• Title/Summary/Keyword: Vision Systems

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An Observation of the Visual Language and the Visual Technology according to the Media Technology (미디어테크놀로지의 발전에 따른 시각언어와 시각테크놀로지의 고찰)

  • 신청우
    • Archives of design research
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    • v.17 no.2
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    • pp.15-22
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    • 2004
  • Recent complex visual culture is the visual world widely magnified according to the images like image, graphics, photograph, movie, and television, etc. by the development of digital technology. Because it conveys meanings and contents inserting sound and letters, it may have multimedia character conveying and communicating information beyond general language and letters. The vision for various images at that time is inseparably connected with language. And imaginative order of image and vision are composed of special way in culture and history. Language is different in society, culture, and history. Accordingly, if visual experience is communicated with language partially, it is difficult to have university. So, role of linguistic order plays an important role in forming and defining the social and cultural differences among the visual systems. Historically various visual and optical devices with this visual language have influenced a lot. These visual technologies are concrete and physical practice determining a way to get together with the subject and the visible object in the visible world. The visual language is connected with dimension like these symbols of images and the dimension like visual technologies to series of historical physical and institutional practices. It determines social visual mode toward object world in one of visual system. Accordingly, this study is to understand visual language with social and historical character according to the changed concept and characters as development of media technology. And it is to explain it in view of visual language as a dimension of symbol and visual technology of institutional and physical practice. After all, it cannot explain the effect on the function and visual mode of visual technology as its technical element only. It also cannot separate with the practice with coherent discourse and the physical and institutional practice. The possibility, technical element of technology contains, does not realize as it is but the effect is always communicated in the social veins and realized with a restriction.

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The Effects of Nurses' Perceived Internal Marketing on Job Performance and Loyalty (간호사가 지각하는 병원 내부마케팅이 직무수행 및 충성도에 미치는 영향)

  • Kang, Cheon-Kook;Park, Myung-Bae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.146-155
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    • 2020
  • This study was conducted from December 26, 2018 to January 4, 2019 in order to analyze the effects of hospital internal marketing on job performance and loyalty based on nurses' perception. The participants were 250 nurses at general hospitals located in Gyeonggi-do. The results of this study are as follows: First, internal marketing in hospitals had a statistically significant effect on organizational and future vision, education and training systems, communication, organizational attributes, and job performance (F=29.118, p<.001). The training system, organizational and future vision, compensation and welfare system, and work management environment were found to have a statistically significant effect (F=38.671, p <.001) on loyalty, and the effect of job performance on loyalty was statistically significant (F=87.324, p<.001). Second, the relationship between hospital internal marketing based on nurses' perception and loyalty was found to have a statistically significant positive (+) effect on stage 1 job performance (p<.001) and a statistically significant positive effect on stage 2 loyalty (+) (P <.001). The third-level internal marketing regression coefficient was significant, and job performance was also significant (P <.001). Based on these results, there is a need for hospital management to strengthen internal marketing in order to increase performance level and loyalty among nurses.

Color Restoration Method Using the Dichromatic Reflection Model for Low-light-level Environments (저조도 환경에 적합한 이색도 반사 모델을 이용한 색 복원 기법)

  • Lee, Woo-Ram;Jun, WooKyoung;Jun, Byoung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7324-7330
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    • 2014
  • Color distortion of the dark images acquired under a low-light-level environment with a weak light source can be cause of the performance decreation of various vision systems. Therefore, recovering the original color of the images is an important process for enhancing the performance of the system. For this, this study proposes a color restoration method using a dichromatic reflection model. This paper assumes that the dark images can be classified into two parts affected by specular or diffuse reflection. Two different color constancy methods were then applied to the images to remove the effects of each reflection and two images were created as a result. The resulting images produced a one color-corrected image by combining with different weights according to the position in the images. For the performance evaluation, this paper used a synthesized image, and considered the Euclidean distance and angular error as an evaluation factor. In addition, a performance comparison was performed with the existing various color constancy method to achieve the objectivity of evaluation. The experimental results showed that the proposed method can be a more suitable solution for color restoration than the existing method.

Augmented Reality Board Game System and PGA (실감형 보드게임 시스템과 PGA)

  • Han, Eun-Jung;Kim, Ki-Rack;Lee, Jang-Hyung;Yoo, Chang-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.163-173
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    • 2011
  • In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.

