• 제목/요약/키워드: Visual Effect

검색결과 3,295건 처리시간 0.025초

가상착의 시스템을 이용한 팬츠 스타일과 기하학 무늬의 특성에 따른 시각적 효과 (A Visual Effect according to Pants Style and Geometric Pattern - Using a 3D Virtual Garment System -)

  • 박우미
    • 한국의류산업학회지
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    • 제15권4호
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    • pp.504-513
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    • 2013
  • This study evaluates the difference of visual effect according to pant style and geometric pattern. The researcher made 28 stimuli-combination of four pant Stiles (classic, baggy, skinny, and bell-bottom) and seven geometric pattern (large vertical stripe, small vertical stripe, large horizontal stripe, small horizontal stripe, large check, small check, and hound's tooth check). The test involved 96 female college students. The stimuli were made with the i-Designer computer program. The panels tested the computer screen images of all manikins wearing pants. A 7-point scale was used to evaluate each image. For the data analysis, ANOVA and Duncan-test were applied along with an SPSS program. The results of this study are as follows. Three factors (lower-body compensation, abdomen highlight, and length compensation) influenced the visual effect pant styles and geometric patterns. The skinny style and large vertical stripe evaluated positively in elongated height and leg length and a slimmer overall body. It was shown that the vertical stripe pattern was evaluated as more positive than the horizontal stripe pattern in the visual effect; particularly, the results showed distinct aspects in the classic pants style. The mutual influence of the visual effect (according to pants style and geometric pattern) were indicated as two factors of lower-body compensation and length compensation. A more positive visual effects resulted in a higher mutual influence on pant style and geometric pattern.

패션점포에서 감성마케팅과 비주얼머천다이징이 소비자태도에 미치는 영향 (The Effect to Consumer's Attitude influenced by Emotional Marketing and Visual Merchandising at Fashion Store)

  • 김란임;이승희
    • 패션비즈니스
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    • 제17권1호
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    • pp.1-12
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    • 2013
  • The purpose of this study was to classify consumer's attitude at fashion store and analyze the relationship between emotional marketing and visual merchandising. Questionnaires were administered to 20-30 young consumers at fashion store in 20-30s who live in Seoul and Daegu. Data were analyzed by using frequency, factor analysis, reliability analysis, correlation analysis, regression analysis, multiple regression analysis, mediated regression analysis, analysis of variance, T-test, one way ANOVA. The results are as follows. First, emotional marketing had an effect on positive emotional response at fashion store. Second, visual merchandising had an effect on positive emotional response at fashion store. Third, emotional marketing and visual merchandising had an effect on positive relationship. Forth, positive emotional response had an effect on positive consumer's attitude. Lastly, emotional marketing and visual merchandising had an effect on positive consumer's attitude. The result of this study suggests to the fashion business that well managed various emotional response factor, positive emotional experience and desirable visual merchandising are necessary.

벡터 내적연산을 이용한 지오메트리 절삭 솔루션 (Geometry Cutting Solution using Vector Dot Product)

  • 황민식
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1337-1344
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    • 2016
  • As the visual effect frequently used in movies or animations, special effects are well suited for the creation of buildings or materials' destruction and collapse scenes. With the relevant programs developing technologically, the adoption of a real-time physically based-system makes it possible to realistically express dynamic simulations. In the large scale, the visual expression of such effects of destroying is satisfying enough, but most common programs of those effects fail to maximize visual effect generated with the cutting of small materials. Besides, to perform a heavy simulation process needs high-performance hardware and programs, where high costs would become a serious issue. For this reason, this paper suggests a solution optimized for the effect of small materials-cutting. The progress of each step shows technologies which trace movement with the state of the completion of the character's motions and then cut the material in real-time, finally led to the very realistic visual effect. Besides, using vector inner calculation to follow the motions of object and to realize cutting effect, this study provides an experiment that constructs visual effect for visualization from the basis of mathematical algorithm and it would be certainly as an educational material used for further researches.

