• Title/Summary/Keyword: Visual Culture Contents

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An Automatic Face Hiding System based on the Deep Learning Technology

  • Yoon, Hyeon-Dham;Ohm, Seong-Yong
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.289-294
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    • 2019
  • As social network service platforms grow and one-person media market expands, people upload their own photos and/or videos through multiple open platforms. However, it can be illegal to upload the digital contents containing the faces of others on the public sites without their permission. Therefore, many people are spending much time and effort in editing such digital contents so that the faces of others should not be exposed to the public. In this paper, we propose an automatic face hiding system called 'autoblur', which detects all the unregistered faces and mosaic them automatically. The system has been implemented using the GitHub MIT open-source 'Face Recognition' which is based on deep learning technology. In this system, two dozens of face images of the user are taken from different angles to register his/her own face. Once the face of the user is learned and registered, the system detects all the other faces for the given photo or video and then blurs them out. Our experiments show that it produces quick and correct results for the sample photos.

Antecedents and Consequences of Perceived Fairness of Assessment in an Online Class (비대면 수업의 성적평가에 대한 지각된 공정성의 선행요인 및 결과요인)

  • Sungmi Lee;Hee Sang Cha
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.385-390
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    • 2023
  • The purpose of this study is to identify the antecedents and consequences of perceived fairness of assessment in an online class, such as Google classroom. Based on an extensive literature review, a research model and research questions were designed. We found that the perceived interactivity of contents and social presence were found to be antecedents of perceived fairness of assessment. Further, perceived fairness of assessment was found to have a substantial influence on class satisfaction and achievement.

Research on Utilizing Volumetric Studio for XR Content Production (XR 콘텐츠 제작을 위한 볼류메트릭 스튜디오 활용 연구)

  • Sukchang Lee;Won Ho Choi
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.849-857
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    • 2023
  • Volumetric Studio is catalyzing the expansion of the XR content market. Consequently, there is a rising demand for in-depth research on volumetric capture technology. This research delves into the methodology and outcomes of capturing dancers' movements in the form of 3D video images. Furthermore, this research examines the practical applications of volumetric capture technology by assessing the infrastructure and operational workflow of the studio specializing in this domain, aiming to derive significant findings. Notably, this research highlights constraints associated with video image distortion and extended rendering durations within Volumetric Studio system.

Analysis of Changing Aspect of Korean Cultural Contents in Japanese Textbooks (일본 교과서에 나타난 한국문화 콘텐츠 변화 양상 분석)

  • Park, So-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.492-501
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    • 2013
  • This study is aimed to track down on changes in the way Korean culture was covered in Japanese textbooks over the past three decades since the 1980s by reviewing 'social studies' textbooks for the 6th graders in elementary school and 'geology' textbooks for middle school, which are two compulsory subjects in Japanese schools where Korean cultures is the most often mentioned. To that end, Korean culture contents mentioned in the textbooks were classified into basic element, unique element and element that reflect the times, each of which was then divided into the categories of traditional & modern and surface & in-depth so as to see how each of the categories was presented. Japanese textbooks mentioned mostly surface and basic elements of Korean culture relating to food, clothing and shelter, such as Hanbok, Kimchi, Ondol, high-rise apartment and table manners, and also landscape of Seoul. Also, the kinds of contents which constantly appeared in the textbook were mostly basic elements including to food, clothing and shelter. Elements that reflect the times such as the 1988 Seoul Olympic Games, the 2002 Korea-Japan World Cup and the Korean Wave were adequately covered as part of chronological explanations in the books. The aspect of Korean culture in Japanese textbooks seems to expand in depth and scope over the years. More recently, detailed explanations and visual images were increasingly used to introduce Korean culture.

A study on the Color Changes of Railway Nose Shape (철도차량 전두부의 색채 변천에 관한 연구)

  • Lee, Hee-Yup;Kim, Chang-Hyun
    • Proceedings of the KSR Conference
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    • 2007.11a
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    • pp.1827-1834
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    • 2007
  • The purpose of research will establish the foundation to enhance the skills of Railway Color Design in the future by accurately analysing the Railway Color characteristics. The emotion and demnds of times influences trend of Railway Color Design, the contents of this research also reflects trend in society and culture. The research contains the history of Railway Design and advance research of Railway Color trend especially influenced by society and culture in the from the 1960's to the year 2005. The study is based on the concept of Railway Color Design. it analyzed the related current of society, culture and Railway Color. Collected Railway Color samples(Railway 46 images) were studied by using visual sensation. The Munsell Color System was used as references. This research analyzed railway introduced as railway models by top 4 nation (United Kingdom, Germany, France, Japan) and Korea in the past years(1960-2005) for their Railway Color Design trend by Munsell Color System. Although the Railway industry has rapidly risen according to life style in society and culture, there has been a lack of organized data for Railway Color Planing. this research on the basis will offer the significant information for Railway Color Design.

