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http://dx.doi.org/10.9708/jksci.2011.16.1.163

Augmented Reality Board Game System and PGA  

Han, Eun-Jung (Dept. of Naval Architecture and Ocean Engineering, Inha University)
Kim, Ki-Rack (Dept. of Advanced Imaging Science, Chung Ang University)
Lee, Jang-Hyung (Dept. of Naval Architecture and Ocean Engineering, Inha University)
Yoo, Chang-Hyuk (Dept. of Naval Architecture and Ocean Engineering, Inha University)
Abstract
In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.
Keywords
Augmented Reality; Interactive Game; Mobile; PGA; Computer Vision;
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Times Cited By KSCI : 2  (Citation Analysis)
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