웹 기반 학습 프로그램을 지원하는 시각적 조직자(Visual Organizer) 전략의 효과 (Effects of Visual Organizer for supporting Web-based Instruction)

  • 한안나
    • 한국콘텐츠학회논문지
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    • 제8권9호
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    • pp.281-292
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    • 2008
  • 본 연구는 웹 기반 학습 상황에서 전자 텍스트 문서 공간에 대한 시각적 이해를 돕고 네비게이션을 지원할 수 있는 시각적 조직자(visual organizer)의 구현에 관한 것이다. 선행 연구된 시각적 조직자의 설계원리에 따라 시각적 조직자를 개발하고 방향감 상실, 인터페이스 만족도, 지각된 유용성과 사용 용이성, 지속적 이용의도 측면에서의 효과를 분석하였다. 그 결과 기존 웹 기반 학습 프로그램에 비해 모든 면에서 긍정적인 효과를 볼 수 있었다.

주택 창에서 조망의 시각적 효과에 관한 연구 (A Study on the Visual Effect of Landscape on Window in Living Space)

  • 김혜영
    • 한국주거학회논문집
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    • 제15권4호
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    • pp.17-23
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    • 2004
  • The purpose of this study is to grasp visual effects of landscape on window in living space. The visual effects in the 1/3 living room scale models that are different in the dimension of window, the place of window and the landscape through the window is judge using a method of magnitude estimation. In consequence of these experiment, the following results were obtained. 1) The brightness influences the evaluation marks on visual effects of window on living space. 2) The existence of landscape has an effect on a sense of extent for living space. 3) The existence of window in visual field makes a great difference to the visual effects.

직물을 구성하는 실의 시각적 혼색 효과 (Visual Color Mixing Effect of Yarns in Textile Fabrics)

  • 채영주
    • 한국의류학회지
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    • 제43권3호
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    • pp.373-383
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    • 2019
  • This research investigated the effect of individual yarn colors on the perception of overall colors of yarn-dyed woven fabrics. The way the colors of yarn-dyed woven fabrics are perceived is known as visual color mixing: when the different colored yarns juxtaposed on the fabric surface are observed from some distance away, they are visually mixed in our eyes and perceived as a solid color. However, we can still see individual yarn colors that make the fabrics look obviously different from actual solid colors. To quantify this visual color mixing effect, twenty-one sateen fabrics were produced in a wide range of colors using cyan, magenta, and yellow yarns, and the colors were measured instrumentally. The obtained colorimetric values were converted into solid color images on a CRT monitor. Then, the physical fabrics were scanned, and the scanned images were displayed on the monitor with solid color images in pairs for visual color difference evaluation. The woven and solid colors in each pair were of physically identical color; however, the visual color difference was as large as $4.81{\Delta}{E^*}_{ab}$ on average. A visual color difference model was proposed by considering this parametric effect of individual yarn colors.

비주얼 머천다이징 적합성 지각이 브랜드 태도와 구매의도에 미치는 영향: 지각된 위험의 매개효과를 중심으로 (The Influence of Visual Merchandising Congruity Perception on Brand Attitude and Purchase Intention: Focusing on Mediation Effect of Perceived Risk)

  • 박현희
    • 한국의류산업학회지
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    • 제16권2호
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    • pp.235-244
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    • 2014
  • This study investigates the effect of visual merchandising congruity perception on brand attitude and purchase intention. In addition, this study examines the mediating role of perceived risk in the process. Four retail fashion brands with classic image were selected in the previous research to avoid the influence of different brand images. Questionnaires were distributed to 200 customers leaving the four fashion retail stores which were chosen by the previous research. A total of 167 completed questionnaires were analyzed using SPSS 18.0 and AMOS 7.0 statistical packages. The results were summarized as follows. First, visual merchandising congruity perception positively affected brand attitude. This result supports the match-up hypothesis. Second, brand attitude positively influenced purchase intention. Third, visual merchandising congruity perception did not directly affect purchase intention. Visual merchandising congruity perception indirectly influenced purchase intention by mediating brand attitude; however, it did not directly influence purchase intention. Therefore, the strategic approaches to enhance favorable brand attitude through visual merchandising congruity perception should be tried. Fourth, visual merchandising congruity perception negatively affected perceived risk. Fifth, perceived risk negatively affected brand attitude. Sixth, visual merchandising congruity perception affected brand attitude by mediating perceived risk. Therefore, it is needed to devise the visual merchandising strategy that lowers the perceived risk in order to make a positive brand attitude.

