• Title/Summary/Keyword: Visual Modeling

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A Study on the Development of a Database for a Health Care System - Focusing on Health Care Management for Hypertensive Patients and Middle-aged Women - (보건소 건강증진사업을 위한 데이터베이스 시스템 구축 - 고혈압과 갱년기 여성건강관리를 중심으로 -)

  • Lee, Hae-Ja;Kim, Chun-Mi;Choi, Jeong-Myung
    • Research in Community and Public Health Nursing
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    • v.15 no.3
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    • pp.365-375
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    • 2004
  • Purpose: This study intends to make a database for hypertensive patients and middle-aged women who are visiting the Yeojoo County Health Center. While building up the database, the study reviewed the current assessment tools used in the health center, developed appropriate health care programs, and designed a computerized health care system. Method: The modeling of a database for the system was constructed by MS-Access for DBMS (Database Management System) and Visual Basic. The system is to be used only in the health center by being designed as a client server method, making it possible for many public employees to be interconnected, and enables them to retrieve and search data from the database simultaneously. Results: The health management system systematically follows nursing processes including assessment, diagnosis, intervention and evaluation. Diagnosis. once it is done according to the self determined criteria, saves time and provides appropriate health information for the members. Also, the health education program was developed to follow up on the health status of the members on a continuous basis. Conclusion: Based on these results, it is required to evaluate health care programs provided for the members by using the database system and to develop more practical health care programs. It is also necessary to connect the system to other databases. which contain information about members.

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A Study on Prevention of Construction Opening Fall Accidents Introducing Image Processing (이미지 프로세싱을 활용한 개구부 추락 사고예방에 관한 연구)

  • Hong, Sung-Moon;Kim, Buyng-Chun;Kwon, Tae-Whan;Kim, Ju-Hyung;Kim, Jae-Jun
    • Journal of KIBIM
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    • v.6 no.2
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    • pp.39-46
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    • 2016
  • While institutional matters such as improvement on Basic Guidelines for Construction Safety are greatly concerned to reduce falling accidents at construction sites, there are short of studies on how to practically predict accident signs at construction sites and to preemptively prevent them. As one of existing accident prevention methods, it was attempted to build the early warning system based on standardized accident scenarios to control the situations. However, the investment cost was too high depending on the site situation, and it did not help construction workers directly since it was developed to mainly provide support operational work support to safety managers. In the long run, it would be possible to develop the augmented reality based accident prevention method from the worker perspective by extracting product information from BIM, visually rendering it along with site installation materials term and comparing it with the site situation. However, to make this method effective, the BIM model should be implemented first and the technology that can promptly process site situations should be introduced. Accordingly, it is necessary to identify risk signs through lightweight image processing to promptly respond only with currently available resources. In this study, it was intended to propose the system concept that identified potential risk factors of falling accidents by histogram equalization, which was known as the fastest image processing method presently, used visual words, which could enhance model classification by wording image records, to determine the risk factors and notified them to the work manager.

UML Sequence Diagram Based Test Case Extraction and Testing for Ensuring Reliability of Web Applications (웹 응용 신뢰성 확보를 위한 UML 순차도 기반의 시험사례 추출 및 시험)

  • 정기원;조용선
    • The Journal of Society for e-Business Studies
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    • v.9 no.1
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    • pp.1-19
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    • 2004
  • The systematic testing is frequently regretted in recent web applications because of time and cost pressure. Moreover developers have difficulties with applying the traditional testing techniques to testing web application. The approach of creating test cases for a web application from a sequence model is proposed for the rapid and efficient testing. Test cases for web application are extracted from call messages (including self-call messages) of UML (Unified Modeling Language) sequence diagram. A test case consists of messages, script functions, or server pages and additional values. Moreover a simple testing tool for web application is proposed. A URL for testing web application is created and executed by this testing tool. The URL consists of server page address and additional values. This test tool is made using Microsoft Visual Basic. The efficiency of proposed method and tool has been shown using a practical case study which reflects the development project of the web application for supporting member management.

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A Study on Weave Design of Supplementary Warp using Computer-Aided Weaving System (CAW(Computer-Aided Weaving) 시스템을 활용한 Supplementary Warp의 직조디자인 연구)

  • Song, Ha-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.12 no.3
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    • pp.43-55
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    • 2010
  • The major advantages to use CAD System are that it reduce time and effort to manufacture products, and also can demonstrate the condition of the final product prior to the actual manufacturing process of the selected design using the simulation programs in CAD system. Specially in weave design, for use as Computer-Aided Weaving system, the complicated Dobby weave can figured out easily through calculating the complex weave plans of multi shafts. As to one of dobby weave structures, Supplementary warp is the warp threads which are in addition to the regular warps of the woven fabrics, and used for decorating the band or expressing some patterns. The purpose of this study is to research the weave design of Supplementary warp using Computer-Aided Weaving system, which is dobby weave design program of Weave Point. For performing this design study, it was researched the classified woven fabrics depending upon weaving processing, Computer-Aided Weaving system, and the characteristic of Supplementary warp fabrics. On the basis of the theoretical research, Supplementary warp was worked for the 24-shafts AVL computer dobby loom that applied to the various patterned images. The design work was done by Weave Point program of dobby weave, and simulated to fabrics before woven into the computer dobby loom. To see the visual images of fashion items, these simulated bobby fabrics were processed by three-dimension modeling through YoungWoo CNI CAD system. All the patterns of the Supplementary warp in this study could be applied for decorating the fashion clothing and accessories.

