by automatic shot detection. For creating joyful digests, appropriate shots are automatically selected by shot ranking based on the smile/laughter detection result. We report the results of user trials conducted for assessing the visual impression with automatically created 'joyful' digests produced by our system. The results show that users tend to prefer emotional digests containing laughter faces. This result suggests that the attractiveness of automatically created video digests can be improved by extracting emotional cues of the contents through automatic facial expression analysis as proposed in this paper.

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Development of UAV Teleoperation Virtual Environment Based-on GSM Networks and Real Weather Effects

  • AbdElHamid, Amr;Zong, Peng
    • International Journal of Aeronautical and Space Sciences
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    • 제16권3호
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    • pp.463-474
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    • 2015
  • Future Ground Control Stations (GCSs) for Unmanned Aerial Vehicles (UAVs) teleoperation targets better situational awareness by providing extra motion cues to stimulate the vestibular system. This paper proposes a new virtual environment for long range Unmanned Aerial Vehicle (UAV) control via Non-Line-of-Sight (NLoS) communications, which is based on motion platforms. It generates motion cues for the teleoperator for extra sensory stimulation to enhance the guidance performance. The proposed environment employs the distributed component simulation over GSM network as a simulation platform. GSM communications are utilized as a multi-hop communication network, which is similar to global satellite communications. It considers a UAV mathematical model and wind turbulence effects to simulate a realistic UAV dynamics. Moreover, the proposed virtual environment simulates a Multiple Axis Rotating Device (MARD) as Human Machine Interface (HMI) device to provide a complete delay analysis. The demonstrated measurements cover Graphical User Interface (GUI) capabilities, NLoS GSM communications delay, MARD performance, and different software workload. The proposed virtual environment succeeded to provide visual and vestibular feedbacks for teleoperators via GSM networks. The overall system performance is acceptable relative to other Line-of-Sight (LoS) systems, which promises a good potential for future long range, medium altitude UAV teleoperation researches.