The Effect of Visual Feedback on One-hand Gesture Performance in Vision-based Gesture Recognition System

  • Kim, Jun-Ho;Lim, Ji-Hyoun;Moon, Sung-Hyun
    • 대한인간공학회지
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    • 제31권4호
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    • pp.551-556
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    • 2012
  • Objective: This study presents the effect of visual feedback on one-hand gesture performance in vision-based gesture recognition system when people use gestures to control a screen device remotely. Backgroud: gesture interaction receives growing attention because it uses advanced sensor technology and it allows users natural interaction using their own body motion. In generating motion, visual feedback has been to considered critical factor affect speed and accuracy. Method: three types of visual feedback(arrow, star, and animation) were selected and 20 gestures were listed. 12 participants perform each 20 gestures while given 3 types of visual feedback in turn. Results: People made longer hand trace and take longer time to make a gesture when they were given arrow shape feedback than star-shape feedback. The animation type feedback was most preferred. Conclusion: The type of visual feedback showed statistically significant effect on the length of hand trace, elapsed time, and speed of motion in performing a gesture. Application: This study could be applied to any device that needs visual feedback for device control. A big feedback generate shorter length of motion trace, less time, faster than smaller one when people performs gestures to control a device. So the big size of visual feedback would be recommended for a situation requiring fast actions. On the other hand, the smaller visual feedback would be recommended for a situation requiring elaborated actions.

The Effect of Visual Feedback Bicycle Training on Maximal Oxygen Uptake, Quadriceps Muscle Strength, and Running Performance in Healthy Young Adults

  • Kim, Hyeonguk;Lee, Seungwon;Choi, Wonjae
    • Physical Therapy Rehabilitation Science
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    • 제11권1호
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    • pp.58-65
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    • 2022
  • Objective: The purpose of this study was to investigate the effect of visual feedback bicycle training on running performance, maximal oxygen uptake and quadriceps muscle strength. Design: A randomized controlled trial. Methods: Fifteen healthy adult men with no musculoskeletal or nervous system disease and capable of bicycle training were included. After the pretest, subjects were randomly assigned to visual feedback bicycle training group and general fixed bicycle training group. Both groups were trained two times a week for three weeks, each week for a fixed time and number of repetitions, followed by a six week washout period and then crossing the training method. visual feedback bicycle training provides visual feedback of heart rate in real time using a monitor and a heart rate meter during bicycle training, and general fixed bicycle training performed general bicycle training without visual feedback. After training, each item was measured using a wearable technology, gas analyzer, isokinetic equipment. Results: The results of this study was significant differences in running performance, maximal oxygen uptake and quadriceps muscle strength in visual feedback bicycle training group (p<0.05). The differential effect was found between visual feedback bicycle training group and general fixed bicycle training group in running performance, maximal oxygen uptake, and quadriceps muscle strength (p<0.05). Conclusions: This study suggested that that visual feedback bicycle training can be applied as a useful training method to improve running performance, maximal oxygen uptake and quadriceps muscle strength.

12세 미만 간헐성 외사시안의 수술 이후 시각훈련효과에 대한 임상연구 (A study on the effect of vision therapy after surgery for intermittent exotropia under 12 years of age)

  • 장우영;이승욱
    • 한국임상보건과학회지
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    • 제9권2호
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    • pp.1520-1525
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    • 2021
  • Purpose. This study conducted visual function training for children under 12 years of age who relapsed after surgery for intermittent exotropia. We are trying to find out whether the visual function has been improved by visual function training. Methods. After surgery, the subject with recurrent exotropia was given a prescription for refractive error, followed by visual function training and vision therapy with visual sence using prisms and lenses. Results. The subjects' positive relative convergence improved to 19.69𝚫, corrected visual acuity improved to 0.88, and stereoscopic vision function improved to 53.08 arc second. It was found that the smaller the angle of deviation at the time of recurrence after surgery, the better the vision therapy effect. Conclusions. It can be seen that visual function training is helpful in improving visual function, and the importance of visual function training can be known.