An Automated Planning Method for Autonomous Behaviors of Computer Generated Forces in War games |
Choi, Dae-Hoe
(RealtimeVisual Co.)
Cho, Jun-Ho (RealtimeVisual Co.) Kim, Ik-Hyun (RealtimeVisual Co.) Park, Jung-Chan (Agency for Defense Development) Jung, Sung-Hoon (Department of Information and Communications Engineering, Hansung University) |
1 | E. Long, "Enhanced npc behavior using goal oriented action planning," 2007. |
2 | Han-ha Yoo, Kyung-eun Cho, and Ky-hyun Um,"A Coop eration Strategy of Multi-agents in Real-Time Dynamic Environments," Korea Game Society, vol. 6, no. 3, pp. 13-22, Sep. 2006. |
3 | K. Erol, "Hierarchical Task Network Planning: Formalization, Analysis, and Implementation," Phd thesis, Department of Computer Science, University ofMaryland, College Park, MD, 1996. |
4 | B. Kosko, Neural Networks and Fuzzy Systems. A Dynamical Systems Approach toMachine Intelligence. Prentice-Hall, 1992. |
5 | J. Orkin, "Applying Goal-Oriented Action Planning to Games," in AI Game Programming Wisdom 2, pp. 217-228, 2003. Charles River Media. |
6 | Hyun Kyoo Park, YG Kim, YS Park, "Development of The Distributed Real-Time Wargame Simulation Using TMO Model," Proceedings of the 98 Korea Society for Simulation conference. pp. 13-22, 1998. |
7 | S. B. Banks, "An Approach to Enhance Human Behavior Modeling for Computer-Generated Actors," in Proceedings of the 4th International SIMTECT Conference, pp. 199-204, 1999. Melbourne, Australia. |
8 | D. S. Nau, "Current Trends in Automated Planning," AI Magazine, vol. 28, no. 4, pp. 43-58, 2007. |
9 | P. Pearce, A. Robinson, and S. Wright, "The Wargame Infrastructure and Simulation Environment (Wise)," in Proceedings of 7th International Conference of Knowle dge-Based Intelligence Information and Engineering Systems, 2003. Oxford, UK. |
10 | D. Fu, R. Jensen, and R. Houletter, "Specifying the Behavior of Computer-Generated Forces without programming," in Proceedings of the 2003 Winter Simulation Conference, pp. 969-975, 2003. |
11 | A. Ozaki, M. Furuichi, K. Takahashi, and H. Matsukawa, "Design and Implementation of Parallel and Distributed Wargame Simulation System," in Proceedings of IEICE/IEEE Joint Special Issue on Autonomous Decentralized Systems and Systems Assurance, vol. E84-D, pp. 1376-1384, 2001. |