• Title/Summary/Keyword: Visual Modeling

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The Aesthetic Evaluative Response of Eating and Drinking Space Design -Focused on the Relationships between Aesthetic Variables and Preference by Perceptual-Cognitive and Affective Judgment- (식음 공간 디자인의 심미적 평가 반응 -지각적.감정적 판단에 따른 미적 변수와 선호도의 관계를 중심으로-)

  • Choi, Eun-Hee;Kwon, Young-Gull
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.21-32
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    • 2007
  • To quantitatively measure or evaluate aesthetic factors is not easy in comparison with physical, functional, behavioral or economic factors. Yet aesthetic factors essentially play an important role in design modeling process. Despite its importance, research on aesthetic assessment or the interaction of aesthetic influential elements is insufficient. Therefore, this study is intended to find the relationships between visual preference and aesthetic variables of perceptual-cognitive dimension and affective dimension in commercial space design. According to the result of this substantiation research, aesthetic variables that give a positive effect on the preference of commercial space design are unity, order, and clarity in perceptual-cognitive dimension and 'pleasant', 'relaxing' in affective dimension. On the other side, aesthetic variables that give a negative effect on the preference are contrast, complexity, and ambiguity that is a contrary concept of clarity in perceptual-cognitive dimension and 'exciting', 'arousing' in affective dimension.

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Development of an Automated Aero-Structure Interaction System for Multidisciplinary Design Optimization for the Large AR Aircraft Wing (가로세로비가 큰 항공기 날개의 다분야 통합 최적설계를 위한 자동화 공력-구조 연계 시스템 개발)

  • Jo, Dae-Sik;Yoo, Jae-Hoon;Joh, Chang-Yeol;Park, Chan-Woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.7
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    • pp.716-726
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    • 2010
  • In this research, design optimization of an aircraft wing has been performed using the fully automated Multidisciplinary Design Optimization (MDO) framework, which integrates aerodynamic and structural analysis considering nonlinear structural behavior. A computational fluid dynamics (CFD) mesh is generated automatically from parametric modeling using CATIA and Gambit, followed by an automatic flow analysis using FLUENT. A computational structure mechanics (CSM) mesh is generated automatically by the parametric method of the CATIA and visual basic script of NASTRAN-FX. The structure is analyzed by ABAQUS. Interaction between CFD and CSM is performed by a fully automated system. The Response Surface Method (RSM) is applied for optimization, helping to achieve the global optimum. The optimization design result demonstrates successful application of the fully automated MDO framework.

A Study on Tactile Sensation Application for Computer Game and Virtual Reality (컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.646-654
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    • 2002
  • The human sense of touch provides us with an important source of information about our surroundings. Because of its unique position at interface between our bodies and the out world, touch sensation supplies sensory data which helps us manipulate and recognize objects and warn of harmful situation. But tactile sensation was recognized less important than visual sense and auditory sense but it plays an important immersing role in virtual reality and computer game. Tactile sensation can be used to influence to objects according to power and supplied sensory feedback to the player in a virtual environment. This paper investigated the characteristics of tactile sensation of human being and proposed method of sturdy using force sensing sensor, simple force modeling and data structure form for virtual reality and computer game. As a result, force distribution, depth, center point can be calculated using sensor output and this information is very effective to specific position for actions and reactions. This study can used as basic information for tactile sensation and it's application in computer game and virtual realty.

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Implementation of an Architecture for the Dismantling Digital Mock-up System (해체 디지털목업시스템 아키텍쳐 구현)

  • Park Hee-Seoung;Kim Sung-Kyun;Lee Kune-Woo;Oh Won-Jin
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.3 no.3
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    • pp.237-247
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    • 2005
  • It is necessary to forecast the various dismantling activities prior to dismantling nuclear facilities by using various software instead of a physical mock-up system because the dismantling in a contaminated with radioactivity cause the results of an unexpected situation. The component that needs to develop a dismantling mock-up system was examined. There are many component systems such as a decommissioning database system,3D dosimetric mapping that represents a distribution of a radionuclide contamination, a component of modeling for nuclear facility and devices include the decontamination and decommissioning. The research of software architecture about these components was carried out because these component systems that have been independently doesn't describe not only to visual an activities of Decontamination and Decommissioning(D&D) but also to evaluate it. The result was established an architecture that consist of an visualization module which could be visualized an D&D activities and a simulation module which can be evaluated a dismantling schedule and decommissioning cost.

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XML-GL Query Modelling using UML Class Diagram (UML 클래스 다이어그램을 이용한 XML-GL 질의 모델링)

  • Choi, Bong-Jin;Yoo, Chun-Sik;Kim, Yong-Sung
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.23-32
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    • 2007
  • Nowadays, XML has been favored by many companies internally and externally as a means of sharing and distributing data, due to its open-architectural structure. XML-GL, a graphical query language for document has the advantage of containing both structuring and defining of itself. By incorporating UML an XML document can become object-oriented and can be represented by graphical means. This paper proposes a XML-GL query modeling solution by using UML class diagrams. In order for the modeled objects to be properly restricted, the Object Constraint Language has been defined. This process converts XML documents into Object-Oriented data and combined with UML class diagrams, searches for XML documents can be increased.