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A 3D Audio Broadcasting Terminal for Interactive Broadcasting Services (대화형 방송을 위한 3차원 오디오 방송단말)

  • Park Gi Yoon;Lee Taejin;Kang Kyeongok;Hong Jinwoo
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.22-30
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    • 2005
  • We implement an interactive 3D audio broadcasting terminal which synthesizes an audio scene according to the request of a user. Audio scene structure is described by the MPEG-4 AudioBIFS specifications. The user updates scene attributes and the terminal synthesizes the corresponding sound images in the 3D space. The terminal supports the MPEG-4 Audio top nodes and some visual nodes. Instead of using sensor nodes and route elements, we predefine node type-specific user interfaces to support BIFS commands for field replacement. We employ sound spatialization, directivity/shape modeling, and reverberation effects for 3D audio rendering and realistic feedback to user inputs. We also introduce a virtual concert program as an application scenario of the interactive broadcasting terminal.

The Characteristics of Light in Digital Space (디지털공간에 있어서 빛의 특성)

  • 홍승대
    • Archives of design research
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    • v.15 no.4
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    • pp.77-86
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    • 2002
  • 3D computer applications provide various functions such as modeling, rendering, animation, lighting and so on. Lighting is the core element in that light visualizes shape and develops characteristics of surface. In spatial design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. The purpose of this study is to define the characteristics of lighting in digital space provided by the computer, based on the fact that physical space cannot be separated from digital space, and to show how light in the physical realm relates to computer graphics technologies. This study shows there are following characteristics of light in digital space; iconic light, modifiable surface, shadowless light, 2-dimensional perception, and the particulate aspect of light but not the wave aspect of light. Light in physical or digital space is capable of producing a visual sensation. The experimental space can be realized due to the lack of physics. Further study in new illumination procedures are required as computer media expands.

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A Study on the digital architectural design technical type by non-linear space design (비선형 공간구성의 특징에 기초한 디지털 건축디자인의 기술적 유형 연구)

  • 김석태
    • Archives of design research
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    • v.16 no.2
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    • pp.171-178
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    • 2003
  • The visual, sensible and social situation that the modern digital technologies create became the background for the works of architects in extreme modernism and their space modeling suggested another possibility that was emancipated from the restriction of a property of matter and gravity in the existing space. The architecture design process using the digital technology has been attempted in diverse ways and summarized with several characteristics such as displacement, nonlinear space, flexibility of space and non-Euclidean geometry system. However, the conceptual and very technical design process that is called as digital architecture has been indiscriminately used with mixed meanings and the common features and differences between works and theories are not studied. This study aims to classify and identify the digital architecture by type as analyzing the non-linear composition process that is common in the digital architecture.

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The Aesthetic Evaluative Response of Eating and Drinking Space Design -Focused on the Relationships between Aesthetic Variables and Preference by Perceptual-Cognitive and Affective Judgment- (식음 공간 디자인의 심미적 평가 반응 -지각적.감정적 판단에 따른 미적 변수와 선호도의 관계를 중심으로-)

  • Choi, Eun-Hee;Kwon, Young-Gull
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.21-32
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    • 2007
  • To quantitatively measure or evaluate aesthetic factors is not easy in comparison with physical, functional, behavioral or economic factors. Yet aesthetic factors essentially play an important role in design modeling process. Despite its importance, research on aesthetic assessment or the interaction of aesthetic influential elements is insufficient. Therefore, this study is intended to find the relationships between visual preference and aesthetic variables of perceptual-cognitive dimension and affective dimension in commercial space design. According to the result of this substantiation research, aesthetic variables that give a positive effect on the preference of commercial space design are unity, order, and clarity in perceptual-cognitive dimension and 'pleasant', 'relaxing' in affective dimension. On the other side, aesthetic variables that give a negative effect on the preference are contrast, complexity, and ambiguity that is a contrary concept of clarity in perceptual-cognitive dimension and 'exciting', 'arousing' in affective dimension.

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Development of an Automated Aero-Structure Interaction System for Multidisciplinary Design Optimization for the Large AR Aircraft Wing (가로세로비가 큰 항공기 날개의 다분야 통합 최적설계를 위한 자동화 공력-구조 연계 시스템 개발)

  • Jo, Dae-Sik;Yoo, Jae-Hoon;Joh, Chang-Yeol;Park, Chan-Woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.7
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    • pp.716-726
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    • 2010
  • In this research, design optimization of an aircraft wing has been performed using the fully automated Multidisciplinary Design Optimization (MDO) framework, which integrates aerodynamic and structural analysis considering nonlinear structural behavior. A computational fluid dynamics (CFD) mesh is generated automatically from parametric modeling using CATIA and Gambit, followed by an automatic flow analysis using FLUENT. A computational structure mechanics (CSM) mesh is generated automatically by the parametric method of the CATIA and visual basic script of NASTRAN-FX. The structure is analyzed by ABAQUS. Interaction between CFD and CSM is performed by a fully automated system. The Response Surface Method (RSM) is applied for optimization, helping to achieve the global optimum. The optimization design result demonstrates successful application of the fully automated MDO framework.

A Study on Tactile Sensation Application for Computer Game and Virtual Reality (컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.646-654
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    • 2002
  • The human sense of touch provides us with an important source of information about our surroundings. Because of its unique position at interface between our bodies and the out world, touch sensation supplies sensory data which helps us manipulate and recognize objects and warn of harmful situation. But tactile sensation was recognized less important than visual sense and auditory sense but it plays an important immersing role in virtual reality and computer game. Tactile sensation can be used to influence to objects according to power and supplied sensory feedback to the player in a virtual environment. This paper investigated the characteristics of tactile sensation of human being and proposed method of sturdy using force sensing sensor, simple force modeling and data structure form for virtual reality and computer game. As a result, force distribution, depth, center point can be calculated using sensor output and this information is very effective to specific position for actions and reactions. This study can used as basic information for tactile sensation and it's application in computer game and virtual realty.

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