• 제목/요약/키워드: Visual

검색결과 18,765건 처리시간 0.038초

Visual SLAM을 통해 획득한 공간 지도의 완성도 평가 시스템 (An Evaluation System to Determine the Completeness of a Space Map Obtained by Visual SLAM)

  • 김한솔;감제원;황성수
    • 한국멀티미디어학회논문지
    • /
    • 제22권4호
    • /
    • pp.417-423
    • /
    • 2019
  • This paper presents an evaluation system to determine the completeness of a space map obtained by a visual SLAM(Simultaneous Localization And Mapping) algorithm. The proposed system consists of three parts. First, the proposed system detects the occurrence of loop closing to confirm that users acquired the information from all directions. Thereafter, the acquired map is divided with regular intervals and is verified whether each area has enough map points to successfully estimate users' position. Finally, to check the effectiveness of each map point, the system checks whether the map points are identifiable even at the location where there is a large distance difference from the acquisition position. Experimental results show that space maps whose completeness is proven by the proposed system has higher stability and accuracy in terms of position estimation than other maps that are not proven.

Tx-Rx간 무선통신이 필요 없는 LLC 컨버터 기반 유도형 무선전력전송 시스템 구현 (Implementation of Inductive Wireless Power Transfer System based on LLC Converter without Wireless Communication between Tx and Rx)

  • 김문영;최신욱;강정일;한종희
    • 전력전자학회논문지
    • /
    • 제24권5호
    • /
    • pp.311-318
    • /
    • 2019
  • In general wireless power transfer systems (WPTSs), power transfer is controlled by the wireless communication between a transmitter (Tx) and a receiver (Rx). However, WPTS is difficult to apply in electronic products that do not have batteries, such as TVs. A WPTS with resonators based on a transformer of LLC series resonant converter is proposed in this study to eliminate wireless communication units between a Tx and an Rx. The proposed system operates at the boundary of the resonance frequency, and the required power can be stably supplied to authorized devices even though some misalignment occurs. Moreover, standby power standards for the electronic product can be satisfied.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • 한국컴퓨터정보학회논문지
    • /
    • 제24권5호
    • /
    • pp.11-17
    • /
    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.

West syndrome with hyperkinesia and cortical visual impairment: A case report of GRIN1 encephalopathy

  • Choi, Seul A;Kim, Young Ok
    • Journal of Genetic Medicine
    • /
    • 제18권1호
    • /
    • pp.55-59
    • /
    • 2021
  • West syndrome (WS) presenting with infantile spasms, developmental delay, and hypsarrhythmia has genetic etiology in some patients. Movement disorders or visual impairment that share genetic underpinnings with infantile spasms can provide diagnostic clues for specific genetic mutations. Mutations of the GRIN1 gene encoding the glutamate receptor inotropic N-methyl-D-aspartate subunit can result in WS with hyperkinetic movements, cortical visual impairment, autistic features, and bilateral polymicrogyria. An 11-month-old boy with WS showed hyperkinetic movements and visual impairment. Brain magnetic resonance imaging and metabolic investigations revealed no abnormalities. Whole-exome sequencing revealed a novel likely pathogenic variant (c.1561_1563del; p.Asn521del) of GRIN1 (NM_007327.3). The proband was treated with vigabatrin and became seizure-free within one week. Notably, the cortical blindness improved within 3 months and the hyperkinetic movements resolved one year after the proband became seizure-free. To the best of our knowledge, this is the first report of GRIN1 encephalopathy in Koreans.

인간 이동 행태에 영향을 미치는 건조 환경의 시각적 속성 - 생태학적 지각이론에 기반한 실험 연구 - (The Visual Properties of Built-Environment Affecting the Pattern of Human Movement - An Experimental Study Based on the Ecological Perception Theory -)

  • 김민석
    • 대한건축학회논문집:계획계
    • /
    • 제35권12호
    • /
    • pp.13-20
    • /
    • 2019
  • The purpose of this study was to investigate the effects of visual properties on the human movement behavior experimentally and empirically using spatial analysis technique based on ecological perception theory. For the survey of choosing behaviors of heading direction in built environments, the experiment was conducted in which the subjects were made to choose moving directions in some spaces using the virtual environment simulation tool, and then comparative analysis was conducted on the interrelation between the experiment results and various visual properties in existing spatial analysis techniques based on ecological perception theory. As a result, the occlusivity of the isovist theory was found to be the most significant index in the human choice of heading direction, and the longest radial also showed somewhat significant effect on it.

