• 제목/요약/키워드: Visual Behavior

검색결과 545건 처리시간 0.028초

영상정보에 의한 자세변화 감지 시스템 (Posture Change Recognition System using Visual Information)

  • 조성원;한경호
    • 전기전자학회논문지
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    • 제14권4호
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    • pp.291-296
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    • 2010
  • 본 논문에서는 카메라 등에 의한 영상정보에서 주행로의 환경에 의한 주행체의 전후 및 좌우로 기울어지는 자세 변화를 감지하는 방법을 제시한다. 주행체의 자세가 어떤 방향으로 기울게 되면 그에 따라 영상정보의 피사체 위치가 상하 또는 좌우로 기울어져 변화한다. 이는 사람이 평형기관 외에 시각에 의하여 자세 변화를 감지하고 그에 따라 반응하는 것과 같은 원리이다. 본 논문에서 제시한 방법은 카메라를 통하여 얻은 영상에서 영상정보뿐 아니라 부수적으로 자세변화 감지동작도 수행할 수 있음을 제시하였고 그 내용을 실험을 통하여 확인하였다.

터치스크린을 통한 접근-회피 경험이 태도에 미치는 영향 (Get It Closer: Effect of the Approach-Avoidance Experience on Attitude through a Touchscreen Device)

  • 정유진;강현민;윤문선;한광희
    • 감성과학
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    • 제22권2호
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    • pp.17-28
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    • 2019
  • 현재 터치스크린은 핸드폰, 태블릿 PC 등 다양한 디바이스에 활용되고 있으며, 사람들은 터치스크린을 통해 다양한 동작과 시각적 경험을 하게 되었다. 본 연구에서는 터치스크린이 제공하는 동작, 시각적 경험이 기존 행동-태도의 연합으로 인해 사람들에게 어떤 영향을 미칠 수 있을지 알아보고자 하였다. 선행 연구들은 특정 행동이 사람들의 태도에 영향을 미친다고 주장하였고, 특히 접근-회피 행동은 다양한 방면에서 사람들이 사회적, 개인적으로 기존에 가지고 있던 태도에 영향을 주는 것으로 알려져 있다. 터치스크린에서의 동작은 접근-회피 경험을 가능하게 하므로 이 행동이 사람들의 태도에 어떤 영향을 미치는지 살펴볼 필요가 있다. 실험1에서는 터치스크린에서의 드래그 동작과 접근-회피 행동을 연합시킨 후, 제품에 대한 선호도와 구매의향을 살펴보았다. 그 결과, 접근 드래그를 했던 제품이 회피 드래그를 했던 제품보다 선호도와 구매의향 모두 높은 것으로 나타났다. 실험2에서는 행동을 배제한 접근-회피의 시각적 경험만을 제공하였을 때도 동일한 효과가 발생하는지 살펴보고자 하였다. 그 결과, 시각적으로 접근했던 제품이 회피했던 제품보다 선호도와 구매의향 모두 동일하게 높은 것으로 드러났다. 터치스크린에서의 팔의 움직임(실험1)과 접근-회피 경험의 지각(실험2)이 사람들의 제품에 대한 태도에 영향을 준다는 것을 알 수 있었다. 이는 모바일 혹은 온라인 쇼핑 상황에서 터치스크린 인터페이스 디자인 설계에 사람들의 행동과 지각이 중요하게 고려되어야 할 요소임을 제시한다.

의류점포유통에서 비주얼머천다이징 의식성의 매개적 역할 (The mediating role of visual merchandising consciousness in offline apparel retailing)

  • 이규혜;장정원
    • 복식문화연구
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    • 제27권3호
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    • pp.285-297
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    • 2019
  • Retail firms have begun to pursue the marketing strategies, which stimulate consumers' sensibility and lead people to purchase their products. The visible effects of visual merchandising (VM) arouse consumers' interest and play an effective role in having busy people efficiently choose products. Apparel retail stores such as SPA use the offline store to be the experiential environment of their branding. Consumers' sensitivity and response toward various visual merchandising strategies needs to be accessed. The purpose of this study is to identify VM consciousness and VM evaluation attribute factors. Relationship of such variables with other variables were accessed. As consequence variables, product satisfaction and unplanned purchase behavior were included in the study. An empirical survey data was collected from men and women of various ages. Results indicated that VM consciousness and VM evaluation attribute factors were not correlated with consumer demographic variables. VM evaluation attributes were factored into appropriateness, attractiveness and functionality dimensions. Clothing involvement and brand orientation significantly influenced product satisfaction and unplanned purchase. The direct and indirect effect (via VM consciousness) were significant. For unplanned purchase, brand orientation only had indirect effect. The influence of VM evaluation attribute factors were significant. Appropriateness had stronger effect on product satisfaction whereas attractiveness had stronger effect on unplanned behavior. Functionality dimension had only indirect effect on product satisfaction but did not show significant direct and indirect effects on unplanned purchase. This study identified the pivotal role of VM consciousness in various shopping and purchasing circumstances in offline retail store of apparel brands.

