• Title/Summary/Keyword: Visual

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An Analysis of the Uses of External Representations in Matter Units of 7th-Grade Science Digital Textbooks Developed Under the 2015 Revised National Curriculum (2015 개정 교육과정에 따른 중학교 1학년 디지털교과서의 물질 단원에서 나타난 외적 표상의 활용 실태 분석)

  • Song, Nayoon;Hong, Juyeon;Noh, Taehee
    • Journal of the Korean Chemical Society
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    • v.64 no.6
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    • pp.416-428
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    • 2020
  • This study analyzed the uses of external representations presented in the matter units of the 7th-grade science digital textbooks developed under the 2015 revised national curriculum. The level, form, presentation, and interactivity of external representations presented in 5 types of digital textbooks were analyzed. As for the level, the macroscopic level of representations was mainly presented. The macroscopic level and microscopic level of representations were presented together in the particle description. As for the form, visual-verbal and visual-nonverbal representations were usually presented across the board. Very few audial-verbal and audial-nonverbal representations were presented. Visual-verbal and audial-verbal representations were mostly presented in formal form, and visual-nonverbal representations were mostly presented in illustration without movement. The presentation of representations was analyzed in three aspects. First, visual-verbal and visual-nonverbal representations were mainly presented together and none of audial-verbal and visual-nonverbal representations were presented together. When the representations of the audial-verbal, visual-nonverbal, and visual-verbal were presented together, some of the information presented in audial-verbal representations was repeatedly presented in the visual-verbal representations. Second, audial-nonverbal representations not related to learning content were presented along with other representations. Third, there were few cases of arranging visual-verbal and visual-nonverbal representations on the next pages. Audialverbal and visual-nonverbal representations were always presented synchronized. As for the interactivity, the manipulation level was mainly presented in the main area, and the feedback level was mainly presented in the activity area. The adaptation level and the communication level of interactivity were presented very few. Based on the results, the implications for the direction of constructing digital textbooks were discussed.

Study on esthetic consciousness of elementary school students (초등학교 아동의 미의식(美意識)에 관한 연구)

  • Lee, Yong-Phill;Yoon, Yong-Gi
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.13 no.1
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    • pp.69-74
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    • 2014
  • Intelligence of children is developed by psychological factors, and these are affected much by visual cognition. Language, behavior, arts, and cultural environment would be the main factors for visual cognitions of children. Therefore, the aim of this study is to set up those data for children intelligence development. For this, I researched, analyzed, and evaluated the esthetic consciousness of children on visual arts.

The Optimal Letter Spacing and Line Spacing of Korean on the Visual Display (VDT 화면에서의 한글 자간간격과 행간간격에 관한 연구)

  • 황우상;부진후;이동춘
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.161-166
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    • 1998
  • In this study, the optimum criteria of space between the lines and the letters which could largely affect the legibility were found by the experiment and were presented as guidelines to design Korean VDT screens. Since the experiment was designed to test the human performance based on the VDT screen design, searching speed (S.S) and error rate (E) were used as the criteria of performance, and CFF value was measured to evaluate user's visual fatigue. The EOG value was also measured for the visual restriction during the experiment for the space between the lines and letters.

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Experiments for measuring parts deformation and misalignments using a visual sensor (시각센서를 이용한 부품변형 및 상대오차 측정 실험)

  • 김진영;조형석;김성권
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1395-1398
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    • 1997
  • Flexible parts comparing with rigid parts can be deformed by contact force during assembly. for successful assembly, information about their deformation as well as possible misalignment between mating parts is essential. Howecer, because of the complex relationship between parts deformation and reaction forces, it is difficult to acquire all required information from the reaction forces alone. In this paper, we measure parts deformation and misalignments by using the visual sensing system presented for flexible parts assembly. Experimental results show that the system can be effectively used for detecting parts deformation and misalignments between mating parts.

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Age-related Visual Contrast Measuring System And Its Application to Web-Safe Colors

  • Isono, Haruo;Kato, Hikaru;Ohsawa, Yuki;Miura, Hiroaki;Yamada, Chihiko
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.247-250
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    • 2004
  • We have developed a system that measures the visual contrast of people of various ages (from teens to those in their 70s) when they look at different color patterns. We have applied this system to Web-safe colors (216 colors), and have developed an age-related visual contrast checker that can be used to quickly determine whether a color pattern consisting of any two colors is easy to see.

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A Study on Visual Contextual Awareness in Ubiquitous Computing (유비쿼터스 환경에서의 시각문맥정보인식에 대한 연구)

  • Han, Dong-Ju;Kim, Jong-Bok;Lee, Sang-Hoon;Suh, Il-Hong
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.19-21
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    • 2004
  • In many cases, human's visual recognition depends on contextual information. We need to use effective feature information for performing vigorous place recognition to illumination, noise, etc. In the existing cases that use edge and color, etc., visual recognition doesn't cope effectively with real environment. To solve this problem, using natural marker, we improve the efficiency of place recognition.

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Improvement of Rejection Performance using the Lip Image and the PSO-NCM Optimization in Noisy Environment (잡음 환경 하에서의 입술 정보와 PSO-NCM 최적화를 통한 거절 기능 성능 향상)

  • Kim, Byoung-Don;Choi, Seung-Ho
    • Phonetics and Speech Sciences
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    • v.3 no.2
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    • pp.65-70
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    • 2011
  • Recently, audio-visual speech recognition (AVSR) has been studied to cope with noise problems in speech recognition. In this paper we propose a novel method of deciding weighting factors for audio-visual information fusion. We adopt the particle swarm optimization (PSO) to weighting factor determination. The AVSR experiments show that PSO-based normalized confidence measures (NCM) improve the rejection performance of mis-recognized words by 33%.

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A Development of interactive 3D Visual Display for Furniture Arrangement (가구 배치를 위한 인터렉티브 3D Visual 디스플레이 개발)

  • 김지연;손상수;김병수
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.651-655
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    • 2003
  • 본 논문에서는 맞춤 가구 제작 및 제작된 가구의 배치를 위한 효율적이면서도 사용하기 용이한 3D Visual 디스플레이 시스템을 개발하고자 한다. AutoCAD로 만들어진 평면파일(*.dxf) 그리고 3D 제작툴로 만들어진 오브젝트 파일(*.3ds)을 이용하여 현실감 있도록 시뮬레이션 하는 것을 목표로 한다. 2D로 제작된 AutoCAD 평면 설계 파일을 이용하여 평면 파일을 3D 투시도로 변환하고 3DS파일로 구축한 객체들을 배치한 뒤 텍스처매핑, 렌더링 등을 구현하여 최대한 현실감을 낼 수 있도록 개발한다.

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A Study on the Quantitative Human Visual Preference with PDP and LCD

  • Lee, Hwal-Ly;Whang, Ki-Woong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1143-1146
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    • 2007
  • We carried out the human visual evaluation on PDPs and LCDs to clarify the viewer preference and the related physical and physiological factors. In the subjective evaluation, the impression test using the semantic differential method was carried out. In the objective evaluation, the eye motion tracking system was used. Our study showed that considering the real usage, the optimum display for viewers was that which showed more soft and smooth image without blurring.

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Computational integral imaging reconstruction of 3D object using a depth conversion technique

  • Tan, Chun-Wei;Shin, Dong-Hak;Lee, Byung-Gook;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.730-733
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    • 2008
  • In this paper, a novel CII method using a depth conversion technique is proposed. The proposed method can move a far 3D object near lenslet array and reduce the computation cost dramatically. To show the usefulness of the proposed method, we carry out the preliminary experiment and its results are presented.

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