• Title/Summary/Keyword: Visual

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The Effect of Visual Representation in Plate Tectonics Topics on High School Students' Conceptions on Plate Tectonics (판 구조론 학습에 사용되는 시각적 표상이 판구조론 개념에 대한 고등학생들의 응답에 미치는 영향)

  • Lee, Mi-Suk;Jeong, Jin-Woo;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.2
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    • pp.214-225
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    • 2014
  • This study aimed to investigate the high school students' conceptions about the plate tectonics through visual representation. For this purpose, the subjects were 67 students in 11th-grade high schools in Chungbuk. In order to in-depth understand the students' conceptions about plate tectonics, so the investigator conducted a semi-structured interview. The conclusions were as in the following. After learning the plate tectonics, the students had the alternative conceptions associated with terminology, colors' meanings, plate-related melting, plate's movement, plates' boundaries, mantle's physical conditions, driving forces for plate movement, and they had the organic relations about colors' meanings, mantle's physical conditions, and driving forces of plate movement. Also, the visual representation used to teach plate tectonics influenced on the students' responses about terminology, plates' boundaries, plate-related melting and the mantle's physical features, also this study found the factors of visual representation causing the learners to create alternative conceptions. These results implicated the importance of teacher's role in identifying the students' interpretation process on visual representation, and it needed to improve the factors creating students' alternative conceptions about visual representation and to study the factors further.

Analysis on Visual Perception and Mood for Color of Light in a Small Office (소규모 사무실의 조명 색 변화에 따른 시각적 감지 및 무드 변화 분석)

  • Kang, Min-Hye;Kim, Soo-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.23 no.4
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    • pp.287-296
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    • 2011
  • This study examines the influences of correlated color temperature and illuminance on visual perception and temporary mood sensation in a small office. Field measurements and surveys were conducted in a full-scale mock-up model. Twenty subjects participated in the survey under six lighting conditions formed by three color temperature and two illuminance levels. Results indicate that 4000 K color temperature was effective to mitigate glare sensation from light source. Lamps with low color temperature such as 2700 K was not recommended for office lighting since they are likely to caused glare and visual discomfort. Preferred color temperature was 4000 K and 6500 K for 750 lx and 500 lx target illuminance respectively. The increase of illuminance was not an effective contributor to improve mood perception. The illuminance should be lower than 500 lx to achieve good mood, but the illuminance level in office space should be considered with visual performance simultaneously. This study suggests that fluorescent lighting fixtures with 4000 K lamps would be usefully used for office lighting since they formed friendly conditions for better visual performance.

A Study of Streetscape Evaluation Methods Using Computer Animation -A Comparison of Static and Dynamic Simulation Methods- (컴퓨터 애니메이션을 이용한 가로경관의 평가기법 연구 -정적 및 동적 시뮬레이션 기법의 비교-)

  • 김충식;이인성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.4
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    • pp.1-13
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    • 1999
  • Previous research for visual assessment of streetscape employed static simulation methods to represent future landscape. However, streetscape is experienced sequentially, and thus dynamic simulations can be more effective. This study tried to adopt computer animation in the evaluation of streetscape, and examined its effects and possibilities. Three development scenarios for the redevelopment districts of Sokong-Ro and Banpo-Ro in Seoul were designed, and simulations were produced by three methods-photo-retouching, computer still image, and animation. A preference questionnaire was asked to 69 university students, and the effects of simulation methods on visual preference were examined. In addition, the frames of the animation were reclassed to identify the visibility of physical elements. The relationships between the visibility and visual preference were analyzed. The results showed that visual preference can be explained by three factors-Amenity, Tidiness, and Variousness-that account for 62.4% of the total variance, and the Amenity showed the highest proportion: 36.0%. Among the three simulation methods, animation showed the largest difference in preference for the most important factor(Amenity), and yielded the highest correlation between visibility of physical elements and Amenity. This result demonstrated that dynamic simulations can provide more accurate observation of visual changes, especially because the simulated landscape is experienced sequentially. The results also revealed that the sequential change in the visibility of physical elements can be examined easily and precisely by animation. This benefit of animation enables analysts to identify the points where the landscape varies the most, and thus visual preference should be evaluated.

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An Interactive Multi-View Visual Programming Environment for C++ (C++를 위한 대화식 다중 뷰 시각 프로그래밍 환경)

  • Ryu, Cheon-Yeol;Jeong, Geun-Ho;Yu, Jae-U;Song, Hu-Bong
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.746-756
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    • 1995
  • This paper describes the intractive visual programming environment using multi-view which shows the tools of visualization for called and the visualizations for called member-function flow in C++ language. This research defines new visual symbols for class and constructs interactive visual programming environment of various views by using visual symbols. Our proposed interactive multi-view visual programming environment can represent visualization for representation of class and execution relationships between objects in the object-oriented language, which is easy to understand the structure of object-oriented program, therefore our proposed interactive visual programming environment enables easy program development, and can use of education and trainning for beginner in useful.