워게임에서 가상군의 자율적 행위를 위한 자동계획 기법 (An Automated Planning Method for Autonomous Behaviors of Computer Generated Forces in War games)

  • 최대회;조준호;김익현;박정찬;정성훈
    • 한국컴퓨터정보학회논문지
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    • 제16권9호
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    • pp.11-18
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    • 2011
  • 본 논문에서는 워게임에서 가상군 개체가 주어진 임무와 상황에 따라서 행위를 계획하여 실행하는 새로운 자동계획 기법을 제안한다. 임무를 부여받은 가상군은 먼저임무를 완료하는데 필요한 과업을계획한 후 각 과업을달성 하는데 필요한 행위를 계획하여 실행한다. 과업과 행위는 계층적으로 구성되어 있으며 이를 시작하는데 필요한 개시조건과 완료를 확인하는 종료조건을 포함한다. 가상군은 계획된 과업에 대하여 과업수행에 필요한 행위들의 개시조건이 일정치 이상으로 만족되는지 체크하고 만족되면 행위를 수행하며 이 행위는 종료조건이 만족될 때까지 지속된다. 종료조건이 만족된 경우 계획된 다음 행위에 대하여 개시조건을 체크하여 행위하는 과정이 반복된다. 상황이 변화되어 계획된 행위의 개시조건이 만족하지 못하면 퍼지규칙으로 이를 판단하여 새로운 결정을 내릴 수 있다. 제안한 방법을 구현해 특정 시나리오 상황에서 실험한 결과 제안한 방법이 주어진 과업에 대하여 올바른 계획을 스스로 생성함을 보였고 또한 상황 변화에 대하여 능동적으로 대처하는 모습을 볼 수 있었다. 본 논문에서 제안한 방법을 더 발전시키면 보다 더 자율적 행위를 수행하는 가상군을 모의할 수 있을 것이다.

Does the Addition of Visual Feedback Improve Postural Vertical Training in the Patients with Pusher Syndrome After Stroke?

  • Lee, Jang-Tae;Chon, Seung-Chul
    • 대한물리의학회지
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    • 제12권3호
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    • pp.33-42
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    • 2017
  • PURPOSE: To compare postural vertical training with and without visual feedback for improving functional recovery in post-stroke hemiparesis patients with pusher syndrome. METHODS: This study used a single-subject research with alternating design with multiple baselines. Three patients with hemiparetic post-stroke diagnosed with pusher syndrome were selected from the inpatients at the department of physical therapy of a local rehabilitation hospital. For subjective postural vertical (SPV) training with and without visual feedback, an alternating treatment was used. The subjects were randomly selected using the sequence of the two training methods upon starting the intervention, and then the training was alternated. SPV training was performed twice a day, once in the morning and again in the afternoon. Scale for contraversive pushing (SCP), postural assessment scale for stroke, and Barthel index score were used to determine the intervention-related changes. RESULTS: Compared to the average score at baseline, the average SCP score for the SPV training without visual feedback decreased from 5.3 to 2.8, from 4.6 to 3, and from 3.5 to 2.7 for subjects 1, 2, and 3, respectively. However, the average score for the SPV training with visual feedback decreased from 5.3 to 3.1, from 4.6 to 3.5, and from 3.5 to 3.3 for subjects 1, 2, and 3, respectively. CONCLUSION: Postural vertical training without visual feedback may be more beneficial than postural vertical training with visual feedback for improving pushing behavior and functional activity in stroke patients with pusher syndrome.

탐구형 초등과학수업 '호흡' 차시에서 교사의 경력에 따른 교수행동 및 시각적 주의 분석 (Analysis of Teaching Behavior and Visual Attention according to Teacher's Career in Elementary Science Inquire-based Class on Respiration)

  • 김장환;신원섭;신동훈
    • 한국초등과학교육학회지:초등과학교육
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    • 제37권2호
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    • pp.206-218
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    • 2018
  • The purpose of this study is to analyze the teaching behaviors and visual attention according to teacher's career in Elementary Science Inquire-based Class. Participants were four elementary school teachers in Seoul. They were all in grade 5 and taught science. According to the experience of elementary science education, two novice teachers and two expert teachers were identified. Participants taught Respiration in the 'Structure and Function of our Body' in the elementary science fifth grade. The mobile eye tracker used in this study is SMI's ETG 2w, which is a binocular tracking system. In addition, a video camera was installed behind the classroom to record the entire class. We recorded all the contents of the recorded video and analyzed the results. In this study, the actual practice time, participant's visual attention, and decentralized attention ability were analyzed by class phase. The results of the study are as follows. First, there was a difference between planned class time and actual practice time. The novice teachers were having difficulty in reconstructing the contents of education, and the expert teachers were reconstructing the curriculum and interacting with the students with high understanding and application of the curriculum. There were many differences between the novice teachers and the expert teachers in the tour guidance to confirm student activities. Second, if we look at the visual attention on the area related to teaching and learning by class phase, the novice teacher concentrates all the steps in a specific area, expert teachers showed an equal visual attention to meaningful areas of teaching and learning activities. Third, there was a statistically significant difference in activities 1-1, 1-2, 2-1, and 2-2 when the participants' decentralized attention ability. Expert teachers frequently checked students' understanding and interests. There was a lot of interaction with students. It is also shown through the decentralized attention ability that the novice teachers concentrate on a specific area, and the expert teachers have a high degree of decentralized attention ability and visual attention evenly.