3D Character Production for Dialog Syntax-based Educational Contents Authoring System (대화구문기반 교육용 콘텐츠 저작 시스템을 위한 3D 캐릭터 제작)

  • Kim, Nam-Jae;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Yeol;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
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    • v.1 no.1
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    • pp.69-75
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    • 2010
  • The importance of a using the visual media in English education has been increased. By an importance of Characters in English language content, the more effort is needed for a learner to show the English pronunciation and a realistic implementation. In this paper, we tried to review the Syntax-based Educational Contents Authoring System. For the more realistic lip-sync character, 3D character to enhance the efficiency of the education was constructed. We used a chart of the association structure analysis of mouth's shape. we produced an optimized 3D character through a process of a concept, a modeling, a mapping and an animating design. For more effective educational content for 3D character creation, the next research will be continuously a 3d Character added to a hand motion and body motion in order to show an effective communication example.

Methodology of Developing Design Information IETM for Construction Project (건설공사 설계정보 전자매뉴얼 개발방법론 연구)

  • Kang Leen-Seok;Kwak Joong-Min;Moo Hyoun-Seok;Han Joo-A;Kim Hyun-Soo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.358-361
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    • 2004
  • The objective of establishing IETM (Interactive Electronic Technical Manual) is not the just making into on-1 me system of technical manuals such as specifications. It is to produce construction standard documents in an electronic manual system to turn technical contents such as construction methods in technical manuals into multimedia information. Also, it is to maximize real-time information delivery by using visual data of construction sites. IETM enables to check not only design standards in the design but also applied situation of a construction method based on proper design standards and historical construction data on a real time basis. This study suggests a modeling method of IETM applicable to design and construction phase. The study includes a framework and a scenario for developing design IETM for construction project.

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The Effect of Fashion Product's Shopping Bag types on Customer Response, Advertising Effectiveness, and Purchase Intention (패션 상품 쇼핑백 유형에 대한 소비자반응, 광고태도, 구매의도에 미치는 영향)

  • Chae, Heeju;Lee, Sooyeon;Ko, Eunju
    • Fashion & Textile Research Journal
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    • v.16 no.4
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    • pp.564-579
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    • 2014
  • Packaging of shopping bag is a 'silent salesman' which plays an important role in marketing communication due to the increase of self-service outlets and changing lifestyles of customers. Retail shopping bags, which are defined as bags provided by retailers to customer as a means of transporting merchandise, are a type of secondary packaging. This study explored the effect of a fashion product's shopping bag types in sense of shopping value, customers' response, attitude toward advertising, and purchase intention. Data was analyzed by factor analysis, frequency analysis, correlation, structural equation modeling using SPSS 18.0 and AMOS 18.0. The results of this study were as follows. Consumers' responses about shopping bags show that there are some differences between consumers who have either hedonic or utilitarian shopping value. Hedonic shopping value influences on consumers' response as unique, interesting, and attention; however utilitarian value affects prestige in addition to those four significant factors. Therefore, this study shows that consumer response is different in accordance with shopping value. Thus, using the various types of shopping bags can be influenced on effective advertising. It will also great effect on marketing activity with lower cost. The significant result from this study has proven that the shopping bag is correlates to the definition of pop art today because it can offer an opportunity to look at, play with and buy sophisticated visual stimulus. Therefore, retail and brands have to concern about shopping bag considering their decisive role in the apparel market.

A Study on the Application of 3D Digital Animation Model for Fashion Design I (3D 디지털 애니메이션 모델을 활용한 의상 시뮬레이션에 관한 연구 I)

  • 김혜영
    • Journal of the Korean Society of Costume
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    • v.50 no.2
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    • pp.97-109
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    • 2000
  • The purpose of this study is to apply 3D computer graphics in fashion design as a creative medium and it attempts to fine out what advantages 3D technique can offer to fashion design. For this purpose, this study, first, tries to develop a 3D digital model in which designer can select design, color , pattern and fabric palette whatever necessary . This study uses of the software named 'Poser of Fractal Design' and the and the 3D digital model comprises four stages ; body modeling, item design (item coordination), color design (color coordination), pattern and fabric design (pattern and fabric coordination). Secondly, this study seeks to accumulate a data base which was produced in the course of case studies, which have applied 3D digital model to design. The outcome of the case studies shows that 3D digital model can enhance designing in the following four aspects. ⅰ) It can give more freedom to designer to try various ideas, revise and modify them, It can also produce random generation. Through this process, the designer test various input and output without damage on fabric after revision and alteration. ⅱ) It can help designers to enhance their accuracy. Since fault in the design developed by the 3D digital model can be detected in advance, designers can make correlation before actual work begins. In the end, designers can express their ideas and intention accurately as well as freely. ⅲ) Since design developed by the 3D digital model can be shared on screen by various actors in the course of priduction such designers , merchandisers, and supervisors, it can help communication between and cut the time of feedback.ⅳ) By using the 3D digital model, designers can work from the begining with awareness of actual outcome their design, since the 3D digital model provide animation, which helps designers to envisage visual changes as they apply various items, colors, pattern and fabrics.

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Let's feel warmth with VR sensing modeling (온기를 느끼게 하는 VR 센싱 모델링)

  • Moon, Dongmin;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.341-346
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    • 2020
  • Motion sickness or dizziness caused by visual and other sensory inconsistencies In virtual reality content seems to be a major problem. To solve the problem, research has been actively underway to satisfy the five senses. Among them, the most researches on the touch are many studies on hardness and texture, but the studies on temperature seem relatively small. Therefore, in this paper, we present a calculation model that can sense the temperature derived from the principle of heat energy moving from high temperature to low temperature, not the temperature of the material. Because heat energy is determined by the heat conductivity, temperature, and area of contact, which are the inherent characteristics of a material, the degree of heat felt by a person depends on the type of material, the temperature of the material and the area of contact with the object. The thermal energy shift per unit time of the material was calculated using the thermal conductivity law and the specific heat formula, and the thermal energy reproduction method that changes per unit time of the material was studied using the thermoelectric element.