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A Plan of Graffiti Utilization as Convergence Design on Urban Cultural Contents (그라피티(Graffiti)를 활용한 도시 문화콘텐츠 융합 디자인 방안)

  • Lim, Byung-Woo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.397-402
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    • 2016
  • This study discusses on the city-culture contents convergence design strategy which can be linked to the identity of the city through applying the graffiti on old-town of Dongducheon. First, the background and cultural asset of Dongducheon were researched. Second, the places revealing the identities were investigated. Third, the interviews with the college students in the city were performed. As the result, we found that using graffiti gains positive reaction as the reinforcement factor for the city identification. The exotic image made up by US military presence is evaluated as an important factor for the city identification. The Rock Festival is a representative cultural event derived by the cultural influence from the US military and is one of the crucial elements for the city identification. In this study, graffiti was proposed as the visual expression which can be harmonized with this culture and be reinforced for the city identity. Results of the study concludes with the strategy for the application of graffiti with the expectation for the improvement of city image of Dongducheon through the change of identity, urban regeneration, and making of pollution-free culture.

A Study on Storytelling Plan of Stereo-scopic 3D Animation the Motif for the Tourist Attractions in Local Government : Focused on cases of the Creation of Cheongdo-gun, Gyeongbuk and Nam-gu, Ulsan (지자체 관광자원을 모티브로 한 3D입체애니메이션의 스토리텔링 기획에 관한 연구: 울산 남구와 경북 청도의 제작사례를 중심으로)

  • Kong, Jiheun;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.260-267
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    • 2015
  • The Ministry of Culture, Sports and Tourism has been implementing the 'Local Government 3D Contents Production Support Project' since 2010 to foster the 3D contents industry and secure high-quality 3D contents of local governments. This is part of national support for securing 3D media contents of local governments. In particular, stereo-scopic 3D animation is in the spotlight as media contents appropriate for simultaneous implementation of pleasure of narrative and high-level of presence to promote tourism resources of local governments. But existing stereo-scopic 3D animation-related studies are mostly concentrated in three dimensional effect expression for particular scenes or theater. Therefore, this study extracted elements required for storytelling planning by analyzing production cases of stereo-scopic 3D animation using tourism resources of local governments which have been recognized for a high quality of work.

Strategic Planning for Initiating Local Cultural Festivals (지역문화축제 활성화를 위한 전략적 기획 방안의 모색)

  • Ahn, Seong-Hye
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.168-175
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    • 2008
  • As the travel industry grows and becomes increasingly more competitive, municipal governments have undertaken great efforts to maximize limited resources and develop their local economies by initiating and developing cultural festivals. Such festivals and events have become an efficient mechanism to enhance their image, increase tourism, and ultimately, stimulate their economy. However, marketing efforts to scale globally typically falter due to various factors: lack of originality, poor quality of contents, and a scarcity of competitive power. Hence, I wish to propose a model for developing cultural semiology and visual literacy, with storytelling utilized as a means of strategically illustrating local cultural festival contents. Subsequently, it is expected that such a model can underpin the importance of developing coherent edutainment content while illustrating the true meaning/value of local festivals.

The Ways for the Integrated Diversity of Korean Culture Education with Korean Expression Activities - Focusing on the Analysis of the Textbook (한국어 문화교육과 표현활동의 통합적 다양화 방안 - <세종한국문화> 교재 분석을 중심으로 -)

  • Lee, Ran
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.681-692
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    • 2020
  • This study analyzed a textbook published for Korean culture education in a trend of communicative teaching methods, and suggested the ways for the integrated diversity of culture education with expression activities. This study set up the final goal of strengthening 'cultural competence' which is the next stage of 'cultural awareness' and 'cultural literacy' in the goal hierarchy for culture education, and analyzed not only the theme distribution but the patterns of expression activities in the textbook. It assumed that one of the most effective ways to achieve the goal is the convergence with expression activities in order to strengthen 'cultural competence' which aims to the creative culture production as well as the simple comparison between learners' mother culture and the target culture. This textbook is characterized by abundant visual materials, focus on the behavior culture and the information culture rather than the achieved culture. and media reading materials in diverse levels for utilization possibly in any proficiency levels. Also, it found out by analyzing the patterns of expression activities that the question forms inducing learners' speech and writing are restricted to a few patterns. Lastly, this study proposed the ways to achieve the goal "cultural competence" as follows: diversity of question forms, extension of expression activities and creative application in integrating the related activities.

Ideological Approach to Television Dispositif (텔레비전 장치의 이데올로기적 접근)

  • Shin, Shang Ki
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1513-1525
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    • 2018
  • This study examines the mechanism of how the dispositif, a dispositional concept of television, which is changing in form, Q-Sheet, is expressed as 'ideology' embedded in television. The dispositif implemented in television aims at the realization of mechanical desire through the internal disposition and makes the reality that it dazzles the public by adjusting the density of the gap and depreciates the existence of the aura itself. Instead of gaining new experience through the disposition, the public accepts the manipulated experience and falls into the illusion that it is true. In the television literacy program, the Q-sheet acts in the intervals and gaps that exist in the movement between the stacks, spreading the ideology, and the act of Channel Surfing by using the remote control is also a dispositf form of television viewing. In modern capitalist societies, television disposition are regenerating through proliferation and expansion, showing intent to dominate even art and culture through disposition, and autonomously injecting ideologies by television disposition.