송사리와 방어의 시각운동반응 (The Optomotor Response of Killifish and Yellowtail)

  • 장충식;이병기
    • 수산해양기술연구
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    • 제19권1호
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    • pp.17-24
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    • 1983
  • 흑, 적, 녹색의 그물무늬의 시각막을 15.0, 37.4, 62.9cm/sec의 속도로 회전시켰을 때의 송사리 Orizias latipes의 방어 Seriola quinqueradiata의 시각운동반응을 조사한 결과는 다음과 같다. 1. 시각운동반응율은 송사리가 95%, 방어가 94%였다. 2. 송사리가 잘 반응하는 시각막의 색상은 흑, 적, 녹색의 순이며, 흑색에 대한 적, 녹색의 차이는 뚜렷했으나 적색과 녹색의 차이는 뚜렷하지 않았다. 3. 방어가 잘 반응하는 시각막의 색상은 흑, 적, 녹색의 순이며, 색상에 따른 차이는 뚜렷하지 않았다. 4. 시어가 잘 반응하는 시각막의 속도는 62.9, 37.4, 15.0cm/sec의 순이며, 속도에 따른 차이는 뚜렷했다

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Effects of the Centrality of Visual Product Aesthetics and Aesthetic Experiences on Impulse Buying Behavior for Fashion Products

  • Kim, Han-Na
    • 한국의류학회지
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    • 제34권12호
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    • pp.1947-1956
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    • 2010
  • This study is to understand fashion product aesthetics by exploring the antecedents of aesthetic experiences and the influence of aesthetic experiences on impulse buying behavior. A total of 520 usable questionnaires were obtained through an internet survey. A structural equation model using a correlation matrix with maximum likelihood was estimated by using AMOS 18.0 to examine the relationships among aesthetic value, aesthetic acumen, affective experience, cognitive experience, and impulse buying behavior. The results showed that aesthetic value and acumen had a significant effect on the cognition of aesthetic experiences and that aesthetic experiences had a significant effect on impulse buying behavior. These results highlight the powerful motivational force behind fashion product aesthetics. The key implications for research and management are discussed further.

보험사기행동모형 개발에 관한 실증적 연구 (An Empirical Study on the Development of Behavior Model of Insurance Fraud)

  • 이명진;김광용
    • 한국IT서비스학회지
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    • 제6권2호
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    • pp.1-18
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    • 2007
  • Many researches have been done in insurance fraud as the amount and frequency of insurance fraud have been increasing continuously. In particular, the development of insurance fraud detection system using large database management techniques including data mining or link analysis based on visual method have been the main research topic in insurance fraud. However, this kinds of detection system were very ineffective to find unintentional insurance fraud happened by accident even though it was so good to find intentional and organized crime insurance fraud. Therefore, this research suggests insurance fraud as an ethical decision making and applies TPB(Theory of Planned Behavior) for the finding of reasons and prevention strategies of unintentional insurance fraud happened by accident. The results of research show that TPB is very appropriate model to explain the behavior of insurance fraud and that insurance agents force to do insurance fraud as affecting perceived behavior control. Therefore, education and pubic relations for insurance fraud are very effective for preventing insurance fraud and developing insurance service industry.

3D Res-Inception Network Transfer Learning for Multiple Label Crowd Behavior Recognition

  • Nan, Hao;Li, Min;Fan, Lvyuan;Tong, Minglei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권3호
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    • pp.1450-1463
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    • 2019
  • The problem towards crowd behavior recognition in a serious clustered scene is extremely challenged on account of variable scales with non-uniformity. This paper aims to propose a crowed behavior classification framework based on a transferring hybrid network blending 3D res-net with inception-v3. First, the 3D res-inception network is presented so as to learn the augmented visual feature of UCF 101. Then the target dataset is applied to fine-tune the network parameters in an attempt to classify the behavior of densely crowded scenes. Finally, a transferred entropy function is used to calculate the probability of multiple labels in accordance with these features. Experimental results show that the proposed method could greatly improve the accuracy of crowd behavior recognition and enhance the accuracy of multiple label classification.