Siamese 네트워크 기반 영상 객체 추적 기술 동향 (Trends on Visual Object Tracking Using Siamese Network)

  • 오지용;이지은
    • 전자통신동향분석
    • /
    • 제37권1호
    • /
    • pp.73-83
    • /
    • 2022
  • Visual object tracking can be utilized in various applications and has attracted considerable attention in the field of computer vision. Visual object tracking technology is classified in various ways based on the number of tracking objects and the methodologies employed for tracking algorithms. This report briefly introduces the visual object tracking challenge that contributes to the development of single object tracking technology. Furthermore, we review ten Siamese network-based algorithms that have attracted attention, owing to their high tracking speed (despite the use of neural networks). In addition, we discuss the prospects of the Siamese network-based object tracking algorithms.

Pipeline Design for Efficient Visual Effects Production

  • Hwang, Min Sik;Lee, Hyunseok
    • Journal of Multimedia Information System
    • /
    • 제9권3호
    • /
    • pp.219-226
    • /
    • 2022
  • The advancement of realistic visual effects technology provides increasingly immersive experiences and consumer satisfaction with content. The explosion and destruction effects in live-action films and animations are some of the most frequently used visual effects, but they are relatively difficult to execute, so it is challenging to make them look realistic. This study tested a method of effectively realizing computer-generated explosions and destruction. Experiments for this study are as follows: first, the interlink according to density accumulation of the fluid; second, the interlink according to the temperature accumulation of the fluid; and third, the interlink according to the distance between the fluid and the involved objects. This study was conducted to identify an optimal solution for producing computer-generated explosions and destruction.

Visual SLAM 기반의 모바일 증강현실 시스템 구축 (Building a Mobile AR System Based on Visual SLAM)

  • 송주은;국중진
    • 반도체디스플레이기술학회지
    • /
    • 제20권4호
    • /
    • pp.96-101
    • /
    • 2021
  • The SLAM market is growing rapidly with advances in Machine Learning, Drones, Augmented Reality technologies. However, due to the absence of an open source-based SLAM library for developing AR content, most SLAM researchers are required to conduct their own research and development to customize SLAM. In this paper, we propose an opensource-based Mobile Markerless AR System by building our own pipeline based on Visual SLAM. To implement the Mobile AR System of this paper, it uses ORB-SLAM3 and Unity Engine and We experimented with running our system in a real environment and confirming it in the Unity Engine's Mobile Viewer. Through this experimentation, we can verify that the Unity Engine and the SLAM System are tightly integrated and communicate smoothly. Also, we expect to accelerate the growth of SLAM technology through this research.

수중 로봇을 이용한 구조물 검사에서의 상호 정합도를 고려한 영상 모자이킹 (Image Mosaicking Considering Pairwise Registrability in Structure Inspection with Underwater Robots)

  • 홍성훈
    • 로봇학회논문지
    • /
    • 제16권3호
    • /
    • pp.238-244
    • /
    • 2021
  • Image mosaicking is a common and useful technique to visualize a global map by stitching a large number of local images obtained from visual surveys in underwater environments. In particular, visual inspection of underwater structures using underwater robots can be a potential application for image mosaicking. Feature-based pairwise image registration is a commonly employed process in most image mosaicking algorithms to estimate visual odometry information between compared images. However, visual features are not always uniformly distributed on the surface of underwater structures, and thus the performance of image registration can vary significantly, which results in unnecessary computations in image matching for poor-conditioned image pairs. This study proposes a pairwise registrability measure to select informative image pairs and to improve the overall computational efficiency of underwater image mosaicking algorithms. The validity and effectiveness of the image mosaicking algorithm considering the pairwise registrability are demonstrated using an experimental dataset obtained with a full-scale ship in a real sea environment.

Visual Positioning System based on Voxel Labeling using Object Simultaneous Localization And Mapping

  • Jung, Tae-Won;Kim, In-Seon;Jung, Kye-Dong
    • International Journal of Advanced Culture Technology
    • /
    • 제9권4호
    • /
    • pp.302-306
    • /
    • 2021
  • Indoor localization is one of the basic elements of Location-Based Service, such as indoor navigation, location-based precision marketing, spatial recognition of robotics, augmented reality, and mixed reality. We propose a Voxel Labeling-based visual positioning system using object simultaneous localization and mapping (SLAM). Our method is a method of determining a location through single image 3D cuboid object detection and object SLAM for indoor navigation, then mapping to create an indoor map, addressing it with voxels, and matching with a defined space. First, high-quality cuboids are created from sampling 2D bounding boxes and vanishing points for single image object detection. And after jointly optimizing the poses of cameras, objects, and points, it is a Visual Positioning System (VPS) through matching with the pose information of the object in the voxel database. Our method provided the spatial information needed to the user with improved location accuracy and direction estimation.