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T.Y. Kim, "Recent Advances and Trends in Real-Time Physics Simulation Techniques," Journal of Communications of the Korea Information Science Society, Vol. 31, No. 11, pp. 39-45, 2013.
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S.U. Lee, "A Particle Method in Physically-based for splash Simulation," Journal of Korean Society For Computer Game, Vol. 28, No. 1, pp. 43-50, 2015.
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J.W. Na, S.G. Kim, K.H. Kim, J.W. Kim, Y.H. Jang, and J.W. Jung, "Bullet Physics Engine-based Collision Simulator for Reality Contents," Proceedings of KIIS Fall Conference of Korean Institute of Intelligent Systems, Vol. 22, No. 2, pp. 265-266, 2012.
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T.Y. Kim, "Recent Advances and Trends in Real-Time Physics Simulation Techniques," Journal of Communications of the Korea Information Science Society, Vol. 31, No. 11, pp. 39-45, 2013.
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5 |
S.Y. Kang, A Study of Morphological Design Possibilities Using the Voronoi Diagram, Master's Thesis of Inha University of Architectural Engineering Department, 2008.
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E.J. Kim, "Interactive Simulation between Rigid body and Fluid using Simplified Fluid-Surface Model," Journal of Korea Multimedia Society, Vol. 12, No. 2, pp. 323-328, 2009.
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M.S. Bae and Y.J. Kim, "Recent Advances and Trends in Real-Time Physics Simulation Techniques," Journal of Communications of the Korea Information Science Society, Vol. 31, No. 11, pp. 46-52, 2013.
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