An Extraction Method of Number Plates for Various Vehicles Using Digital Signal Analysis Processing Techniques (디지털 신호 분석 기법을 이용한 다양한 번호판 추출 방법)

  • Yang, Sun-Ok;Jun, Young-Min;Jung, Ji-Sang;Ryu, Sang-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.3
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    • pp.12-19
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    • 2008
  • Detection of a number plate consists of three stages; division of a number plate, extraction of each character from the plate, recognition of the characters. Among of these three states, division stage of a number plate is the most important part and also the most time-consuming state. This paper suggests an effective region extraction method of a number plate for various images obtained from unmanned inspection systems of illegal parking violation, especially when we have to consider the diverse surrounding environments of roads. Our approaching method detects each region by investigating the characteristics in changes of brightness and intensity between the background part and character part, and the characteristics on character parts such as the sizes, heights, widths, and distance in between two characters. The method also divides a number plate into different types of the plate. This research can solve the number plate region detection failure problems caused by plate edge damages not only for Korean domestic number plates but also for new European style number plates. The method also reduces the time consumption by processing the detection in real-time, therefore, it can be used as a practical solution.

Perfusion RRI of the Brain Using Oxygen Inhalation (산소 호흡을 이용한 뇌의 관류 자기공명영상)

  • 최순섭
    • Investigative Magnetic Resonance Imaging
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    • v.4 no.2
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    • pp.113-119
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    • 2000
  • Purpose : To know the possibility of clinical application of MRI using oxygen inhalation as a perfusion MRI Materials and methods : Two healthy volunteers and three patients of one moyamoya disease, one acute infarction and one meningioma were studied using a 1.5 Tesla MRI unit. Oxygen (15 liters/min) mixed with room air was given using face mask from 8 second to 35 second during the study. Images were acquired 25 times (scan time per study were 1.6 seconds) using susceptibility contrast EPI (echo planar image) sequence. Difference maps were acquired by early (study 12-18), and late (study 19-25) O2 inhalation image groups minus pre-O2 inhalation image group (study 3-9) with a Z-score of 0.7-1.0 using VB31C program of Magneton Vision. The resulting perfusion images were created by superimposition of difference maps on corresponding T1 weighted anatomic images. On moyamoya patient, similar perfusion images were acquired after Gd-DTPA injection, and compared with O2 inhalation perfusion images. Results ; The author can get the perfusion images of the brain by oxygen inhalation with susceptibility contrast EPI sequence at the volunteers, and the patient of moyomoya disease, acute infarction and meningioma. On moyamoya patient, perfusion images with O2 inhalation are similar with perfusion images by Gd-DTPA injection. Conclusion 1 This study has demonstrated that the susceptibility contrast EPI by oxygen inhalation can be used as the clinically useful perfusion MRI technique

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A study on the needs of dental hygiene students in a region for the credit bank system for a bachelor's degree (일부지역 치위생과 학생들의 학사학위 취득을 위한 학점은행제 요구도 조사)

  • Kim, Mi-Jeong;Lee, Hye-Kyung
    • Journal of Korean society of Dental Hygiene
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    • v.9 no.2
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    • pp.179-191
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    • 2009
  • The purpose of this study was to examine the needs of dental hygiene students at a lifelong education center of a three-year-course college for a credit bank system. The subjects in this study were 200 dental hygiene students at a college located in J, which offered courses of a credit bank system. A survey was conducted from May 19 to 23, 2008, to gather data on the acquisition of a bachelor's degree and the credit bank system, and the answer sheets from 184 respondents(92%) were collected. After the collected data were analyzed with SPSS/WIN 12.0 program, the following findings were given: 1. In regard to an intention of taking a bachelor's degree, the largest number of the students investigated(74.5%) intended to do that if they had any chance. As for the reason, 55.6% wanted to get the degree in pursuit of their own personal development. 2. Concerning how to win a bachelor's degree, the largest group that accounted for 63.0% preferred the credit bank systems of college lifelong education centers. 41.8% got interested in the credit bank system mainly because their acquaintances informed them of it. It shows that colleges should reinforce publicity activities if they want to offer the credit bank system. 3. The quality of educational programs and cost had an impact on the choice of an educational institution when they planned to get a bachelor's degree from the credit bank system. Therefore excellent educational programs should be provided, and the government should provide learners with economic help and fund educational institutions. 4. As to comparison of a regular college and the credit bank system as a way to get a bachelor's degree, that was considered to be helpful for finding a job(a mean of 3.39) and for the development of sociability(3.22). That was also deemed to be of use for the improvement of practical job performance, to win public recognition and to be helpful for being well-cultivated, though not many students had those opinions. They took a different view according to academic year(p<.05). 5. Regarding the expected effects of getting a degree from the credit bank system, the greatest group expected it to step up their personal development(3.85). The second largest group expected it to boost job efficacy(3.30), and the students whose academic year was higher had a better opinion. 6. As for future directions for the credit bank system, the largest group put emphasis on the improvement of social perception through intensive P.R. and the enhancement of the qualifications of professors and lecturers(4.02). These opinions were more stressed by the juniors than by the sophomores and seniors, and academic year made a significant difference to their views(p<.05).