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The Influence of Illuminance Variation by a Daylight Dimming Control System on Visual Comfort Under Clear Sky Conditions (청천공 조건에서 조광제어 시스템 적용시 조도변화에 대한 시각적 만족도 분석)

  • Kim, Soo-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.22 no.8
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    • pp.553-561
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    • 2010
  • This study examines the influence of light variation on visual responses in a small office space where a daylight dimming control system is applied. Field measurements and survey were performed in a full-scale mocked-up small office space under clear sky day conditions. Maximum fluctuation range for desktop was 133.5 lx and it just happened once for entire monitoring period. For the majority of time, the fluctuation range did not exceed 50 lx, which did not cause visual discomfort to subjects. The daylight dimming control system successfully kept required illuminance levels for an office environment when desktop illuminance by daylight ranged up to 300 lx. The most serious contributor to the sensation of glare was direct daylight through window. The dimming of electric light was not a significant contributor to visual discomfort for the subjects under clear sky day conditions. Visual comfort was significantly influenced by the sensation of glare, feeling for visual stimulation and distraction, and required illuminance level.

The development of a visual tracking algorithm for the stable grasping of a moving object (움직이는 물체의 안정한 파지를 위한 시각추적 알고리즘 개발)

  • Cha, In-Hyuk;Sun, Yeong-Gab;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.4 no.2
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    • pp.187-193
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    • 1998
  • This paper proposes an advanced visual tracking algorithm for the stable grasping of a moving target(2D). This algorithm is programmed to find grasping points of an unknown polygonal object and execute visual tracking. The Kalman Filter(KF) algorithm based on the SVD(Singular Value Decomposition) is applied to the visual tracking system for the tracking of a moving object. The KF based on the SVD improves the accuracy of the tracking and the robustness in the estimation of state variables and noise statistics. In addition, it does not have the numerical unstability problem that can occur in the visual tracking system based on Kalman filter. In the grasping system, a parameterized family is constructcd, and through the family, the grasping system finds the stable grasping points of an unknown object through the geometric properties of the parameterized family. In the previous studies, many researchers have been studied on only 'How to track a moving target'. This paper concern not only on 'how to track' but also 'how to grasp' and apply the grasping theory to a visual tracking system.

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Visual Weight of Interface Design (인터페이스 디자인의 시각적 무게)

  • Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.461-466
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    • 2019
  • In this study, we found that the design can be configured according to the visual weight in the design of the interface. First of all, interface design has gone through the era of squeeze morphism to express depth and dimension by borrowing part of material design or head design from flat design. This is due to the characteristics of metro UI and flat design, which are difficult to express depth and dimension, but in material design, there was no separate device for inducing eyes, so Gestalt theory showed the principle of visual weight. Positive and negative, the size and placement of regions, proximity, closure, and notion were closely related to visual weight and orientation, and in some cases, it could be applied to the interface.

A Research of Character Graphic Design on Larger Television Screens -Based on Analysis of its Visual Perception- (TV화면 대형화에 따른 문자그래픽 표현 연구 -시각인지도 분석 기반-)

  • Lee, Kook-Se;Moon, Nam-Mee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.129-138
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    • 2009
  • Character graphic design of TV screen, the major visual element, has become greatly important in its roles to help viewers understand visual information better and to enhance the qualities of the program. This research is to figure our a way of changing and improving the attributes of TV captions and graphics such as fonts, size, and caption speed appropriate to bigger and better qualified TV screen. Based on two Delphi surveys of graphics experts along with the theoretical studies, this article analyzes the relevance of visual perception to various visual elements of TV screen, and proposes a better plan in visual effects for various media under OSMU (One Source Multi Use).

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Optical Visual Cryptography based on Binary Phase Exctraction JTC (BPEJTC를 이용한 광 비쥬얼 크립토그래피)

  • 이상이;이승현
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.8
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    • pp.589-597
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    • 2003
  • Visual cryptography made it possible to decrypt thresholding scheme with not digital system but human vision system. This method, however, has some limit in it. Optical visual cryptography was proposed which used laser instead of human eyesight. As a result, it was possible to adapt cryptography to optical system. However, it also had some difficulties because it did not overcome the existing problem of visual cryptography completely. These problems occurred in the process of transferring data processing system from visual to optics. Therefore, it is appropriate to approach these problems in terms of optics. This paper analyzes the level of noise and the security characteristics for optical visual cryptography in terms of frequency based on joint transform correlator.

Subjective Evaluation of Brightness Perception and Visual Discomfort by Illuminance Reduction for Different CCT LED Lights (상관색온도별 LED 조명의 조광 감소에 따른 재실자의 밝기 변화 인식 및 시각적 불편함에 관한 연구)

  • Youm, Hyun-Ju;Kim, In-Tea;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.10
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    • pp.16-26
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    • 2012
  • This study conducted a subjective evaluation of brightness perception and visual discomfort according to dimming speeds and CCTs(Correlated Color Temperatures). Dimming speeds of two different CCT lights(2,700K, 6400K) were set to 1.7%/s, 3.3%/s, 5.0%/s, 6.7%/s, and 10.0%/s respectively. Subjects checked the time when they perceived the change of the brightness and visual discomfort. As a result, when dimming speeds were 1.7%/s, 3.3%/s, 5.0%/s, 6.7%/s, more than half of subjects responded the change of the brightness in 55.0~45.0% dimming ratios, and felt the visual discomfort in 35~25% dimming ratios. When the brightness was changed, dimming level responded to the brightness perception of hight CCT(6,400K) was higher about 8.0% then dimming level responded to the brightness perception of low CCT(2,700K). Dimming level responded to the visual discomfort of low CCT(2,700K) was higher about 5.0% then dimming level responded to the visual discomfort of hight CCT(6,400K).