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Gaze Detection by Computing Facial and Eye Movement (얼굴 및 눈동자 움직임에 의한 시선 위치 추적)

  • 박강령
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.79-88
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    • 2004
  • Gaze detection is to locate the position on a monitor screen where a user is looking by computer vision. Gaze detection systems have numerous fields of application. They are applicable to the man-machine interface for helping the handicapped to use computers and the view control in three dimensional simulation programs. In our work, we implement it with a computer vision system setting a IR-LED based single camera. To detect the gaze position, we locate facial features, which is effectively performed with IR-LED based camera and SVM(Support Vector Machine). When a user gazes at a position of monitor, we can compute the 3D positions of those features based on 3D rotation and translation estimation and affine transform. Finally, the gaze position by the facial movements is computed from the normal vector of the plane determined by those computed 3D positions of features. In addition, we use a trained neural network to detect the gaze position by eye's movement. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 4.8 cm of RMS error.

The Strategy for the Position and Development of the Land Logistics System of the Korean Peninsula (한반도의 동북아 육상물류체계 위상과 발전 전략에 관한 연구)

  • Kim, Hong-Seop
    • Journal of Korea Port Economic Association
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    • v.32 no.2
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    • pp.1-24
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    • 2016
  • Northeast Asia is changing rapidly, including becoming an increasingly important part of the world economy. Various logistical systems and networks are being established in this area, including South and North Korea, China, Japan, Russia, and Mongolia. Thus, a new systematic logistical network and development strategy is required. The division of the Korean peninsula has for a long time made the region ineffective in terms of land logistics. South Korea's connection to Eurasia is blocked by North Korea, which means it is essentially treated as an island. Furthermore, South Korea does not have an efficient logistics system or effective vision and strategy. Northeast Asia has the potential to be one of the largest economic communities in the world, similar to the EU and North America. Thus, a united Korea can play an important role as the land bridge of Northeast Asia and the logistical hub of the region. This study reviews the logistical position, tasks, and problems of the Korean peninsula and suggests a desirable development strategy and vision. Specifically, after examining the conditions for a land logistical system, focusing on railways, this study proposes several future-oriented development strategies and tactics that will position the peninsula as a logistical hub in Northeast Asia. We anticipate that this study will serve as the basis for future research that will investigate the topics presented here in more detail.

Gaze Detection System using Real-time Active Vision Camera (실시간 능동 비전 카메라를 이용한 시선 위치 추적 시스템)

  • 박강령
    • Journal of KIISE:Software and Applications
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    • v.30 no.12
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    • pp.1228-1238
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    • 2003
  • This paper presents a new and practical method based on computer vision for detecting the monitor position where the user is looking. In general, the user tends to move both his face and eyes in order to gaze at certain monitor position. Previous researches use only one wide view camera, which can capture a whole user's face. In such a case, the image resolution is too low and the fine movements of user's eye cannot be exactly detected. So, we implement the gaze detection system with dual camera systems(a wide and a narrow view camera). In order to locate the user's eye position accurately, the narrow view camera has the functionalities of auto focusing and auto panning/tilting based on the detected 3D facial feature positions from the wide view camera. In addition, we use dual R-LED illuminators in order to detect facial features and especially eye features. As experimental results, we can implement the real-time gaze detection system and the gaze position accuracy between the computed positions and the real ones is about 3.44 cm of RMS error.